/* * Copyright 2016 Nikolay Sivov for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include "initguid.h" #include "d3d10_1.h" #include "d3dx10.h" #include "wine/test.h" #define D3DERR_INVALIDCALL 0x8876086c /* 1x1 1bpp bmp image */ static const BYTE test_bmp_1bpp[] = { 0x42, 0x4d, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xf1, 0xf2, 0xf3, 0x80, 0xf4, 0xf5, 0xf6, 0x81, 0x00, 0x00, 0x00, 0x00 }; static const BYTE test_bmp_1bpp_data[] = { 0xf3, 0xf2, 0xf1, 0xff }; /* 1x1 4bpp bmp image */ static const BYTE test_bmp_4bpp[] = { 0x42, 0x4d, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xf1, 0xf2, 0xf3, 0x80, 0xf4, 0xf5, 0xf6, 0x81, 0x00, 0x00, 0x00, 0x00 }; static const BYTE test_bmp_4bpp_data[] = { 0xf3, 0xf2, 0xf1, 0xff }; /* 1x1 8bpp bmp image */ static const BYTE test_bmp_8bpp[] = { 0x42, 0x4d, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xf1, 0xf2, 0xf3, 0x80, 0xf4, 0xf5, 0xf6, 0x81, 0x00, 0x00, 0x00, 0x00 }; static const BYTE test_bmp_8bpp_data[] = { 0xf3, 0xf2, 0xf1, 0xff }; /* 1x1 16bpp bmp image */ static const BYTE test_bmp_16bpp[] = { 0x42, 0x4d, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x42, 0x00, 0x00, 0x00, 0x00 }; static const BYTE test_bmp_16bpp_data[] = { 0x84, 0x84, 0x73, 0xff }; /* 1x1 24bpp bmp image */ static const BYTE test_bmp_24bpp[] = { 0x42, 0x4d, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x84, 0x84, 0x00, 0x00, 0x00 }; static const BYTE test_bmp_24bpp_data[] = { 0x84, 0x84, 0x73, 0xff }; /* 2x2 32bpp XRGB bmp image */ static const BYTE test_bmp_32bpp_xrgb[] = { 0x42, 0x4d, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa0, 0xb0, 0xc0, 0x00, 0xa1, 0xb1, 0xc1, 0x00, 0xa2, 0xb2, 0xc2, 0x00, 0xa3, 0xb3, 0xc3, 0x00 }; static const BYTE test_bmp_32bpp_xrgb_data[] = { 0xc2, 0xb2, 0xa2, 0xff, 0xc3, 0xb3, 0xa3, 0xff, 0xc0, 0xb0, 0xa0, 0xff, 0xc1, 0xb1, 0xa1, 0xff }; /* 2x2 32bpp ARGB bmp image */ static const BYTE test_bmp_32bpp_argb[] = { 0x42, 0x4d, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa0, 0xb0, 0xc0, 0x00, 0xa1, 0xb1, 0xc1, 0x00, 0xa2, 0xb2, 0xc2, 0x00, 0xa3, 0xb3, 0xc3, 0x01 }; static const BYTE test_bmp_32bpp_argb_data[] = { 0xc2, 0xb2, 0xa2, 0xff, 0xc3, 0xb3, 0xa3, 0xff, 0xc0, 0xb0, 0xa0, 0xff, 0xc1, 0xb1, 0xa1, 0xff }; /* 1x1 8bpp gray png image */ static const BYTE test_png_8bpp_gray[] = { 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x08, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x7e, 0x9b, 0x55, 0x00, 0x00, 0x00, 0x0a, 0x49, 0x44, 0x41, 0x54, 0x08, 0xd7, 0x63, 0xf8, 0x0f, 0x00, 0x01, 0x01, 0x01, 0x00, 0x1b, 0xb6, 0xee, 0x56, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const BYTE test_png_8bpp_gray_data[] = { 0xff, 0xff, 0xff, 0xff }; /* 1x1 jpg image */ static const BYTE test_jpg[] = { 0xff, 0xd8, 0xff, 0xe0, 0x00, 0x10, 0x4a, 0x46, 0x49, 0x46, 0x00, 0x01, 0x01, 0x01, 0x01, 0x2c, 0x01, 0x2c, 0x00, 0x00, 0xff, 0xdb, 0x00, 0x43, 0x00, 0x05, 0x03, 0x04, 0x04, 0x04, 0x03, 0x05, 0x04, 0x04, 0x04, 0x05, 0x05, 0x05, 0x06, 0x07, 0x0c, 0x08, 0x07, 0x07, 0x07, 0x07, 0x0f, 0x0b, 0x0b, 0x09, 0x0c, 0x11, 0x0f, 0x12, 0x12, 0x11, 0x0f, 0x11, 0x11, 0x13, 0x16, 0x1c, 0x17, 0x13, 0x14, 0x1a, 0x15, 0x11, 0x11, 0x18, 0x21, 0x18, 0x1a, 0x1d, 0x1d, 0x1f, 0x1f, 0x1f, 0x13, 0x17, 0x22, 0x24, 0x22, 0x1e, 0x24, 0x1c, 0x1e, 0x1f, 0x1e, 0xff, 0xdb, 0x00, 0x43, 0x01, 0x05, 0x05, 0x05, 0x07, 0x06, 0x07, 0x0e, 0x08, 0x08, 0x0e, 0x1e, 0x14, 0x11, 0x14, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0xff, 0xc0, 0x00, 0x11, 0x08, 0x00, 0x01, 0x00, 0x01, 0x03, 0x01, 0x22, 0x00, 0x02, 0x11, 0x01, 0x03, 0x11, 0x01, 0xff, 0xc4, 0x00, 0x15, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xff, 0xc4, 0x00, 0x14, 0x10, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xc4, 0x00, 0x14, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xc4, 0x00, 0x14, 0x11, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xda, 0x00, 0x0c, 0x03, 0x01, 0x00, 0x02, 0x11, 0x03, 0x11, 0x00, 0x3f, 0x00, 0xb2, 0xc0, 0x07, 0xff, 0xd9 }; static const BYTE test_jpg_data[] = { 0xff, 0xff, 0xff, 0xff }; /* 1x1 gif image */ static const BYTE test_gif[] = { 0x47, 0x49, 0x46, 0x38, 0x37, 0x61, 0x01, 0x00, 0x01, 0x00, 0x80, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x2c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x02, 0x02, 0x44, 0x01, 0x00, 0x3b }; static const BYTE test_gif_data[] = { 0xff, 0xff, 0xff, 0xff }; /* 1x1 tiff image */ static const BYTE test_tiff[] = { 0x49, 0x49, 0x2a, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0xfe, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x01, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x01, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0xd2, 0x00, 0x00, 0x00, 0x03, 0x01, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x01, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, 0x01, 0x02, 0x00, 0x1b, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0x11, 0x01, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x12, 0x01, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x15, 0x01, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x16, 0x01, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x17, 0x01, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1a, 0x01, 0x05, 0x00, 0x01, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x1b, 0x01, 0x05, 0x00, 0x01, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x1c, 0x01, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x28, 0x01, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x08, 0x00, 0x08, 0x00, 0x2f, 0x68, 0x6f, 0x6d, 0x65, 0x2f, 0x6d, 0x65, 0x68, 0x2f, 0x44, 0x65, 0x73, 0x6b, 0x74, 0x6f, 0x70, 0x2f, 0x74, 0x65, 0x73, 0x74, 0x2e, 0x74, 0x69, 0x66, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x01 }; static const BYTE test_tiff_data[] = { 0x00, 0x00, 0x00, 0xff }; /* 1x1 alpha dds image */ static const BYTE test_dds_alpha[] = { 0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff }; static const BYTE test_dds_alpha_data[] = { 0xff }; /* 1x1 luminance dds image */ static const BYTE test_dds_luminance[] = { 0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x82 }; static const BYTE test_dds_luminance_data[] = { 0x82, 0x82, 0x82, 0xff }; /* 1x1 16bpp dds image */ static const BYTE test_dds_16bpp[] = { 0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0xe0, 0x03, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x42 }; static const BYTE test_dds_16bpp_data[] = { 0x84, 0x84, 0x73, 0xff }; /* 1x1 24bpp dds image */ static const BYTE test_dds_24bpp[] = { 0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0xff, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x81, 0x83 }; static const BYTE test_dds_24bpp_data[] = { 0x83, 0x81, 0x70, 0xff }; /* 1x1 32bpp dds image */ static const BYTE test_dds_32bpp[] = { 0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0xff, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x81, 0x83, 0xff }; static const BYTE test_dds_32bpp_data[] = { 0x83, 0x81, 0x70, 0xff }; /* 1x1 64bpp dds image */ static const BYTE test_dds_64bpp[] = { 0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x0f, 0x10, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x83, 0x83, 0x81, 0x81, 0x70, 0x70, 0xff, 0xff }; static const BYTE test_dds_64bpp_data[] = { 0x83, 0x83, 0x81, 0x81, 0x70, 0x70, 0xff, 0xff }; /* 1x1 96bpp dds image */ static const BYTE test_dds_96bpp[] = { 0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x0f, 0x10, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x44, 0x58, 0x31, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x84, 0x83, 0x03, 0x3f, 0x82, 0x81, 0x01, 0x3f, 0xe2, 0xe0, 0xe0, 0x3e }; static const BYTE test_dds_96bpp_data[] = { 0x84, 0x83, 0x03, 0x3f, 0x82, 0x81, 0x01, 0x3f, 0xe2, 0xe0, 0xe0, 0x3e }; /* 1x1 128bpp dds image */ static const BYTE test_dds_128bpp[] = { 0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x0f, 0x10, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x84, 0x83, 0x03, 0x3f, 0x82, 0x81, 0x01, 0x3f, 0xe2, 0xe0, 0xe0, 0x3e, 0x00, 0x00, 0x80, 0x3f }; static const BYTE test_dds_128bpp_data[] = { 0x84, 0x83, 0x03, 0x3f, 0x82, 0x81, 0x01, 0x3f, 0xe2, 0xe0, 0xe0, 0x3e, 0x00, 0x00, 0x80, 0x3f }; /* 4x4 DXT1 dds image */ static const BYTE test_dds_dxt1[] = { 0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x44, 0x58, 0x54, 0x31, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x31, 0xf5, 0xbc, 0xe3, 0x6e, 0x2a, 0x3a }; static const BYTE test_dds_dxt1_data[] = { 0x2a, 0x31, 0xf5, 0xbc, 0xe3, 0x6e, 0x2a, 0x3a }; /* 4x4 DXT2 dds image */ static const BYTE test_dds_dxt2[] = { 0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x02, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x44, 0x58, 0x54, 0x32, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x10, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfd, 0xde, 0xc4, 0x10, 0x2f, 0xbf, 0xff, 0x7b, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x57, 0x53, 0x00, 0x00, 0x52, 0x52, 0x55, 0x55, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xce, 0x59, 0x00, 0x00, 0x54, 0x55, 0x55, 0x55 }; static const BYTE test_dds_dxt2_data[] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfd, 0xde, 0xc4, 0x10, 0x2f, 0xbf, 0xff, 0x7b }; /* 1x3 DXT3 dds image */ static const BYTE test_dds_dxt3[] = { 0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x0a, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x44, 0x58, 0x54, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x10, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0c, 0x92, 0x38, 0x84, 0x00, 0xff, 0x55, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x53, 0x8b, 0x53, 0x8b, 0x00, 0x00, 0x00, 0x00 }; static const BYTE test_dds_dxt3_data[] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x4e, 0x92, 0xd6, 0x83, 0x00, 0xaa, 0x55, 0x55 }; /* 4x4 DXT4 dds image */ static const BYTE test_dds_dxt4[] = { 0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x02, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x44, 0x58, 0x54, 0x34, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x10, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfd, 0xde, 0xc4, 0x10, 0x2f, 0xbf, 0xff, 0x7b, 0xff, 0x00, 0x40, 0x02, 0x24, 0x49, 0x92, 0x24, 0x57, 0x53, 0x00, 0x00, 0x52, 0x52, 0x55, 0x55, 0xff, 0x00, 0x48, 0x92, 0x24, 0x49, 0x92, 0x24, 0xce, 0x59, 0x00, 0x00, 0x54, 0x55, 0x55, 0x55 }; static const BYTE test_dds_dxt4_data[] = { 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfd, 0xde, 0xc4, 0x10, 0x2f, 0xbf, 0xff, 0x7b }; /* 4x2 DXT5 dds image */ static const BYTE test_dds_dxt5[] = { 0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x08, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x44, 0x58, 0x54, 0x35, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x87, 0x0f, 0x78, 0x05, 0x05, 0x50, 0x50 }; static const BYTE test_dds_dxt5_data[] = { 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x87, 0x0f, 0x78, 0x05, 0x05, 0x05, 0x05 }; /* 4x4 BC4 dds image */ static const BYTE test_dds_bc4[] = { 0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x0a, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x42, 0x43, 0x34, 0x55, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x10, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd9, 0x15, 0xbc, 0x41, 0x5b, 0xa3, 0x3d, 0x3a, 0x8f, 0x3d, 0x45, 0x81, 0x20, 0x45, 0x81, 0x20, 0x6f, 0x6f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; static const BYTE test_dds_bc4_data[] = { 0xd9, 0x15, 0xbc, 0x41, 0x5b, 0xa3, 0x3d, 0x3a }; /* 6x3 BC5 dds image */ static const BYTE test_dds_bc5[] = { 0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x0a, 0x00, 0x03, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x42, 0x43, 0x35, 0x55, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x10, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9f, 0x28, 0x73, 0xac, 0xd5, 0x80, 0xaa, 0xd5, 0x70, 0x2c, 0x4e, 0xd6, 0x76, 0x1d, 0xd6, 0x76, 0xd5, 0x0f, 0xc3, 0x50, 0x96, 0xcf, 0x53, 0x96, 0xdf, 0x16, 0xc3, 0x50, 0x96, 0xcf, 0x53, 0x96, 0x83, 0x55, 0x08, 0x83, 0x30, 0x08, 0x83, 0x30, 0x79, 0x46, 0x31, 0x1c, 0xc3, 0x31, 0x1c, 0xc3, 0x6d, 0x6d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; static const BYTE test_dds_bc5_data[] = { 0x95, 0x35, 0xe2, 0xa3, 0xf5, 0xd2, 0x28, 0x68, 0x65, 0x32, 0x7c, 0x4e, 0xdb, 0xe4, 0x56, 0x0a, 0xb9, 0x33, 0xaf, 0xf0, 0x52, 0xbe, 0xed, 0x27, 0xb4, 0x2e, 0xa6, 0x60, 0x4e, 0xb6, 0x5d, 0x3f }; /* 4x4 DXT1 cube map */ static const BYTE test_dds_cube[] = { 0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x0a, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x44, 0x58, 0x54, 0x31, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x10, 0x40, 0x00, 0x00, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf5, 0xa7, 0x08, 0x69, 0x74, 0xc0, 0xbf, 0xd7, 0x32, 0x96, 0x0b, 0x7b, 0xcc, 0x55, 0xcc, 0x55, 0x0e, 0x84, 0x0e, 0x84, 0x00, 0x00, 0x00, 0x00, 0xf5, 0xa7, 0x08, 0x69, 0x74, 0xc0, 0xbf, 0xd7, 0x32, 0x96, 0x0b, 0x7b, 0xcc, 0x55, 0xcc, 0x55, 0x0e, 0x84, 0x0e, 0x84, 0x00, 0x00, 0x00, 0x00, 0xf5, 0xa7, 0x08, 0x69, 0x74, 0xc0, 0xbf, 0xd7, 0x32, 0x96, 0x0b, 0x7b, 0xcc, 0x55, 0xcc, 0x55, 0x0e, 0x84, 0x0e, 0x84, 0x00, 0x00, 0x00, 0x00, 0xf5, 0xa7, 0x08, 0x69, 0x74, 0xc0, 0xbf, 0xd7, 0x32, 0x96, 0x0b, 0x7b, 0xcc, 0x55, 0xcc, 0x55, 0x0e, 0x84, 0x0e, 0x84, 0x00, 0x00, 0x00, 0x00, 0xf5, 0xa7, 0x08, 0x69, 0x74, 0xc0, 0xbf, 0xd7, 0x32, 0x96, 0x0b, 0x7b, 0xcc, 0x55, 0xcc, 0x55, 0x0e, 0x84, 0x0e, 0x84, 0x00, 0x00, 0x00, 0x00, 0xf5, 0xa7, 0x08, 0x69, 0x74, 0xc0, 0xbf, 0xd7, 0x32, 0x96, 0x0b, 0x7b, 0xcc, 0x55, 0xcc, 0x55, 0x0e, 0x84, 0x0e, 0x84, 0x00, 0x00, 0x00, 0x00 }; static const BYTE test_dds_cube_data[] = { 0xf5, 0xa7, 0x08, 0x69, 0x74, 0xc0, 0xbf, 0xd7 }; /* 1x1 wmp image */ static const BYTE test_wmp[] = { 0x49, 0x49, 0xbc, 0x01, 0x20, 0x00, 0x00, 0x00, 0x24, 0xc3, 0xdd, 0x6f, 0x03, 0x4e, 0xfe, 0x4b, 0xb1, 0x85, 0x3d, 0x77, 0x76, 0x8d, 0xc9, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x01, 0xbc, 0x01, 0x00, 0x10, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x02, 