/* * IDirect3DStateBlock9 implementation * * Copyright 2002-2003 Raphael Junqueira * Copyright 2002-2003 Jason Edmeades * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); static inline IDirect3DStateBlock9Impl *impl_from_IDirect3DStateBlock9(IDirect3DStateBlock9 *iface) { return CONTAINING_RECORD(iface, IDirect3DStateBlock9Impl, IDirect3DStateBlock9_iface); } static HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(IDirect3DStateBlock9 *iface, REFIID riid, void **ppobj) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); if (IsEqualGUID(riid, &IID_IDirect3DStateBlock9) || IsEqualGUID(riid, &IID_IUnknown)) { IDirect3DStateBlock9_AddRef(iface); *ppobj = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(IDirect3DStateBlock9 *iface) { IDirect3DStateBlock9Impl *This = impl_from_IDirect3DStateBlock9(iface); ULONG ref = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u.\n", iface, ref); return ref; } static ULONG WINAPI IDirect3DStateBlock9Impl_Release(IDirect3DStateBlock9 *iface) { IDirect3DStateBlock9Impl *This = impl_from_IDirect3DStateBlock9(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { wined3d_mutex_lock(); wined3d_stateblock_decref(This->wined3d_stateblock); wined3d_mutex_unlock(); IDirect3DDevice9Ex_Release(This->parentDevice); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DStateBlock9 Interface follow: */ static HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(IDirect3DStateBlock9 *iface, IDirect3DDevice9 **device) { IDirect3DStateBlock9Impl *This = impl_from_IDirect3DStateBlock9(iface); TRACE("iface %p, device %p.\n", iface, device); *device = (IDirect3DDevice9 *)This->parentDevice; IDirect3DDevice9_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; } static HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(IDirect3DStateBlock9 *iface) { IDirect3DStateBlock9Impl *This = impl_from_IDirect3DStateBlock9(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_stateblock_capture(This->wined3d_stateblock); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(IDirect3DStateBlock9 *iface) { IDirect3DStateBlock9Impl *This = impl_from_IDirect3DStateBlock9(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_stateblock_apply(This->wined3d_stateblock); wined3d_mutex_unlock(); return hr; } static const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl = { /* IUnknown */ IDirect3DStateBlock9Impl_QueryInterface, IDirect3DStateBlock9Impl_AddRef, IDirect3DStateBlock9Impl_Release, /* IDirect3DStateBlock9 */ IDirect3DStateBlock9Impl_GetDevice, IDirect3DStateBlock9Impl_Capture, IDirect3DStateBlock9Impl_Apply }; HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, struct d3d9_device *device, D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) { HRESULT hr; stateblock->IDirect3DStateBlock9_iface.lpVtbl = &Direct3DStateBlock9_Vtbl; stateblock->ref = 1; if (wined3d_stateblock) { stateblock->wined3d_stateblock = wined3d_stateblock; } else { wined3d_mutex_lock(); hr = wined3d_stateblock_create(device->wined3d_device, (enum wined3d_stateblock_type)type, &stateblock->wined3d_stateblock); wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("Failed to create wined3d stateblock, hr %#x.\n", hr); return hr; } } stateblock->parentDevice = &device->IDirect3DDevice9Ex_iface; IDirect3DDevice9Ex_AddRef(stateblock->parentDevice); return D3D_OK; }