/* * Direct3D 11 * * Copyright 2008 Henri Verbeet for CodeWeavers * Copyright 2013 Austin English * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #define D3D11_INIT_GUID #include "d3d11_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d11); static const char *debug_d3d_driver_type(D3D_DRIVER_TYPE driver_type) { switch (driver_type) { #define D3D11_TO_STR(x) case x: return #x D3D11_TO_STR(D3D_DRIVER_TYPE_UNKNOWN); D3D11_TO_STR(D3D_DRIVER_TYPE_HARDWARE); D3D11_TO_STR(D3D_DRIVER_TYPE_REFERENCE); D3D11_TO_STR(D3D_DRIVER_TYPE_NULL); D3D11_TO_STR(D3D_DRIVER_TYPE_SOFTWARE); D3D11_TO_STR(D3D_DRIVER_TYPE_WARP); #undef D3D11_TO_STR default: return wine_dbg_sprintf("Unrecognized D3D_DRIVER_TYPE %#x\n", driver_type); } } static HRESULT WINAPI layer_init(enum dxgi_device_layer_id id, DWORD *count, DWORD *values) { TRACE("id %#x, count %p, values %p\n", id, count, values); if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE) { WARN("Unknown layer id %#x\n", id); return E_NOTIMPL; } return S_OK; } static UINT WINAPI layer_get_size(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0) { TRACE("id %#x, args %p, unknown0 %#x\n", id, args, unknown0); if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE) { WARN("Unknown layer id %#x\n", id); return 0; } return sizeof(struct d3d_device); } static HRESULT WINAPI layer_create(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0, void *device_object, REFIID riid, void **device_layer) { struct d3d_device *object; TRACE("id %#x, layer_base %p, unknown0 %#x, device_object %p, riid %s, device_layer %p\n", id, layer_base, unknown0, device_object, debugstr_guid(riid), device_layer); if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE) { WARN("Unknown layer id %#x\n", id); *device_layer = NULL; return E_NOTIMPL; } object = *layer_base; d3d_device_init(object, device_object); *device_layer = &object->IUnknown_inner; TRACE("Created d3d10 device at %p\n", object); return S_OK; } HRESULT WINAPI D3D11CoreRegisterLayers(void) { static const struct dxgi_device_layer layers[] = { {DXGI_DEVICE_LAYER_D3D10_DEVICE, layer_init, layer_get_size, layer_create}, }; DXGID3D10RegisterLayers(layers, ARRAY_SIZE(layers)); return S_OK; } HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, ID3D11Device **device) { struct d3d_device *d3d_device; IUnknown *dxgi_device; HMODULE d3d11; HRESULT hr; TRACE("factory %p, adapter %p, flags %#x, feature_levels %p, levels %u, device %p.\n", factory, adapter, flags, feature_levels, levels, device); d3d11 = GetModuleHandleA("d3d11.dll"); hr = DXGID3D10CreateDevice(d3d11, factory, adapter, flags, feature_levels, levels, (void **)&dxgi_device); if (FAILED(hr)) { WARN("Failed to create device, returning %#x.\n", hr); return hr; } hr = IUnknown_QueryInterface(dxgi_device, &IID_ID3D11Device, (void **)device); IUnknown_Release(dxgi_device); if (FAILED(hr)) { ERR("Failed to query ID3D11Device interface, returning E_FAIL.\n"); return E_FAIL; } if (!(d3d_device = impl_from_ID3D11Device(*device))) { ERR("Failed to retrieve device impl, returning E_FAIL.\n"); return E_FAIL; } d3d_device->d3d11_only = TRUE; d3d_device->emulated_interface = IID_ID3D11Device2; return S_OK; } static HRESULT d3d11_create_device(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, ID3D11Device **device_out, D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context) { static const D3D_FEATURE_LEVEL default_feature_levels[] = { D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_2, D3D_FEATURE_LEVEL_9_1, }; IDXGIFactory *factory; ID3D11Device *device; HRESULT hr; TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %p, levels %u, sdk_version %u, " "device %p, obtained_feature_level %p, immediate_context %p.\n", adapter, debug_d3d_driver_type(driver_type), swrast, flags, feature_levels, levels, sdk_version, device_out, obtained_feature_level, immediate_context); if (device_out) *device_out = NULL; if (obtained_feature_level) *obtained_feature_level = 0; if (immediate_context) *immediate_context = NULL; if (adapter) { IDXGIAdapter_AddRef(adapter); hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory); if (FAILED(hr)) { WARN("Failed to get dxgi factory, returning %#x.\n", hr); return hr; } } else { hr = CreateDXGIFactory1(&IID_IDXGIFactory, (void **)&factory); if (FAILED(hr)) { WARN("Failed to create dxgi factory, returning %#x.\n", hr); return hr; } switch(driver_type) { case D3D_DRIVER_TYPE_WARP: FIXME("WARP driver not implemented, falling back to hardware.\n"); case D3D_DRIVER_TYPE_HARDWARE: { hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter); if (FAILED(hr)) { WARN("No adapters found, returning %#x.\n", hr); IDXGIFactory_Release(factory); return hr; } break; } case D3D_DRIVER_TYPE_NULL: FIXME("NULL device not implemented, falling back to refrast.