0xbc, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xbc, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x81, 0xbc, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x82, 0xbc, 0x0b, 0x00, 0x01, 0x00, 0x00, 0x00, 0x25, 0x06, 0xc0, 0x42, 0x83, 0xbc, 0x0b, 0x00, 0x01, 0x00, 0x00, 0x00, 0x25, 0x06, 0xc0, 0x42, 0xc0, 0xbc, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0xc1, 0xbc, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x92, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x57, 0x4d, 0x50, 0x48, 0x4f, 0x54, 0x4f, 0x00, 0x11, 0x45, 0xc0, 0x71, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x25, 0xff, 0xff, 0x00, 0x00, 0x01, 0x01, 0xc8, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x10, 0x10, 0xa6, 0x18, 0x8c, 0x21, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x4e, 0x0f, 0x3a, 0x4c, 0x94, 0x9d, 0xba, 0x79, 0xe7, 0x38, 0x4c, 0xcf, 0x14, 0xc3, 0x43, 0x91, 0x88, 0xfb, 0xdc, 0xe0, 0x7c, 0x34, 0x70, 0x9b, 0x28, 0xa9, 0x18, 0x74, 0x62, 0x87, 0x8e, 0xe4, 0x68, 0x5f, 0xb9, 0xcc, 0x0e, 0xe1, 0x8c, 0x76, 0x3a, 0x9b, 0x82, 0x76, 0x71, 0x13, 0xde, 0x50, 0xd4, 0x2d, 0xc2, 0xda, 0x1e, 0x3b, 0xa6, 0xa1, 0x62, 0x7b, 0xca, 0x1a, 0x85, 0x4b, 0x6e, 0x74, 0xec, 0x60 }; static const BYTE test_wmp_data[] = { 0xff, 0xff, 0xff, 0xff }; static const struct test_image { const BYTE *data; unsigned int size; const BYTE *expected_data; D3DX10_IMAGE_INFO expected_info; } test_image[] = { { test_bmp_1bpp, sizeof(test_bmp_1bpp), test_bmp_1bpp_data, {1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_BMP} }, { test_bmp_4bpp, sizeof(test_bmp_4bpp), test_bmp_4bpp_data, {1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_BMP} }, { test_bmp_8bpp, sizeof(test_bmp_8bpp), test_bmp_8bpp_data, {1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_BMP} }, { test_bmp_16bpp, sizeof(test_bmp_16bpp), test_bmp_16bpp_data, {1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_BMP} }, { test_bmp_24bpp, sizeof(test_bmp_24bpp), test_bmp_24bpp_data, {1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_BMP} }, { test_bmp_32bpp_xrgb, sizeof(test_bmp_32bpp_xrgb), test_bmp_32bpp_xrgb_data, {2, 2, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_BMP} }, { test_bmp_32bpp_argb, sizeof(test_bmp_32bpp_argb), test_bmp_32bpp_argb_data, {2, 2, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_BMP} }, { test_png_8bpp_gray, sizeof(test_png_8bpp_gray), test_png_8bpp_gray_data, {1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_PNG} }, { test_jpg, sizeof(test_jpg), test_jpg_data, {1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_JPG} }, { test_gif, sizeof(test_gif), test_gif_data, {1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_GIF} }, { test_tiff, sizeof(test_tiff), test_tiff_data, {1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_TIFF} }, { test_dds_alpha, sizeof(test_dds_alpha), test_dds_alpha_data, {1, 1, 1, 1, 1, 0, DXGI_FORMAT_A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS} }, { test_dds_luminance, sizeof(test_dds_luminance), test_dds_luminance_data, {1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS} }, { test_dds_16bpp, sizeof(test_dds_16bpp), test_dds_16bpp_data, {1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS} }, { test_dds_24bpp, sizeof(test_dds_24bpp), test_dds_24bpp_data, {1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS} }, { test_dds_32bpp, sizeof(test_dds_32bpp), test_dds_32bpp_data, {1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS} }, { test_dds_64bpp, sizeof(test_dds_64bpp), test_dds_64bpp_data, {1, 1, 1, 1, 1, 0, DXGI_FORMAT_R16G16B16A16_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS} }, { test_dds_96bpp, sizeof(test_dds_96bpp), test_dds_96bpp_data, {1, 1, 1, 1, 1, 0, DXGI_FORMAT_R32G32B32_FLOAT, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS} }, { test_dds_128bpp, sizeof(test_dds_128bpp), test_dds_128bpp_data, {1, 1, 1, 1, 1, 0, DXGI_FORMAT_R32G32B32A32_FLOAT, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS} }, { test_dds_dxt1, sizeof(test_dds_dxt1), test_dds_dxt1_data, {4, 4, 1, 1, 1, 0, DXGI_FORMAT_BC1_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS} }, { test_dds_dxt2, sizeof(test_dds_dxt2), test_dds_dxt2_data, {4, 4, 1, 1, 3, 0, DXGI_FORMAT_BC2_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS} }, { test_dds_dxt3, sizeof(test_dds_dxt3), test_dds_dxt3_data, {1, 3, 1, 1, 2, 0, DXGI_FORMAT_BC2_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS} }, { test_dds_dxt4, sizeof(test_dds_dxt4), test_dds_dxt4_data, {4, 4, 1, 1, 3, 0, DXGI_FORMAT_BC3_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS} }, { test_dds_dxt5, sizeof(test_dds_dxt5), test_dds_dxt5_data, {4, 2, 1, 1, 1, 0, DXGI_FORMAT_BC3_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS} }, { test_dds_bc4, sizeof(test_dds_bc4), test_dds_bc4_data, {4, 4, 1, 1, 3, 0, DXGI_FORMAT_BC4_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS} }, { test_dds_bc5, sizeof(test_dds_bc5), test_dds_bc5_data, {6, 3, 1, 1, 3, 0, DXGI_FORMAT_BC5_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS} }, { test_dds_cube, sizeof(test_dds_cube), test_dds_cube_data, {4, 4, 1, 6, 3, 0x4, DXGI_FORMAT_BC1_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS} }, { test_wmp, sizeof(test_wmp), test_wmp_data, {1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_WMP} }, }; static WCHAR temp_dir[MAX_PATH]; static DXGI_FORMAT block_compressed_formats[] = { DXGI_FORMAT_BC1_TYPELESS, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM_SRGB, DXGI_FORMAT_BC2_TYPELESS, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM_SRGB, DXGI_FORMAT_BC3_TYPELESS, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM_SRGB, DXGI_FORMAT_BC4_TYPELESS, DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_BC4_SNORM, DXGI_FORMAT_BC5_TYPELESS, DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_BC5_SNORM, DXGI_FORMAT_BC6H_TYPELESS, DXGI_FORMAT_BC6H_UF16, DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_BC7_TYPELESS, DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_BC7_UNORM_SRGB }; static BOOL is_block_compressed(DXGI_FORMAT format) { unsigned int i; for (i = 0; i < ARRAY_SIZE(block_compressed_formats); ++i) if (format == block_compressed_formats[i]) return TRUE; return FALSE; } static unsigned int get_bpp_from_format(DXGI_FORMAT format) { switch (format) { case DXGI_FORMAT_R32G32B32A32_TYPELESS: case DXGI_FORMAT_R32G32B32A32_FLOAT: case DXGI_FORMAT_R32G32B32A32_UINT: case DXGI_FORMAT_R32G32B32A32_SINT: return 128; case DXGI_FORMAT_R32G32B32_TYPELESS: case DXGI_FORMAT_R32G32B32_FLOAT: case DXGI_FORMAT_R32G32B32_UINT: case DXGI_FORMAT_R32G32B32_SINT: return 96; case DXGI_FORMAT_R16G16B16A16_TYPELESS: case DXGI_FORMAT_R16G16B16A16_FLOAT: case DXGI_FORMAT_R16G16B16A16_UNORM: case DXGI_FORMAT_R16G16B16A16_UINT: case DXGI_FORMAT_R16G16B16A16_SNORM: case DXGI_FORMAT_R16G16B16A16_SINT: case DXGI_FORMAT_R32G32_TYPELESS: case DXGI_FORMAT_R32G32_FLOAT: case DXGI_FORMAT_R32G32_UINT: case DXGI_FORMAT_R32G32_SINT: case DXGI_FORMAT_R32G8X24_TYPELESS: case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT: case DXGI_FORMAT_Y416: case DXGI_FORMAT_Y210: case DXGI_FORMAT_Y216: return 64; case DXGI_FORMAT_R10G10B10A2_TYPELESS: case DXGI_FORMAT_R10G10B10A2_UNORM: case DXGI_FORMAT_R10G10B10A2_UINT: case DXGI_FORMAT_R11G11B10_FLOAT: case DXGI_FORMAT_R8G8B8A8_TYPELESS: case DXGI_FORMAT_R8G8B8A8_UNORM: case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: case DXGI_FORMAT_R8G8B8A8_UINT: case DXGI_FORMAT_R8G8B8A8_SNORM: case DXGI_FORMAT_R8G8B8A8_SINT: case DXGI_FORMAT_R16G16_TYPELESS: case DXGI_FORMAT_R16G16_FLOAT: case DXGI_FORMAT_R16G16_UNORM: case DXGI_FORMAT_R16G16_UINT: case DXGI_FORMAT_R16G16_SNORM: case DXGI_FORMAT_R16G16_SINT: case DXGI_FORMAT_R32_TYPELESS: case DXGI_FORMAT_D32_FLOAT: case DXGI_FORMAT_R32_FLOAT: case DXGI_FORMAT_R32_UINT: case DXGI_FORMAT_R32_SINT: case DXGI_FORMAT_R24G8_TYPELESS: case DXGI_FORMAT_D24_UNORM_S8_UINT: case DXGI_FORMAT_R24_UNORM_X8_TYPELESS: case DXGI_FORMAT_X24_TYPELESS_G8_UINT: case DXGI_FORMAT_R9G9B9E5_SHAREDEXP: case DXGI_FORMAT_R8G8_B8G8_UNORM: case DXGI_FORMAT_G8R8_G8B8_UNORM: case DXGI_FORMAT_B8G8R8A8_UNORM: case DXGI_FORMAT_B8G8R8X8_UNORM: case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: case DXGI_FORMAT_B8G8R8A8_TYPELESS: case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: case DXGI_FORMAT_B8G8R8X8_TYPELESS: case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: case DXGI_FORMAT_AYUV: case DXGI_FORMAT_Y410: case DXGI_FORMAT_YUY2: return 32; case DXGI_FORMAT_P010: case DXGI_FORMAT_P016: return 24; case DXGI_FORMAT_R8G8_TYPELESS: case DXGI_FORMAT_R8G8_UNORM: case DXGI_FORMAT_R8G8_UINT: case DXGI_FORMAT_R8G8_SNORM: case DXGI_FORMAT_R8G8_SINT: case DXGI_FORMAT_R16_TYPELESS: case DXGI_FORMAT_R16_FLOAT: case DXGI_FORMAT_D16_UNORM: case DXGI_FORMAT_R16_UNORM: case DXGI_FORMAT_R16_UINT: case DXGI_FORMAT_R16_SNORM: case DXGI_FORMAT_R16_SINT: case DXGI_FORMAT_B5G6R5_UNORM: case DXGI_FORMAT_B5G5R5A1_UNORM: case DXGI_FORMAT_A8P8: case DXGI_FORMAT_B4G4R4A4_UNORM: return 16; case DXGI_FORMAT_NV12: case DXGI_FORMAT_420_OPAQUE: case DXGI_FORMAT_NV11: return 12; case DXGI_FORMAT_R8_TYPELESS: case DXGI_FORMAT_R8_UNORM: case DXGI_FORMAT_R8_UINT: case DXGI_FORMAT_R8_SNORM: case DXGI_FORMAT_R8_SINT: case DXGI_FORMAT_A8_UNORM: case DXGI_FORMAT_AI44: case DXGI_FORMAT_IA44: case DXGI_FORMAT_P8: case DXGI_FORMAT_BC2_TYPELESS: case DXGI_FORMAT_BC2_UNORM: case DXGI_FORMAT_BC2_UNORM_SRGB: case DXGI_FORMAT_BC3_TYPELESS: case DXGI_FORMAT_BC3_UNORM: case DXGI_FORMAT_BC3_UNORM_SRGB: case DXGI_FORMAT_BC5_TYPELESS: case DXGI_FORMAT_BC5_UNORM: case DXGI_FORMAT_BC5_SNORM: case DXGI_FORMAT_BC6H_TYPELESS: case DXGI_FORMAT_BC6H_UF16: case DXGI_FORMAT_BC6H_SF16: case DXGI_FORMAT_BC7_TYPELESS: case DXGI_FORMAT_BC7_UNORM: case DXGI_FORMAT_BC7_UNORM_SRGB: return 8; case DXGI_FORMAT_BC1_TYPELESS: case DXGI_FORMAT_BC1_UNORM: case DXGI_FORMAT_BC1_UNORM_SRGB: case DXGI_FORMAT_BC4_TYPELESS: case DXGI_FORMAT_BC4_UNORM: case DXGI_FORMAT_BC4_SNORM: return 4; case DXGI_FORMAT_R1_UNORM: return 1; default: return 0; } } static ULONG get_refcount(void *iface) { IUnknown *unknown = iface; IUnknown_AddRef(unknown); return IUnknown_Release(unknown); } static BOOL compare_float(float f, float g, unsigned int ulps) { int x = *(int *)&f; int y = *(int *)&g; if (x < 0) x = INT_MIN - x; if (y < 0) y = INT_MIN - y; if (abs(x - y) > ulps) return FALSE; return TRUE; } static char *get_str_a(const WCHAR *wstr) { static char buffer[MAX_PATH]; WideCharToMultiByte(CP_ACP, 0, wstr, -1, buffer, sizeof(buffer), NULL, NULL); return buffer; } static BOOL create_file(const WCHAR *filename, const void *data, unsigned int size, WCHAR *out_path) { WCHAR path[MAX_PATH]; DWORD written; HANDLE file; if (!temp_dir[0]) GetTempPathW(ARRAY_SIZE(temp_dir), temp_dir); lstrcpyW(path, temp_dir); lstrcatW(path, filename); file = CreateFileW(path, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0); if (file == INVALID_HANDLE_VALUE) return FALSE; if (WriteFile(file, data, size, &written, NULL)) { CloseHandle(file); if (out_path) lstrcpyW(out_path, path); return TRUE; } CloseHandle(file); return FALSE; } static BOOL delete_file(const WCHAR *filename) { WCHAR path[MAX_PATH]; lstrcpyW(path, temp_dir); lstrcatW(path, filename); return DeleteFileW(path); } static ID3D10Device *create_device(void) { ID3D10Device *device; HMODULE d3d10_mod = LoadLibraryA("d3d10.dll"); HRESULT (WINAPI *pD3D10CreateDevice)(IDXGIAdapter *, D3D10_DRIVER_TYPE, HMODULE, UINT, UINT, ID3D10Device **); if (!d3d10_mod) { win_skip("d3d10.dll not present\n"); return NULL; } pD3D10CreateDevice = (void *)GetProcAddress(d3d10_mod, "D3D10CreateDevice"); if (SUCCEEDED(pD3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &device))) return device; if (SUCCEEDED(pD3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_WARP, NULL, 0, D3D10_SDK_VERSION, &device))) return device; if (SUCCEEDED(pD3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &device))) return device; return NULL; } static HMODULE create_resource_module(const WCHAR *filename, const void *data, unsigned int size) { WCHAR resource_module_path[MAX_PATH], current_module_path[MAX_PATH]; HANDLE resource; HMODULE module; BOOL ret; if (!temp_dir[0]) GetTempPathW(ARRAY_SIZE(temp_dir), temp_dir); lstrcpyW(resource_module_path, temp_dir); lstrcatW(resource_module_path, filename); GetModuleFileNameW(NULL, current_module_path, ARRAY_SIZE(current_module_path)); ret = CopyFileW(current_module_path, resource_module_path, FALSE); ok(ret, "CopyFileW failed, error %u.\n", GetLastError()); SetFileAttributesW(resource_module_path, FILE_ATTRIBUTE_NORMAL); resource = BeginUpdateResourceW(resource_module_path, TRUE); UpdateResourceW(resource, (LPCWSTR)RT_RCDATA, filename, MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL), (void *)data, size); EndUpdateResourceW(resource, FALSE); module = LoadLibraryExW(resource_module_path, NULL, LOAD_LIBRARY_AS_DATAFILE); return module; } static void delete_resource_module(const WCHAR *filename, HMODULE module) { WCHAR path[MAX_PATH]; FreeLibrary(module); lstrcpyW(path, temp_dir); lstrcatW(path, filename); DeleteFileW(path); } static void check_image_info(D3DX10_IMAGE_INFO *image_info, const struct test_image *image, unsigned int line) { ok_(__FILE__, line)(image_info->Width == image->expected_info.Width, "Got unexpected Width %u, expected %u.\n", image_info->Width, image->expected_info.Width); ok_(__FILE__, line)(image_info->Height == image->expected_info.Height, "Got unexpected Height %u, expected %u.\n", image_info->Height, image->expected_info.Height); ok_(__FILE__, line)(image_info->Depth == image->expected_info.Depth, "Got unexpected Depth %u, expected %u.\n", image_info->Depth, image->expected_info.Depth); ok_(__FILE__, line)(image_info->ArraySize == image->expected_info.ArraySize, "Got unexpected ArraySize %u, expected %u.