/* Direct3D Viewport * Copyright (c) 1998 Lionel ULMER * * This file contains the implementation of Direct3DViewport2. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #define NONAMELESSUNION #define NONAMELESSSTRUCT #include "config.h" #include "windef.h" #include "winerror.h" #include "objbase.h" #include "ddraw.h" #include "d3d.h" #include "wine/debug.h" #include "d3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(ddraw); static void activate(IDirect3DViewportImpl* This) { IDirect3DLightImpl* light; D3DVIEWPORT7 vp; /* Activate all the lights associated with this context */ light = This->lights; while (light != NULL) { light->activate(light); light = light->next; } /* And copy the values in the structure used by the device */ if (This->use_vp2) { vp.dwX = This->viewports.vp2.dwX; vp.dwY = This->viewports.vp2.dwY; vp.dwHeight = This->viewports.vp2.dwHeight; vp.dwWidth = This->viewports.vp2.dwWidth; vp.dvMinZ = This->viewports.vp2.dvMinZ; vp.dvMaxZ = This->viewports.vp2.dvMaxZ; } else { vp.dwX = This->viewports.vp1.dwX; vp.dwY = This->viewports.vp1.dwY; vp.dwHeight = This->viewports.vp1.dwHeight; vp.dwWidth = This->viewports.vp1.dwWidth; vp.dvMinZ = This->viewports.vp1.dvMinZ; vp.dvMaxZ = This->viewports.vp1.dvMaxZ; } /* And also set the viewport */ IDirect3DDevice7_SetViewport(ICOM_INTERFACE(This->active_device, IDirect3DDevice7), &vp); } static void _dump_D3DVIEWPORT(D3DVIEWPORT *lpvp) { TRACE(" - dwSize = %ld dwX = %ld dwY = %ld\n", lpvp->dwSize, lpvp->dwX, lpvp->dwY); TRACE(" - dwWidth = %ld dwHeight = %ld\n", lpvp->dwWidth, lpvp->dwHeight); TRACE(" - dvScaleX = %f dvScaleY = %f\n", lpvp->dvScaleX, lpvp->dvScaleY); TRACE(" - dvMaxX = %f dvMaxY = %f\n", lpvp->dvMaxX, lpvp->dvMaxY); TRACE(" - dvMinZ = %f dvMaxZ = %f\n", lpvp->dvMinZ, lpvp->dvMaxZ); } static void _dump_D3DVIEWPORT2(D3DVIEWPORT2 *lpvp) { TRACE(" - dwSize = %ld dwX = %ld dwY = %ld\n", lpvp->dwSize, lpvp->dwX, lpvp->dwY); TRACE(" - dwWidth = %ld dwHeight = %ld\n", lpvp->dwWidth, lpvp->dwHeight); TRACE(" - dvClipX = %f dvClipY = %f\n", lpvp->dvClipX, lpvp->dvClipY); TRACE(" - dvClipWidth = %f dvClipHeight = %f\n", lpvp->dvClipWidth, lpvp->dvClipHeight); TRACE(" - dvMinZ = %f dvMaxZ = %f\n", lpvp->dvMinZ, lpvp->dvMaxZ); } HRESULT WINAPI Main_IDirect3DViewportImpl_3_2_1_QueryInterface(LPDIRECT3DVIEWPORT3 iface, REFIID riid, LPVOID* obp) { ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_guid(riid), obp); *obp = NULL; if ( IsEqualGUID(&IID_IUnknown, riid) || IsEqualGUID(&IID_IDirect3DViewport, riid) || IsEqualGUID(&IID_IDirect3DViewport2, riid) || IsEqualGUID(&IID_IDirect3DViewport3, riid) ) { IDirect3DViewport3_AddRef(ICOM_INTERFACE(This, IDirect3DViewport3)); *obp = ICOM_INTERFACE(This, IDirect3DViewport3); TRACE(" Creating IDirect3DViewport1/2/3 interface %p\n", *obp); return S_OK; } FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid)); return OLE_E_ENUM_NOMORE; } ULONG WINAPI Main_IDirect3DViewportImpl_3_2_1_AddRef(LPDIRECT3DVIEWPORT3 iface) { ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); TRACE("(%p/%p)->() incrementing from %lu.\n", This, iface, This->ref); return ++(This->ref); } ULONG WINAPI Main_IDirect3DViewportImpl_3_2_1_Release(LPDIRECT3DVIEWPORT3 iface) { ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, This->ref); if (!--(This->ref)) { HeapFree(GetProcessHeap(), 0, This); return 0; } return This->ref; } HRESULT WINAPI Main_IDirect3DViewportImpl_3_2_1_Initialize(LPDIRECT3DVIEWPORT3 iface, LPDIRECT3D lpDirect3D) { ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); TRACE("(%p/%p)->(%p) no-op...