/* DirectDraw Surface Implementation * * Copyright (c) 1997-2000 Marcus Meissner * Copyright (c) 1998-2000 Lionel Ulmer * Copyright (c) 2000-2001 TransGaming Technologies Inc. * Copyright (c) 2006 Stefan Dösinger * * This file contains the (internal) driver registration functions, * driver enumeration APIs and DirectDraw creation functions. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include "ddraw_private.h" WINE_DEFAULT_DEBUG_CHANNEL(ddraw); static inline IDirectDrawSurfaceImpl *surface_from_gamma_control(IDirectDrawGammaControl *iface) { return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirectDrawGammaControl_vtbl)); } /***************************************************************************** * IUnknown parts follow *****************************************************************************/ /***************************************************************************** * IDirectDrawSurface7::QueryInterface * * A normal QueryInterface implementation. For QueryInterface rules * see ddraw.c, IDirectDraw7::QueryInterface. This method * can Query IDirectDrawSurface interfaces in all version, IDirect3DTexture * in all versions, the IDirectDrawGammaControl interface and it can * create an IDirect3DDevice. (Uses IDirect3D7::CreateDevice) * * Params: * riid: The interface id queried for * obj: Address to write the pointer to * * Returns: * S_OK on success * E_NOINTERFACE if the requested interface wasn't found * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_QueryInterface(IDirectDrawSurface7 *iface, REFIID riid, void **obj) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj); /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */ *obj = NULL; if(!riid) return DDERR_INVALIDPARAMS; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirectDrawSurface7) || IsEqualGUID(riid, &IID_IDirectDrawSurface4) ) { IUnknown_AddRef(iface); *obj = iface; TRACE("(%p) returning IDirectDrawSurface7 interface at %p\n", This, *obj); return S_OK; } else if( IsEqualGUID(riid, &IID_IDirectDrawSurface3) || IsEqualGUID(riid, &IID_IDirectDrawSurface2) || IsEqualGUID(riid, &IID_IDirectDrawSurface) ) { IUnknown_AddRef(iface); *obj = &This->IDirectDrawSurface3_vtbl; TRACE("(%p) returning IDirectDrawSurface3 interface at %p\n", This, *obj); return S_OK; } else if( IsEqualGUID(riid, &IID_IDirectDrawGammaControl) ) { IUnknown_AddRef(iface); *obj = &This->IDirectDrawGammaControl_vtbl; TRACE("(%p) returning IDirectDrawGammaControl interface at %p\n", This, *obj); return S_OK; } else if( IsEqualGUID(riid, &IID_D3DDEVICE_WineD3D) || IsEqualGUID(riid, &IID_IDirect3DHALDevice)|| IsEqualGUID(riid, &IID_IDirect3DRGBDevice) ) { IDirect3DDevice7 *d3d; /* Call into IDirect3D7 for creation */ IDirect3D7_CreateDevice(&This->ddraw->IDirect3D7_iface, riid, (IDirectDrawSurface7 *)This, &d3d); if (d3d) { *obj = (IDirect3DDevice *)&((IDirect3DDeviceImpl *)d3d)->IDirect3DDevice_vtbl; TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj); return S_OK; } WARN("Unable to create a IDirect3DDevice instance, returning E_NOINTERFACE\n"); return E_NOINTERFACE; } else if (IsEqualGUID( &IID_IDirect3DTexture, riid ) || IsEqualGUID( &IID_IDirect3DTexture2, riid )) { if (IsEqualGUID( &IID_IDirect3DTexture, riid )) { *obj = &This->IDirect3DTexture_vtbl; TRACE(" returning Direct3DTexture interface at %p.\n", *obj); } else { *obj = &This->IDirect3DTexture2_vtbl; TRACE(" returning Direct3DTexture2 interface at %p.\n", *obj); } IUnknown_AddRef( (IUnknown *) *obj); return S_OK; } ERR("No interface\n"); return E_NOINTERFACE; } static HRESULT WINAPI ddraw_surface3_QueryInterface(IDirectDrawSurface3 *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return ddraw_surface7_QueryInterface((IDirectDrawSurface7 *)surface_from_surface3(iface), riid, object); } static HRESULT WINAPI ddraw_gamma_control_QueryInterface(IDirectDrawGammaControl *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return ddraw_surface7_QueryInterface((IDirectDrawSurface7 *)surface_from_gamma_control(iface), riid, object); } static HRESULT WINAPI d3d_texture2_QueryInterface(IDirect3DTexture2 *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return ddraw_surface7_QueryInterface((IDirectDrawSurface7 *)surface_from_texture2(iface), riid, object); } static HRESULT WINAPI d3d_texture1_QueryInterface(IDirect3DTexture *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return ddraw_surface7_QueryInterface((IDirectDrawSurface7 *)surface_from_texture1(iface), riid, object); } /***************************************************************************** * IDirectDrawSurface7::AddRef * * A normal addref implementation * * Returns: * The new refcount * *****************************************************************************/ static ULONG WINAPI ddraw_surface7_AddRef(IDirectDrawSurface7 *iface) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; ULONG refCount = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u.\n", This, refCount); if (refCount == 1 && This->WineD3DSurface) { EnterCriticalSection(&ddraw_cs); IWineD3DSurface_AddRef(This->WineD3DSurface); LeaveCriticalSection(&ddraw_cs); } return refCount; } static ULONG WINAPI ddraw_surface3_AddRef(IDirectDrawSurface3 *iface) { TRACE("iface %p.\n", iface); return ddraw_surface7_AddRef((IDirectDrawSurface7 *)surface_from_surface3(iface)); } static ULONG WINAPI ddraw_gamma_control_AddRef(IDirectDrawGammaControl *iface) { TRACE("iface %p.\n", iface); return ddraw_surface7_AddRef((IDirectDrawSurface7 *)surface_from_gamma_control(iface)); } static ULONG WINAPI d3d_texture2_AddRef(IDirect3DTexture2 *iface) { TRACE("iface %p.\n", iface); return ddraw_surface7_AddRef((IDirectDrawSurface7 *)surface_from_texture2(iface)); } static ULONG WINAPI d3d_texture1_AddRef(IDirect3DTexture *iface) { TRACE("iface %p.\n", iface); return ddraw_surface7_AddRef((IDirectDrawSurface7 *)surface_from_texture1(iface)); } /***************************************************************************** * ddraw_surface_destroy * * A helper function for IDirectDrawSurface7::Release * * Frees the surface, regardless of its refcount. * See IDirectDrawSurface7::Release for more information * * Params: * This: Surface to free * *****************************************************************************/ void ddraw_surface_destroy(IDirectDrawSurfaceImpl *This) { TRACE("surface %p.\n", This); /* Check the refcount and give a warning */ if(This->ref > 1) { /* This can happen when a complex surface is destroyed, * because the 2nd surface was addref()ed when the app * called GetAttachedSurface */ WARN("(%p): Destroying surface with refount %d\n", This, This->ref); } /* Check for attached surfaces and detach them */ if(This->first_attached != This) { /* Well, this shouldn't happen: The surface being attached is addref()ed * in AddAttachedSurface, so it shouldn't be released until DeleteAttachedSurface * is called, because the refcount is held. It looks like the app released() * it often enough to force this */ IDirectDrawSurface7 *root = (IDirectDrawSurface7 *)This->first_attached; IDirectDrawSurface7 *detach = (IDirectDrawSurface7 *)This; FIXME("(%p) Freeing a surface that is attached to surface %p\n", This, This->first_attached); /* The refcount will drop to -1 here */ if(IDirectDrawSurface7_DeleteAttachedSurface(root, 0, detach) != DD_OK) { ERR("(%p) DeleteAttachedSurface failed!\n", This); } } while(This->next_attached != NULL) { IDirectDrawSurface7 *root = (IDirectDrawSurface7 *)This; IDirectDrawSurface7 *detach = (IDirectDrawSurface7 *)This->next_attached; if(IDirectDrawSurface7_DeleteAttachedSurface(root, 0, detach) != DD_OK) { ERR("(%p) DeleteAttachedSurface failed!\n", This); assert(0); } } /* Now destroy the surface. Wait: It could have been released if we are a texture */ if(This->WineD3DSurface) IWineD3DSurface_Release(This->WineD3DSurface); /* Having a texture handle set implies that the device still exists */ if(This->Handle) { ddraw_free_handle(&This->ddraw->d3ddevice->handle_table, This->Handle - 1, DDRAW_HANDLE_SURFACE); } /* Reduce the ddraw surface count */ InterlockedDecrement(&This->ddraw->surfaces); list_remove(&This->surface_list_entry); HeapFree(GetProcessHeap(), 0, This); } /***************************************************************************** * IDirectDrawSurface7::Release * * Reduces the surface's refcount by 1. If the refcount falls to 0, the * surface is destroyed. * * Destroying the surface is a bit tricky. For the connection between * WineD3DSurfaces and DirectDrawSurfaces see IDirectDraw7::CreateSurface * It has a nice graph explaining the connection. * * What happens here is basically this: * When a surface is destroyed, its WineD3DSurface is released, * and the refcount of the DirectDraw interface is reduced by 1. If it has * complex surfaces attached to it, then these surfaces are destroyed too, * regardless of their refcount. If any surface being destroyed has another * surface attached to it (with a "soft" attachment, not complex), then * this surface is detached with DeleteAttachedSurface. * * When the surface is a texture, the WineD3DTexture is released. * If the surface is the Direct3D render target, then the D3D * capabilities of the WineD3DDevice are uninitialized, which causes the * swapchain to be released. * * When a complex sublevel falls to ref zero, then this is ignored. * * Returns: * The new refcount * *****************************************************************************/ static ULONG WINAPI ddraw_surface7_Release(IDirectDrawSurface7 *iface) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", This, ref); if (ref == 0) { IDirectDrawSurfaceImpl *surf; IDirectDrawImpl *ddraw; IUnknown *ifaceToRelease = This->ifaceToRelease; UINT i; /* Complex attached surfaces are destroyed implicitly when the root is released */ EnterCriticalSection(&ddraw_cs); if(!This->is_complex_root) { WARN("(%p) Attempt to destroy a surface that is not a complex root\n", This); LeaveCriticalSection(&ddraw_cs); return ref; } ddraw = This->ddraw; /* If it's a texture, destroy the WineD3DTexture. * WineD3D will destroy the IParent interfaces * of the sublevels, which destroys the WineD3DSurfaces. * Set the surfaces to NULL to avoid destroying them again later */ if (This->wined3d_texture) wined3d_texture_decref(This->wined3d_texture); /* If it's the RenderTarget, destroy the d3ddevice */ else if (This->wined3d_swapchain) { if((ddraw->d3d_initialized) && (This == ddraw->d3d_target)) { TRACE("(%p) Destroying the render target, uninitializing D3D\n", This); /* Unset any index buffer, just to be sure */ IWineD3DDevice_SetIndexBuffer(ddraw->wineD3DDevice, NULL, WINED3DFMT_UNKNOWN); IWineD3DDevice_SetDepthStencilSurface(ddraw->wineD3DDevice, NULL); IWineD3DDevice_SetVertexDeclaration(ddraw->wineD3DDevice, NULL); for (i = 0; i < ddraw->numConvertedDecls; ++i) { wined3d_vertex_declaration_decref(ddraw->decls[i].decl); } HeapFree(GetProcessHeap(), 0, ddraw->decls); ddraw->numConvertedDecls = 0; if (FAILED(IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice))) { /* Not good */ ERR("(%p) Failed to uninit 3D\n", This); } else { /* Free the d3d window if one was created */ if(ddraw->d3d_window != 0 && ddraw->d3d_window != ddraw->dest_window) { TRACE(" (%p) Destroying the hidden render window %p\n", This, ddraw->d3d_window); DestroyWindow(ddraw->d3d_window); ddraw->d3d_window = 0; } /* Unset the pointers */ } This->wined3d_swapchain = NULL; /* Uninit3D releases the swapchain */ ddraw->d3d_initialized = FALSE; ddraw->d3d_target = NULL; } else { IWineD3DDevice_UninitGDI(ddraw->wineD3DDevice); This->wined3d_swapchain = NULL; } /* Reset to the default surface implementation type. This is needed if apps use * non render target surfaces and expect blits to work after destroying the render * target. * * TODO: Recreate existing offscreen surfaces */ ddraw->ImplType = DefaultSurfaceType; /* Write a trace because D3D unloading was the reason for many * crashes during development. */ TRACE("(%p) D3D unloaded\n", This); } /* The refcount test shows that the palette is detached when the surface is destroyed */ IDirectDrawSurface7_SetPalette((IDirectDrawSurface7 *)This, NULL); /* Loop through all complex attached surfaces, * and destroy them. * * Yet again, only the root can have more than one complexly attached surface, all the others * have a total of one; */ for(i = 0; i < MAX_COMPLEX_ATTACHED; i++) { if(!This->complex_array[i]) break; surf = This->complex_array[i]; This->complex_array[i] = NULL; while(surf) { IDirectDrawSurfaceImpl *destroy = surf; surf = surf->complex_array[0]; /* Iterate through the "tree" */ ddraw_surface_destroy(destroy); /* Destroy it */ } } /* Destroy the root surface. */ ddraw_surface_destroy(This); /* Reduce the ddraw refcount */ if(ifaceToRelease) IUnknown_Release(ifaceToRelease); LeaveCriticalSection(&ddraw_cs); } return ref; } static ULONG WINAPI ddraw_surface3_Release(IDirectDrawSurface3 *iface) { TRACE("iface %p.\n", iface); return ddraw_surface7_Release((IDirectDrawSurface7 *)surface_from_surface3(iface)); } static ULONG WINAPI ddraw_gamma_control_Release(IDirectDrawGammaControl *iface) { TRACE("iface %p.\n", iface); return ddraw_surface7_Release((IDirectDrawSurface7 *)surface_from_gamma_control(iface)); } static ULONG WINAPI d3d_texture2_Release(IDirect3DTexture2 *iface) { TRACE("iface %p.\n", iface); return ddraw_surface7_Release((IDirectDrawSurface7 *)surface_from_texture2(iface)); } static ULONG WINAPI d3d_texture1_Release(IDirect3DTexture *iface) { TRACE("iface %p.\n", iface); return ddraw_surface7_Release((IDirectDrawSurface7 *)surface_from_texture1(iface)); } /***************************************************************************** * IDirectDrawSurface7::GetAttachedSurface * * Returns an attached surface with the requested caps. Surface attachment * and complex surfaces are not clearly described by the MSDN or sdk, * so this method is tricky and likely to contain problems. * This implementation searches the complex list first, then the * attachment chain. * * The chains are searched from This down to the last surface in the chain, * not from the first element in the chain. The first surface found is * returned. The MSDN says that this method fails if more than one surface * matches the caps, but it is not sure if that is right. The attachment * structure may not even allow two matching surfaces. * * The found surface is AddRef-ed before it is returned. * * Params: * Caps: Pointer to a DDCAPS2 structure describing the caps asked for * Surface: Address to store the found surface * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if Caps or Surface is NULL * DDERR_NOTFOUND if no surface was found * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_GetAttachedSurface(IDirectDrawSurface7 *iface, DDSCAPS2 *Caps, IDirectDrawSurface7 **Surface) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; IDirectDrawSurfaceImpl *surf; DDSCAPS2 our_caps; int i; TRACE("iface %p, caps %p, attachment %p.\n", iface, Caps, Surface); EnterCriticalSection(&ddraw_cs); if(This->version < 7) { /* Earlier dx apps put garbage into these members, clear them */ our_caps.dwCaps = Caps->dwCaps; our_caps.dwCaps2 = 0; our_caps.dwCaps3 = 0; our_caps.dwCaps4 = 0; } else { our_caps = *Caps; } TRACE("(%p): Looking for caps: %x,%x,%x,%x\n", This, our_caps.dwCaps, our_caps.dwCaps2, our_caps.dwCaps3, our_caps.dwCaps4); /* FIXME: Better debugging */ for(i = 0; i < MAX_COMPLEX_ATTACHED; i++) { surf = This->complex_array[i]; if(!surf) break; if (TRACE_ON(ddraw)) { TRACE("Surface: (%p) caps: %x,%x,%x,%x\n", surf, surf->surface_desc.ddsCaps.dwCaps, surf->surface_desc.ddsCaps.dwCaps2, surf->surface_desc.ddsCaps.dwCaps3, surf->surface_desc.ddsCaps.dwCaps4); } if (((surf->surface_desc.ddsCaps.dwCaps & our_caps.dwCaps) == our_caps.dwCaps) && ((surf->surface_desc.ddsCaps.dwCaps2 & our_caps.dwCaps2) == our_caps.dwCaps2)) { /* MSDN: "This method fails if more than one surface is attached * that matches the capabilities requested." * * Not sure how to test this. */ TRACE("(%p): Returning surface %p\n", This, surf); TRACE("(%p): mipmapcount=%d\n", This, surf->mipmap_level); *Surface = (IDirectDrawSurface7 *)surf; ddraw_surface7_AddRef(*Surface); LeaveCriticalSection(&ddraw_cs); return DD_OK; } } /* Next, look at the attachment chain */ surf = This; while( (surf = surf->next_attached) ) { if (TRACE_ON(ddraw)) { TRACE("Surface: (%p) caps: %x,%x,%x,%x\n", surf, surf->surface_desc.ddsCaps.dwCaps, surf->surface_desc.ddsCaps.dwCaps2, surf->surface_desc.ddsCaps.dwCaps3, surf->surface_desc.ddsCaps.dwCaps4); } if (((surf->surface_desc.ddsCaps.dwCaps & our_caps.dwCaps) == our_caps.dwCaps) && ((surf->surface_desc.ddsCaps.dwCaps2 & our_caps.dwCaps2) == our_caps.dwCaps2)) { TRACE("(%p): Returning surface %p\n", This, surf); *Surface = (IDirectDrawSurface7 *)surf; ddraw_surface7_AddRef(*Surface); LeaveCriticalSection(&ddraw_cs); return DD_OK; } } TRACE("(%p) Didn't find a valid surface\n", This); LeaveCriticalSection(&ddraw_cs); *Surface = NULL; return DDERR_NOTFOUND; } static HRESULT WINAPI ddraw_surface3_GetAttachedSurface(IDirectDrawSurface3 *iface, DDSCAPS *caps, IDirectDrawSurface3 **attachment) { IDirectDrawSurface7 *attachment7; DDSCAPS2 caps2; HRESULT hr; TRACE("iface %p, caps %p, attachment %p.\n", iface, caps, attachment); caps2.dwCaps = caps->dwCaps; caps2.dwCaps2 = 0; caps2.dwCaps3 = 0; caps2.dwCaps4 = 0; hr = ddraw_surface7_GetAttachedSurface((IDirectDrawSurface7 *)surface_from_surface3(iface), &caps2, &attachment7); if (FAILED(hr)) *attachment = NULL; else *attachment = attachment7 ? (IDirectDrawSurface3 *)&((IDirectDrawSurfaceImpl *)attachment7)->IDirectDrawSurface3_vtbl : NULL; return hr; } /***************************************************************************** * IDirectDrawSurface7::Lock * * Locks the surface and returns a pointer to the surface's memory * * Params: * Rect: Rectangle to lock. If NULL, the whole surface is locked * DDSD: Pointer to a DDSURFACEDESC2 which shall receive the surface's desc. * Flags: Locking flags, e.g Read only or write only * h: An event handle that's not used and must be NULL * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if DDSD is NULL * For more details, see IWineD3DSurface::LockRect * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_Lock(IDirectDrawSurface7 *iface, RECT *Rect, DDSURFACEDESC2 *DDSD, DWORD Flags, HANDLE h) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; WINED3DLOCKED_RECT LockedRect; HRESULT hr; TRACE("iface %p, rect %s, surface_desc %p, flags %#x, h %p.