\n", image_info->ArraySize, image->expected_info.ArraySize); ok_(__FILE__, line)(image_info->MipLevels == image->expected_info.MipLevels, "Got unexpected MipLevels %u, expected %u.\n", image_info->MipLevels, image->expected_info.MipLevels); ok_(__FILE__, line)(image_info->MiscFlags == image->expected_info.MiscFlags, "Got unexpected MiscFlags %#x, expected %#x.\n", image_info->MiscFlags, image->expected_info.MiscFlags); ok_(__FILE__, line)(image_info->Format == image->expected_info.Format, "Got unexpected Format %#x, expected %#x.\n", image_info->Format, image->expected_info.Format); ok_(__FILE__, line)(image_info->ResourceDimension == image->expected_info.ResourceDimension, "Got unexpected ResourceDimension %u, expected %u.\n", image_info->ResourceDimension, image->expected_info.ResourceDimension); ok_(__FILE__, line)(image_info->ImageFileFormat == image->expected_info.ImageFileFormat, "Got unexpected ImageFileFormat %u, expected %u.\n", image_info->ImageFileFormat, image->expected_info.ImageFileFormat); } static ID3D10Texture2D *get_texture_readback(ID3D10Texture2D *texture) { D3D10_TEXTURE2D_DESC desc; ID3D10Texture2D *readback; ID3D10Device *device; HRESULT hr; ID3D10Texture2D_GetDevice(texture, &device); ID3D10Texture2D_GetDesc(texture, &desc); desc.Usage = D3D10_USAGE_STAGING; desc.BindFlags = 0; desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ; hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &readback); if (hr != S_OK) { ID3D10Device_Release(device); return NULL; } ID3D10Device_CopyResource(device, (ID3D10Resource *)readback, (ID3D10Resource *)texture); ID3D10Device_Release(device); return readback; } static void check_resource_info(ID3D10Resource *resource, const struct test_image *image, unsigned int line) { unsigned int expected_mip_levels, expected_width, expected_height, max_dimension; D3D10_RESOURCE_DIMENSION resource_dimension; D3D10_TEXTURE2D_DESC desc_2d; D3D10_TEXTURE3D_DESC desc_3d; ID3D10Texture2D *texture_2d; ID3D10Texture3D *texture_3d; HRESULT hr; expected_width = image->expected_info.Width; expected_height = image->expected_info.Height; if (is_block_compressed(image->expected_info.Format)) { expected_width = (expected_width + 3) & ~3; expected_height = (expected_height + 3) & ~3; } expected_mip_levels = 0; max_dimension = max(expected_width, expected_height); while (max_dimension) { ++expected_mip_levels; max_dimension >>= 1; } ID3D10Resource_GetType(resource, &resource_dimension); ok(resource_dimension == image->expected_info.ResourceDimension, "Got unexpected ResourceDimension %u, expected %u.\n", resource_dimension, image->expected_info.ResourceDimension); switch (resource_dimension) { case D3D10_RESOURCE_DIMENSION_TEXTURE2D: hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture_2d); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); ID3D10Texture2D_GetDesc(texture_2d, &desc_2d); ok_(__FILE__, line)(desc_2d.Width == expected_width, "Got unexpected Width %u, expected %u.\n", desc_2d.Width, expected_width); ok_(__FILE__, line)(desc_2d.Height == expected_height, "Got unexpected Height %u, expected %u.\n", desc_2d.Height, expected_height); todo_wine_if(expected_mip_levels != 1) ok_(__FILE__, line)(desc_2d.MipLevels == expected_mip_levels, "Got unexpected MipLevels %u, expected %u.\n", desc_2d.MipLevels, expected_mip_levels); ok_(__FILE__, line)(desc_2d.ArraySize == image->expected_info.ArraySize, "Got unexpected ArraySize %u, expected %u.\n", desc_2d.ArraySize, image->expected_info.ArraySize); ok_(__FILE__, line)(desc_2d.Format == image->expected_info.Format, "Got unexpected Format %u, expected %u.\n", desc_2d.Format, image->expected_info.Format); ok_(__FILE__, line)(desc_2d.SampleDesc.Count == 1, "Got unexpected SampleDesc.Count %u, expected %u\n", desc_2d.SampleDesc.Count, 1); ok_(__FILE__, line)(desc_2d.SampleDesc.Quality == 0, "Got unexpected SampleDesc.Quality %u, expected %u\n", desc_2d.SampleDesc.Quality, 0); ok_(__FILE__, line)(desc_2d.Usage == D3D10_USAGE_DEFAULT, "Got unexpected Usage %u, expected %u\n", desc_2d.Usage, D3D10_USAGE_DEFAULT); ok_(__FILE__, line)(desc_2d.BindFlags == D3D10_BIND_SHADER_RESOURCE, "Got unexpected BindFlags %#x, expected %#x\n", desc_2d.BindFlags, D3D10_BIND_SHADER_RESOURCE); ok_(__FILE__, line)(desc_2d.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %#x, expected %#x\n", desc_2d.CPUAccessFlags, 0); ok_(__FILE__, line)(desc_2d.MiscFlags == image->expected_info.MiscFlags, "Got unexpected MiscFlags %#x, expected %#x.\n", desc_2d.MiscFlags, image->expected_info.MiscFlags); ID3D10Texture2D_Release(texture_2d); break; case D3D10_RESOURCE_DIMENSION_TEXTURE3D: hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture_3d); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); ID3D10Texture3D_GetDesc(texture_3d, &desc_3d); ok_(__FILE__, line)(desc_3d.Width == expected_width, "Got unexpected Width %u, expected %u.\n", desc_3d.Width, expected_width); ok_(__FILE__, line)(desc_3d.Height == expected_height, "Got unexpected Height %u, expected %u.\n", desc_3d.Height, expected_height); ok_(__FILE__, line)(desc_3d.Depth == image->expected_info.Depth, "Got unexpected Depth %u, expected %u.\n", desc_3d.Depth, image->expected_info.Depth); ok_(__FILE__, line)(desc_3d.MipLevels == expected_mip_levels, "Got unexpected MipLevels %u, expected %u.\n", desc_3d.MipLevels, expected_mip_levels); ok_(__FILE__, line)(desc_3d.Format == image->expected_info.Format, "Got unexpected Format %u, expected %u.\n", desc_3d.Format, image->expected_info.Format); ok_(__FILE__, line)(desc_3d.Usage == D3D10_USAGE_DEFAULT, "Got unexpected Usage %u, expected %u\n", desc_3d.Usage, D3D10_USAGE_DEFAULT); ok_(__FILE__, line)(desc_3d.BindFlags == D3D10_BIND_SHADER_RESOURCE, "Got unexpected BindFlags %#x, expected %#x\n", desc_3d.BindFlags, D3D10_BIND_SHADER_RESOURCE); ok_(__FILE__, line)(desc_3d.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %#x, expected %#x\n", desc_3d.CPUAccessFlags, 0); ok_(__FILE__, line)(desc_3d.MiscFlags == image->expected_info.MiscFlags, "Got unexpected MiscFlags %#x, expected %#x.\n", desc_3d.MiscFlags, image->expected_info.MiscFlags); ID3D10Texture3D_Release(texture_3d); break; default: break; } } static void check_resource_data(ID3D10Resource *resource, const struct test_image *image, unsigned int line) { unsigned int width, height, stride, i; D3D10_MAPPED_TEXTURE2D map; D3D10_TEXTURE2D_DESC desc; ID3D10Texture2D *readback; BOOL line_match; HRESULT hr; readback = get_texture_readback((ID3D10Texture2D *)resource); ok_(__FILE__, line)(readback != NULL, "Failed to get texture readback.\n"); if (!readback) return; ID3D10Texture2D_GetDesc(readback, &desc); width = desc.Width; height = desc.Height; stride = (width * get_bpp_from_format(desc.Format) + 7) / 8; if (is_block_compressed(desc.Format)) { stride *= 4; height = (height + 3) / 4; } hr = ID3D10Texture2D_Map(readback, 0, D3D10_MAP_READ, 0, &map); ok_(__FILE__, line)(hr == S_OK, "Map failed, hr %#x.\n", hr); if (hr != S_OK) { ID3D10Texture2D_Unmap(readback, 0); return; } for (i = 0; i < height; ++i) { line_match = !memcmp(image->expected_data + stride * i, (BYTE *)map.pData + map.RowPitch * i, stride); todo_wine_if(is_block_compressed(image->expected_info.Format) && (image->expected_info.Width % 4 != 0 || image->expected_info.Height % 4 != 0)) ok_(__FILE__, line)(line_match, "Data mismatch for line %u.\n", i); if (!line_match) break; } ID3D10Texture2D_Unmap(readback, 0); } static void test_D3DX10UnsetAllDeviceObjects(void) { static const D3D10_INPUT_ELEMENT_DESC layout_desc[] = { {"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, }; #if 0 float4 main(float4 pos : POSITION) : POSITION { return pos; } #endif static const DWORD simple_vs[] = { 0x43425844, 0x66689e7c, 0x643f0971, 0xb7f67ff4, 0xabc48688, 0x00000001, 0x000000d4, 0x00000003, 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x49534f50, 0x4e4f4954, 0xababab00, 0x52444853, 0x00000038, 0x00010040, 0x0000000e, 0x0300005f, 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, }; #if 0 struct gs_out { float4 pos : SV_POSITION; }; [maxvertexcount(4)] void main(point float4 vin[1] : POSITION, inout TriangleStream vout) { float offset = 0.1 * vin[0].w; gs_out v; v.pos = float4(vin[0].x - offset, vin[0].y - offset, vin[0].z, vin[0].w); vout.Append(v); v.pos = float4(vin[0].x - offset, vin[0].y + offset, vin[0].z, vin[0].w); vout.Append(v); v.pos = float4(vin[0].x + offset, vin[0].y - offset, vin[0].z, vin[0].w); vout.Append(v); v.pos = float4(vin[0].x + offset, vin[0].y + offset, vin[0].z, vin[0].w); vout.Append(v); } #endif static const DWORD simple_gs[] = { 0x43425844, 0x000ee786, 0xc624c269, 0x885a5cbe, 0x444b3b1f, 0x00000001, 0x0000023c, 0x00000003, 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x000001a0, 0x00020040, 0x00000068, 0x0400005f, 0x002010f2, 0x00000001, 0x00000000, 0x02000068, 0x00000001, 0x0100085d, 0x0100285c, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x0200005e, 0x00000004, 0x0f000032, 0x00100032, 0x00000000, 0x80201ff6, 0x00000041, 0x00000000, 0x00000000, 0x00004002, 0x3dcccccd, 0x3dcccccd, 0x00000000, 0x00000000, 0x00201046, 0x00000000, 0x00000000, 0x05000036, 0x00102032, 0x00000000, 0x00100046, 0x00000000, 0x06000036, 0x001020c2, 0x00000000, 0x00201ea6, 0x00000000, 0x00000000, 0x01000013, 0x05000036, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0e000032, 0x00100052, 0x00000000, 0x00201ff6, 0x00000000, 0x00000000, 0x00004002, 0x3dcccccd, 0x00000000, 0x3dcccccd, 0x00000000, 0x00201106, 0x00000000, 0x00000000, 0x05000036, 0x00102022, 0x00000000, 0x0010002a, 0x00000000, 0x06000036, 0x001020c2, 0x00000000, 0x00201ea6, 0x00000000, 0x00000000, 0x01000013, 0x05000036, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x05000036, 0x00102022, 0x00000000, 0x0010001a, 0x00000000, 0x06000036, 0x001020c2, 0x00000000, 0x00201ea6, 0x00000000, 0x00000000, 0x01000013, 0x05000036, 0x00102032, 0x00000000, 0x00100086, 0x00000000, 0x06000036, 0x001020c2, 0x00000000, 0x00201ea6, 0x00000000, 0x00000000, 0x01000013, 0x0100003e, }; #if 0 float4 main(float4 color : COLOR) : SV_TARGET { return color; } #endif static const DWORD simple_ps[] = { 0x43425844, 0x08c2b568, 0x17d33120, 0xb7d82948, 0x13a570fb, 0x00000001, 0x000000d0, 0x00000003, 0x0000002c, 0x0000005c, 0x00000090, 0x4e475349, 0x00000028, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x4f4c4f43, 0xabab0052, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000038, 0x00000040, 0x0000000e, 0x03001062, 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, }; D3D10_VIEWPORT tmp_viewport[D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE]; ID3D10ShaderResourceView *tmp_srv[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT]; ID3D10ShaderResourceView *srv[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT]; ID3D10RenderTargetView *tmp_rtv[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT]; RECT tmp_rect[D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE]; ID3D10SamplerState *tmp_sampler[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT]; ID3D10RenderTargetView *rtv[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT]; ID3D10Texture2D *rt_texture[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT]; ID3D10Buffer *cb[D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT]; ID3D10Buffer *tmp_buffer[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; ID3D10SamplerState *sampler[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT]; ID3D10Buffer *buffer[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; unsigned int offset[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; unsigned int stride[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; ID3D10Buffer *so_buffer[D3D10_SO_BUFFER_SLOT_COUNT]; ID3D10InputLayout *tmp_input_layout, *input_layout; ID3D10DepthStencilState *tmp_ds_state, *ds_state; ID3D10BlendState *tmp_blend_state, *blend_state; ID3D10RasterizerState *tmp_rs_state, *rs_state; ID3D10Predicate *tmp_predicate, *predicate; D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc; ID3D10DepthStencilView *tmp_dsv, *dsv; D3D10_PRIMITIVE_TOPOLOGY topology; D3D10_TEXTURE2D_DESC texture_desc; ID3D10GeometryShader *tmp_gs, *gs; D3D10_DEPTH_STENCIL_DESC ds_desc; ID3D10VertexShader *tmp_vs, *vs; D3D10_SAMPLER_DESC sampler_desc; D3D10_QUERY_DESC predicate_desc; ID3D10PixelShader *tmp_ps, *ps; D3D10_RASTERIZER_DESC rs_desc; D3D10_BUFFER_DESC buffer_desc; D3D10_BLEND_DESC blend_desc; ID3D10Texture2D *ds_texture; unsigned int sample_mask; unsigned int stencil_ref; unsigned int count, i; float blend_factor[4]; ID3D10Device *device; BOOL predicate_value; DXGI_FORMAT format; ULONG refcount; HRESULT hr; if (!(device = create_device())) { skip("Failed to create device, skipping tests.\n"); return; } buffer_desc.ByteWidth = 1024; buffer_desc.Usage = D3D10_USAGE_DEFAULT; buffer_desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER; buffer_desc.CPUAccessFlags = 0; buffer_desc.MiscFlags = 0; for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i) { hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &cb[i]); ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr); } buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER | D3D10_BIND_INDEX_BUFFER | D3D10_BIND_SHADER_RESOURCE; for (i = 0; i < D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i) { hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &buffer[i]); ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr); stride[i] = (i + 1) * 4; offset[i] = (i + 1) * 16; } buffer_desc.BindFlags = D3D10_BIND_STREAM_OUTPUT; for (i = 0; i < D3D10_SO_BUFFER_SLOT_COUNT; ++i) { hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &so_buffer[i]); ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr); } srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; srv_desc.ViewDimension = D3D10_SRV_DIMENSION_BUFFER; U(srv_desc).Buffer.ElementOffset = 0; U(srv_desc).Buffer.ElementWidth = 64; for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i) { hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)buffer[i % D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT], &srv_desc, &srv[i]); ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr); } sampler_desc.Filter = D3D10_FILTER_MIN_MAG_MIP_LINEAR; sampler_desc.AddressU = D3D10_TEXTURE_ADDRESS_CLAMP; sampler_desc.AddressV = D3D10_TEXTURE_ADDRESS_CLAMP; sampler_desc.AddressW = D3D10_TEXTURE_ADDRESS_CLAMP; sampler_desc.MipLODBias = 0.0f; sampler_desc.MaxAnisotropy = 16; sampler_desc.ComparisonFunc = D3D10_COMPARISON_NEVER; sampler_desc.BorderColor[0] = 0.0f; sampler_desc.BorderColor[1] = 0.0f; sampler_desc.BorderColor[2] = 0.0f; sampler_desc.BorderColor[3] = 0.0f; sampler_desc.MinLOD = 0.0f; sampler_desc.MaxLOD = 16.0f; for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i) { sampler_desc.MinLOD = (float)i; hr = ID3D10Device_CreateSamplerState(device, &sampler_desc, &sampler[i]); ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr); } hr = ID3D10Device_CreateVertexShader(device, simple_vs, sizeof(simple_vs), &vs); ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr); hr = ID3D10Device_CreateGeometryShader(device, simple_gs, sizeof(simple_gs), &gs); ok(SUCCEEDED(hr), "Failed to create geometry shader, hr %#x.