/* * Copyright 2021 Paul Gofman for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #ifndef __WINE_GAMINGTCUI_H #define __WINE_GAMINGTCUI_H #include #include #ifdef __cplusplus extern "C" { #endif typedef void (WINAPI *GameUICompletionRoutine)(HRESULT return_code, void *context); typedef void (WINAPI *PlayerPickerUICompletionRoutine)(HRESULT return_code, void *context, const HSTRING *selected_xuids, size_t count); HRESULT WINAPI ProcessPendingGameUI(BOOL wait_for_completion); HRESULT WINAPI ShowPlayerPickerUI(HSTRING prompt_display_text, const HSTRING *xuids, size_t xuid_count, const HSTRING *preselected_xuids, size_t preselected_xuid_count, size_t min_selection_count, size_t max_selection_count, PlayerPickerUICompletionRoutine completion_routine, void *context); HRESULT WINAPI ShowProfileCardUI(HSTRING target_user_xuid, GameUICompletionRoutine completion_routine, void *context); #ifdef __cplusplus } #endif #endif