\n", iface, wine_dbgstr_rect(Rect), DDSD, Flags, h); if(!DDSD) return DDERR_INVALIDPARAMS; /* This->surface_desc.dwWidth and dwHeight are changeable, thus lock */ EnterCriticalSection(&ddraw_cs); /* Should I check for the handle to be NULL? * * The DDLOCK flags and the D3DLOCK flags are equal * for the supported values. The others are ignored by WineD3D */ if(DDSD->dwSize != sizeof(DDSURFACEDESC) && DDSD->dwSize != sizeof(DDSURFACEDESC2)) { WARN("Invalid structure size %d, returning DDERR_INVALIDPARAMS\n", DDERR_INVALIDPARAMS); LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDPARAMS; } /* Windows zeroes this if the rect is invalid */ DDSD->lpSurface = 0; if (Rect) { if ((Rect->left < 0) || (Rect->top < 0) || (Rect->left > Rect->right) || (Rect->top > Rect->bottom) || (Rect->right > This->surface_desc.dwWidth) || (Rect->bottom > This->surface_desc.dwHeight)) { WARN("Trying to lock an invalid rectangle, returning DDERR_INVALIDPARAMS\n"); LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDPARAMS; } } hr = IWineD3DSurface_Map(This->WineD3DSurface, &LockedRect, Rect, Flags); if (FAILED(hr)) { LeaveCriticalSection(&ddraw_cs); switch(hr) { /* D3D8 and D3D9 return the general D3DERR_INVALIDCALL error, but ddraw has a more * specific error. But since IWineD3DSurface::LockRect returns that error in this * only occasion, keep d3d8 and d3d9 free from the return value override. There are * many different places where d3d8/9 would have to catch the DDERR_SURFACEBUSY, it * is much easier to do it in one place in ddraw */ case WINED3DERR_INVALIDCALL: return DDERR_SURFACEBUSY; default: return hr; } } /* Override the memory area. The pitch should be set already. Strangely windows * does not set the LPSURFACE flag on locked surfaces !?!. * DDSD->dwFlags |= DDSD_LPSURFACE; */ This->surface_desc.lpSurface = LockedRect.pBits; DD_STRUCT_COPY_BYSIZE(DDSD,&(This->surface_desc)); TRACE("locked surface returning description :\n"); if (TRACE_ON(ddraw)) DDRAW_dump_surface_desc(DDSD); LeaveCriticalSection(&ddraw_cs); return DD_OK; } static HRESULT WINAPI ddraw_surface3_Lock(IDirectDrawSurface3 *iface, RECT *rect, DDSURFACEDESC *surface_desc, DWORD flags, HANDLE h) { TRACE("iface %p, rect %s, surface_desc %p, flags %#x, h %p.\n", iface, wine_dbgstr_rect(rect), surface_desc, flags, h); return ddraw_surface7_Lock((IDirectDrawSurface7 *)surface_from_surface3(iface), rect, (DDSURFACEDESC2 *)surface_desc, flags, h); } /***************************************************************************** * IDirectDrawSurface7::Unlock * * Unlocks an locked surface * * Params: * Rect: Not used by this implementation * * Returns: * D3D_OK on success * For more details, see IWineD3DSurface::UnlockRect * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_Unlock(IDirectDrawSurface7 *iface, RECT *pRect) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; HRESULT hr; TRACE("iface %p, rect %s.\n", iface, wine_dbgstr_rect(pRect)); EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_Unmap(This->WineD3DSurface); if (SUCCEEDED(hr)) { This->surface_desc.lpSurface = NULL; } LeaveCriticalSection(&ddraw_cs); return hr; } static HRESULT WINAPI ddraw_surface3_Unlock(IDirectDrawSurface3 *iface, void *data) { TRACE("iface %p, data %p.\n", iface, data); /* data might not be the LPRECT of later versions, so drop it. */ return ddraw_surface7_Unlock((IDirectDrawSurface7 *)surface_from_surface3(iface), NULL); } /***************************************************************************** * IDirectDrawSurface7::Flip * * Flips a surface with the DDSCAPS_FLIP flag. The flip is relayed to * IWineD3DSurface::Flip. Because WineD3D doesn't handle attached surfaces, * the flip target is passed to WineD3D, even if the app didn't specify one * * Params: * DestOverride: Specifies the surface that will become the new front * buffer. If NULL, the current back buffer is used * Flags: some DirectDraw flags, see include/ddraw.h * * Returns: * DD_OK on success * DDERR_NOTFLIPPABLE if no flip target could be found * DDERR_INVALIDOBJECT if the surface isn't a front buffer * For more details, see IWineD3DSurface::Flip * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_Flip(IDirectDrawSurface7 *iface, IDirectDrawSurface7 *DestOverride, DWORD Flags) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; IDirectDrawSurfaceImpl *Override = (IDirectDrawSurfaceImpl *)DestOverride; IDirectDrawSurface7 *Override7; HRESULT hr; TRACE("iface %p, dst %p, flags %#x.\n", iface, DestOverride, Flags); /* Flip has to be called from a front buffer * What about overlay surfaces, AFAIK they can flip too? */ if( !(This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_OVERLAY)) ) return DDERR_INVALIDOBJECT; /* Unchecked */ EnterCriticalSection(&ddraw_cs); /* WineD3D doesn't keep track of attached surface, so find the target */ if(!Override) { DDSCAPS2 Caps; memset(&Caps, 0, sizeof(Caps)); Caps.dwCaps |= DDSCAPS_BACKBUFFER; hr = ddraw_surface7_GetAttachedSurface(iface, &Caps, &Override7); if(hr != DD_OK) { ERR("Can't find a flip target\n"); LeaveCriticalSection(&ddraw_cs); return DDERR_NOTFLIPPABLE; /* Unchecked */ } Override = (IDirectDrawSurfaceImpl *)Override7; /* For the GetAttachedSurface */ ddraw_surface7_Release(Override7); } hr = IWineD3DSurface_Flip(This->WineD3DSurface, Override->WineD3DSurface, Flags); LeaveCriticalSection(&ddraw_cs); return hr; } static HRESULT WINAPI ddraw_surface3_Flip(IDirectDrawSurface3 *iface, IDirectDrawSurface3 *dst, DWORD flags) { TRACE("iface %p, dst %p, flags %#x.\n", iface, dst, flags); return ddraw_surface7_Flip((IDirectDrawSurface7 *)surface_from_surface3(iface), dst ? (IDirectDrawSurface7 *)surface_from_surface3(dst) : NULL, flags); } /***************************************************************************** * IDirectDrawSurface7::Blt * * Performs a blit on the surface * * Params: * DestRect: Destination rectangle, can be NULL * SrcSurface: Source surface, can be NULL * SrcRect: Source rectangle, can be NULL * Flags: Blt flags * DDBltFx: Some extended blt parameters, connected to the flags * * Returns: * D3D_OK on success * See IWineD3DSurface::Blt for more details * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_Blt(IDirectDrawSurface7 *iface, RECT *DestRect, IDirectDrawSurface7 *SrcSurface, RECT *SrcRect, DWORD Flags, DDBLTFX *DDBltFx) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; IDirectDrawSurfaceImpl *Src = (IDirectDrawSurfaceImpl *)SrcSurface; HRESULT hr; TRACE("iface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p.\n", iface, wine_dbgstr_rect(DestRect), SrcSurface, wine_dbgstr_rect(SrcRect), Flags, DDBltFx); /* Check for validity of the flags here. WineD3D Has the software-opengl selection path and would have * to check at 2 places, and sometimes do double checks. This also saves the call to wined3d :-) */ if((Flags & DDBLT_KEYSRCOVERRIDE) && (!DDBltFx || Flags & DDBLT_KEYSRC)) { WARN("Invalid source color key parameters, returning DDERR_INVALIDPARAMS\n"); return DDERR_INVALIDPARAMS; } if((Flags & DDBLT_KEYDESTOVERRIDE) && (!DDBltFx || Flags & DDBLT_KEYDEST)) { WARN("Invalid destination color key parameters, returning DDERR_INVALIDPARAMS\n"); return DDERR_INVALIDPARAMS; } /* Sizes can change, therefore hold the lock when testing the rectangles */ EnterCriticalSection(&ddraw_cs); if(DestRect) { if(DestRect->top >= DestRect->bottom || DestRect->left >= DestRect->right || DestRect->right > This->surface_desc.dwWidth || DestRect->bottom > This->surface_desc.dwHeight) { WARN("Destination rectangle is invalid, returning DDERR_INVALIDRECT\n"); LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDRECT; } } if(Src && SrcRect) { if(SrcRect->top >= SrcRect->bottom || SrcRect->left >=SrcRect->right || SrcRect->right > Src->surface_desc.dwWidth || SrcRect->bottom > Src->surface_desc.dwHeight) { WARN("Source rectangle is invalid, returning DDERR_INVALIDRECT\n"); LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDRECT; } } if(Flags & DDBLT_KEYSRC && (!Src || !(Src->surface_desc.dwFlags & DDSD_CKSRCBLT))) { WARN("DDBLT_KEYDEST blit without color key in surface, returning DDERR_INVALIDPARAMS\n"); LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDPARAMS; } /* TODO: Check if the DDBltFx contains any ddraw surface pointers. If it does, copy the struct, * and replace the ddraw surfaces with the wined3d surfaces * So far no blitting operations using surfaces in the bltfx struct are supported anyway. */ hr = IWineD3DSurface_Blt(This->WineD3DSurface, DestRect, Src ? Src->WineD3DSurface : NULL, SrcRect, Flags, (WINEDDBLTFX *)DDBltFx, WINED3DTEXF_LINEAR); LeaveCriticalSection(&ddraw_cs); switch(hr) { case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED; case WINED3DERR_WRONGTEXTUREFORMAT: return DDERR_INVALIDPIXELFORMAT; default: return hr; } } static HRESULT WINAPI ddraw_surface3_Blt(IDirectDrawSurface3 *iface, RECT *dst_rect, IDirectDrawSurface3 *src_surface, RECT *src_rect, DWORD flags, DDBLTFX *fx) { TRACE("iface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p.