\n"); /* fall through, for now */ case D3D_DRIVER_TYPE_REFERENCE: { HMODULE refrast = LoadLibraryA("d3d11ref.dll"); if (!refrast) { WARN("Failed to load refrast, returning E_FAIL.\n"); IDXGIFactory_Release(factory); return E_FAIL; } hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter); FreeLibrary(refrast); if (FAILED(hr)) { WARN("Failed to create a software adapter, returning %#x.\n", hr); IDXGIFactory_Release(factory); return hr; } break; } case D3D_DRIVER_TYPE_SOFTWARE: { if (!swrast) { WARN("Software device requested, but NULL swrast passed, returning E_FAIL.\n"); IDXGIFactory_Release(factory); return E_FAIL; } hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter); if (FAILED(hr)) { WARN("Failed to create a software adapter, returning %#x.\n", hr); IDXGIFactory_Release(factory); return hr; } break; } default: FIXME("Unhandled driver type %#x.\n", driver_type); IDXGIFactory_Release(factory); return E_FAIL; } } if (!feature_levels) { feature_levels = default_feature_levels; levels = ARRAY_SIZE(default_feature_levels); } hr = D3D11CoreCreateDevice(factory, adapter, flags, feature_levels, levels, &device); IDXGIAdapter_Release(adapter); IDXGIFactory_Release(factory); if (FAILED(hr)) { WARN("Failed to create a device, returning %#x.\n", hr); return hr; } TRACE("Created ID3D11Device %p.\n", device); if (obtained_feature_level) *obtained_feature_level = ID3D11Device_GetFeatureLevel(device); if (immediate_context) ID3D11Device_GetImmediateContext(device, immediate_context); if (device_out) *device_out = device; else ID3D11Device_Release(device); return (device_out || immediate_context) ? S_OK : S_FALSE; } HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, ID3D11Device **device_out, D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context) { return d3d11_create_device(adapter, driver_type, swrast, flags, feature_levels, levels, sdk_version, device_out, obtained_feature_level, immediate_context); } HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, const DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D11Device **device_out, D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context) { DXGI_SWAP_CHAIN_DESC desc; IDXGIDevice *dxgi_device; IDXGIFactory *factory; ID3D11Device *device; HRESULT hr; TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %p, levels %u, sdk_version %u, " "swapchain_desc %p, swapchain %p, device %p, obtained_feature_level %p, immediate_context %p.\n", adapter, debug_d3d_driver_type(driver_type), swrast, flags, feature_levels, levels, sdk_version, swapchain_desc, swapchain, device_out, obtained_feature_level, immediate_context); if (swapchain) *swapchain = NULL; if (device_out) *device_out = NULL; /* Avoid forwarding to D3D11CreateDevice(), since it breaks applications * hooking these entry-points. */ if (FAILED(hr = d3d11_create_device(adapter, driver_type, swrast, flags, feature_levels, levels, sdk_version, &device, obtained_feature_level, immediate_context))) { WARN("Failed to create a device, returning %#x.\n", hr); return hr; } if (swapchain) { if (FAILED(hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device))) { ERR("Failed to get a dxgi device from the d3d11 device, returning %#x.\n", hr); goto cleanup; } hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter); IDXGIDevice_Release(dxgi_device); if (FAILED(hr)) { ERR("Failed to get the device adapter, returning %#x.\n", hr); goto cleanup; } hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory); IDXGIAdapter_Release(adapter); if (FAILED(hr)) { ERR("Failed to get the adapter factory, returning %#x.\n", hr); goto cleanup; } desc = *swapchain_desc; hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &desc, swapchain); IDXGIFactory_Release(factory); if (FAILED(hr)) { WARN("Failed to create a swapchain, returning %#x.\n", hr); goto cleanup; } TRACE("Created IDXGISwapChain %p.\n", *swapchain); } if (device_out) *device_out = device; else ID3D11Device_Release(device); return (swapchain || device_out || immediate_context) ? S_OK : S_FALSE; cleanup: ID3D11Device_Release(device); if (obtained_feature_level) *obtained_feature_level = 0; if (immediate_context) { ID3D11DeviceContext_Release(*immediate_context); *immediate_context = NULL; } return hr; } HRESULT WINAPI D3D11On12CreateDevice(IUnknown *device, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT feature_level_count, IUnknown * const *queues, UINT queue_count, UINT node_mask, ID3D11Device **d3d11_device, ID3D11DeviceContext **d3d11_immediate_context, D3D_FEATURE_LEVEL *obtained_feature_level) { FIXME("device %p, flags %#x, feature_levels %p, feature_level_count %u, " "queues %p, queue_count %u, node_mask 0x%08x, " "d3d11_device %p, d3d11_immediate_context %p, obtained_feature_level %p stub!\n", device, flags, feature_levels, feature_level_count, queues, queue_count, node_mask, d3d11_device, d3d11_immediate_context, obtained_feature_level); return E_NOTIMPL; }