\n", hr); hr = ID3D10Device_CreatePixelShader(device, simple_ps, sizeof(simple_ps), &ps); ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); hr = ID3D10Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc), simple_vs, sizeof(simple_vs), &input_layout); ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr); blend_desc.AlphaToCoverageEnable = FALSE; blend_desc.BlendEnable[0] = FALSE; blend_desc.BlendEnable[1] = FALSE; blend_desc.BlendEnable[2] = FALSE; blend_desc.BlendEnable[3] = FALSE; blend_desc.BlendEnable[4] = FALSE; blend_desc.BlendEnable[5] = FALSE; blend_desc.BlendEnable[6] = FALSE; blend_desc.BlendEnable[7] = FALSE; blend_desc.SrcBlend = D3D10_BLEND_ONE; blend_desc.DestBlend = D3D10_BLEND_ZERO; blend_desc.BlendOp = D3D10_BLEND_OP_ADD; blend_desc.SrcBlendAlpha = D3D10_BLEND_ONE; blend_desc.DestBlendAlpha = D3D10_BLEND_ZERO; blend_desc.BlendOpAlpha = D3D10_BLEND_OP_ADD; blend_desc.RenderTargetWriteMask[0] = D3D10_COLOR_WRITE_ENABLE_ALL; blend_desc.RenderTargetWriteMask[1] = D3D10_COLOR_WRITE_ENABLE_ALL; blend_desc.RenderTargetWriteMask[2] = D3D10_COLOR_WRITE_ENABLE_ALL; blend_desc.RenderTargetWriteMask[3] = D3D10_COLOR_WRITE_ENABLE_ALL; blend_desc.RenderTargetWriteMask[4] = D3D10_COLOR_WRITE_ENABLE_ALL; blend_desc.RenderTargetWriteMask[5] = D3D10_COLOR_WRITE_ENABLE_ALL; blend_desc.RenderTargetWriteMask[6] = D3D10_COLOR_WRITE_ENABLE_ALL; blend_desc.RenderTargetWriteMask[7] = D3D10_COLOR_WRITE_ENABLE_ALL; hr = ID3D10Device_CreateBlendState(device, &blend_desc, &blend_state); ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr); ds_desc.DepthEnable = TRUE; ds_desc.DepthWriteMask = D3D10_DEPTH_WRITE_MASK_ALL; ds_desc.DepthFunc = D3D10_COMPARISON_LESS; ds_desc.StencilEnable = FALSE; ds_desc.StencilReadMask = D3D10_DEFAULT_STENCIL_READ_MASK; ds_desc.StencilWriteMask = D3D10_DEFAULT_STENCIL_WRITE_MASK; ds_desc.FrontFace.StencilFailOp = D3D10_STENCIL_OP_KEEP; ds_desc.FrontFace.StencilDepthFailOp = D3D10_STENCIL_OP_KEEP; ds_desc.FrontFace.StencilPassOp = D3D10_STENCIL_OP_KEEP; ds_desc.FrontFace.StencilFunc = D3D10_COMPARISON_ALWAYS; ds_desc.BackFace.StencilFailOp = D3D10_STENCIL_OP_KEEP; ds_desc.BackFace.StencilDepthFailOp = D3D10_STENCIL_OP_KEEP; ds_desc.BackFace.StencilPassOp = D3D10_STENCIL_OP_KEEP; ds_desc.BackFace.StencilFunc = D3D10_COMPARISON_ALWAYS; hr = ID3D10Device_CreateDepthStencilState(device, &ds_desc, &ds_state); ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr); texture_desc.Width = 512; texture_desc.Height = 512; texture_desc.MipLevels = 1; texture_desc.ArraySize = 1; texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; texture_desc.SampleDesc.Count = 1; texture_desc.SampleDesc.Quality = 0; texture_desc.Usage = D3D10_USAGE_DEFAULT; texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET; texture_desc.CPUAccessFlags = 0; texture_desc.MiscFlags = 0; for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) { hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &rt_texture[i]); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); } texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; texture_desc.BindFlags = D3D10_BIND_DEPTH_STENCIL; hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &ds_texture); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) { hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)rt_texture[i], NULL, &rtv[i]); ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr); } hr = ID3D10Device_CreateDepthStencilView(device, (ID3D10Resource *)ds_texture, NULL, &dsv); ok(SUCCEEDED(hr), "Failed to create depthstencil view, hr %#x.\n", hr); for (i = 0; i < D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE; ++i) { SetRect(&tmp_rect[i], i, i * 2, i + 1, (i + 1) * 2); tmp_viewport[i].TopLeftX = i * 3; tmp_viewport[i].TopLeftY = i * 4; tmp_viewport[i].Width = 3; tmp_viewport[i].Height = 4; tmp_viewport[i].MinDepth = i * 0.01f; tmp_viewport[i].MaxDepth = (i + 1) * 0.01f; } rs_desc.FillMode = D3D10_FILL_SOLID; rs_desc.CullMode = D3D10_CULL_BACK; rs_desc.FrontCounterClockwise = FALSE; rs_desc.DepthBias = 0; rs_desc.DepthBiasClamp = 0.0f; rs_desc.SlopeScaledDepthBias = 0.0f; rs_desc.DepthClipEnable = TRUE; rs_desc.ScissorEnable = FALSE; rs_desc.MultisampleEnable = FALSE; rs_desc.AntialiasedLineEnable = FALSE; hr = ID3D10Device_CreateRasterizerState(device, &rs_desc, &rs_state); ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr); predicate_desc.Query = D3D10_QUERY_OCCLUSION_PREDICATE; predicate_desc.MiscFlags = 0; hr = ID3D10Device_CreatePredicate(device, &predicate_desc, &predicate); ok(SUCCEEDED(hr), "Failed to create predicate, hr %#x.\n", hr); ID3D10Device_VSSetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, cb); ID3D10Device_VSSetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, srv); ID3D10Device_VSSetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, sampler); ID3D10Device_VSSetShader(device, vs); ID3D10Device_GSSetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, cb); ID3D10Device_GSSetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, srv); ID3D10Device_GSSetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, sampler); ID3D10Device_GSSetShader(device, gs); ID3D10Device_PSSetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, cb); ID3D10Device_PSSetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, srv); ID3D10Device_PSSetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, sampler); ID3D10Device_PSSetShader(device, ps); ID3D10Device_IASetVertexBuffers(device, 0, D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT, buffer, stride, offset); ID3D10Device_IASetIndexBuffer(device, buffer[0], DXGI_FORMAT_R32_UINT, offset[0]); ID3D10Device_IASetInputLayout(device, input_layout); ID3D10Device_IASetPrimitiveTopology(device, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); blend_factor[0] = 0.1f; blend_factor[1] = 0.2f; blend_factor[2] = 0.3f; blend_factor[3] = 0.4f; ID3D10Device_OMSetBlendState(device, blend_state, blend_factor, 0xff00ff00); ID3D10Device_OMSetDepthStencilState(device, ds_state, 3); ID3D10Device_OMSetRenderTargets(device, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT, rtv, dsv); ID3D10Device_RSSetScissorRects(device, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE, tmp_rect); ID3D10Device_RSSetViewports(device, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE, tmp_viewport); ID3D10Device_RSSetState(device, rs_state); ID3D10Device_SOSetTargets(device, D3D10_SO_BUFFER_SLOT_COUNT, so_buffer, offset); ID3D10Device_SetPredication(device, predicate, TRUE); hr = D3DX10UnsetAllDeviceObjects(device); ok(SUCCEEDED(hr), "D3DX10UnsetAllDeviceObjects() failed, %#x.\n", hr); ID3D10Device_VSGetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, tmp_buffer); for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i) { ok(!tmp_buffer[i], "Got unexpected constant buffer %p in slot %u.\n", tmp_buffer[i], i); } ID3D10Device_VSGetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, tmp_srv); for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i) { ok(!tmp_srv[i], "Got unexpected shader resource view %p in slot %u.\n", tmp_srv[i], i); } ID3D10Device_VSGetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, tmp_sampler); for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i) { ok(!tmp_sampler[i], "Got unexpected sampler %p in slot %u.\n", tmp_sampler[i], i); } ID3D10Device_VSGetShader(device, &tmp_vs); ok(!tmp_vs, "Got unexpected vertex shader %p.\n", tmp_vs); ID3D10Device_GSGetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, tmp_buffer); for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i) { ok(!tmp_buffer[i], "Got unexpected constant buffer %p in slot %u.\n", tmp_buffer[i], i); } ID3D10Device_GSGetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, tmp_srv); for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i) { ok(!tmp_srv[i], "Got unexpected shader resource view %p in slot %u.\n", tmp_srv[i], i); } ID3D10Device_GSGetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, tmp_sampler); for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i) { ok(!tmp_sampler[i], "Got unexpected sampler %p in slot %u.\n", tmp_sampler[i], i); } ID3D10Device_GSGetShader(device, &tmp_gs); ok(!tmp_gs, "Got unexpected geometry shader %p.\n", tmp_gs); ID3D10Device_PSGetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, tmp_buffer); for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i) { ok(!tmp_buffer[i], "Got unexpected constant buffer %p in slot %u.\n", tmp_buffer[i], i); } ID3D10Device_PSGetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, tmp_srv); for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i) { ok(!tmp_srv[i], "Got unexpected shader resource view %p in slot %u.\n", tmp_srv[i], i); } ID3D10Device_PSGetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, tmp_sampler); for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i) { ok(!tmp_sampler[i], "Got unexpected sampler %p in slot %u.\n", tmp_sampler[i], i); } ID3D10Device_PSGetShader(device, &tmp_ps); ok(!tmp_ps, "Got unexpected pixel shader %p.\n", tmp_ps); ID3D10Device_IAGetVertexBuffers(device, 0, D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT, tmp_buffer, stride, offset); for (i = 0; i < D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i) { ok(!tmp_buffer[i], "Got unexpected vertex buffer %p in slot %u.\n", tmp_buffer[i], i); ok(!stride[i], "Got unexpected stride %u in slot %u.\n", stride[i], i); ok(!offset[i], "Got unexpected offset %u in slot %u.\n", offset[i], i); } ID3D10Device_IAGetIndexBuffer(device, tmp_buffer, &format, offset); ok(!tmp_buffer[0], "Got unexpected index buffer %p.\n", tmp_buffer[0]); ok(format == DXGI_FORMAT_R32_UINT, "Got unexpected index buffer format %#x.\n", format); ok(!offset[0], "Got unexpected index buffer offset %u.\n", offset[0]); ID3D10Device_IAGetInputLayout(device, &tmp_input_layout); ok(!tmp_input_layout, "Got unexpected input layout %p.\n", tmp_input_layout); ID3D10Device_IAGetPrimitiveTopology(device, &topology); ok(topology == D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, "Got unexpected primitive topology %#x.\n", topology); ID3D10Device_OMGetBlendState(device, &tmp_blend_state, blend_factor, &sample_mask); ok(!tmp_blend_state, "Got unexpected blend state %p.\n", tmp_blend_state); ok(blend_factor[0] == 0.0f && blend_factor[1] == 0.0f && blend_factor[2] == 0.0f && blend_factor[3] == 0.0f, "Got unexpected blend factor {%.8e, %.8e, %.8e, %.8e}.\n", blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3]); ok(sample_mask == 0, "Got unexpected sample mask %#x.\n", sample_mask); ID3D10Device_OMGetDepthStencilState(device, &tmp_ds_state, &stencil_ref); ok(!tmp_ds_state, "Got unexpected depth stencil state %p.\n", tmp_ds_state); ok(!stencil_ref, "Got unexpected stencil ref %u.\n", stencil_ref); ID3D10Device_OMGetRenderTargets(device, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT, tmp_rtv, &tmp_dsv); for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) { ok(!tmp_rtv[i], "Got unexpected render target view %p in slot %u.\n", tmp_rtv[i], i); } ok(!tmp_dsv, "Got unexpected depth stencil view %p.\n", tmp_dsv); ID3D10Device_RSGetScissorRects(device, &count, NULL); ok(count == D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE, "Got unexpected scissor rect count %u.\n", count); memset(tmp_rect, 0x55, sizeof(tmp_rect)); count = D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE; ID3D10Device_RSGetScissorRects(device, &count, tmp_rect); for (i = 0; i < D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE; ++i) { ok(tmp_rect[i].left == i && tmp_rect[i].top == i * 2 && tmp_rect[i].right == i + 1 && tmp_rect[i].bottom == (i + 1) * 2, "Got unexpected scissor rect %s in slot %u.\n", wine_dbgstr_rect(&tmp_rect[i]), i); } ID3D10Device_RSGetViewports(device, &count, NULL); ok(count == D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE, "Got unexpected viewport count %u.\n", count); memset(tmp_viewport, 0x55, sizeof(tmp_viewport)); count = D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE; ID3D10Device_RSGetViewports(device, &count, tmp_viewport); for (i = 0; i < D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE; ++i) { ok(tmp_viewport[i].TopLeftX == i * 3 && tmp_viewport[i].TopLeftY == i * 4 && tmp_viewport[i].Width == 3 && tmp_viewport[i].Height == 4 && compare_float(tmp_viewport[i].MinDepth, i * 0.01f, 16) && compare_float(tmp_viewport[i].MaxDepth, (i + 1) * 0.01f, 16), "Got unexpected viewport {%d, %d, %u, %u, %.8e, %.8e} in slot %u.\n", tmp_viewport[i].TopLeftX, tmp_viewport[i].TopLeftY, tmp_viewport[i].Width, tmp_viewport[i].Height, tmp_viewport[i].MinDepth, tmp_viewport[i].MaxDepth, i); } ID3D10Device_RSGetState(device, &tmp_rs_state); ok(!tmp_rs_state, "Got unexpected rasterizer state %p.