\n", iface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect), flags, fx); return ddraw_surface7_Blt((IDirectDrawSurface7 *)surface_from_surface3(iface), dst_rect, src_surface ? (IDirectDrawSurface7 *)surface_from_surface3(src_surface) : NULL, src_rect, flags, fx); } /***************************************************************************** * IDirectDrawSurface7::AddAttachedSurface * * Attaches a surface to another surface. How the surface attachments work * is not totally understood yet, and this method is prone to problems. * he surface that is attached is AddRef-ed. * * Tests with complex surfaces suggest that the surface attachments form a * tree, but no method to test this has been found yet. * * The attachment list consists of a first surface (first_attached) and * for each surface a pointer to the next attached surface (next_attached). * For the first surface, and a surface that has no attachments * first_attached points to the surface itself. A surface that has * no successors in the chain has next_attached set to NULL. * * Newly attached surfaces are attached right after the root surface. * If a surface is attached to a complex surface compound, it's attached to * the surface that the app requested, not the complex root. See * GetAttachedSurface for a description how surfaces are found. * * This is how the current implementation works, and it was coded by looking * at the needs of the applications. * * So far only Z-Buffer attachments are tested, and they are activated in * WineD3D. Mipmaps could be tricky to activate in WineD3D. * Back buffers should work in 2D mode, but they are not tested(They can be * attached in older iface versions). Rendering to the front buffer and * switching between that and double buffering is not yet implemented in * WineD3D, so for 3D it might have unexpected results. * * ddraw_surface_attach_surface is the real thing, * ddraw_surface7_AddAttachedSurface is a wrapper around it that * performs additional checks. Version 7 of this interface is much more restrictive * than its predecessors. * * Params: * Attach: Surface to attach to iface * * Returns: * DD_OK on success * DDERR_CANNOTATTACHSURFACE if the surface can't be attached for some reason * *****************************************************************************/ static HRESULT ddraw_surface_attach_surface(IDirectDrawSurfaceImpl *This, IDirectDrawSurfaceImpl *Surf) { TRACE("surface %p, attachment %p.\n", This, Surf); if(Surf == This) return DDERR_CANNOTATTACHSURFACE; /* unchecked */ EnterCriticalSection(&ddraw_cs); /* Check if the surface is already attached somewhere */ if (Surf->next_attached || Surf->first_attached != Surf) { /* TODO: Test for the structure of the manual attachment. Is it a * chain or a list? What happens if one surface is attached to 2 * different surfaces? */ WARN("Surface %p is already attached somewhere. next_attached %p, first_attached %p.\n", Surf, Surf->next_attached, Surf->first_attached); LeaveCriticalSection(&ddraw_cs); return DDERR_SURFACEALREADYATTACHED; } /* This inserts the new surface at the 2nd position in the chain, right after the root surface */ Surf->next_attached = This->next_attached; Surf->first_attached = This->first_attached; This->next_attached = Surf; /* Check if the WineD3D depth stencil needs updating */ if(This->ddraw->d3ddevice) { IDirect3DDeviceImpl_UpdateDepthStencil(This->ddraw->d3ddevice); } ddraw_surface7_AddRef((IDirectDrawSurface7 *)Surf); LeaveCriticalSection(&ddraw_cs); return DD_OK; } static HRESULT WINAPI ddraw_surface7_AddAttachedSurface(IDirectDrawSurface7 *iface, IDirectDrawSurface7 *Attach) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Attach; TRACE("iface %p, attachment %p.\n", iface, Attach); /* Version 7 of this interface seems to refuse everything except z buffers, as per msdn */ if(!(Surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)) { WARN("Application tries to attach a non Z buffer surface. caps %08x\n", Surf->surface_desc.ddsCaps.dwCaps); return DDERR_CANNOTATTACHSURFACE; } return ddraw_surface_attach_surface(This, Surf); } static HRESULT WINAPI ddraw_surface3_AddAttachedSurface(IDirectDrawSurface3 *iface, IDirectDrawSurface3 *attachment) { IDirectDrawSurfaceImpl *surface = surface_from_surface3(iface); IDirectDrawSurfaceImpl *attach_impl = surface_from_surface3(attachment); TRACE("iface %p, attachment %p.\n", iface, attachment); /* Tests suggest that * -> offscreen plain surfaces can be attached to other offscreen plain surfaces * -> offscreen plain surfaces can be attached to primaries * -> primaries can be attached to offscreen plain surfaces * -> z buffers can be attached to primaries */ if (surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_OFFSCREENPLAIN) && attach_impl->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_OFFSCREENPLAIN)) { /* Sizes have to match */ if (attach_impl->surface_desc.dwWidth != surface->surface_desc.dwWidth || attach_impl->surface_desc.dwHeight != surface->surface_desc.dwHeight) { WARN("Surface sizes do not match.\n"); return DDERR_CANNOTATTACHSURFACE; } /* OK */ } else if (surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) && attach_impl->surface_desc.ddsCaps.dwCaps & (DDSCAPS_ZBUFFER)) { /* OK */ } else { WARN("Invalid attachment combination.\n"); return DDERR_CANNOTATTACHSURFACE; } return ddraw_surface_attach_surface(surface, attach_impl); } /***************************************************************************** * IDirectDrawSurface7::DeleteAttachedSurface * * Removes a surface from the attachment chain. The surface's refcount * is decreased by one after it has been removed * * Params: * Flags: Some flags, not used by this implementation * Attach: Surface to detach * * Returns: * DD_OK on success * DDERR_SURFACENOTATTACHED if the surface isn't attached to * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_DeleteAttachedSurface(IDirectDrawSurface7 *iface, DWORD Flags, IDirectDrawSurface7 *Attach) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Attach; IDirectDrawSurfaceImpl *Prev = This; TRACE("iface %p, flags %#x, attachment %p.\n", iface, Flags, Attach); EnterCriticalSection(&ddraw_cs); if (!Surf || (Surf->first_attached != This) || (Surf == This) ) { LeaveCriticalSection(&ddraw_cs); return DDERR_CANNOTDETACHSURFACE; } /* Remove MIPMAPSUBLEVEL if this seemed to be one */ if (This->surface_desc.ddsCaps.dwCaps & Surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) { Surf->surface_desc.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL; /* FIXME: we should probably also subtract from dwMipMapCount of this * and all parent surfaces */ } /* Find the predecessor of the detached surface */ while(Prev) { if(Prev->next_attached == Surf) break; Prev = Prev->next_attached; } /* There must be a surface, otherwise there's a bug */ assert(Prev != NULL); /* Unchain the surface */ Prev->next_attached = Surf->next_attached; Surf->next_attached = NULL; Surf->first_attached = Surf; /* Check if the WineD3D depth stencil needs updating */ if(This->ddraw->d3ddevice) { IDirect3DDeviceImpl_UpdateDepthStencil(This->ddraw->d3ddevice); } ddraw_surface7_Release(Attach); LeaveCriticalSection(&ddraw_cs); return DD_OK; } static HRESULT WINAPI ddraw_surface3_DeleteAttachedSurface(IDirectDrawSurface3 *iface, DWORD flags, IDirectDrawSurface3 *attachment) { TRACE("iface %p, flags %#x, attachment %p.\n", iface, flags, attachment); return ddraw_surface7_DeleteAttachedSurface((IDirectDrawSurface7 *)surface_from_surface3(iface), flags, attachment ? (IDirectDrawSurface7 *)surface_from_surface3(attachment) : NULL); } /***************************************************************************** * IDirectDrawSurface7::AddOverlayDirtyRect * * "This method is not currently implemented" * * Params: * Rect: ? * * Returns: * DDERR_UNSUPPORTED * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_AddOverlayDirtyRect(IDirectDrawSurface7 *iface, RECT *Rect) { TRACE("iface %p, rect %s.\n", iface, wine_dbgstr_rect(Rect)); return DDERR_UNSUPPORTED; /* unchecked */ } static HRESULT WINAPI ddraw_surface3_AddOverlayDirtyRect(IDirectDrawSurface3 *iface, RECT *rect) { TRACE("iface %p, rect %s.\n", iface, wine_dbgstr_rect(rect)); return ddraw_surface7_AddOverlayDirtyRect((IDirectDrawSurface7 *)surface_from_surface3(iface), rect); } /***************************************************************************** * IDirectDrawSurface7::GetDC * * Returns a GDI device context for the surface * * Params: * hdc: Address of a HDC variable to store the dc to * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if hdc is NULL * For details, see IWineD3DSurface::GetDC * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_GetDC(IDirectDrawSurface7 *iface, HDC *hdc) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; HRESULT hr; TRACE("iface %p, dc %p.\n", iface, hdc); if(!hdc) return DDERR_INVALIDPARAMS; EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_GetDC(This->WineD3DSurface, hdc); LeaveCriticalSection(&ddraw_cs); switch(hr) { /* Some, but not all errors set *hdc to NULL. E.g. DCALREADYCREATED does not * touch *hdc */ case WINED3DERR_INVALIDCALL: if(hdc) *hdc = NULL; return DDERR_INVALIDPARAMS; default: return hr; } } static HRESULT WINAPI ddraw_surface3_GetDC(IDirectDrawSurface3 *iface, HDC *dc) { TRACE("iface %p, dc %p.\n", iface, dc); return ddraw_surface7_GetDC((IDirectDrawSurface7 *)surface_from_surface3(iface), dc); } /***************************************************************************** * IDirectDrawSurface7::ReleaseDC * * Releases the DC that was constructed with GetDC * * Params: * hdc: HDC to release * * Returns: * DD_OK on success * For more details, see IWineD3DSurface::ReleaseDC * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_ReleaseDC(IDirectDrawSurface7 *iface, HDC hdc) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; HRESULT hr; TRACE("iface %p, dc %p.\n", iface, hdc); EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_ReleaseDC(This->WineD3DSurface, hdc); LeaveCriticalSection(&ddraw_cs); return hr; } static HRESULT WINAPI ddraw_surface3_ReleaseDC(IDirectDrawSurface3 *iface, HDC dc) { TRACE("iface %p, dc %p.\n", iface, dc); return ddraw_surface7_ReleaseDC((IDirectDrawSurface7 *)surface_from_surface3(iface), dc); } /***************************************************************************** * IDirectDrawSurface7::GetCaps * * Returns the surface's caps * * Params: * Caps: Address to write the caps to * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if Caps is NULL * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_GetCaps(IDirectDrawSurface7 *iface, DDSCAPS2 *Caps) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; TRACE("iface %p, caps %p.