/* * Some unit tests for d3d functions * * Copyright (C) 2005 Antoine Chavasse * Copyright (C) 2006 Stefan Dösinger for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include "wine/test.h" #include "ddraw.h" #include "d3d.h" static LPDIRECTDRAW7 lpDD = NULL; static LPDIRECT3D7 lpD3D = NULL; static LPDIRECTDRAWSURFACE7 lpDDS = NULL; static LPDIRECT3DDEVICE7 lpD3DDevice = NULL; static LPDIRECT3DVERTEXBUFFER7 lpVBufSrc = NULL; static LPDIRECT3DVERTEXBUFFER7 lpVBufDest1 = NULL; static LPDIRECT3DVERTEXBUFFER7 lpVBufDest2 = NULL; /* To compare bad floating point numbers. Not the ideal way to do it, * but it should be enough for here */ #define comparefloat(a, b) ( (((a) - (b)) < 0.0001) && (((a) - (b)) > -0.0001) ) static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN); typedef struct _VERTEX { float x, y, z; /* position */ } VERTEX, *LPVERTEX; typedef struct _TVERTEX { float x, y, z; /* position */ float rhw; } TVERTEX, *LPTVERTEX; static void init_function_pointers(void) { HMODULE hmod = GetModuleHandleA("ddraw.dll"); if(hmod) { pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx"); } } static BOOL CreateDirect3D(void) { HRESULT rc; DDSURFACEDESC2 ddsd; rc = pDirectDrawCreateEx(NULL, (void**)&lpDD, &IID_IDirectDraw7, NULL); ok(rc==DD_OK || rc==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", rc); if (!lpDD) { trace("DirectDrawCreateEx() failed with an error %x\n", rc); return FALSE; } rc = IDirectDraw_SetCooperativeLevel(lpDD, NULL, DDSCL_NORMAL); ok(rc==DD_OK, "SetCooperativeLevel returned: %x\n", rc); rc = IDirectDraw7_QueryInterface(lpDD, &IID_IDirect3D7, (void**) &lpD3D); if (rc == E_NOINTERFACE) return FALSE; ok(rc==DD_OK, "QueryInterface returned: %x\n", rc); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; ddsd.dwWidth = 256; ddsd.dwHeight = 256; rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDS, NULL); ok(rc==DD_OK, "CreateSurface returned: %x\n", rc); rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DTnLHalDevice, lpDDS, &lpD3DDevice); ok(rc==D3D_OK || rc==DDERR_NOPALETTEATTACHED || rc==E_OUTOFMEMORY, "CreateDevice returned: %x\n", rc); if (!lpD3DDevice) { trace("IDirect3D7::CreateDevice() failed with an error %x\n", rc); return FALSE; } return TRUE; } static void ReleaseDirect3D(void) { if (lpD3DDevice != NULL) { IDirect3DDevice7_Release(lpD3DDevice); lpD3DDevice = NULL; } if (lpDDS != NULL) { IDirectDrawSurface_Release(lpDDS); lpDDS = NULL; } if (lpD3D != NULL) { IDirect3D7_Release(lpD3D); lpD3D = NULL; } if (lpDD != NULL) { IDirectDraw_Release(lpDD); lpDD = NULL; } } static void LightTest(void) { HRESULT rc; D3DLIGHT7 light; D3DLIGHT7 defaultlight; BOOL bEnabled = FALSE; /* Set a few lights with funky indices. */ memset(&light, 0, sizeof(light)); light.dltType = D3DLIGHT_DIRECTIONAL; U1(light.dcvDiffuse).r = 0.5f; U2(light.dcvDiffuse).g = 0.6f; U3(light.dcvDiffuse).b = 0.7f; U2(light.dvDirection).y = 1.f; rc = IDirect3DDevice7_SetLight(lpD3DDevice, 5, &light); ok(rc==D3D_OK, "SetLight returned: %x\n", rc); rc = IDirect3DDevice7_SetLight(lpD3DDevice, 10, &light); ok(rc==D3D_OK, "SetLight returned: %x\n", rc); rc = IDirect3DDevice7_SetLight(lpD3DDevice, 45, &light); ok(rc==D3D_OK, "SetLight returned: %x\n", rc); /* Try to retrieve a light beyond the indices of the lights that have been set. */ rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light); ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %x\n", rc); rc = IDirect3DDevice7_GetLight(lpD3DDevice, 2, &light); ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %x\n", rc); /* Try to retrieve one of the lights that have been set */ rc = IDirect3DDevice7_GetLight(lpD3DDevice, 10, &light); ok(rc==D3D_OK, "GetLight returned: %x\n", rc); /* Enable a light that have been previously set. */ rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 10, TRUE); ok(rc==D3D_OK, "LightEnable returned: %x\n", rc); /* Enable some lights that have not been previously set, and verify that they have been initialized with proper default values. */ memset(&defaultlight, 0, sizeof(D3DLIGHT7)); defaultlight.dltType = D3DLIGHT_DIRECTIONAL; U1(defaultlight.dcvDiffuse).r = 1.f; U2(defaultlight.dcvDiffuse).g = 1.f; U3(defaultlight.dcvDiffuse).b = 1.f; U3(defaultlight.dvDirection).z = 1.f; rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, TRUE); ok(rc==D3D_OK, "LightEnable returned: %x\n", rc); memset(&light, 0, sizeof(D3DLIGHT7)); rc = IDirect3DDevice7_GetLight(lpD3DDevice, 20, &light); ok(rc==D3D_OK, "GetLight returned: %x\n", rc); ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)), "light data doesn't match expected default