\n", tmp_rs_state); ID3D10Device_SOGetTargets(device, D3D10_SO_BUFFER_SLOT_COUNT, tmp_buffer, offset); for (i = 0; i < D3D10_SO_BUFFER_SLOT_COUNT; ++i) { ok(!tmp_buffer[i], "Got unexpected stream output %p in slot %u.\n", tmp_buffer[i], i); ok(offset[i] == ~0u, "Got unexpected stream output offset %u in slot %u.\n", offset[i], i); } ID3D10Device_GetPredication(device, &tmp_predicate, &predicate_value); ok(!tmp_predicate, "Got unexpected predicate %p.\n", tmp_predicate); ok(!predicate_value, "Got unexpected predicate value %#x.\n", predicate_value); ID3D10Predicate_Release(predicate); ID3D10RasterizerState_Release(rs_state); ID3D10DepthStencilView_Release(dsv); ID3D10Texture2D_Release(ds_texture); for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) { ID3D10RenderTargetView_Release(rtv[i]); ID3D10Texture2D_Release(rt_texture[i]); } ID3D10DepthStencilState_Release(ds_state); ID3D10BlendState_Release(blend_state); ID3D10InputLayout_Release(input_layout); ID3D10VertexShader_Release(vs); ID3D10GeometryShader_Release(gs); ID3D10PixelShader_Release(ps); for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i) { ID3D10SamplerState_Release(sampler[i]); } for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i) { ID3D10ShaderResourceView_Release(srv[i]); } for (i = 0; i < D3D10_SO_BUFFER_SLOT_COUNT; ++i) { ID3D10Buffer_Release(so_buffer[i]); } for (i = 0; i < D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i) { ID3D10Buffer_Release(buffer[i]); } for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i) { ID3D10Buffer_Release(cb[i]); } refcount = ID3D10Device_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } static void test_D3DX10CreateAsyncMemoryLoader(void) { ID3DX10DataLoader *loader; SIZE_T size; DWORD data; HRESULT hr; void *ptr; hr = D3DX10CreateAsyncMemoryLoader(NULL, 0, NULL); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); hr = D3DX10CreateAsyncMemoryLoader(NULL, 0, &loader); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); hr = D3DX10CreateAsyncMemoryLoader(&data, 0, &loader); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); size = 100; hr = ID3DX10DataLoader_Decompress(loader, &ptr, &size); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); ok(ptr == &data, "Got data pointer %p, original %p.\n", ptr, &data); ok(!size, "Got unexpected data size.\n"); /* Load() is no-op. */ hr = ID3DX10DataLoader_Load(loader); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); hr = ID3DX10DataLoader_Destroy(loader); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); data = 0; hr = D3DX10CreateAsyncMemoryLoader(&data, sizeof(data), &loader); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); /* Load() is no-op. */ hr = ID3DX10DataLoader_Load(loader); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); hr = ID3DX10DataLoader_Decompress(loader, &ptr, &size); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); ok(ptr == &data, "Got data pointer %p, original %p.\n", ptr, &data); ok(size == sizeof(data), "Got unexpected data size.\n"); hr = ID3DX10DataLoader_Destroy(loader); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); } static void test_D3DX10CreateAsyncFileLoader(void) { static const WCHAR test_filename[] = L"asyncloader.data"; static const char test_data1[] = "test data"; static const char test_data2[] = "more test data"; ID3DX10DataLoader *loader; WCHAR path[MAX_PATH]; SIZE_T size; HRESULT hr; void *ptr; BOOL ret; hr = D3DX10CreateAsyncFileLoaderA(NULL, NULL); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); hr = D3DX10CreateAsyncFileLoaderA(NULL, &loader); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); hr = D3DX10CreateAsyncFileLoaderA("nonexistentfilename", &loader); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); hr = ID3DX10DataLoader_Decompress(loader, &ptr, &size); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); hr = ID3DX10DataLoader_Load(loader); ok(hr == D3D10_ERROR_FILE_NOT_FOUND, "Got unexpected hr %#x.\n", hr); hr = ID3DX10DataLoader_Decompress(loader, &ptr, &size); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); hr = ID3DX10DataLoader_Destroy(loader); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); /* Test file sharing using dummy empty file. */ create_file(test_filename, test_data1, sizeof(test_data1), path); hr = D3DX10CreateAsyncFileLoaderW(path, &loader); ok(SUCCEEDED(hr), "Failed to create file loader, hr %#x.\n", hr); ret = delete_file(test_filename); ok(ret, "DeleteFile() failed, ret %d, error %d.\n", ret, GetLastError()); /* File was removed before Load(). */ hr = ID3DX10DataLoader_Load(loader); ok(hr == D3D10_ERROR_FILE_NOT_FOUND, "Load() returned unexpected result, hr %#x.\n", hr); /* Create it again. */ create_file(test_filename, test_data1, sizeof(test_data1), NULL); hr = ID3DX10DataLoader_Load(loader); ok(SUCCEEDED(hr), "Load() failed, hr %#x.\n", hr); /* Already loaded. */ hr = ID3DX10DataLoader_Load(loader); ok(SUCCEEDED(hr), "Load() failed, hr %#x.\n", hr); ret = delete_file(test_filename); ok(ret, "DeleteFile() failed, ret %d, error %d.\n", ret, GetLastError()); /* Already loaded, file removed. */ hr = ID3DX10DataLoader_Load(loader); ok(hr == D3D10_ERROR_FILE_NOT_FOUND, "Load() returned unexpected result, hr %#x.\n", hr); /* Decompress still works. */ ptr = NULL; hr = ID3DX10DataLoader_Decompress(loader, &ptr, &size); ok(SUCCEEDED(hr), "Decompress() failed, hr %#x.\n", hr); ok(ptr != NULL, "Got unexpected ptr %p.\n", ptr); ok(size == sizeof(test_data1), "Got unexpected decompressed size.\n"); if (size == sizeof(test_data1)) ok(!memcmp(ptr, test_data1, size), "Got unexpected file data.\n"); /* Create it again, with different data. */ create_file(test_filename, test_data2, sizeof(test_data2), NULL); hr = ID3DX10DataLoader_Load(loader); ok(SUCCEEDED(hr), "Load() failed, hr %#x.\n", hr); ptr = NULL; hr = ID3DX10DataLoader_Decompress(loader, &ptr, &size); ok(SUCCEEDED(hr), "Decompress() failed, hr %#x.\n", hr); ok(ptr != NULL, "Got unexpected ptr %p.\n", ptr); ok(size == sizeof(test_data2), "Got unexpected decompressed size.\n"); if (size == sizeof(test_data2)) ok(!memcmp(ptr, test_data2, size), "Got unexpected file data.\n"); hr = ID3DX10DataLoader_Destroy(loader); ok(SUCCEEDED(hr), "Destroy() failed, hr %#x.\n", hr); ret = delete_file(test_filename); ok(ret, "DeleteFile() failed, ret %d, error %d.\n", ret, GetLastError()); } static void test_D3DX10CreateAsyncResourceLoader(void) { ID3DX10DataLoader *loader; HRESULT hr; hr = D3DX10CreateAsyncResourceLoaderA(NULL, NULL, NULL); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); hr = D3DX10CreateAsyncResourceLoaderA(NULL, NULL, &loader); ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr); hr = D3DX10CreateAsyncResourceLoaderA(NULL, "noname", &loader); ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr); hr = D3DX10CreateAsyncResourceLoaderW(NULL, NULL, NULL); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); hr = D3DX10CreateAsyncResourceLoaderW(NULL, NULL, &loader); ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr); hr = D3DX10CreateAsyncResourceLoaderW(NULL, L"noname", &loader); ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr); } static void test_get_image_info(void) { static const WCHAR test_resource_name[] = L"resource.data"; static const WCHAR test_filename[] = L"image.data"; D3DX10_IMAGE_INFO image_info; HMODULE resource_module; WCHAR path[MAX_PATH]; unsigned int i; DWORD dword; HRESULT hr; CoInitialize(NULL); hr = D3DX10GetImageInfoFromMemory(test_image[0].data, 0, NULL, &image_info, NULL); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); hr = D3DX10GetImageInfoFromMemory(NULL, test_image[0].size, NULL, &image_info, NULL); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); hr = D3DX10GetImageInfoFromMemory(&dword, sizeof(dword), NULL, &image_info, NULL); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(test_image); ++i) { winetest_push_context("Test %u", i); hr = D3DX10GetImageInfoFromMemory(test_image[i].data, test_image[i].size, NULL, &image_info, NULL); ok(hr == S_OK || broken(hr == E_FAIL && test_image[i].expected_info.ImageFileFormat == D3DX10_IFF_WMP), "Got unexpected hr %#x.\n", hr); if (hr == S_OK) check_image_info(&image_info, test_image + i, __LINE__); winetest_pop_context(); } hr = D3DX10GetImageInfoFromFileW(NULL, NULL, &image_info, NULL); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); hr = D3DX10GetImageInfoFromFileW(L"deadbeaf", NULL, &image_info, NULL); ok(hr == D3D10_ERROR_FILE_NOT_FOUND, "Got unexpected hr %#x.\n", hr); hr = D3DX10GetImageInfoFromFileA(NULL, NULL, &image_info, NULL); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); hr = D3DX10GetImageInfoFromFileA("deadbeaf", NULL, &image_info, NULL); ok(hr == D3D10_ERROR_FILE_NOT_FOUND, "Got unexpected hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(test_image); ++i) { winetest_push_context("Test %u", i); create_file(test_filename, test_image[i].data, test_image[i].size, path); hr = D3DX10GetImageInfoFromFileW(path, NULL, &image_info, NULL); ok(hr == S_OK || broken(hr == E_FAIL && test_image[i].expected_info.ImageFileFormat == D3DX10_IFF_WMP), "Got unexpected hr %#x.\n", hr); if (hr == S_OK) check_image_info(&image_info, test_image + i, __LINE__); hr = D3DX10GetImageInfoFromFileA(get_str_a(path), NULL, &image_info, NULL); ok(hr == S_OK || broken(hr == E_FAIL && test_image[i].expected_info.ImageFileFormat == D3DX10_IFF_WMP), "Got unexpected hr %#x.\n", hr); if (hr == S_OK) check_image_info(&image_info, test_image + i, __LINE__); delete_file(test_filename); winetest_pop_context(); } /* D3DX10GetImageInfoFromResource tests */ hr = D3DX10GetImageInfoFromResourceW(NULL, NULL, NULL, &image_info, NULL); ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr); hr = D3DX10GetImageInfoFromResourceW(NULL, L"deadbeaf", NULL, &image_info, NULL); ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr); hr = D3DX10GetImageInfoFromResourceA(NULL, NULL, NULL, &image_info, NULL); ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr); hr = D3DX10GetImageInfoFromResourceA(NULL, "deadbeaf", NULL, &image_info, NULL); ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(test_image); ++i) { winetest_push_context("Test %u", i); resource_module = create_resource_module(test_resource_name, test_image[i].data, test_image[i].size); hr = D3DX10GetImageInfoFromResourceW(resource_module, test_resource_name, NULL, &image_info, NULL); ok(hr == S_OK || broken(hr == E_FAIL && test_image[i].expected_info.ImageFileFormat == D3DX10_IFF_WMP) || broken(hr == D3DX10_ERR_INVALID_DATA) /* Vista */, "Got unexpected hr %#x.\n", hr); if (hr == S_OK) check_image_info(&image_info, test_image + i, __LINE__); hr = D3DX10GetImageInfoFromResourceA(resource_module, get_str_a(test_resource_name), NULL, &image_info, NULL); ok(hr == S_OK || broken(hr == E_FAIL && test_image[i].expected_info.ImageFileFormat == D3DX10_IFF_WMP) || broken(hr == D3DX10_ERR_INVALID_DATA) /* Vista */, "Got unexpected hr %#x.\n", hr); if (hr == S_OK) check_image_info(&image_info, test_image + i, __LINE__); delete_resource_module(test_resource_name, resource_module); winetest_pop_context(); } CoUninitialize(); } static void test_create_texture(void) { static const WCHAR test_filename[] = L"image.data"; ID3D10Resource *resource; ID3D10Device *device; WCHAR path[MAX_PATH]; unsigned int i; HRESULT hr; device = create_device(); if (!device) { skip("Failed to create device, skipping tests.\n"); return; } CoInitialize(NULL); /* D3DX10CreateTextureFromMemory tests */ resource = (ID3D10Resource *)0xdeadbeef; hr = D3DX10CreateTextureFromMemory(device, NULL, 0, NULL, NULL, &resource, NULL); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); ok(resource == (ID3D10Resource *)0xdeadbeef, "Got unexpected resource %p.\n", resource); resource = (ID3D10Resource *)0xdeadbeef; hr = D3DX10CreateTextureFromMemory(device, NULL, sizeof(test_bmp_1bpp), NULL, NULL, &resource, NULL); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); ok(resource == (ID3D10Resource *)0xdeadbeef, "Got unexpected resource %p.\n", resource); resource = (ID3D10Resource *)0xdeadbeef; hr = D3DX10CreateTextureFromMemory(device, test_bmp_1bpp, 0, NULL, NULL, &resource, NULL); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); ok(resource == (ID3D10Resource *)0xdeadbeef, "Got unexpected resource %p.\n", resource); resource = (ID3D10Resource *)0xdeadbeef; hr = D3DX10CreateTextureFromMemory(device, test_bmp_1bpp, sizeof(test_bmp_1bpp) - 1, NULL, NULL, &resource, NULL); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); ok(resource == (ID3D10Resource *)0xdeadbeef, "Got unexpected resource %p.\n", resource); for (i = 0; i < ARRAY_SIZE(test_image); ++i) { winetest_push_context("Test %u", i); hr = D3DX10CreateTextureFromMemory(device, test_image[i].data, test_image[i].size, NULL, NULL, &resource, NULL); todo_wine_if(test_image[i].expected_info.MiscFlags & D3D10_RESOURCE_MISC_TEXTURECUBE) ok(hr == S_OK || broken(hr == E_FAIL && test_image[i].expected_info.ImageFileFormat == D3DX10_IFF_WMP), "Got unexpected hr %#x.\n", hr); if (hr == S_OK) { check_resource_info(resource, test_image + i, __LINE__); check_resource_data(resource, test_image + i, __LINE__); ID3D10Resource_Release(resource); } winetest_pop_context(); } /* D3DX10CreateTextureFromFile tests */ todo_wine { hr = D3DX10CreateTextureFromFileW(device, NULL, NULL, NULL, &resource, NULL); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); hr = D3DX10CreateTextureFromFileW(device, L"deadbeef", NULL, NULL, &resource, NULL); ok(hr == D3D10_ERROR_FILE_NOT_FOUND, "Got unexpected hr %#x.\n", hr); hr = D3DX10CreateTextureFromFileA(device, NULL, NULL, NULL, &resource, NULL); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); hr = D3DX10CreateTextureFromFileA(device, "deadbeef", NULL, NULL, &resource, NULL); ok(hr == D3D10_ERROR_FILE_NOT_FOUND, "Got unexpected hr %#x.