\n", iface, Caps); if(!Caps) return DDERR_INVALIDPARAMS; *Caps = This->surface_desc.ddsCaps; return DD_OK; } static HRESULT WINAPI ddraw_surface3_GetCaps(IDirectDrawSurface3 *iface, DDSCAPS *caps) { DDSCAPS2 caps2; HRESULT hr; TRACE("iface %p, caps %p.\n", iface, caps); hr = ddraw_surface7_GetCaps((IDirectDrawSurface7 *)surface_from_surface3(iface), &caps2); if (FAILED(hr)) return hr; caps->dwCaps = caps2.dwCaps; return hr; } /***************************************************************************** * IDirectDrawSurface7::SetPriority * * Sets a texture priority for managed textures. * * Params: * Priority: The new priority * * Returns: * DD_OK on success * For more details, see IWineD3DSurface::SetPriority * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_SetPriority(IDirectDrawSurface7 *iface, DWORD Priority) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; HRESULT hr; TRACE("iface %p, priority %u.\n", iface, Priority); EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_SetPriority(This->WineD3DSurface, Priority); LeaveCriticalSection(&ddraw_cs); return hr; } /***************************************************************************** * IDirectDrawSurface7::GetPriority * * Returns the surface's priority * * Params: * Priority: Address of a variable to write the priority to * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if Priority == NULL * For more details, see IWineD3DSurface::GetPriority * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_GetPriority(IDirectDrawSurface7 *iface, DWORD *Priority) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; TRACE("iface %p, priority %p.\n", iface, Priority); if(!Priority) { return DDERR_INVALIDPARAMS; } EnterCriticalSection(&ddraw_cs); *Priority = IWineD3DSurface_GetPriority(This->WineD3DSurface); LeaveCriticalSection(&ddraw_cs); return DD_OK; } /***************************************************************************** * IDirectDrawSurface7::SetPrivateData * * Stores some data in the surface that is intended for the application's * use. * * Params: * tag: GUID that identifies the data * Data: Pointer to the private data * Size: Size of the private data * Flags: Some flags * * Returns: * D3D_OK on success * For more details, see IWineD3DSurface::SetPrivateData * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_SetPrivateData(IDirectDrawSurface7 *iface, REFGUID tag, void *Data, DWORD Size, DWORD Flags) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; HRESULT hr; TRACE("iface %p, tag %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(tag), Data, Size, Flags); EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_SetPrivateData(This->WineD3DSurface, tag, Data, Size, Flags); LeaveCriticalSection(&ddraw_cs); switch(hr) { case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS; default: return hr; } } /***************************************************************************** * IDirectDrawSurface7::GetPrivateData * * Returns the private data set with IDirectDrawSurface7::SetPrivateData * * Params: * tag: GUID of the data to return * Data: Address where to write the data to * Size: Size of the buffer at Data * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if Data is NULL * For more details, see IWineD3DSurface::GetPrivateData * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_GetPrivateData(IDirectDrawSurface7 *iface, REFGUID tag, void *Data, DWORD *Size) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; HRESULT hr; TRACE("iface %p, tag %s, data %p, data_size %p.\n", iface, debugstr_guid(tag), Data, Size); if(!Data) return DDERR_INVALIDPARAMS; EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_GetPrivateData(This->WineD3DSurface, tag, Data, Size); LeaveCriticalSection(&ddraw_cs); return hr; } /***************************************************************************** * IDirectDrawSurface7::FreePrivateData * * Frees private data stored in the surface * * Params: * tag: Tag of the data to free * * Returns: * D3D_OK on success * For more details, see IWineD3DSurface::FreePrivateData * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_FreePrivateData(IDirectDrawSurface7 *iface, REFGUID tag) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; HRESULT hr; TRACE("iface %p, tag %s.\n", iface, debugstr_guid(tag)); EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_FreePrivateData(This->WineD3DSurface, tag); LeaveCriticalSection(&ddraw_cs); return hr; } /***************************************************************************** * IDirectDrawSurface7::PageLock * * Prevents a sysmem surface from being paged out * * Params: * Flags: Not used, must be 0(unchecked) * * Returns: * DD_OK, because it's a stub * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_PageLock(IDirectDrawSurface7 *iface, DWORD Flags) { TRACE("iface %p, flags %#x.\n", iface, Flags); /* This is Windows memory management related - we don't need this */ return DD_OK; } static HRESULT WINAPI ddraw_surface3_PageLock(IDirectDrawSurface3 *iface, DWORD flags) { TRACE("iface %p, flags %#x.\n", iface, flags); return ddraw_surface7_PageLock((IDirectDrawSurface7 *)surface_from_surface3(iface), flags); } /***************************************************************************** * IDirectDrawSurface7::PageUnlock * * Allows a sysmem surface to be paged out * * Params: * Flags: Not used, must be 0(unchecked) * * Returns: * DD_OK, because it's a stub * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_PageUnlock(IDirectDrawSurface7 *iface, DWORD Flags) { TRACE("iface %p, flags %#x.\n", iface, Flags); return DD_OK; } static HRESULT WINAPI ddraw_surface3_PageUnlock(IDirectDrawSurface3 *iface, DWORD flags) { TRACE("iface %p, flags %#x.\n", iface, flags); return ddraw_surface7_PageUnlock((IDirectDrawSurface7 *)surface_from_surface3(iface), flags); } /***************************************************************************** * IDirectDrawSurface7::BltBatch * * An unimplemented function * * Params: * ? * * Returns: * DDERR_UNSUPPORTED * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_BltBatch(IDirectDrawSurface7 *iface, DDBLTBATCH *Batch, DWORD Count, DWORD Flags) { TRACE("iface %p, batch %p, count %u, flags %#x.\n", iface, Batch, Count, Flags); /* MSDN: "not currently implemented" */ return DDERR_UNSUPPORTED; } static HRESULT WINAPI ddraw_surface3_BltBatch(IDirectDrawSurface3 *iface, DDBLTBATCH *batch, DWORD count, DWORD flags) { TRACE("iface %p, batch %p, count %u, flags %#x.\n", iface, batch, count, flags); return ddraw_surface7_BltBatch((IDirectDrawSurface7 *)surface_from_surface3(iface), batch, count, flags); } /***************************************************************************** * IDirectDrawSurface7::EnumAttachedSurfaces * * Enumerates all surfaces attached to this surface * * Params: * context: Pointer to pass unmodified to the callback * cb: Callback function to call for each surface * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if cb is NULL * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_EnumAttachedSurfaces(IDirectDrawSurface7 *iface, void *context, LPDDENUMSURFACESCALLBACK7 cb) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; IDirectDrawSurfaceImpl *surf; DDSURFACEDESC2 desc; int i; /* Attached surfaces aren't handled in WineD3D */ TRACE("iface %p, context %p, callback %p.\n", iface, context, cb); if(!cb) return DDERR_INVALIDPARAMS; EnterCriticalSection(&ddraw_cs); for(i = 0; i < MAX_COMPLEX_ATTACHED; i++) { surf = This->complex_array[i]; if(!surf) break; ddraw_surface7_AddRef((IDirectDrawSurface7 *)surf); desc = surf->surface_desc; /* check: != DDENUMRET_OK or == DDENUMRET_CANCEL? */ if (cb((IDirectDrawSurface7 *)surf, &desc, context) == DDENUMRET_CANCEL) { LeaveCriticalSection(&ddraw_cs); return DD_OK; } } for (surf = This->next_attached; surf != NULL; surf = surf->next_attached) { ddraw_surface7_AddRef((IDirectDrawSurface7 *)surf); desc = surf->surface_desc; /* check: != DDENUMRET_OK or == DDENUMRET_CANCEL? */ if (cb((IDirectDrawSurface7 *)surf, &desc, context) == DDENUMRET_CANCEL) { LeaveCriticalSection(&ddraw_cs); return DD_OK; } } TRACE(" end of enumeration.\n"); LeaveCriticalSection(&ddraw_cs); return DD_OK; } struct callback_info { LPDDENUMSURFACESCALLBACK callback; void *context; }; static HRESULT CALLBACK EnumCallback(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *context) { const struct callback_info *info = context; return info->callback((IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface)->IDirectDrawSurface3_vtbl, (DDSURFACEDESC *)surface_desc, info->context); } static HRESULT WINAPI ddraw_surface3_EnumAttachedSurfaces(IDirectDrawSurface3 *iface, void *context, LPDDENUMSURFACESCALLBACK callback) { struct callback_info info; TRACE("iface %p, context %p, callback %p.\n", iface, context, callback); info.callback = callback; info.context = context; return ddraw_surface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)surface_from_surface3(iface), &info, EnumCallback); } /***************************************************************************** * IDirectDrawSurface7::EnumOverlayZOrders * * "Enumerates the overlay surfaces on the specified destination" * * Params: * Flags: DDENUMOVERLAYZ_BACKTOFRONT or DDENUMOVERLAYZ_FRONTTOBACK * context: context to pass back to the callback * cb: callback function to call for each enumerated surface * * Returns: * DD_OK, because it's a stub * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_EnumOverlayZOrders(IDirectDrawSurface7 *iface, DWORD Flags, void *context, LPDDENUMSURFACESCALLBACK7 cb) { FIXME("iface %p, flags %#x, context %p, callback %p stub!