/* * Copyright 2008 Luis Busquets * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "d3dx9.h" #ifndef __D3DX9SHADER_H__ #define __D3DX9SHADER_H__ #define D3DXSHADER_DEBUG 0x1 #define D3DXSHADER_SKIPVALIDATION 0x2 #define D3DXSHADER_SKIPOPTIMIZATION 0x4 #define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8 #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10 #define D3DXSHADER_PARTIALPRECISION 0x20 #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40 #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80 #define D3DXSHADER_NO_PRESHADER 0x100 #define D3DXSHADER_AVOID_FLOW_CONTROL 0x200 #define D3DXSHADER_PREFER_FLOW_CONTROL 0x400 #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000 #define D3DXSHADER_IEEE_STRICTNESS 0x2000 #define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000 #define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0 #define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000 #define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000 #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000 typedef LPCSTR D3DXHANDLE; typedef enum D3DXPARAMETER_CLASS { D3DXPC_SCALAR, D3DXPC_VECTOR, D3DXPC_MATRIX_ROWS, D3DXPC_MATRIX_COLUMNS, D3DXPC_OBJECT, D3DXPC_STRUCT, D3DXPC_FORCE_DWORD = 0x7fffffff, } D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS; typedef enum D3DXPARAMETER_TYPE { D3DXPT_VOID, D3DXPT_BOOL, D3DXPT_INT, D3DXPT_FLOAT, D3DXPT_STRING, D3DXPT_TEXTURE, D3DXPT_TEXTURE1D, D3DXPT_TEXTURE2D, D3DXPT_TEXTURE3D, D3DXPT_TEXTURECUBE, D3DXPT_SAMPLER, D3DXPT_SAMPLER1D, D3DXPT_SAMPLER2D, D3DXPT_SAMPLER3D, D3DXPT_SAMPLERCUBE, D3DXPT_PIXELSHADER, D3DXPT_VERTEXSHADER, D3DXPT_PIXELFRAGMENT, D3DXPT_VERTEXFRAGMENT, D3DXPT_UNSUPPORTED, D3DXPT_FORCE_DWORD = 0x7fffffff, } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE; typedef struct _D3DXMACRO { LPCSTR Name; LPCSTR Definition; } D3DXMACRO, *LPD3DXMACRO; typedef enum _D3DXINCLUDE_TYPE { D3DXINC_LOCAL, D3DXINC_SYSTEM, D3DXINC_FORCE_DWORD = 0x7fffffff, } D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE; #undef INTERFACE #define INTERFACE ID3DXInclude DECLARE_INTERFACE(ID3DXInclude) { STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE; STDMETHOD(Close)(THIS_ LPCVOID data) PURE; }; #define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e) #define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a) typedef struct ID3DXInclude *LPD3DXINCLUDE; #ifdef __cplusplus extern "C" { #endif LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device); UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code); DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code); LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device); HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages); HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages); HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, LPCSTR resource, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages); HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, LPCWSTR resource, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages); HRESULT WINAPI D3DXAssembleShader(LPCSTR data, UINT data_len, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages); #ifdef __cplusplus } #endif #endif /* __D3DX9SHADER_H__ */