\n", This, iface, lpDirect3D); return DD_OK; } HRESULT WINAPI Main_IDirect3DViewportImpl_3_2_1_GetViewport(LPDIRECT3DVIEWPORT3 iface, LPD3DVIEWPORT lpData) { ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); DWORD dwSize; TRACE("(%p/%p)->(%p)\n", This, iface, lpData); if (This->use_vp2 != 0) { ERR(" Requesting to get a D3DVIEWPORT struct where a D3DVIEWPORT2 was set !\n"); return DDERR_INVALIDPARAMS; } dwSize = lpData->dwSize; memset(lpData, 0, dwSize); memcpy(lpData, &(This->viewports.vp1), dwSize); if (TRACE_ON(ddraw)) { TRACE(" returning D3DVIEWPORT :\n"); _dump_D3DVIEWPORT(lpData); } return DD_OK; } HRESULT WINAPI Main_IDirect3DViewportImpl_3_2_1_SetViewport(LPDIRECT3DVIEWPORT3 iface, LPD3DVIEWPORT lpData) { ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); TRACE("(%p/%p)->(%p)\n", This, iface, lpData); if (TRACE_ON(ddraw)) { TRACE(" getting D3DVIEWPORT :\n"); _dump_D3DVIEWPORT(lpData); } This->use_vp2 = 0; memset(&(This->viewports.vp1), 0, sizeof(This->viewports.vp1)); memcpy(&(This->viewports.vp1), lpData, lpData->dwSize); /* Tests on two games shows that these values are never used properly so overide them with proper ones :-) */ This->viewports.vp1.dvMinZ = 0.0; This->viewports.vp1.dvMaxZ = 1.0; return DD_OK; } HRESULT WINAPI Main_IDirect3DViewportImpl_3_2_1_TransformVertices(LPDIRECT3DVIEWPORT3 iface, DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) { ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); FIXME("(%p/%p)->(%08lx,%p,%08lx,%p): stub!\n", This, iface, dwVertexCount, lpData, dwFlags, lpOffScreen); return DD_OK; } HRESULT WINAPI Main_IDirect3DViewportImpl_3_2_1_LightElements(LPDIRECT3DVIEWPORT3 iface, DWORD dwElementCount, LPD3DLIGHTDATA lpData) { ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); FIXME("(%p/%p)->(%08lx,%p): stub!\n", This, iface, dwElementCount, lpData); return DD_OK; } HRESULT WINAPI Main_IDirect3DViewportImpl_3_2_1_SetBackground(LPDIRECT3DVIEWPORT3 iface, D3DMATERIALHANDLE hMat) { ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); TRACE("(%p/%p)->(%08lx)\n", This, iface, (DWORD) hMat); This->background = (IDirect3DMaterialImpl *) hMat; TRACE(" setting background color : %f %f %f %f\n", This->background->mat.u.diffuse.u1.r, This->background->mat.u.diffuse.u2.g, This->background->mat.u.diffuse.u3.b, This->background->mat.u.diffuse.u4.a); return DD_OK; } HRESULT WINAPI Main_IDirect3DViewportImpl_3_2_1_GetBackground(LPDIRECT3DVIEWPORT3 iface, LPD3DMATERIALHANDLE lphMat, LPBOOL lpValid) { ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lphMat, lpValid); return DD_OK; } HRESULT WINAPI Main_IDirect3DViewportImpl_3_2_1_SetBackgroundDepth(LPDIRECT3DVIEWPORT3 iface, LPDIRECTDRAWSURFACE lpDDSurface) { ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpDDSurface); return DD_OK; } HRESULT WINAPI Main_IDirect3DViewportImpl_3_2_1_GetBackgroundDepth(LPDIRECT3DVIEWPORT3 iface, LPDIRECTDRAWSURFACE* lplpDDSurface, LPBOOL lpValid) { ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpDDSurface, lpValid); return DD_OK; } HRESULT WINAPI Main_IDirect3DViewportImpl_3_2_1_Clear(LPDIRECT3DVIEWPORT3 iface, DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags) { ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); DWORD color = 0x00000000; TRACE("(%p/%p)->(%08lx,%p,%08lx)\n", This, iface, dwCount, lpRects, dwFlags); if (This->active_device == NULL) { ERR(" Trying to clear a viewport not attached to a device !