/* * Copyright Robert J. Amstadt, 1993 */ #include #include "windef.h" #include "wine/winesound.h" #include "debugtools.h" DEFAULT_DEBUG_CHANNEL(sound); /*********************************************************************** * OpenSound16 */ INT16 WINAPI OpenSound16(void) { FIXME("(void): stub\n"); return -1; } /*********************************************************************** * OpenSound */ void WINAPI OpenSound(void) { FIXME("(void): stub\n"); } /*********************************************************************** * CloseSound16 */ void WINAPI CloseSound16(void) { FIXME("(void): stub\n"); } /*********************************************************************** * SetVoiceQueueSize16 */ INT16 WINAPI SetVoiceQueueSize16(INT16 nVoice, INT16 nBytes) { FIXME("(%d,%d): stub\n",nVoice,nBytes); return 0; } /*********************************************************************** * SetVoiceQueueSize */ DWORD WINAPI SetVoiceQueueSize(DWORD nVoice, DWORD nBytes) { FIXME("(%ld,%ld): stub\n",nVoice,nBytes); return 0; } /*********************************************************************** * SetVoiceNote16 */ INT16 WINAPI SetVoiceNote16(INT16 nVoice, INT16 nValue, INT16 nLength, INT16 nCdots) { FIXME("(%d,%d,%d,%d): stub\n",nVoice,nValue,nLength,nCdots); return 0; } /*********************************************************************** * SetVoiceNote */ DWORD WINAPI SetVoiceNote(DWORD nVoice, DWORD nValue, DWORD nLength, DWORD nCdots) { FIXME("(%ld,%ld,%ld,%ld): stub\n",nVoice,nValue,nLength,nCdots); return 0; } /*********************************************************************** * SetVoiceAccent16 */ INT16 WINAPI SetVoiceAccent16(INT16 nVoice, INT16 nTempo, INT16 nVolume, INT16 nMode, INT16 nPitch) { FIXME("(%d,%d,%d,%d,%d): stub\n", nVoice, nTempo, nVolume, nMode, nPitch); return 0; } /*********************************************************************** * SetVoiceAccent */ DWORD WINAPI SetVoiceAccent(DWORD nVoice, DWORD nTempo, DWORD nVolume, DWORD nMode, DWORD nPitch) { FIXME("(%ld,%ld,%ld,%ld,%ld): stub\n", nVoice, nTempo, nVolume, nMode, nPitch); return 0; } /*********************************************************************** * SetVoiceEnvelope16 */ INT16 WINAPI SetVoiceEnvelope16(INT16 nVoice, INT16 nShape, INT16 nRepeat) { FIXME("(%d,%d,%d): stub\n",nVoice,nShape,nRepeat); return 0; } /*********************************************************************** * SetVoiceEnvelope */ DWORD WINAPI SetVoiceEnvelope(DWORD nVoice, DWORD nShape, DWORD nRepeat) { FIXME("(%ld,%ld,%ld): stub\n",nVoice,nShape,nRepeat); return 0; } /*********************************************************************** * SetSoundNoise16 */ INT16 WINAPI SetSoundNoise16(INT16 nSource, INT16 nDuration) { FIXME("(%d,%d): stub\n",nSource,nDuration); return 0; } /*********************************************************************** * SetSoundNoise */ DWORD WINAPI SetSoundNoise(DWORD nSource, DWORD nDuration) { FIXME("(%ld,%ld): stub\n",nSource,nDuration); return 0; } /*********************************************************************** * SetVoiceSound16 */ INT16 WINAPI SetVoiceSound16(INT16 nVoice, DWORD lFrequency, INT16 nDuration) { FIXME("(%d, %ld, %d): stub\n",nVoice,lFrequency, nDuration); return 0; } /*********************************************************************** * SetVoiceSound */ DWORD WINAPI SetVoiceSound(DWORD nVoice, DWORD lFrequency, DWORD nDuration) { FIXME("(%ld, %ld, %ld): stub\n",nVoice,lFrequency, nDuration); return 0; } /*********************************************************************** * StartSound16 */ INT16 WINAPI StartSound16(void) { return 0; } /*********************************************************************** * StopSound16 */ INT16 WINAPI StopSound16(void) { return 0; } /*********************************************************************** * WaitSoundState16 */ INT16 WINAPI WaitSoundState16(INT16 x) { FIXME("(%d): stub\n", x); return 0; } /*********************************************************************** * WaitSoundState */ DWORD WINAPI WaitSoundState(DWORD x) { FIXME("(%ld): stub\n", x); return 0; } /*********************************************************************** * SyncAllVoices16 */ INT16 WINAPI SyncAllVoices16(void) { FIXME("(void): stub\n"); return 0; } /*********************************************************************** * SyncAllVoices */ DWORD WINAPI SyncAllVoices(void) { FIXME("(void): stub\n"); return 0; } /*********************************************************************** * CountVoiceNotes16 */ INT16 WINAPI CountVoiceNotes16(INT16 x) { FIXME("(%d): stub\n", x); return 0; } /*********************************************************************** * CountVoiceNotes */ DWORD WINAPI CountVoiceNotes(DWORD x) { FIXME("(%ld): stub\n", x); return 0; } /*********************************************************************** * GetThresholdEvent16 */ LPINT16 WINAPI GetThresholdEvent16(void) { FIXME("(void): stub\n"); return NULL; } /*********************************************************************** * GetThresholdEvent */ LPDWORD WINAPI GetThresholdEvent(void) { FIXME("(void): stub\n"); return NULL; } /*********************************************************************** * GetThresholdStatus16 */ INT16 WINAPI GetThresholdStatus16(void) { FIXME("(void): stub\n"); return 0; } /*********************************************************************** * GetThresholdStatus */ DWORD WINAPI GetThresholdStatus(void) { FIXME("(void): stub\n"); return 0; } /*********************************************************************** * SetVoiceThreshold16 */ INT16 WINAPI SetVoiceThreshold16(INT16 a, INT16 b) { FIXME("(%d,%d): stub\n", a, b); return 0; } /*********************************************************************** * SetVoiceThreshold */ DWORD WINAPI SetVoiceThreshold(DWORD a, DWORD b) { FIXME("(%ld,%ld): stub\n", a, b); return 0; } /*********************************************************************** * DoBeep16 */ void WINAPI DoBeep16(void) { FIXME("(void): stub!\n"); }