\n", hr); } for (i = 0; i < ARRAY_SIZE(test_image); ++i) { winetest_push_context("Test %u", i); create_file(test_filename, test_image[i].data, test_image[i].size, path); hr = D3DX10CreateTextureFromFileW(device, path, NULL, NULL, &resource, NULL); todo_wine ok(hr == S_OK || broken(hr == E_FAIL && test_image[i].expected_info.ImageFileFormat == D3DX10_IFF_WMP), "Got unexpected hr %#x.\n", hr); if (hr == S_OK) { check_resource_info(resource, test_image + i, __LINE__); check_resource_data(resource, test_image + i, __LINE__); ID3D10Resource_Release(resource); } hr = D3DX10CreateTextureFromFileA(device, get_str_a(path), NULL, NULL, &resource, NULL); todo_wine ok(hr == S_OK || broken(hr == E_FAIL && test_image[i].expected_info.ImageFileFormat == D3DX10_IFF_WMP), "Got unexpected hr %#x.\n", hr); if (hr == S_OK) { check_resource_info(resource, test_image + i, __LINE__); check_resource_data(resource, test_image + i, __LINE__); ID3D10Resource_Release(resource); } delete_file(test_filename); winetest_pop_context(); } CoUninitialize(); ID3D10Device_Release(device); } #define check_rect(rect, left, top, right, bottom) _check_rect(__LINE__, rect, left, top, right, bottom) static inline void _check_rect(unsigned int line, const RECT *rect, int left, int top, int right, int bottom) { ok_(__FILE__, line)(rect->left == left, "Unexpected rect.left %d\n", rect->left); ok_(__FILE__, line)(rect->top == top, "Unexpected rect.top %d\n", rect->top); ok_(__FILE__, line)(rect->right == right, "Unexpected rect.right %d\n", rect->right); ok_(__FILE__, line)(rect->bottom == bottom, "Unexpected rect.bottom %d\n", rect->bottom); } static void test_font(void) { static const WCHAR testW[] = L"test"; static const char long_text[] = "Example text to test clipping and other related things"; static const WCHAR long_textW[] = L"Example text to test clipping and other related things"; static const MAT2 mat = { {0,1}, {0,0}, {0,0}, {0,1} }; static const D3DXCOLOR color = { 1.0f, 0.0f, 1.0f, 0.0f }; static const D3DXCOLOR white = { 1.0f, 1.0f, 1.0f, 0.0f }; static const struct { int font_height; unsigned int expected_size; unsigned int expected_levels; } tests[] = { { 2, 32, 2 }, { 6, 128, 4 }, { 10, 256, 5 }, { 12, 256, 5 }, { 72, 256, 8 }, { 250, 256, 9 }, { 258, 512, 10 }, { 512, 512, 10 }, }; const unsigned int size = ARRAY_SIZE(testW); TEXTMETRICA metrics, expmetrics; D3D10_TEXTURE2D_DESC texture_desc; ID3D10Device *device, *device2; ID3D10ShaderResourceView *srv; GLYPHMETRICS glyph_metrics; int ref, i, height, count; ID3D10Texture2D *texture; ID3D10Resource *resource; D3DX10_FONT_DESCA desc; ID3DX10Sprite *sprite; RECT rect, blackbox; ID3DX10Font *font; TEXTMETRICW tm; POINT cellinc; HRESULT hr; WORD glyph; BOOL ret; HDC hdc; char c; if (!(device = create_device())) { skip("Failed to create device, skipping tests.\n"); return; } ref = get_refcount(device); hr = D3DX10CreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font); ok(hr == S_OK, "Failed to create a font, hr %#x.\n", hr); ok(ref < get_refcount(device), "Unexpected device refcount.\n"); ID3DX10Font_Release(font); ok(ref == get_refcount(device), "Unexpected device refcount.\n"); /* Zero size */ hr = D3DX10CreateFontA(device, 0, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font); ok(hr == S_OK, "Failed to create a font, hr %#x.\n", hr); ID3DX10Font_Release(font); /* Unspecified font name */ hr = D3DX10CreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, NULL, &font); ok(hr == S_OK, "Failed to create a font, hr %#x.\n", hr); ID3DX10Font_Release(font); /* Empty font name */ hr = D3DX10CreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "", &font); ok(hr == S_OK, "Failed to create a font, hr %#x.\n", hr); ID3DX10Font_Release(font); hr = D3DX10CreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font); ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr); hr = D3DX10CreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", NULL); ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr); hr = D3DX10CreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", NULL); ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr); /* D3DX10CreateFontIndirect */ desc.Height = 12; desc.Width = 0; desc.Weight = FW_DONTCARE; desc.MipLevels = 0; desc.Italic = FALSE; desc.CharSet = DEFAULT_CHARSET; desc.OutputPrecision = OUT_DEFAULT_PRECIS; desc.Quality = DEFAULT_QUALITY; desc.PitchAndFamily = DEFAULT_PITCH; strcpy(desc.FaceName, "Tahoma"); hr = D3DX10CreateFontIndirectA(device, &desc, &font); ok(hr == S_OK, "Failed to create a font, hr %#x.\n", hr); ID3DX10Font_Release(font); hr = D3DX10CreateFontIndirectA(NULL, &desc, &font); ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr); hr = D3DX10CreateFontIndirectA(device, NULL, &font); ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr); hr = D3DX10CreateFontIndirectA(device, &desc, NULL); ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr); /* GetDevice */ hr = D3DX10CreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hr = ID3DX10Font_GetDevice(font, NULL); ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr); hr = ID3DX10Font_GetDevice(font, &device2); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ID3D10Device_Release(device2); ID3DX10Font_Release(font); /* GetDesc */ hr = D3DX10CreateFontA(device, 12, 8, FW_BOLD, 2, TRUE, ANSI_CHARSET, OUT_RASTER_PRECIS, ANTIALIASED_QUALITY, VARIABLE_PITCH, "Tahoma", &font); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hr = ID3DX10Font_GetDescA(font, NULL); ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr); hr = ID3DX10Font_GetDescA(font, &desc); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(desc.Height == 12, "Unexpected height %d.\n", desc.Height); ok(desc.Width == 8, "Unexpected width %u.\n", desc.Width); ok(desc.Weight == FW_BOLD, "Unexpected weight %u.\n", desc.Weight); ok(desc.MipLevels == 2, "Unexpected miplevels %u.\n", desc.MipLevels); ok(desc.Italic == TRUE, "Unexpected italic %#x.\n", desc.Italic); ok(desc.CharSet == ANSI_CHARSET, "Unexpected charset %u.\n", desc.CharSet); ok(desc.OutputPrecision == OUT_RASTER_PRECIS, "Unexpected output precision %u.\n", desc.OutputPrecision); ok(desc.Quality == ANTIALIASED_QUALITY, "Unexpected quality %u.\n", desc.Quality); ok(desc.PitchAndFamily == VARIABLE_PITCH, "Unexpected pitch and family %#x.\n", desc.PitchAndFamily); ok(!strcmp(desc.FaceName, "Tahoma"), "Unexpected facename %s.\n", debugstr_a(desc.FaceName)); ID3DX10Font_Release(font); /* GetDC + GetTextMetrics */ hr = D3DX10CreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hdc = ID3DX10Font_GetDC(font); ok(!!hdc, "Unexpected hdc %p.\n", hdc); ret = GetTextMetricsA(hdc, &expmetrics); ok(ret, "Unexpected ret %#x.\n", ret); ret = ID3DX10Font_GetTextMetricsA(font, &metrics); ok(ret, "Unexpected ret %#x.\n", ret); ok(metrics.tmHeight == expmetrics.tmHeight, "Unexpected height %d, expected %d.\n", metrics.tmHeight, expmetrics.tmHeight); ok(metrics.tmAscent == expmetrics.tmAscent, "Unexpected ascent %d, expected %d.\n", metrics.tmAscent, expmetrics.tmAscent); ok(metrics.tmDescent == expmetrics.tmDescent, "Unexpected descent %d, expected %d.\n", metrics.tmDescent, expmetrics.tmDescent); ok(metrics.tmInternalLeading == expmetrics.tmInternalLeading, "Unexpected internal leading %d, expected %d.\n", metrics.tmInternalLeading, expmetrics.tmInternalLeading); ok(metrics.tmExternalLeading == expmetrics.tmExternalLeading, "Unexpected external leading %d, expected %d.\n", metrics.tmExternalLeading, expmetrics.tmExternalLeading); ok(metrics.tmAveCharWidth == expmetrics.tmAveCharWidth, "Unexpected average char width %d, expected %d.\n", metrics.tmAveCharWidth, expmetrics.tmAveCharWidth); ok(metrics.tmMaxCharWidth == expmetrics.tmMaxCharWidth, "Unexpected maximum char width %d, expected %d.\n", metrics.tmMaxCharWidth, expmetrics.tmMaxCharWidth); ok(metrics.tmWeight == expmetrics.tmWeight, "Unexpected weight %d, expected %d.\n", metrics.tmWeight, expmetrics.tmWeight); ok(metrics.tmOverhang == expmetrics.tmOverhang, "Unexpected overhang %d, expected %d.\n", metrics.tmOverhang, expmetrics.tmOverhang); ok(metrics.tmDigitizedAspectX == expmetrics.tmDigitizedAspectX, "Unexpected digitized x aspect %d, expected %d.\n", metrics.tmDigitizedAspectX, expmetrics.tmDigitizedAspectX); ok(metrics.tmDigitizedAspectY == expmetrics.tmDigitizedAspectY, "Unexpected digitized y aspect %d, expected %d.\n", metrics.tmDigitizedAspectY, expmetrics.tmDigitizedAspectY); ok(metrics.tmFirstChar == expmetrics.tmFirstChar, "Unexpected first char %u, expected %u.\n", metrics.tmFirstChar, expmetrics.tmFirstChar); ok(metrics.tmLastChar == expmetrics.tmLastChar, "Unexpected last char %u, expected %u.\n", metrics.tmLastChar, expmetrics.tmLastChar); ok(metrics.tmDefaultChar == expmetrics.tmDefaultChar, "Unexpected default char %u, expected %u.\n", metrics.tmDefaultChar, expmetrics.tmDefaultChar); ok(metrics.tmBreakChar == expmetrics.tmBreakChar, "Unexpected break char %u, expected %u.\n", metrics.tmBreakChar, expmetrics.tmBreakChar); ok(metrics.tmItalic == expmetrics.tmItalic, "Unexpected italic %u, expected %u.\n", metrics.tmItalic, expmetrics.tmItalic); ok(metrics.tmUnderlined == expmetrics.tmUnderlined, "Unexpected underlined %u, expected %u.\n", metrics.tmUnderlined, expmetrics.tmUnderlined); ok(metrics.tmStruckOut == expmetrics.tmStruckOut, "Unexpected struck out %u, expected %u.\n", metrics.tmStruckOut, expmetrics.tmStruckOut); ok(metrics.tmPitchAndFamily == expmetrics.tmPitchAndFamily, "Unexpected pitch and family %u, expected %u.\n", metrics.tmPitchAndFamily, expmetrics.tmPitchAndFamily); ok(metrics.tmCharSet == expmetrics.tmCharSet, "Unexpected charset %u, expected %u.\n", metrics.tmCharSet, expmetrics.tmCharSet); ID3DX10Font_Release(font); /* PreloadText */ hr = D3DX10CreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hr = ID3DX10Font_PreloadTextA(font, NULL, -1); ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr); hr = ID3DX10Font_PreloadTextA(font, NULL, 0); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hr = ID3DX10Font_PreloadTextA(font, NULL, 1); ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr); hr = ID3DX10Font_PreloadTextA(font, "test", -1); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hr = ID3DX10Font_PreloadTextA(font, "", 0); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hr = ID3DX10Font_PreloadTextA(font, "", -1); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hr = ID3DX10Font_PreloadTextW(font, NULL, -1); ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr); hr = ID3DX10Font_PreloadTextW(font, NULL, 0); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hr = ID3DX10Font_PreloadTextW(font, NULL, 1); ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr); hr = ID3DX10Font_PreloadTextW(font, testW, -1); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hr = ID3DX10Font_PreloadTextW(font, L"", 0); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hr = ID3DX10Font_PreloadTextW(font, L"", -1); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ID3DX10Font_Release(font); /* GetGlyphData, PreloadGlyphs, PreloadCharacters */ hr = D3DX10CreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hdc = ID3DX10Font_GetDC(font); ok(!!hdc, "Unexpected hdc %p.\n", hdc); hr = ID3DX10Font_GetGlyphData(font, 0, NULL, &blackbox, &cellinc); todo_wine ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hr = ID3DX10Font_GetGlyphData(font, 0, &srv, NULL, &cellinc); todo_wine ok(hr == S_OK, "Unexpected hr %#x.\n", hr); if (SUCCEEDED(hr)) ID3D10ShaderResourceView_Release(srv); hr = ID3DX10Font_GetGlyphData(font, 0, &srv, &blackbox, NULL); todo_wine ok(hr == S_OK, "Unexpected hr %#x.\n", hr); if (SUCCEEDED(hr)) ID3D10ShaderResourceView_Release(srv); hr = ID3DX10Font_PreloadCharacters(font, 'b', 'a'); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hr = ID3DX10Font_PreloadGlyphs(font, 1, 0); todo_wine ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hr = ID3DX10Font_PreloadCharacters(font, 'a', 'a'); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); for (c = 'b'; c <= 'z'; ++c) { winetest_push_context("Character %c", c); count = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0); ok(count != GDI_ERROR, "Unexpected count %u.\n", count); hr = ID3DX10Font_GetGlyphData(font, glyph, &srv, &blackbox, &cellinc); todo_wine ok(hr == S_OK, "Unexpected hr %#x.\n", hr); if (FAILED(hr)) { winetest_pop_context(); break; } ID3D10ShaderResourceView_GetResource(srv, &resource); hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ID3D10Resource_Release(resource); ID3D10Texture2D_GetDesc(texture, &texture_desc); ok(texture_desc.Width == 256, "Unexpected width %u.\n", texture_desc.Width); ok(texture_desc.Height == 256, "Unexpected height %u.\n", texture_desc.Height); ok(texture_desc.MipLevels == 5, "Unexpected miplevels %u.\n", texture_desc.MipLevels); ok(texture_desc.ArraySize == 1, "Unexpected array size %u.\n", texture_desc.ArraySize); ok(texture_desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Unexpected format %#x.\n", texture_desc.Format); ok(texture_desc.SampleDesc.Count == 1, "Unexpected samples count %u.\n", texture_desc.SampleDesc.Count); ok(texture_desc.SampleDesc.Quality == 0, "Unexpected quality level %u.\n", texture_desc.SampleDesc.Quality); ok(texture_desc.Usage == 0, "Unexpected usage %#x.\n", texture_desc.Usage); ok(texture_desc.BindFlags == D3D10_BIND_SHADER_RESOURCE, "Unexpected bind flags %#x.\n", texture_desc.BindFlags); ok(texture_desc.CPUAccessFlags == 0, "Unexpected access flags %#x.\n", texture_desc.CPUAccessFlags); ok(texture_desc.MiscFlags == 0, "Unexpected misc flags %#x.\n", texture_desc.MiscFlags); count = GetGlyphOutlineW(hdc, glyph, GGO_GLYPH_INDEX | GGO_METRICS, &glyph_metrics, 0, NULL, &mat); ok(count != GDI_ERROR, "Unexpected count %#x.\n", count); ret = ID3DX10Font_GetTextMetricsW(font, &tm); ok(ret, "Unexpected ret %#x.\n", ret); todo_wine ok(blackbox.right - blackbox.left == glyph_metrics.gmBlackBoxX + 2, "Got %d, expected %d.