\n", iface, Flags, context, cb); return DD_OK; } static HRESULT WINAPI ddraw_surface3_EnumOverlayZOrders(IDirectDrawSurface3 *iface, DWORD flags, void *context, LPDDENUMSURFACESCALLBACK callback) { struct callback_info info; TRACE("iface %p, flags %#x, context %p, callback %p.\n", iface, flags, context, callback); info.callback = callback; info.context = context; return ddraw_surface7_EnumOverlayZOrders((IDirectDrawSurface7 *)surface_from_surface3(iface), flags, &info, EnumCallback); } /***************************************************************************** * IDirectDrawSurface7::GetBltStatus * * Returns the blitting status * * Params: * Flags: DDGBS_CANBLT or DDGBS_ISBLTDONE * * Returns: * See IWineD3DSurface::Blt * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_GetBltStatus(IDirectDrawSurface7 *iface, DWORD Flags) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; HRESULT hr; TRACE("iface %p, flags %#x.\n", iface, Flags); EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_GetBltStatus(This->WineD3DSurface, Flags); LeaveCriticalSection(&ddraw_cs); switch(hr) { case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS; default: return hr; } } static HRESULT WINAPI ddraw_surface3_GetBltStatus(IDirectDrawSurface3 *iface, DWORD flags) { TRACE("iface %p, flags %#x.\n", iface, flags); return ddraw_surface7_GetBltStatus((IDirectDrawSurface7 *)surface_from_surface3(iface), flags); } /***************************************************************************** * IDirectDrawSurface7::GetColorKey * * Returns the color key assigned to the surface * * Params: * Flags: Some flags * CKey: Address to store the key to * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if CKey is NULL * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_GetColorKey(IDirectDrawSurface7 *iface, DWORD Flags, DDCOLORKEY *CKey) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; TRACE("iface %p, flags %#x, color_key %p.\n", iface, Flags, CKey); if(!CKey) return DDERR_INVALIDPARAMS; EnterCriticalSection(&ddraw_cs); switch (Flags) { case DDCKEY_DESTBLT: if (!(This->surface_desc.dwFlags & DDSD_CKDESTBLT)) { LeaveCriticalSection(&ddraw_cs); return DDERR_NOCOLORKEY; } *CKey = This->surface_desc.ddckCKDestBlt; break; case DDCKEY_DESTOVERLAY: if (!(This->surface_desc.dwFlags & DDSD_CKDESTOVERLAY)) { LeaveCriticalSection(&ddraw_cs); return DDERR_NOCOLORKEY; } *CKey = This->surface_desc.u3.ddckCKDestOverlay; break; case DDCKEY_SRCBLT: if (!(This->surface_desc.dwFlags & DDSD_CKSRCBLT)) { LeaveCriticalSection(&ddraw_cs); return DDERR_NOCOLORKEY; } *CKey = This->surface_desc.ddckCKSrcBlt; break; case DDCKEY_SRCOVERLAY: if (!(This->surface_desc.dwFlags & DDSD_CKSRCOVERLAY)) { LeaveCriticalSection(&ddraw_cs); return DDERR_NOCOLORKEY; } *CKey = This->surface_desc.ddckCKSrcOverlay; break; default: LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDPARAMS; } LeaveCriticalSection(&ddraw_cs); return DD_OK; } static HRESULT WINAPI ddraw_surface3_GetColorKey(IDirectDrawSurface3 *iface, DWORD flags, DDCOLORKEY *color_key) { TRACE("iface %p, flags %#x, color_key %p.\n", iface, flags, color_key); return ddraw_surface7_GetColorKey((IDirectDrawSurface7 *)surface_from_surface3(iface), flags, color_key); } /***************************************************************************** * IDirectDrawSurface7::GetFlipStatus * * Returns the flipping status of the surface * * Params: * Flags: DDGFS_CANFLIP of DDGFS_ISFLIPDONE * * Returns: * See IWineD3DSurface::GetFlipStatus * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_GetFlipStatus(IDirectDrawSurface7 *iface, DWORD Flags) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; HRESULT hr; TRACE("iface %p, flags %#x.\n", iface, Flags); EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_GetFlipStatus(This->WineD3DSurface, Flags); LeaveCriticalSection(&ddraw_cs); switch(hr) { case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS; default: return hr; } } static HRESULT WINAPI ddraw_surface3_GetFlipStatus(IDirectDrawSurface3 *iface, DWORD flags) { TRACE("iface %p, flags %#x.\n", iface, flags); return ddraw_surface7_GetFlipStatus((IDirectDrawSurface7 *)surface_from_surface3(iface), flags); } /***************************************************************************** * IDirectDrawSurface7::GetOverlayPosition * * Returns the display coordinates of a visible and active overlay surface * * Params: * X * Y * * Returns: * DDERR_NOTAOVERLAYSURFACE, because it's a stub *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_GetOverlayPosition(IDirectDrawSurface7 *iface, LONG *X, LONG *Y) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; HRESULT hr; TRACE("iface %p, x %p, y %p.\n", iface, X, Y); EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_GetOverlayPosition(This->WineD3DSurface, X, Y); LeaveCriticalSection(&ddraw_cs); return hr; } static HRESULT WINAPI ddraw_surface3_GetOverlayPosition(IDirectDrawSurface3 *iface, LONG *x, LONG *y) { TRACE("iface %p, x %p, y %p.\n", iface, x, y); return ddraw_surface7_GetOverlayPosition((IDirectDrawSurface7 *)surface_from_surface3(iface), x, y); } /***************************************************************************** * IDirectDrawSurface7::GetPixelFormat * * Returns the pixel format of the Surface * * Params: * PixelFormat: Pointer to a DDPIXELFORMAT structure to which the pixel * format should be written * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if PixelFormat is NULL * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_GetPixelFormat(IDirectDrawSurface7 *iface, DDPIXELFORMAT *PixelFormat) { /* What is DDERR_INVALIDSURFACETYPE for here? */ IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; TRACE("iface %p, pixel_format %p.\n", iface, PixelFormat); if(!PixelFormat) return DDERR_INVALIDPARAMS; EnterCriticalSection(&ddraw_cs); DD_STRUCT_COPY_BYSIZE(PixelFormat,&This->surface_desc.u4.ddpfPixelFormat); LeaveCriticalSection(&ddraw_cs); return DD_OK; } static HRESULT WINAPI ddraw_surface3_GetPixelFormat(IDirectDrawSurface3 *iface, DDPIXELFORMAT *pixel_format) { TRACE("iface %p, pixel_format %p.\n", iface, pixel_format); return ddraw_surface7_GetPixelFormat((IDirectDrawSurface7 *)surface_from_surface3(iface), pixel_format); } /***************************************************************************** * IDirectDrawSurface7::GetSurfaceDesc * * Returns the description of this surface * * Params: * DDSD: Address of a DDSURFACEDESC2 structure that is to be filled with the * surface desc * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if DDSD is NULL * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_GetSurfaceDesc(IDirectDrawSurface7 *iface, DDSURFACEDESC2 *DDSD) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; TRACE("iface %p, surface_desc %p.\n", iface, DDSD); if(!DDSD) return DDERR_INVALIDPARAMS; if (DDSD->dwSize != sizeof(DDSURFACEDESC2)) { WARN("Incorrect struct size %d, returning DDERR_INVALIDPARAMS\n",DDSD->dwSize); return DDERR_INVALIDPARAMS; } EnterCriticalSection(&ddraw_cs); DD_STRUCT_COPY_BYSIZE(DDSD,&This->surface_desc); TRACE("Returning surface desc:\n"); if (TRACE_ON(ddraw)) DDRAW_dump_surface_desc(DDSD); LeaveCriticalSection(&ddraw_cs); return DD_OK; } static HRESULT WINAPI ddraw_surface3_GetSurfaceDesc(IDirectDrawSurface3 *iface, DDSURFACEDESC *surface_desc) { IDirectDrawSurfaceImpl *surface = surface_from_surface3(iface); TRACE("iface %p, surface_desc %p.\n", iface, surface_desc); if (!surface_desc) return DDERR_INVALIDPARAMS; if (surface_desc->dwSize != sizeof(DDSURFACEDESC)) { WARN("Incorrect structure size %u, returning DDERR_INVALIDPARAMS.\n", surface_desc->dwSize); return DDERR_INVALIDPARAMS; } EnterCriticalSection(&ddraw_cs); DD_STRUCT_COPY_BYSIZE(surface_desc, (DDSURFACEDESC *)&surface->surface_desc); TRACE("Returning surface desc:\n"); if (TRACE_ON(ddraw)) { /* DDRAW_dump_surface_desc handles the smaller size */ DDRAW_dump_surface_desc((DDSURFACEDESC2 *)surface_desc); } LeaveCriticalSection(&ddraw_cs); return DD_OK; } /***************************************************************************** * IDirectDrawSurface7::Initialize * * Initializes the surface. This is a no-op in Wine * * Params: * DD: Pointer to an DirectDraw interface * DDSD: Surface description for initialization * * Returns: * DDERR_ALREADYINITIALIZED * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_Initialize(IDirectDrawSurface7 *iface, IDirectDraw *ddraw, DDSURFACEDESC2 *surface_desc) { TRACE("iface %p, ddraw %p, surface_desc %p.\n", iface, ddraw, surface_desc); return DDERR_ALREADYINITIALIZED; } static HRESULT WINAPI ddraw_surface3_Initialize(IDirectDrawSurface3 *iface, IDirectDraw *ddraw, DDSURFACEDESC *surface_desc) { TRACE("iface %p, ddraw %p, surface_desc %p.\n", iface, ddraw, surface_desc); return ddraw_surface7_Initialize((IDirectDrawSurface7 *)surface_from_surface3(iface), ddraw, (DDSURFACEDESC2 *)surface_desc); } /***************************************************************************** * IDirect3DTexture1::Initialize * * The sdk says it's not implemented * * Params: * ? * * Returns * DDERR_UNSUPPORTED * *****************************************************************************/ static HRESULT WINAPI d3d_texture1_Initialize(IDirect3DTexture *iface, IDirect3DDevice *device, IDirectDrawSurface *surface) { TRACE("iface %p, device %p, surface %p.