\n"); return D3DERR_VIEWPORTHASNODEVICE; } if (dwFlags & D3DCLEAR_TARGET) { if (This->background == NULL) { ERR(" Trying to clear the color buffer without background material !\n"); } else { color = ((int) ((This->background->mat.u.diffuse.u1.r) * 255) << 16) | ((int) ((This->background->mat.u.diffuse.u2.g) * 255) << 8) | ((int) ((This->background->mat.u.diffuse.u3.b) * 255) << 0) | ((int) ((This->background->mat.u.diffuse.u4.a) * 255) << 24); } } return This->active_device->clear(This->active_device, dwCount, lpRects, dwFlags & (D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET), color, 1.0, 0x00000000); } HRESULT WINAPI Main_IDirect3DViewportImpl_3_2_1_AddLight(LPDIRECT3DVIEWPORT3 iface, LPDIRECT3DLIGHT lpDirect3DLight) { ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); IDirect3DLightImpl *lpDirect3DLightImpl = ICOM_OBJECT(IDirect3DLightImpl, IDirect3DLight, lpDirect3DLight); DWORD i = 0; DWORD map = This->map_lights; TRACE("(%p/%p)->(%p)\n", This, iface, lpDirect3DLight); if (This->num_lights >= 8) return DDERR_INVALIDPARAMS; /* Find a light number and update both light and viewports objects accordingly */ while(map&1) { map>>=1; i++; } lpDirect3DLightImpl->dwLightIndex = i; This->num_lights++; This->map_lights |= 1<next = This->lights; This->lights = lpDirect3DLightImpl; /* Attach the light to the viewport */ lpDirect3DLightImpl->active_viewport = This; /* If active, activate the light */ if (This->active_device != NULL) { lpDirect3DLightImpl->activate(lpDirect3DLightImpl); } return DD_OK; } HRESULT WINAPI Main_IDirect3DViewportImpl_3_2_1_DeleteLight(LPDIRECT3DVIEWPORT3 iface, LPDIRECT3DLIGHT lpDirect3DLight) { ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); IDirect3DLightImpl *lpDirect3DLightImpl = ICOM_OBJECT(IDirect3DLightImpl, IDirect3DLight, lpDirect3DLight); IDirect3DLightImpl *cur_light, *prev_light = NULL; TRACE("(%p/%p)->(%p)\n", This, iface, lpDirect3DLight); cur_light = This->lights; while (cur_light != NULL) { if (cur_light == lpDirect3DLightImpl) { lpDirect3DLightImpl->desactivate(lpDirect3DLightImpl); if (prev_light == NULL) This->lights = cur_light->next; else prev_light->next = cur_light->next; /* Detach the light to the viewport */ cur_light->active_viewport = NULL; This->num_lights--; This->map_lights &= ~(1<dwLightIndex); return DD_OK; } prev_light = cur_light; cur_light = cur_light->next; } return DDERR_INVALIDPARAMS; } HRESULT WINAPI Main_IDirect3DViewportImpl_3_2_1_NextLight(LPDIRECT3DVIEWPORT3 iface, LPDIRECT3DLIGHT lpDirect3DLight, LPDIRECT3DLIGHT* lplpDirect3DLight, DWORD dwFlags) { ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); FIXME("(%p/%p)->(%p,%p,%08lx): stub!\n", This, iface, lpDirect3DLight, lplpDirect3DLight, dwFlags); return DD_OK; } HRESULT WINAPI Main_IDirect3DViewportImpl_3_2_GetViewport2(LPDIRECT3DVIEWPORT3 iface, LPD3DVIEWPORT2 lpData) { ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); DWORD dwSize; TRACE("(%p/%p)->(%p)\n", This, iface, lpData); if (This->use_vp2 != 1) { ERR(" Requesting to get a D3DVIEWPORT2 struct where a D3DVIEWPORT was set !