values\n" ); rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 50, TRUE); ok(rc==D3D_OK, "LightEnable returned: %x\n", rc); memset(&light, 0, sizeof(D3DLIGHT7)); rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light); ok(rc==D3D_OK, "GetLight returned: %x\n", rc); ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)), "light data doesn't match expected default values\n" ); /* Disable one of the light that have been previously enabled. */ rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, FALSE); ok(rc==D3D_OK, "LightEnable returned: %x\n", rc); /* Try to retrieve the enable status of some lights */ /* Light 20 is supposed to be disabled */ rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 20, &bEnabled ); ok(rc==D3D_OK, "GetLightEnable returned: %x\n", rc); ok(!bEnabled, "GetLightEnable says the light is enabled\n"); /* Light 10 is supposed to be enabled */ bEnabled = FALSE; rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 10, &bEnabled ); ok(rc==D3D_OK, "GetLightEnable returned: %x\n", rc); ok(bEnabled, "GetLightEnable says the light is disabled\n"); /* Light 80 has not been set */ rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 80, &bEnabled ); ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %x\n", rc); /* Light 23 has not been set */ rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 23, &bEnabled ); ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %x\n", rc); /* Set some lights with invalid parameters */ memset(&light, 0, sizeof(D3DLIGHT7)); light.dltType = 0; U1(light.dcvDiffuse).r = 1.f; U2(light.dcvDiffuse).g = 1.f; U3(light.dcvDiffuse).b = 1.f; U3(light.dvDirection).z = 1.f; rc = IDirect3DDevice7_SetLight(lpD3DDevice, 100, &light); ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc); memset(&light, 0, sizeof(D3DLIGHT7)); light.dltType = 12345; U1(light.dcvDiffuse).r = 1.f; U2(light.dcvDiffuse).g = 1.f; U3(light.dcvDiffuse).b = 1.f; U3(light.dvDirection).z = 1.f; rc = IDirect3DDevice7_SetLight(lpD3DDevice, 101, &light); ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc); rc = IDirect3DDevice7_SetLight(lpD3DDevice, 102, NULL); ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc); memset(&light, 0, sizeof(D3DLIGHT7)); light.dltType = D3DLIGHT_SPOT; U1(light.dcvDiffuse).r = 1.f; U2(light.dcvDiffuse).g = 1.f; U3(light.dcvDiffuse).b = 1.f; U3(light.dvDirection).z = 1.f; U3(light.dvAttenuation0) = -1.0 / 0.0; /* -INFINITY */ rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc); U3(light.dvAttenuation0) = -1.0; rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc); U3(light.dvAttenuation0) = 0.0; rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); ok(rc==D3D_OK, "SetLight returned: %x\n", rc); U3(light.dvAttenuation0) = 1.0; rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); ok(rc==D3D_OK, "SetLight returned: %x\n", rc); U3(light.dvAttenuation0) = 1.0 / 0.0; /* +INFINITY */ rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); ok(rc==D3D_OK, "SetLight returned: %x\n", rc); U3(light.dvAttenuation0) = 0.0 / 0.0; /* NaN */ rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); ok(rc==D3D_OK, "SetLight returned: %x\n", rc); /* Directional light ignores attenuation */ light.dltType = D3DLIGHT_DIRECTIONAL; U3(light.dvAttenuation0) = -1.0; rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); ok(rc==D3D_OK, "SetLight returned: %x\n", rc); } static void ProcessVerticesTest(void) { D3DVERTEXBUFFERDESC desc; HRESULT rc; VERTEX *in; TVERTEX *out; VERTEX *out2; D3DVIEWPORT7 vp; D3DMATRIX view = { 2.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 3.0 }; D3DMATRIX world = { 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0 }; D3DMATRIX proj = { 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0 }; /* Create some vertex buffers */ memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwCaps = 0; desc.dwFVF = D3DFVF_XYZ; desc.dwNumVertices = 16; rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufSrc, 0); ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc); if (!lpVBufSrc) { trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc); goto out; } memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwCaps = 0; desc.dwFVF = D3DFVF_XYZRHW; desc.dwNumVertices = 16; /* Msdn says that the last parameter must be 0 - check that */ rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest1, 4); ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc); if (!lpVBufDest1) { trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc); goto out; } memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwCaps = 0; desc.dwFVF = D3DFVF_XYZ; desc.dwNumVertices = 16; /* Msdn says that the last parameter must be 0 - check that */ rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest2, 12345678); ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc); if (!lpVBufDest2) { trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc); goto out; } rc = IDirect3DVertexBuffer7_Lock(lpVBufSrc, 0, (void **) &in, NULL); ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc); if(!in) goto out; /* Check basic transformation */ in[0].x = 0.0; in[0].y = 0.0; in[0].z = 0.0; in[1].x = 1.0; in[1].y = 1.0; in[1].z = 1.0; in[2].x = -1.0; in[2].y = -1.0; in[2].z = 0.5; in[3].x = 0.5; in[3].y = -0.5; in[3].z = 0.25; rc = IDirect3DVertexBuffer7_Unlock(lpVBufSrc); ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc); rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0); ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc); rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest2, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0); ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc); rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL); ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc); if(!out) goto out; /* Check the results */ ok( comparefloat(out[0].x, 128.0 ) && comparefloat(out[0].y, 128.0 ) && comparefloat(out[0].z, 0.0 ) && comparefloat(out[0].rhw, 1.0 ), "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw); ok( comparefloat(out[1].x, 256.0 ) && comparefloat(out[1].y, 0.0 ) && comparefloat(out[1].z, 1.0 ) && comparefloat(out[1].rhw, 1.0 ), "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); ok( comparefloat(out[2].x, 0.0 ) && comparefloat(out[2].y, 256.0 ) && comparefloat(out[2].z, 0.5 ) && comparefloat(out[2].rhw, 1.0 ), "Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw); ok( comparefloat(out[3].x, 192.0 ) && comparefloat(out[3].y, 192.0 ) && comparefloat(out[3].z, 0.25 ) && comparefloat(out[3].rhw, 1.0 ), "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw); rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1); ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc); out = NULL; rc = IDirect3DVertexBuffer7_Lock(lpVBufDest2, 0, (void **) &out2, NULL); ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc); if(!out2) goto out; /* Small thing without much practial meaning, but I stumbled upon it, * so let's check for it: If the output vertex buffer has to RHW value, * The RHW value of the last vertex is written into the next vertex */ ok( comparefloat(out2[4].x, 1.0 ) && comparefloat(out2[4].y, 0.0 ) && comparefloat(out2[4].z, 0.0 ), "Output 4 vertex is (%f , %f , %f)\n", out2[4].x, out2[4].y, out2[4].z); rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest2); ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc); out = NULL; /* Try a more complicated viewport, same vertices */ memset(&vp, 0, sizeof(vp)); vp.dwX = 10; vp.dwY = 5; vp.dwWidth = 246; vp.dwHeight = 130; vp.dvMinZ = -2.0; vp.dvMaxZ = 4.0; rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp); ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed with rc=%x\n", rc); /* Process again */ rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0); ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc); rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL); ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc); if(!out) goto out; /* Check the results */ ok( comparefloat(out[0].x, 133.0 ) && comparefloat(out[0].y, 70.0 ) && comparefloat(out[0].z, -2.0 ) && comparefloat(out[0].rhw, 1.0 ), "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw); ok( comparefloat(out[1].x, 256.0 ) && comparefloat(out[1].y, 5.0 ) && comparefloat(out[1].z, 4.0 ) && comparefloat(out[1].rhw, 1.0 ), "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); ok( comparefloat(out[2].x, 10.0 ) && comparefloat(out[2].y, 135.0 ) && comparefloat(out[2].z, 1.0 ) && comparefloat(out[2].rhw, 1.0 ), "Output 2 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); ok( comparefloat(out[3].x, 194.5 ) && comparefloat(out[3].y, 102.5 ) && comparefloat(out[3].z, -0.5 ) && comparefloat(out[3].rhw, 1.0 ), "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw); rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1); ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc); out = NULL; /* Play with some matrices. */ rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW, &view); ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n"); rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj); ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n"); rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_WORLD, &world); ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n"); rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0); ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc); rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL); ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc); if(!out) goto out; /* Keep the viewport simpler, otherwise we get bad numbers to compare */ vp.dwX = 0; vp.dwY = 0; vp.dwWidth = 100; vp.dwHeight = 100; vp.dvMinZ = 1.0; vp.dvMaxZ = 0.0; rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp); ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed\n"); /* Check the results */ ok( comparefloat(out[0].x, 256.0 ) && /* X coordinate is cut at the surface edges */ comparefloat(out[0].y, 70.0 ) && comparefloat(out[0].z, -2.0 ) && comparefloat(out[0].rhw, (1.0 / 3.0)), "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw); ok( comparefloat(out[1].x, 256.0 ) && comparefloat(out[1].y, 78.125000 ) && comparefloat(out[1].z, -2.750000 ) && comparefloat(out[1].rhw, 0.125000 ), "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); ok( comparefloat(out[2].x, 256.0 ) && comparefloat(out[2].y, 44.000000 ) && comparefloat(out[2].z, 0.400000 ) && comparefloat(out[2].rhw, 0.400000 ), "Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw); ok( comparefloat(out[3].x, 256.0 ) && comparefloat(out[3].y, 81.818184 ) && comparefloat(out[3].z, -3.090909 ) && comparefloat(out[3].rhw, 0.363636 ), "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw); rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1); ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc); out = NULL; out: IDirect3DVertexBuffer7_Release(lpVBufSrc); IDirect3DVertexBuffer7_Release(lpVBufDest1); IDirect3DVertexBuffer7_Release(lpVBufDest2); } static void StateTest( void ) { HRESULT rc; /* The msdn says its undocumented, does it return an error too? */ rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, TRUE); ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, TRUE) returned %08x\n", rc); rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, FALSE); ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, FALSE) returned %08x\n", rc); } static void SceneTest(void) { HRESULT hr; /* Test an EndScene without beginscene. Should return an error */ hr = IDirect3DDevice7_EndScene(lpD3DDevice); ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr); /* Test a normal BeginScene / EndScene pair, this should work */ hr = IDirect3DDevice7_BeginScene(lpD3DDevice); ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr); if(SUCCEEDED(hr)) { hr = IDirect3DDevice7_EndScene(lpD3DDevice); ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr); } /* Test another EndScene without having begun a new scene. Should return an error */ hr = IDirect3DDevice7_EndScene(lpD3DDevice); ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr); /* Two nested BeginScene and EndScene calls */ hr = IDirect3DDevice7_BeginScene(lpD3DDevice); ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr); hr = IDirect3DDevice7_BeginScene(lpD3DDevice); ok(hr == D3DERR_SCENE_IN_SCENE, "IDirect3DDevice7_BeginScene returned %08x\n", hr); hr = IDirect3DDevice7_EndScene(lpD3DDevice); ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr); hr = IDirect3DDevice7_EndScene(lpD3DDevice); ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr); /* TODO: Verify that blitting works in the same way as in d3d9 */ } static void LimitTest(void) { IDirectDrawSurface7 *pTexture = NULL; HRESULT hr; int i; DDSURFACEDESC2 ddsd; memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; ddsd.dwWidth = 16; ddsd.dwHeight = 16; hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &pTexture, NULL); ok(hr==DD_OK,"CreateSurface returned: %x\n",hr); if(!pTexture) return; for(i = 0; i < 8; i++) { hr = IDirect3DDevice7_SetTexture(lpD3DDevice, i, pTexture); ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %08x\n", i, hr); hr = IDirect3DDevice7_SetTexture(lpD3DDevice, i, NULL); ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %08x\n", i, hr); hr = IDirect3DDevice7_SetTextureStageState(lpD3DDevice, i, D3DTSS_COLOROP, D3DTOP_ADD); ok(hr == D3D_OK, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %08x\n", i, hr); } IDirectDrawSurface7_Release(pTexture); } START_TEST(d3d) { init_function_pointers(); if(!pDirectDrawCreateEx) { trace("function DirectDrawCreateEx not available, skipping tests\n"); return; } if(!CreateDirect3D()) { trace("Skipping tests\n"); return; } LightTest(); ProcessVerticesTest(); StateTest(); SceneTest(); LimitTest(); ReleaseDirect3D(); }