\n", blackbox.right - blackbox.left, glyph_metrics.gmBlackBoxX + 2); todo_wine ok(blackbox.bottom - blackbox.top == glyph_metrics.gmBlackBoxY + 2, "Got %d, expected %d.\n", blackbox.bottom - blackbox.top, glyph_metrics.gmBlackBoxY + 2); ok(cellinc.x == glyph_metrics.gmptGlyphOrigin.x - 1, "Got %d, expected %d.\n", cellinc.x, glyph_metrics.gmptGlyphOrigin.x - 1); ok(cellinc.y == tm.tmAscent - glyph_metrics.gmptGlyphOrigin.y - 1, "Got %d, expected %d.\n", cellinc.y, tm.tmAscent - glyph_metrics.gmptGlyphOrigin.y - 1); ID3D10Texture2D_Release(texture); winetest_pop_context(); } hr = ID3DX10Font_PreloadCharacters(font, 'a', 'z'); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); /* Test multiple textures */ hr = ID3DX10Font_PreloadGlyphs(font, 0, 1000); todo_wine ok(hr == S_OK, "Unexpected hr %#x.\n", hr); /* Test glyphs that are not rendered */ for (glyph = 1; glyph < 4; ++glyph) { srv = (void *)0xdeadbeef; hr = ID3DX10Font_GetGlyphData(font, glyph, &srv, &blackbox, &cellinc); todo_wine { ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(!srv, "Unexpected resource view %p.\n", srv); } } ID3DX10Font_Release(font); c = 'a'; for (i = 0; i < ARRAY_SIZE(tests); ++i) { winetest_push_context("Test %u", i); hr = D3DX10CreateFontA(device, tests[i].font_height, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hdc = ID3DX10Font_GetDC(font); ok(!!hdc, "Unexpected hdc %p.\n", hdc); count = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0); ok(count != GDI_ERROR, "Unexpected count %u.\n", count); hr = ID3DX10Font_GetGlyphData(font, glyph, &srv, NULL, NULL); todo_wine ok(hr == S_OK, "Unexpected hr %#x.\n", hr); if (FAILED(hr)) { ID3DX10Font_Release(font); winetest_pop_context(); break; } ID3D10ShaderResourceView_GetResource(srv, &resource); hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ID3D10Resource_Release(resource); ID3D10Texture2D_GetDesc(texture, &texture_desc); ok(texture_desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Unexpected format %#x.\n", texture_desc.Format); ok(texture_desc.Usage == 0, "Unexpected usage %#x.\n", texture_desc.Usage); ok(texture_desc.Width == tests[i].expected_size, "Unexpected width %u.\n", texture_desc.Width); ok(texture_desc.Height == tests[i].expected_size, "Unexpected height %u.\n", texture_desc.Height); ok(texture_desc.CPUAccessFlags == 0, "Unexpected access flags %#x.\n", texture_desc.CPUAccessFlags); ok(texture_desc.BindFlags == D3D10_BIND_SHADER_RESOURCE, "Unexpected bind flags %#x.\n", texture_desc.BindFlags); ID3D10Texture2D_Release(texture); /* DrawText */ hr = D3DX10CreateSprite(device, 0, &sprite); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); SetRect(&rect, 0, 0, 640, 480); hr = ID3DX10Sprite_Begin(sprite, 0); ok (hr == S_OK, "Unexpected hr %#x.\n", hr); height = ID3DX10Font_DrawTextW(font, sprite, testW, -1, &rect, DT_TOP, white); ok(height == tests[i].font_height, "Unexpected height %u.\n", height); height = ID3DX10Font_DrawTextW(font, sprite, testW, size, &rect, DT_TOP, white); ok(height == tests[i].font_height, "Unexpected height %u.\n", height); height = ID3DX10Font_DrawTextW(font, sprite, testW, size, &rect, DT_RIGHT, white); ok(height == tests[i].font_height, "Unexpected height %u.\n", height); height = ID3DX10Font_DrawTextW(font, sprite, testW, size, &rect, DT_LEFT | DT_NOCLIP, white); ok(height == tests[i].font_height, "Unexpected height %u.\n", height); SetRectEmpty(&rect); height = ID3DX10Font_DrawTextW(font, sprite, testW, size, &rect, DT_LEFT | DT_CALCRECT, white); ok(height == tests[i].font_height, "Unexpected height %u.\n", height); ok(!rect.left, "Unexpected rect left %d.\n", rect.left); ok(!rect.top, "Unexpected rect top %d.\n", rect.top); ok(rect.right, "Unexpected rect right %d.\n", rect.right); ok(rect.bottom == tests[i].font_height, "Unexpected rect bottom %d.\n", rect.bottom); hr = ID3DX10Sprite_End(sprite); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ID3DX10Sprite_Release(sprite); ID3DX10Font_Release(font); winetest_pop_context(); } if (!strcmp(winetest_platform, "wine")) return; /* DrawText */ hr = D3DX10CreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); SetRect(&rect, 10, 10, 200, 200); height = ID3DX10Font_DrawTextA(font, NULL, "test", -2, &rect, 0, color); ok(height == 12, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextA(font, NULL, "test", -1, &rect, 0, color); ok(height == 12, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextA(font, NULL, "test", 0, &rect, 0, color); ok(height == 0, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextA(font, NULL, "test", 1, &rect, 0, color); ok(height == 12, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextA(font, NULL, "test", 2, &rect, 0, color); ok(height == 12, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextA(font, NULL, "", 0, &rect, 0, color); ok(height == 0, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextA(font, NULL, "", -1, &rect, 0, color); ok(height == 0, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextA(font, NULL, "test", -1, NULL, 0, color); ok(height == 12, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextA(font, NULL, "test", -1, NULL, DT_CALCRECT, color); ok(height == 12, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextA(font, NULL, NULL, -1, NULL, 0, color); ok(height == 0, "Unexpected height %d.\n", height); SetRect(&rect, 10, 10, 50, 50); height = ID3DX10Font_DrawTextA(font, NULL, long_text, -1, &rect, DT_WORDBREAK, color); ok(height == 60, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextA(font, NULL, long_text, -1, &rect, DT_WORDBREAK | DT_NOCLIP, color); ok(height == 96, "Unexpected height %d.\n", height); SetRect(&rect, 10, 10, 200, 200); height = ID3DX10Font_DrawTextW(font, NULL, testW, -1, &rect, 0, color); ok(height == 12, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, testW, 0, &rect, 0, color); ok(height == 0, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, testW, 1, &rect, 0, color); ok(height == 12, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, testW, 2, &rect, 0, color); ok(height == 12, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"", 0, &rect, 0, color); ok(height == 0, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"", -1, &rect, 0, color); ok(height == 0, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, testW, -1, NULL, 0, color); ok(height == 12, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, testW, -1, NULL, DT_CALCRECT, color); ok(height == 12, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, NULL, -1, NULL, 0, color); ok(height == 0, "Unexpected height %d.\n", height); SetRect(&rect, 10, 10, 50, 50); height = ID3DX10Font_DrawTextW(font, NULL, long_textW, -1, &rect, DT_WORDBREAK, color); ok(height == 60, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, long_textW, -1, &rect, DT_WORDBREAK | DT_NOCLIP, color); ok(height == 96, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"a\na", -1, NULL, 0, color); ok(height == 24, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"a\na", -1, &rect, 0, color); ok(height == 24, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"a\r\na", -1, &rect, 0, color); ok(height == 24, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"a\ra", -1, &rect, 0, color); ok(height == 12, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"a\na", -1, &rect, DT_SINGLELINE, color); ok(height == 12, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"a\naaaaa aaaa", -1, &rect, DT_SINGLELINE, color); ok(height == 12, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"a\naaaaa aaaa", -1, &rect, 0, color); ok(height == 24, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"a\naaaaa aaaa", -1, &rect, DT_WORDBREAK, color); ok(height == 36, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"a\naaaaa aaaa", -1, &rect, DT_WORDBREAK | DT_SINGLELINE, color); ok(height == 12, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"1\n2\n3\n4\n5\n6", -1, &rect, 0, color); ok(height == 48, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"1\n2\n3\n4\n5\n6", -1, &rect, DT_NOCLIP, color); ok(height == 72, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"\t\t\t\t\t\t\t\t\t\t", -1, &rect, DT_WORDBREAK, color); ok(height == 0, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"\t\t\t\t\t\t\t\t\t\ta", -1, &rect, DT_WORDBREAK, color); ok(height == 12, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"\taaaaaaaaaa", -1, &rect, DT_WORDBREAK, color); ok(height == 24, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"\taaaaaaaaaa", -1, &rect, DT_EXPANDTABS | DT_WORDBREAK, color); ok(height == 36, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"\taaa\taaa\taaa", -1, &rect, DT_WORDBREAK, color); ok(height == 24, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"\taaa\taaa\taaa", -1, &rect, DT_EXPANDTABS | DT_WORDBREAK, color); ok(height == 48, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"\t\t\t\t\t\t\t\t\t\t", -1, &rect, DT_EXPANDTABS | DT_WORDBREAK, color); ok(height == 60, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"a\ta", -1, &rect, DT_EXPANDTABS | DT_WORDBREAK, color); ok(height == 12, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"a\ta\ta", -1, &rect, DT_EXPANDTABS | DT_WORDBREAK, color); ok(height == 24, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaaaaaaaaaaaaaaaaaa", -1, &rect, DT_WORDBREAK, color); ok(height == 36, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"a a", -1, &rect, DT_WORDBREAK, color); ok(height == 36, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_WORDBREAK, color); ok(height == 36, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_WORDBREAK | DT_RIGHT, color); ok(height == 36, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_WORDBREAK | DT_CENTER, color); ok(height == 36, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_BOTTOM, color); ok(height == 40, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_VCENTER, color); ok(height == 32, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_RIGHT, color); ok(height == 24, "Unexpected height %d.\n", height); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER, color); ok(height == 24, "Unexpected height %d.\n", height); SetRect(&rect, 10, 10, 50, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 10, 10, 30, 34); SetRect(&rect, -10, 10, 30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, -10, 10, 10, 34); SetRect(&rect, 10, -10, 50, 30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 10, -10, 30, 14); SetRect(&rect, 10, 10, -30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 10, 10, 30, 34); SetRect(&rect, 10, 10, 50, -30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 10, 10, 30, 34); SetRect(&rect, 10, 10, 50, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_WORDBREAK | DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 10, 10, 30, 34); SetRect(&rect, -10, 10, 30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_WORDBREAK | DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, -10, 10, 10, 34); SetRect(&rect, 10, -10, 50, 30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_WORDBREAK | DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 10, -10, 30, 14); SetRect(&rect, 10, 10, -30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_WORDBREAK | DT_CALCRECT, color); ok(height == 12, "Unexpected height %d.\n", height); check_rect(&rect, 10, 10, 53, 22); SetRect(&rect, 10, 10, 50, -30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_WORDBREAK | DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 10, 10, 30, 34); SetRect(&rect, 10, 10, 50, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_BOTTOM | DT_CALCRECT, color); ok(height == 40, "Unexpected height %d.\n", height); check_rect(&rect, 10, 26, 30, 50); SetRect(&rect, -10, 10, 30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_BOTTOM | DT_CALCRECT, color); ok(height == 40, "Unexpected height %d.\n", height); check_rect(&rect, -10, 26, 10, 50); SetRect(&rect, 10, -10, 50, 30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_BOTTOM | DT_CALCRECT, color); ok(height == 40, "Unexpected height %d.\n", height); check_rect(&rect, 10, 6, 30, 30); SetRect(&rect, 10, 10, -30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_BOTTOM | DT_CALCRECT, color); ok(height == 40, "Unexpected height %d.\n", height); check_rect(&rect, 10, 26, 30, 50); SetRect(&rect, 10, 10, 50, -30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_BOTTOM | DT_CALCRECT, color); ok(height == -40, "Unexpected height %d.\n", height); check_rect(&rect, 10, -54, 30, -30); SetRect(&rect, 10, 10, 50, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_BOTTOM | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 40, "Unexpected height %d.\n", height); check_rect(&rect, 10, 26, 30, 50); SetRect(&rect, -10, 10, 30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_BOTTOM | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 40, "Unexpected height %d.\n", height); check_rect(&rect, -10, 26, 10, 50); SetRect(&rect, 10, -10, 50, 30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_BOTTOM | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 40, "Unexpected height %d.\n", height); check_rect(&rect, 10, 6, 30, 30); SetRect(&rect, 10, 10, -30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_BOTTOM | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 40, "Unexpected height %d.\n", height); check_rect(&rect, 10, 38, 53, 50); SetRect(&rect, 10, 10, 50, -30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_BOTTOM | DT_WORDBREAK | DT_CALCRECT, color); ok(height == -40, "Unexpected height %d.\n", height); check_rect(&rect, 10, -54, 30, -30); SetRect(&rect, 10, 10, 50, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_VCENTER | DT_CALCRECT, color); ok(height == 32, "Unexpected height %d.\n", height); check_rect(&rect, 10, 18, 30, 42); SetRect(&rect, -10, 10, 30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_VCENTER | DT_CALCRECT, color); ok(height == 32, "Unexpected height %d.