\n"); return DDERR_INVALIDPARAMS; } dwSize = lpData->dwSize; memset(lpData, 0, dwSize); memcpy(lpData, &(This->viewports.vp2), dwSize); if (TRACE_ON(ddraw)) { TRACE(" returning D3DVIEWPORT2 :\n"); _dump_D3DVIEWPORT2(lpData); } return DD_OK; } HRESULT WINAPI Main_IDirect3DViewportImpl_3_2_SetViewport2(LPDIRECT3DVIEWPORT3 iface, LPD3DVIEWPORT2 lpData) { ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); TRACE("(%p/%p)->(%p)\n", This, iface, lpData); if (TRACE_ON(ddraw)) { TRACE(" getting D3DVIEWPORT2 :\n"); _dump_D3DVIEWPORT2(lpData); } This->use_vp2 = 1; memset(&(This->viewports.vp2), 0, sizeof(This->viewports.vp2)); memcpy(&(This->viewports.vp2), lpData, lpData->dwSize); return DD_OK; } HRESULT WINAPI Main_IDirect3DViewportImpl_3_SetBackgroundDepth2(LPDIRECT3DVIEWPORT3 iface, LPDIRECTDRAWSURFACE4 lpDDS) { ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpDDS); return DD_OK; } HRESULT WINAPI Main_IDirect3DViewportImpl_3_GetBackgroundDepth2(LPDIRECT3DVIEWPORT3 iface, LPDIRECTDRAWSURFACE4* lplpDDS, LPBOOL lpValid) { ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpDDS, lpValid); return DD_OK; } HRESULT WINAPI Main_IDirect3DViewportImpl_3_Clear2(LPDIRECT3DVIEWPORT3 iface, DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags, DWORD dwColor, D3DVALUE dvZ, DWORD dwStencil) { ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); TRACE("(%p/%p)->(%08lx,%p,%08lx,%08lx,%f,%08lx)\n", This, iface, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil); if (This->active_device == NULL) { ERR(" Trying to clear a viewport not attached to a device !\n"); return D3DERR_VIEWPORTHASNODEVICE; } return This->active_device->clear(This->active_device, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil); } #if !defined(__STRICT_ANSI__) && defined(__GNUC__) # define XCAST(fun) (typeof(VTABLE_IDirect3DViewport3.fun)) #else # define XCAST(fun) (void*) #endif ICOM_VTABLE(IDirect3DViewport3) VTABLE_IDirect3DViewport3 = { ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE XCAST(QueryInterface) Main_IDirect3DViewportImpl_3_2_1_QueryInterface, XCAST(AddRef) Main_IDirect3DViewportImpl_3_2_1_AddRef, XCAST(Release) Main_IDirect3DViewportImpl_3_2_1_Release, XCAST(Initialize) Main_IDirect3DViewportImpl_3_2_1_Initialize, XCAST(GetViewport) Main_IDirect3DViewportImpl_3_2_1_GetViewport, XCAST(SetViewport) Main_IDirect3DViewportImpl_3_2_1_SetViewport, XCAST(TransformVertices) Main_IDirect3DViewportImpl_3_2_1_TransformVertices, XCAST(LightElements) Main_IDirect3DViewportImpl_3_2_1_LightElements, XCAST(SetBackground) Main_IDirect3DViewportImpl_3_2_1_SetBackground, XCAST(GetBackground) Main_IDirect3DViewportImpl_3_2_1_GetBackground, XCAST(SetBackgroundDepth) Main_IDirect3DViewportImpl_3_2_1_SetBackgroundDepth, XCAST(GetBackgroundDepth) Main_IDirect3DViewportImpl_3_2_1_GetBackgroundDepth, XCAST(Clear) Main_IDirect3DViewportImpl_3_2_1_Clear, XCAST(AddLight) Main_IDirect3DViewportImpl_3_2_1_AddLight, XCAST(DeleteLight) Main_IDirect3DViewportImpl_3_2_1_DeleteLight, XCAST(NextLight) Main_IDirect3DViewportImpl_3_2_1_NextLight, XCAST(GetViewport2) Main_IDirect3DViewportImpl_3_2_GetViewport2, XCAST(SetViewport2) Main_IDirect3DViewportImpl_3_2_SetViewport2, XCAST(SetBackgroundDepth2) Main_IDirect3DViewportImpl_3_SetBackgroundDepth2, XCAST(GetBackgroundDepth2) Main_IDirect3DViewportImpl_3_GetBackgroundDepth2, XCAST(Clear2) Main_IDirect3DViewportImpl_3_Clear2, }; #if !defined(__STRICT_ANSI__) && defined(__GNUC__) #undef XCAST #endif HRESULT d3dviewport_create(IDirect3DViewportImpl **obj, IDirectDrawImpl *d3d) { IDirect3DViewportImpl *object; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DViewportImpl)); if (object == NULL) return DDERR_OUTOFMEMORY; object->ref = 1; object->d3d = d3d; object->activate = activate; object->use_vp2 = 0xFF; object->next = NULL; object->lights = NULL; object->num_lights = 0; object->map_lights = 0; ICOM_INIT_INTERFACE(object, IDirect3DViewport3, VTABLE_IDirect3DViewport3); *obj = object; TRACE(" creating implementation at %p.\n", *obj); return D3D_OK; }