/* * Server-side objects * These are the server equivalent of K32OBJ * * Copyright (C) 1998 Alexandre Julliard */ #include #include #include #include #include #include "winerror.h" #include "thread.h" int debug_level = 0; struct object_name { struct object_name *next; struct object_name *prev; struct object *obj; size_t len; char name[1]; }; #define NAME_HASH_SIZE 37 static struct object_name *names[NAME_HASH_SIZE]; #ifdef DEBUG_OBJECTS static struct object *first; void dump_objects(void) { struct object *ptr = first; while (ptr) { fprintf( stderr, "%p:%d: ", ptr, ptr->refcount ); ptr->ops->dump( ptr, 1 ); ptr = ptr->next; } } #endif /*****************************************************************/ /* malloc replacement */ void *mem_alloc( size_t size ) { void *ptr = malloc( size ); if (ptr) memset( ptr, 0x55, size ); else if (current) set_error( ERROR_OUTOFMEMORY ); return ptr; } /*****************************************************************/ static int get_name_hash( const char *name, size_t len ) { char hash = 0; while (len--) hash ^= *name++; return hash % NAME_HASH_SIZE; } /* allocate a name for an object */ static struct object_name *alloc_name( const char *name, size_t len ) { struct object_name *ptr; if ((ptr = mem_alloc( sizeof(*ptr) + len ))) { ptr->len = len; memcpy( ptr->name, name, len ); ptr->name[len] = 0; } return ptr; } /* free the name of an object */ static void free_name( struct object *obj ) { struct object_name *ptr = obj->name; if (ptr->next) ptr->next->prev = ptr->prev; if (ptr->prev) ptr->prev->next = ptr->next; else { int hash; for (hash = 0; hash < NAME_HASH_SIZE; hash++) if (names[hash] == ptr) { names[hash] = ptr->next; break; } } free( ptr ); } /* set the name of an existing object */ static void set_object_name( struct object *obj, struct object_name *ptr ) { int hash = get_name_hash( ptr->name, ptr->len ); if ((ptr->next = names[hash]) != NULL) ptr->next->prev = ptr; ptr->obj = obj; ptr->prev = NULL; names[hash] = ptr; assert( !obj->name ); obj->name = ptr; } /* allocate and initialize an object */ void *alloc_object( const struct object_ops *ops ) { struct object *obj = mem_alloc( ops->size ); if (obj) { obj->refcount = 1; obj->ops = ops; obj->head = NULL; obj->tail = NULL; obj->name = NULL; #ifdef DEBUG_OBJECTS obj->prev = NULL; if ((obj->next = first) != NULL) obj->next->prev = obj; first = obj; #endif } return obj; } void *create_named_object( const struct object_ops *ops, const char *name, size_t len ) { struct object *obj; struct object_name *name_ptr; if (!name || !len) return alloc_object( ops ); if (!(name_ptr = alloc_name( name, len ))) return NULL; if ((obj = find_object( name_ptr->name, name_ptr->len ))) { free( name_ptr ); /* we no longer need it */ if (obj->ops == ops) { set_error( ERROR_ALREADY_EXISTS ); return obj; } set_error( ERROR_INVALID_HANDLE ); return NULL; } if ((obj = alloc_object( ops ))) { set_object_name( obj, name_ptr ); clear_error(); } else free( name_ptr ); return obj; } /* return a pointer to the object name, or to an empty string */ const char *get_object_name( struct object *obj ) { if (!obj->name) return ""; return obj->name->name; } /* grab an object (i.e. increment its refcount) and return the object */ struct object *grab_object( void *ptr ) { struct object *obj = (struct object *)ptr; assert( obj->refcount < INT_MAX ); obj->refcount++; return obj; } /* release an object (i.e. decrement its refcount) */ void release_object( void *ptr ) { struct object *obj = (struct object *)ptr; assert( obj->refcount ); if (!--obj->refcount) { /* if the refcount is 0, nobody can be in the wait queue */ assert( !obj->head ); assert( !obj->tail ); if (obj->name) free_name( obj ); #ifdef DEBUG_OBJECTS if (obj->next) obj->next->prev = obj->prev; if (obj->prev) obj->prev->next = obj->next; else first = obj->next; #endif obj->ops->destroy( obj ); memset( obj, 0xaa, obj->ops->size ); free( obj ); } } /* find an object by its name; the refcount is incremented */ struct object *find_object( const char *name, size_t len ) { struct object_name *ptr; if (!name || !len) return NULL; for (ptr = names[ get_name_hash( name, len ) ]; ptr; ptr = ptr->next) { if (ptr->len != len) continue; if (!memcmp( ptr->name, name, len )) return grab_object( ptr->obj ); } return NULL; } /* functions for unimplemented object operations */ int no_add_queue( struct object *obj, struct wait_queue_entry *entry ) { set_error( ERROR_INVALID_HANDLE ); return 0; } int no_satisfied( struct object *obj, struct thread *thread ) { return 0; /* not abandoned */ } int no_read_fd( struct object *obj ) { set_error( ERROR_INVALID_HANDLE ); return -1; } int no_write_fd( struct object *obj ) { set_error( ERROR_INVALID_HANDLE ); return -1; } int no_flush( struct object *obj ) { set_error( ERROR_INVALID_HANDLE ); return 0; } int no_get_file_info( struct object *obj, struct get_file_info_request *info ) { set_error( ERROR_INVALID_HANDLE ); return 0; } void no_destroy( struct object *obj ) { } void default_select_event( int event, void *private ) { struct object *obj = (struct object *)private; assert( obj ); wake_up( obj, 0 ); }