\n", height); check_rect(&rect, -10, 18, 10, 42); SetRect(&rect, 10, -10, 50, 30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_VCENTER | DT_CALCRECT, color); ok(height == 32, "Unexpected height %d.\n", height); check_rect(&rect, 10, -2, 30, 22); SetRect(&rect, 10, 10, -30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_VCENTER | DT_CALCRECT, color); ok(height == 32, "Unexpected height %d.\n", height); check_rect(&rect, 10, 18, 30, 42); SetRect(&rect, 10, 10, 50, -30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_VCENTER | DT_CALCRECT, color); ok(height == -8, "Unexpected height %d.\n", height); check_rect(&rect, 10, -22, 30, 2); SetRect(&rect, 10, 10, 50, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_VCENTER | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 32, "Unexpected height %d.\n", height); check_rect(&rect, 10, 18, 30, 42); SetRect(&rect, -10, 10, 30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_VCENTER | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 32, "Unexpected height %d.\n", height); check_rect(&rect, -10, 18, 10, 42); SetRect(&rect, 10, -10, 50, 30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_VCENTER | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 32, "Unexpected height %d.\n", height); check_rect(&rect, 10, -2, 30, 22); SetRect(&rect, 10, 10, -30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_VCENTER | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 26, "Unexpected height %d.\n", height); check_rect(&rect, 10, 24, 53, 36); SetRect(&rect, 10, 10, 50, -30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_VCENTER | DT_WORDBREAK | DT_CALCRECT, color); ok(height == -8, "Unexpected height %d.\n", height); check_rect(&rect, 10, -22, 30, 2); SetRect(&rect, 10, 10, 50, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_RIGHT | DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 30, 10, 50, 34); SetRect(&rect, -10, 10, 30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_RIGHT | DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 10, 10, 30, 34); SetRect(&rect, 10, -10, 50, 30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_RIGHT | DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 30, -10, 50, 14); SetRect(&rect, 10, 10, -30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_RIGHT | DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, -50, 10, -30, 34); SetRect(&rect, 10, 10, 50, -30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_RIGHT | DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 30, 10, 50, 34); SetRect(&rect, 10, 10, 50, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_RIGHT | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 30, 10, 50, 34); SetRect(&rect, -10, 10, 30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_RIGHT | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 10, 10, 30, 34); SetRect(&rect, 10, -10, 50, 30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_RIGHT | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 30, -10, 50, 14); SetRect(&rect, 10, 10, -30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_RIGHT | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 12, "Unexpected height %d.\n", height); check_rect(&rect, -73, 10, -30, 22); SetRect(&rect, 10, 10, 50, -30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_RIGHT | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 30, 10, 50, 34); SetRect(&rect, 10, 10, 50, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER | DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 20, 10, 40, 34); SetRect(&rect, -10, 10, 30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER | DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 0, 10, 20, 34); SetRect(&rect, 10, -10, 50, 30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER | DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 20, -10, 40, 14); SetRect(&rect, 10, 10, -30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER | DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, -20, 10, 0, 34); SetRect(&rect, 10, 10, 50, -30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER | DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 20, 10, 40, 34); SetRect(&rect, 10, 10, 50, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_CENTER | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 20, 10, 40, 34); SetRect(&rect, -10, 10, 30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_CENTER | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 0, 10, 20, 34); SetRect(&rect, 10, -10, 50, 30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_CENTER | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 20, -10, 40, 14); SetRect(&rect, 10, 10, -30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_CENTER | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 12, "Unexpected height %d.\n", height); check_rect(&rect, -31, 10, 12, 22); SetRect(&rect, 10, 10, 50, -30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_CENTER | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 24, "Unexpected height %d.\n", height); check_rect(&rect, 20, 10, 40, 34); SetRect(&rect, 10, 10, 50, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_CALCRECT, color); ok(height == 32, "Unexpected height %d.\n", height); check_rect(&rect, 20, 18, 40, 42); SetRect(&rect, 10, 10, 50, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_CALCRECT, color); ok(height == 32, "Unexpected height %d.\n", height); check_rect(&rect, 20, 18, 40, 42); SetRect(&rect, -10, 10, 30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_CALCRECT, color); ok(height == 32, "Unexpected height %d.\n", height); check_rect(&rect, 0, 18, 20, 42); SetRect(&rect, 10, -10, 50, 30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_CALCRECT, color); ok(height == 32, "Unexpected height %d.\n", height); check_rect(&rect, 20, -2, 40, 22); SetRect(&rect, 10, 10, -30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_CALCRECT, color); ok(height == 32, "Unexpected height %d.\n", height); check_rect(&rect, -20, 18, 0, 42); SetRect(&rect, 10, 10, 50, -30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_CALCRECT, color); ok(height == -8, "Unexpected height %d.\n", height); check_rect(&rect, 20, -22, 40, 2); SetRect(&rect, 10, 10, 50, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 32, "Unexpected height %d.\n", height); check_rect(&rect, 20, 18, 40, 42); SetRect(&rect, 10, 10, 50, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 32, "Unexpected height %d.\n", height); check_rect(&rect, 20, 18, 40, 42); SetRect(&rect, -10, 10, 30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 32, "Unexpected height %d.\n", height); check_rect(&rect, 0, 18, 20, 42); SetRect(&rect, 10, -10, 50, 30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 32, "Unexpected height %d.\n", height); check_rect(&rect, 20, -2, 40, 22); SetRect(&rect, 10, 10, -30, 50); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_WORDBREAK | DT_CALCRECT, color); ok(height == 26, "Unexpected height %d.\n", height); check_rect(&rect, -31, 24, 12, 36); SetRect(&rect, 10, 10, 50, -30); height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_WORDBREAK | DT_CALCRECT, color); ok(height == -8, "Unexpected height %d.\n", height); check_rect(&rect, 20, -22, 40, 2); ID3DX10Font_Release(font); } static void test_sprite(void) { ID3D10ShaderResourceView *srv1, *srv2; ID3D10Texture2D *texture1, *texture2; D3D10_TEXTURE2D_DESC texture_desc; ID3D10Device *device, *device2; D3DX10_SPRITE sprite_desc; ID3DX10Sprite *sprite; D3DXMATRIX mat, mat2; ULONG refcount; HRESULT hr; static const D3DXMATRIX identity = { ._11 = 1.0f, ._22 = 1.0f, ._33 = 1.0f, ._44 = 1.0f, }; if (!(device = create_device())) { skip("Failed to create device, skipping tests.\n"); return; } texture_desc.Width = 64; texture_desc.Height = 64; texture_desc.MipLevels = 1; texture_desc.ArraySize = 1; texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; texture_desc.SampleDesc.Count = 1; texture_desc.SampleDesc.Quality = 0; texture_desc.Usage = D3D10_USAGE_DEFAULT; texture_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE; texture_desc.CPUAccessFlags = 0; texture_desc.MiscFlags = 0; hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture1); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture2); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture1, NULL, &srv1); ok(SUCCEEDED(hr), "Failed to create srv, hr %#x.\n", hr); hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture1, NULL, &srv2); ok(SUCCEEDED(hr), "Failed to create srv, hr %#x.\n", hr); hr = D3DX10CreateSprite(device, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr); hr = D3DX10CreateSprite(NULL, 0, &sprite); ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr); hr = D3DX10CreateSprite(device, 0, &sprite); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); /* GetDevice */ hr = ID3DX10Sprite_GetDevice(sprite, NULL); ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr); hr = ID3DX10Sprite_GetDevice(sprite, &device2); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(device == device2, "Unexpected device.\n"); ID3D10Device_Release(device2); /* Projection transform */ hr = ID3DX10Sprite_GetProjectionTransform(sprite, NULL); ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr); hr = ID3DX10Sprite_GetProjectionTransform(sprite, &mat); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(!memcmp(&mat, &identity, sizeof(mat)), "Unexpected projection transform.\n"); /* Set a transform and test if it gets returned correctly */ mat.m[0][0] = 2.1f; mat.m[0][1] = 6.5f; mat.m[0][2] =-9.6f; mat.m[0][3] = 1.7f; mat.m[1][0] = 4.2f; mat.m[1][1] =-2.5f; mat.m[1][2] = 2.1f; mat.m[1][3] = 5.5f; mat.m[2][0] =-2.6f; mat.m[2][1] = 0.3f; mat.m[2][2] = 8.6f; mat.m[2][3] = 8.4f; mat.m[3][0] = 6.7f; mat.m[3][1] =-5.1f; mat.m[3][2] = 6.1f; mat.m[3][3] = 2.2f; hr = ID3DX10Sprite_SetProjectionTransform(sprite, NULL); ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr); hr = ID3DX10Sprite_SetProjectionTransform(sprite, &mat); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hr = ID3DX10Sprite_GetProjectionTransform(sprite, &mat2); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(!memcmp(&mat, &mat2, sizeof(mat)), "Unexpected matrix.\n"); /* View transform */ hr = ID3DX10Sprite_SetViewTransform(sprite, NULL); todo_wine ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr); hr = ID3DX10Sprite_SetViewTransform(sprite, &mat); todo_wine ok(hr == S_OK, "Unexpected hr %#x.\n", hr); /* Begin */ hr = ID3DX10Sprite_Begin(sprite, 0); todo_wine ok(hr == S_OK, "Unexpected hr %#x.\n", hr); /* Flush/End */ hr = ID3DX10Sprite_Flush(sprite); todo_wine ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hr = ID3DX10Sprite_End(sprite); todo_wine ok(hr == S_OK, "Unexpected hr %#x.\n", hr); /* May not be called before next Begin */ hr = ID3DX10Sprite_Flush(sprite); todo_wine ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr); hr = ID3DX10Sprite_End(sprite); todo_wine ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr); /* Draw */ hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, NULL, 0); todo_wine ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr); memset(&sprite_desc, 0, sizeof(sprite_desc)); hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 0); todo_wine ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr); hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 1); todo_wine ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr); hr = ID3DX10Sprite_Begin(sprite, 0); todo_wine ok(hr == S_OK, "Unexpected hr %#x.\n", hr); memset(&sprite_desc, 0, sizeof(sprite_desc)); hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 1); todo_wine ok(hr == S_OK, "Unexpected hr %#x.\n", hr); sprite_desc.pTexture = srv1; hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 1); todo_wine ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hr = ID3DX10Sprite_Flush(sprite); todo_wine ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hr = ID3DX10Sprite_Flush(sprite); todo_wine ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hr = ID3DX10Sprite_End(sprite); todo_wine ok(hr == S_OK, "Unexpected hr %#x.\n", hr); /* D3DX10_SPRITE_ADDREF_TEXTURES */ hr = ID3DX10Sprite_Begin(sprite, D3DX10_SPRITE_ADDREF_TEXTURES); todo_wine ok(hr == S_OK, "Unexpected hr %#x.\n", hr); memset(&sprite_desc, 0, sizeof(sprite_desc)); sprite_desc.pTexture = srv1; refcount = get_refcount(srv1); hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 1); todo_wine { ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(get_refcount(srv1) > refcount, "Unexpected refcount.\n"); } hr = ID3DX10Sprite_Flush(sprite); todo_wine ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(get_refcount(srv1) == refcount, "Unexpected refcount.\n"); hr = ID3DX10Sprite_End(sprite); todo_wine ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ID3DX10Sprite_Release(sprite); ID3D10Texture2D_Release(texture1); ID3D10Texture2D_Release(texture2); ID3D10ShaderResourceView_Release(srv1); ID3D10ShaderResourceView_Release(srv2); refcount = ID3D10Device_Release(device); ok(!refcount, "Unexpected refcount.\n"); } static void test_create_effect_from_resource(void) { ID3D10Device *device; ID3D10Effect *effect; ULONG refcount; HRESULT hr; if (!(device = create_device())) { skip("Failed to create device, skipping tests.\n"); return; } hr = D3DX10CreateEffectFromResourceA(GetModuleHandleA(NULL), "resource", NULL, NULL, NULL, "fx_4_0", 0, 0, device, NULL, NULL, &effect, NULL, NULL); ok(hr == D3DX10_ERR_INVALID_DATA, "Unexpected hr %#x.\n", hr); refcount = ID3D10Device_Release(device); ok(!refcount, "Unexpected refcount.\n"); } START_TEST(d3dx10) { test_D3DX10UnsetAllDeviceObjects(); test_D3DX10CreateAsyncMemoryLoader(); test_D3DX10CreateAsyncFileLoader(); test_D3DX10CreateAsyncResourceLoader(); test_get_image_info(); test_create_texture(); test_font(); test_sprite(); test_create_effect_from_resource(); }