\n", iface, device, surface); return DDERR_UNSUPPORTED; /* Unchecked */ } /***************************************************************************** * IDirectDrawSurface7::IsLost * * Checks if the surface is lost * * Returns: * DD_OK, if the surface is usable * DDERR_ISLOST if the surface is lost * See IWineD3DSurface::IsLost for more details * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_IsLost(IDirectDrawSurface7 *iface) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; HRESULT hr; TRACE("iface %p.\n", iface); EnterCriticalSection(&ddraw_cs); /* We lose the surface if the implementation was changed */ if(This->ImplType != This->ddraw->ImplType) { /* But this shouldn't happen. When we change the implementation, * all surfaces are re-created automatically, and their content * is copied */ ERR(" (%p) Implementation was changed from %d to %d\n", This, This->ImplType, This->ddraw->ImplType); LeaveCriticalSection(&ddraw_cs); return DDERR_SURFACELOST; } hr = IWineD3DSurface_IsLost(This->WineD3DSurface); LeaveCriticalSection(&ddraw_cs); switch(hr) { /* D3D8 and 9 loose full devices, thus there's only a DEVICELOST error. * WineD3D uses the same error for surfaces */ case WINED3DERR_DEVICELOST: return DDERR_SURFACELOST; default: return hr; } } static HRESULT WINAPI ddraw_surface3_IsLost(IDirectDrawSurface3 *iface) { TRACE("iface %p.\n", iface); return ddraw_surface7_IsLost((IDirectDrawSurface7 *)surface_from_surface3(iface)); } /***************************************************************************** * IDirectDrawSurface7::Restore * * Restores a lost surface. This makes the surface usable again, but * doesn't reload its old contents * * Returns: * DD_OK on success * See IWineD3DSurface::Restore for more details * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_Restore(IDirectDrawSurface7 *iface) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; HRESULT hr; TRACE("iface %p.\n", iface); EnterCriticalSection(&ddraw_cs); if(This->ImplType != This->ddraw->ImplType) { /* Call the recreation callback. Make sure to AddRef first */ IDirectDrawSurface_AddRef(iface); ddraw_recreate_surfaces_cb(iface, &This->surface_desc, NULL /* Not needed */); } hr = IWineD3DSurface_Restore(This->WineD3DSurface); LeaveCriticalSection(&ddraw_cs); return hr; } static HRESULT WINAPI ddraw_surface3_Restore(IDirectDrawSurface3 *iface) { TRACE("iface %p.\n", iface); return ddraw_surface7_Restore((IDirectDrawSurface7 *)surface_from_surface3(iface)); } /***************************************************************************** * IDirectDrawSurface7::SetOverlayPosition * * Changes the display coordinates of an overlay surface * * Params: * X: * Y: * * Returns: * DDERR_NOTAOVERLAYSURFACE, because we don't support overlays right now *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_SetOverlayPosition(IDirectDrawSurface7 *iface, LONG X, LONG Y) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; HRESULT hr; TRACE("iface %p, x %d, y %d.\n", iface, X, Y); EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_SetOverlayPosition(This->WineD3DSurface, X, Y); LeaveCriticalSection(&ddraw_cs); return hr; } static HRESULT WINAPI ddraw_surface3_SetOverlayPosition(IDirectDrawSurface3 *iface, LONG x, LONG y) { TRACE("iface %p, x %d, y %d.\n", iface, x, y); return ddraw_surface7_SetOverlayPosition((IDirectDrawSurface7 *)surface_from_surface3(iface), x, y); } /***************************************************************************** * IDirectDrawSurface7::UpdateOverlay * * Modifies the attributes of an overlay surface. * * Params: * SrcRect: The section of the source being used for the overlay * DstSurface: Address of the surface that is overlaid * DstRect: Place of the overlay * Flags: some DDOVER_* flags * * Returns: * DDERR_UNSUPPORTED, because we don't support overlays * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_UpdateOverlay(IDirectDrawSurface7 *iface, RECT *SrcRect, IDirectDrawSurface7 *DstSurface, RECT *DstRect, DWORD Flags, DDOVERLAYFX *FX) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; IDirectDrawSurfaceImpl *Dst = (IDirectDrawSurfaceImpl *)DstSurface; HRESULT hr; TRACE("iface %p, src_rect %s, dst_surface %p, dst_rect %s, flags %#x, fx %p.\n", iface, wine_dbgstr_rect(SrcRect), DstSurface, wine_dbgstr_rect(DstRect), Flags, FX); EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_UpdateOverlay(This->WineD3DSurface, SrcRect, Dst ? Dst->WineD3DSurface : NULL, DstRect, Flags, (WINEDDOVERLAYFX *) FX); LeaveCriticalSection(&ddraw_cs); switch(hr) { case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS; case WINEDDERR_NOTAOVERLAYSURFACE: return DDERR_NOTAOVERLAYSURFACE; case WINEDDERR_OVERLAYNOTVISIBLE: return DDERR_OVERLAYNOTVISIBLE; default: return hr; } } static HRESULT WINAPI ddraw_surface3_UpdateOverlay(IDirectDrawSurface3 *iface, RECT *src_rect, IDirectDrawSurface3 *dst_surface, RECT *dst_rect, DWORD flags, DDOVERLAYFX *fx) { TRACE("iface %p, src_rect %s, dst_surface %p, dst_rect %s, flags %#x, fx %p.\n", iface, wine_dbgstr_rect(src_rect), dst_surface, wine_dbgstr_rect(dst_rect), flags, fx); return ddraw_surface7_UpdateOverlay((IDirectDrawSurface7 *)surface_from_surface3(iface), src_rect, dst_surface ? (IDirectDrawSurface7 *)surface_from_surface3(dst_surface) : NULL, dst_rect, flags, fx); } /***************************************************************************** * IDirectDrawSurface7::UpdateOverlayDisplay * * The DX7 sdk says that it's not implemented * * Params: * Flags: ? * * Returns: DDERR_UNSUPPORTED, because we don't support overlays * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_UpdateOverlayDisplay(IDirectDrawSurface7 *iface, DWORD Flags) { TRACE("iface %p, flags %#x.\n", iface, Flags); return DDERR_UNSUPPORTED; } static HRESULT WINAPI ddraw_surface3_UpdateOverlayDisplay(IDirectDrawSurface3 *iface, DWORD flags) { TRACE("iface %p, flags %#x.\n", iface, flags); return ddraw_surface7_UpdateOverlayDisplay((IDirectDrawSurface7 *)surface_from_surface3(iface), flags); } /***************************************************************************** * IDirectDrawSurface7::UpdateOverlayZOrder * * Sets an overlay's Z order * * Params: * Flags: DDOVERZ_* flags * DDSRef: Defines the relative position in the overlay chain * * Returns: * DDERR_NOTOVERLAYSURFACE, because we don't support overlays * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_UpdateOverlayZOrder(IDirectDrawSurface7 *iface, DWORD Flags, IDirectDrawSurface7 *DDSRef) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; IDirectDrawSurfaceImpl *Ref = (IDirectDrawSurfaceImpl *)DDSRef; HRESULT hr; TRACE("iface %p, flags %#x, reference %p.\n", iface, Flags, DDSRef); EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_UpdateOverlayZOrder(This->WineD3DSurface, Flags, Ref ? Ref->WineD3DSurface : NULL); LeaveCriticalSection(&ddraw_cs); return hr; } static HRESULT WINAPI ddraw_surface3_UpdateOverlayZOrder(IDirectDrawSurface3 *iface, DWORD flags, IDirectDrawSurface3 *reference) { TRACE("iface %p, flags %#x, reference %p.\n", iface, flags, reference); return ddraw_surface7_UpdateOverlayZOrder((IDirectDrawSurface7 *)surface_from_surface3(iface), flags, reference ? (IDirectDrawSurface7 *)surface_from_surface3(reference) : NULL); } /***************************************************************************** * IDirectDrawSurface7::GetDDInterface * * Returns the IDirectDraw7 interface pointer of the DirectDraw object this * surface belongs to * * Params: * DD: Address to write the interface pointer to * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if DD is NULL * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_GetDDInterface(IDirectDrawSurface7 *iface, void **DD) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; TRACE("iface %p, ddraw %p.\n", iface, DD); if(!DD) return DDERR_INVALIDPARAMS; switch(This->version) { case 7: *DD = &This->ddraw->IDirectDraw7_iface; break; case 4: *DD = &This->ddraw->IDirectDraw4_iface; break; case 2: *DD = &This->ddraw->IDirectDraw2_iface; break; case 1: *DD = &This->ddraw->IDirectDraw_iface; break; } IUnknown_AddRef((IUnknown *)*DD); return DD_OK; } static HRESULT WINAPI ddraw_surface3_GetDDInterface(IDirectDrawSurface3 *iface, void **ddraw) { TRACE("iface %p, ddraw %p.\n", iface, ddraw); return ddraw_surface7_GetDDInterface((IDirectDrawSurface7 *)surface_from_surface3(iface), ddraw); } /* This seems also windows implementation specific - I don't think WineD3D needs this */ static HRESULT WINAPI ddraw_surface7_ChangeUniquenessValue(IDirectDrawSurface7 *iface) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; volatile IDirectDrawSurfaceImpl* vThis = This; TRACE("iface %p.\n", iface); EnterCriticalSection(&ddraw_cs); /* A uniqueness value of 0 is apparently special. * This needs to be checked. * TODO: Write tests for this code and check if the volatile, interlocked stuff is really needed */ while (1) { DWORD old_uniqueness_value = vThis->uniqueness_value; DWORD new_uniqueness_value = old_uniqueness_value+1; if (old_uniqueness_value == 0) break; if (new_uniqueness_value == 0) new_uniqueness_value = 1; if (InterlockedCompareExchange((LONG*)&vThis->uniqueness_value, old_uniqueness_value, new_uniqueness_value) == old_uniqueness_value) break; } LeaveCriticalSection(&ddraw_cs); return DD_OK; } static HRESULT WINAPI ddraw_surface7_GetUniquenessValue(IDirectDrawSurface7 *iface, DWORD *pValue) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; TRACE("iface %p, value %p.