/* * Copyright (C) 2002 Raphael Junqueira * Copyright (C) 2008 David Adam * Copyright (C) 2008 Tony Wasserka * Copyright (C) 2008 Stefan Dösinger * Copyright (C) 2009 Matteo Bruni * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #ifndef __WINE_D3DX9_36_PRIVATE_H #define __WINE_D3DX9_36_PRIVATE_H #include #define COBJMACROS #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "d3dx9.h" /* for internal use */ typedef enum _FormatType { FORMAT_ARGB, /* unsigned */ FORMAT_UNKNOWN } FormatType; typedef struct _PixelFormatDesc { D3DFORMAT format; BYTE bits[4]; BYTE shift[4]; UINT bytes_per_pixel; FormatType type; } PixelFormatDesc; HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length); HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length); const PixelFormatDesc *get_format_info(D3DFORMAT format); extern const ID3DXBufferVtbl D3DXBuffer_Vtbl; /* ID3DXBUFFER */ typedef struct ID3DXBufferImpl { /* IUnknown fields */ const ID3DXBufferVtbl *lpVtbl; LONG ref; /* ID3DXBuffer fields */ DWORD *buffer; DWORD bufferSize; } ID3DXBufferImpl; /* ID3DXFont */ typedef struct ID3DXFontImpl { /* IUnknown fields */ const ID3DXFontVtbl *lpVtbl; LONG ref; /* ID3DXFont fields */ IDirect3DDevice9 *device; D3DXFONT_DESCW desc; HDC hdc; HFONT hfont; } ID3DXFontImpl; /* ID3DXMatrixStack */ typedef struct ID3DXMatrixStackImpl { /* IUnknown fields */ const ID3DXMatrixStackVtbl *lpVtbl; LONG ref; /* ID3DXMatrixStack fields */ unsigned int current; unsigned int stack_size; D3DXMATRIX *stack; } ID3DXMatrixStackImpl; /*ID3DXSprite */ typedef struct _SPRITE { LPDIRECT3DTEXTURE9 texture; UINT texw, texh; RECT rect; D3DXVECTOR3 center; D3DXVECTOR3 pos; D3DCOLOR color; } SPRITE; typedef struct ID3DXSpriteImpl { /* IUnknown fields */ const ID3DXSpriteVtbl *lpVtbl; LONG ref; /* ID3DXSprite fields */ IDirect3DDevice9 *device; IDirect3DVertexDeclaration9 *vdecl; IDirect3DStateBlock9 *stateblock; D3DXMATRIX transform; D3DXMATRIX view; DWORD flags; BOOL ready; /* Store the relevant caps to prevent multiple GetDeviceCaps calls */ DWORD texfilter_caps; DWORD maxanisotropy; DWORD alphacmp_caps; SPRITE *sprites; int sprite_count; /* number of sprites to be drawn */ int allocated_sprites; /* number of (pre-)allocated sprites */ } ID3DXSpriteImpl; /* Shader assembler definitions */ typedef enum _shader_type { ST_VERTEX, ST_PIXEL, } shader_type; typedef enum BWRITER_COMPARISON_TYPE { BWRITER_COMPARISON_NONE = 0, } BWRITER_COMPARISON_TYPE; struct shader_reg { DWORD type; DWORD regnum; struct shader_reg *rel_reg; DWORD srcmod; union { DWORD swizzle; DWORD writemask; }; }; struct instruction { DWORD opcode; DWORD dstmod; DWORD shift; BWRITER_COMPARISON_TYPE comptype; BOOL has_dst; struct shader_reg dst; struct shader_reg *src; unsigned int num_srcs; /* For freeing the rel_regs */ BOOL has_predicate; struct shader_reg predicate; }; struct declaration { DWORD usage, usage_idx; DWORD regnum; DWORD writemask; }; struct samplerdecl { DWORD type; DWORD regnum; unsigned int line_no; /* for error messages */ }; #define INSTRARRAY_INITIAL_SIZE 8 struct bwriter_shader { shader_type type; /* Shader version selected */ DWORD version; /* Local constants. Every constant that is not defined below is loaded from * the global constant set at shader runtime */ struct constant **constF; struct constant **constI; struct constant **constB; unsigned int num_cf, num_ci, num_cb; /* Declared input and output varyings */ struct declaration *inputs, *outputs; unsigned int num_inputs, num_outputs; struct samplerdecl *samplers; unsigned int num_samplers; /* Are special pixel shader 3.0 registers declared? */ BOOL vPos, vFace; /* Array of shader instructions - The shader code itself */ struct instruction **instr; unsigned int num_instrs, instr_alloc_size; }; static inline LPVOID asm_alloc(SIZE_T size) { return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size); } static inline LPVOID asm_realloc(LPVOID ptr, SIZE_T size) { return HeapReAlloc(GetProcessHeap(), 0, ptr, size); } static inline BOOL asm_free(LPVOID ptr) { return HeapFree(GetProcessHeap(), 0, ptr); } struct asm_parser; /* This structure is only used in asmshader.y, but since the .l file accesses the semantic types * too it has to know it as well */ struct rel_reg { BOOL has_rel_reg; DWORD type; DWORD additional_offset; DWORD rel_regnum; DWORD swizzle; }; #define MAX_SRC_REGS 4 struct src_regs { struct shader_reg reg[MAX_SRC_REGS]; unsigned int count; }; struct asmparser_backend { void (*dstreg)(struct asm_parser *This, struct instruction *instr, const struct shader_reg *dst); void (*srcreg)(struct asm_parser *This, struct instruction *instr, int num, const struct shader_reg *src); void (*predicate)(struct asm_parser *This, const struct shader_reg *predicate); void (*coissue)(struct asm_parser *This); void (*end)(struct asm_parser *This); void (*instr)(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift, BWRITER_COMPARISON_TYPE comp, const struct shader_reg *dst, const struct src_regs *srcs, int expectednsrcs); }; struct instruction *alloc_instr(unsigned int srcs); BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr); #define MESSAGEBUFFER_INITIAL_SIZE 256 struct asm_parser { /* The function table of the parser implementation */ const struct asmparser_backend *funcs; /* Private data follows */ struct bwriter_shader *shader; unsigned int m3x3pad_count; enum parse_status { PARSE_SUCCESS = 0, PARSE_WARN = 1, PARSE_ERR = 2 } status; char *messages; unsigned int messagesize; unsigned int messagecapacity; unsigned int line_no; }; extern struct asm_parser asm_ctx; void create_vs30_parser(struct asm_parser *ret); struct bwriter_shader *parse_asm_shader(char **messages); #ifdef __GNUC__ #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args))) #else #define PRINTF_ATTR(fmt,args) #endif void asmparser_message(struct asm_parser *ctx, const char *fmt, ...) PRINTF_ATTR(2,3); void set_parse_status(struct asm_parser *ctx, enum parse_status status); /* A reasonable value as initial size */ #define BYTECODEBUFFER_INITIAL_SIZE 32 struct bytecode_buffer { DWORD *data; DWORD size; DWORD alloc_size; /* For tracking rare out of memory situations without passing * return values around everywhere */ HRESULT state; }; struct bc_writer; /* Predeclaration for use in vtable parameters */ typedef void (*instr_writer)(struct bc_writer *This, const struct instruction *instr, struct bytecode_buffer *buffer); struct bytecode_backend { void (*header)(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer); void (*end)(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer); void (*srcreg)(struct bc_writer *This, const struct shader_reg *reg, struct bytecode_buffer *buffer); void (*dstreg)(struct bc_writer *This, const struct shader_reg *reg, struct bytecode_buffer *buffer, DWORD shift, DWORD mod); void (*opcode)(struct bc_writer *This, const struct instruction *instr, DWORD token, struct bytecode_buffer *buffer); const struct instr_handler_table { DWORD opcode; instr_writer func; } *instructions; }; /* Bytecode writing stuff */ struct bc_writer { const struct bytecode_backend *funcs; /* Avoid result checking */ HRESULT state; DWORD version; }; /* Debug utility routines */ const char *debug_print_dstreg(const struct shader_reg *reg, shader_type st); const char *debug_print_srcreg(const struct shader_reg *reg, shader_type st); const char *debug_print_opcode(DWORD opcode); /* Utilities for internal->d3d constant mapping */ DWORD d3d9_swizzle(DWORD bwriter_swizzle); DWORD d3d9_writemask(DWORD bwriter_writemask); DWORD d3d9_register(DWORD bwriter_register); DWORD d3d9_opcode(DWORD bwriter_opcode); /* Enumerations and defines used in the bytecode writer intermediate representation */ typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE { BWRITERSIO_MOV = 1, BWRITERSIO_COMMENT = 0xfffe, BWRITERSIO_END = 0Xffff, } BWRITERSHADER_INSTRUCTION_OPCODE_TYPE; typedef enum _BWRITERSHADER_PARAM_REGISTER_TYPE { BWRITERSPR_TEMP = 0, BWRITERSPR_CONST = 2, } BWRITERSHADER_PARAM_REGISTER_TYPE; #define BWRITERSP_WRITEMASK_0 0x1 /* .x r */ #define BWRITERSP_WRITEMASK_1 0x2 /* .y g */ #define BWRITERSP_WRITEMASK_2 0x4 /* .z b */ #define BWRITERSP_WRITEMASK_3 0x8 /* .w a */ #define BWRITERSP_WRITEMASK_ALL 0xf /* all */ typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE { BWRITERSPSM_NONE = 0, } BWRITERSHADER_PARAM_SRCMOD_TYPE; #define BWRITER_SM1_VS 0xfffe #define BWRITER_SM1_PS 0xffff #define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor)) #define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor)) #define BWRITERVS_SWIZZLE_SHIFT 16 #define BWRITERVS_SWIZZLE_MASK (0xFF << BWRITERVS_SWIZZLE_SHIFT) #define BWRITERVS_X_X (0 << BWRITERVS_SWIZZLE_SHIFT) #define BWRITERVS_X_Y (1 << BWRITERVS_SWIZZLE_SHIFT) #define BWRITERVS_X_Z (2 << BWRITERVS_SWIZZLE_SHIFT) #define BWRITERVS_X_W (3 << BWRITERVS_SWIZZLE_SHIFT) #define BWRITERVS_Y_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 2)) #define BWRITERVS_Y_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 2)) #define BWRITERVS_Y_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 2)) #define BWRITERVS_Y_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 2)) #define BWRITERVS_Z_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 4)) #define BWRITERVS_Z_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 4)) #define BWRITERVS_Z_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 4)) #define BWRITERVS_Z_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 4)) #define BWRITERVS_W_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 6)) #define BWRITERVS_W_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 6)) #define BWRITERVS_W_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 6)) #define BWRITERVS_W_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 6)) #define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W) struct bwriter_shader *SlAssembleShader(const char *text, char **messages); DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result); void SlDeleteShader(struct bwriter_shader *shader); #endif /* __WINE_D3DX9_36_PRIVATE_H */