\n", iface, pValue); EnterCriticalSection(&ddraw_cs); *pValue = This->uniqueness_value; LeaveCriticalSection(&ddraw_cs); return DD_OK; } /***************************************************************************** * IDirectDrawSurface7::SetLOD * * Sets the level of detail of a texture * * Params: * MaxLOD: LOD to set * * Returns: * DD_OK on success * DDERR_INVALIDOBJECT if the surface is invalid for this method * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_SetLOD(IDirectDrawSurface7 *iface, DWORD MaxLOD) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; HRESULT hr; TRACE("iface %p, lod %u.\n", iface, MaxLOD); EnterCriticalSection(&ddraw_cs); if (!(This->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) { LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDOBJECT; } if (!This->wined3d_texture) { ERR("(%p) The DirectDraw texture has no WineD3DTexture!\n", This); LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDOBJECT; } hr = wined3d_texture_set_lod(This->wined3d_texture, MaxLOD); LeaveCriticalSection(&ddraw_cs); return hr; } /***************************************************************************** * IDirectDrawSurface7::GetLOD * * Returns the level of detail of a Direct3D texture * * Params: * MaxLOD: Address to write the LOD to * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if MaxLOD is NULL * DDERR_INVALIDOBJECT if the surface is invalid for this method * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_GetLOD(IDirectDrawSurface7 *iface, DWORD *MaxLOD) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; TRACE("iface %p, lod %p.\n", iface, MaxLOD); if(!MaxLOD) return DDERR_INVALIDPARAMS; EnterCriticalSection(&ddraw_cs); if (!(This->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) { LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDOBJECT; } *MaxLOD = wined3d_texture_get_lod(This->wined3d_texture); LeaveCriticalSection(&ddraw_cs); return DD_OK; } /***************************************************************************** * IDirectDrawSurface7::BltFast * * Performs a fast Blit. * * Params: * dstx: The x coordinate to blit to on the destination * dsty: The y coordinate to blit to on the destination * Source: The source surface * rsrc: The source rectangle * trans: Type of transfer. Some DDBLTFAST_* flags * * Returns: * DD_OK on success * For more details, see IWineD3DSurface::BltFast * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_BltFast(IDirectDrawSurface7 *iface, DWORD dstx, DWORD dsty, IDirectDrawSurface7 *Source, RECT *rsrc, DWORD trans) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; IDirectDrawSurfaceImpl *src = (IDirectDrawSurfaceImpl *)Source; DWORD src_w, src_h, dst_w, dst_h; HRESULT hr; TRACE("iface %p, dst_x %u, dst_y %u, src_surface %p, src_rect %s, flags %#x.\n", iface, dstx, dsty, Source, wine_dbgstr_rect(rsrc), trans); dst_w = This->surface_desc.dwWidth; dst_h = This->surface_desc.dwHeight; /* Source must be != NULL, This is not checked by windows. Windows happily throws a 0xc0000005 * in that case */ if(rsrc) { if(rsrc->top > rsrc->bottom || rsrc->left > rsrc->right || rsrc->right > src->surface_desc.dwWidth || rsrc->bottom > src->surface_desc.dwHeight) { WARN("Source rectangle is invalid, returning DDERR_INVALIDRECT\n"); return DDERR_INVALIDRECT; } src_w = rsrc->right - rsrc->left; src_h = rsrc->bottom - rsrc->top; } else { src_w = src->surface_desc.dwWidth; src_h = src->surface_desc.dwHeight; } if (src_w > dst_w || dstx > dst_w - src_w || src_h > dst_h || dsty > dst_h - src_h) { WARN("Destination area out of bounds, returning DDERR_INVALIDRECT.\n"); return DDERR_INVALIDRECT; } EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_BltFast(This->WineD3DSurface, dstx, dsty, src ? src->WineD3DSurface : NULL, rsrc, trans); LeaveCriticalSection(&ddraw_cs); switch(hr) { case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED; case WINED3DERR_WRONGTEXTUREFORMAT: return DDERR_INVALIDPIXELFORMAT; default: return hr; } } static HRESULT WINAPI ddraw_surface3_BltFast(IDirectDrawSurface3 *iface, DWORD dst_x, DWORD dst_y, IDirectDrawSurface3 *src_surface, RECT *src_rect, DWORD flags) { TRACE("iface %p, dst_x %u, dst_y %u, src_surface %p, src_rect %s, flags %#x.\n", iface, dst_x, dst_y, src_surface, wine_dbgstr_rect(src_rect), flags); return ddraw_surface7_BltFast((IDirectDrawSurface7 *)surface_from_surface3(iface), dst_x, dst_y, src_surface ? (IDirectDrawSurface7 *)surface_from_surface3(src_surface) : NULL, src_rect, flags); } /***************************************************************************** * IDirectDrawSurface7::GetClipper * * Returns the IDirectDrawClipper interface of the clipper assigned to this * surface * * Params: * Clipper: Address to store the interface pointer at * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if Clipper is NULL * DDERR_NOCLIPPERATTACHED if there's no clipper attached * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_GetClipper(IDirectDrawSurface7 *iface, IDirectDrawClipper **Clipper) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; TRACE("iface %p, clipper %p.\n", iface, Clipper); if(!Clipper) { LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDPARAMS; } EnterCriticalSection(&ddraw_cs); if(This->clipper == NULL) { LeaveCriticalSection(&ddraw_cs); return DDERR_NOCLIPPERATTACHED; } *Clipper = (IDirectDrawClipper *)This->clipper; IDirectDrawClipper_AddRef(*Clipper); LeaveCriticalSection(&ddraw_cs); return DD_OK; } static HRESULT WINAPI ddraw_surface3_GetClipper(IDirectDrawSurface3 *iface, IDirectDrawClipper **clipper) { TRACE("iface %p, clipper %p.\n", iface, clipper); return ddraw_surface7_GetClipper((IDirectDrawSurface7 *)surface_from_surface3(iface), clipper); } /***************************************************************************** * IDirectDrawSurface7::SetClipper * * Sets a clipper for the surface * * Params: * Clipper: IDirectDrawClipper interface of the clipper to set * * Returns: * DD_OK on success * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_SetClipper(IDirectDrawSurface7 *iface, IDirectDrawClipper *Clipper) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; IDirectDrawClipperImpl *oldClipper = This->clipper; HWND clipWindow; HRESULT hr; TRACE("iface %p, clipper %p.\n", iface, Clipper); EnterCriticalSection(&ddraw_cs); if ((IDirectDrawClipperImpl *)Clipper == This->clipper) { LeaveCriticalSection(&ddraw_cs); return DD_OK; } This->clipper = (IDirectDrawClipperImpl *)Clipper; if (Clipper != NULL) IDirectDrawClipper_AddRef(Clipper); if(oldClipper) IDirectDrawClipper_Release((IDirectDrawClipper *)oldClipper); hr = IWineD3DSurface_SetClipper(This->WineD3DSurface, This->clipper ? This->clipper->wineD3DClipper : NULL); if (This->wined3d_swapchain) { clipWindow = NULL; if(Clipper) { IDirectDrawClipper_GetHWnd(Clipper, &clipWindow); } if (clipWindow) wined3d_swapchain_set_window(This->wined3d_swapchain, clipWindow); else wined3d_swapchain_set_window(This->wined3d_swapchain, This->ddraw->d3d_window); } LeaveCriticalSection(&ddraw_cs); return hr; } static HRESULT WINAPI ddraw_surface3_SetClipper(IDirectDrawSurface3 *iface, IDirectDrawClipper *clipper) { TRACE("iface %p, clipper %p.\n", iface, clipper); return ddraw_surface7_SetClipper((IDirectDrawSurface7 *)surface_from_surface3(iface), clipper); } /***************************************************************************** * IDirectDrawSurface7::SetSurfaceDesc * * Sets the surface description. It can override the pixel format, the surface * memory, ... * It's not really tested. * * Params: * DDSD: Pointer to the new surface description to set * Flags: Some flags * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if DDSD is NULL * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface, DDSURFACEDESC2 *DDSD, DWORD Flags) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; enum wined3d_format_id newFormat = WINED3DFMT_UNKNOWN; HRESULT hr; TRACE("iface %p, surface_desc %p, flags %#x.\n", iface, DDSD, Flags); if(!DDSD) return DDERR_INVALIDPARAMS; EnterCriticalSection(&ddraw_cs); if (DDSD->dwFlags & DDSD_PIXELFORMAT) { newFormat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat); if(newFormat == WINED3DFMT_UNKNOWN) { ERR("Requested to set an unknown pixelformat\n"); LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDPARAMS; } if(newFormat != PixelFormat_DD2WineD3D(&This->surface_desc.u4.ddpfPixelFormat) ) { hr = IWineD3DSurface_SetFormat(This->WineD3DSurface, newFormat); if(hr != DD_OK) { LeaveCriticalSection(&ddraw_cs); return hr; } } } if (DDSD->dwFlags & DDSD_CKDESTOVERLAY) { IWineD3DSurface_SetColorKey(This->WineD3DSurface, DDCKEY_DESTOVERLAY, (WINEDDCOLORKEY *) &DDSD->u3.ddckCKDestOverlay); } if (DDSD->dwFlags & DDSD_CKDESTBLT) { IWineD3DSurface_SetColorKey(This->WineD3DSurface, DDCKEY_DESTBLT, (WINEDDCOLORKEY *) &DDSD->ddckCKDestBlt); } if (DDSD->dwFlags & DDSD_CKSRCOVERLAY) { IWineD3DSurface_SetColorKey(This->WineD3DSurface, DDCKEY_SRCOVERLAY, (WINEDDCOLORKEY *) &DDSD->ddckCKSrcOverlay); } if (DDSD->dwFlags & DDSD_CKSRCBLT) { IWineD3DSurface_SetColorKey(This->WineD3DSurface, DDCKEY_SRCBLT, (WINEDDCOLORKEY *) &DDSD->ddckCKSrcBlt); } if (DDSD->dwFlags & DDSD_LPSURFACE && DDSD->lpSurface) { hr = IWineD3DSurface_SetMem(This->WineD3DSurface, DDSD->lpSurface); if(hr != WINED3D_OK) { /* No need for a trace here, wined3d does that for us */ switch(hr) { case WINED3DERR_INVALIDCALL: LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDPARAMS; default: break; /* Go on */ } } } This->surface_desc = *DDSD; LeaveCriticalSection(&ddraw_cs); return DD_OK; } static HRESULT WINAPI ddraw_surface3_SetSurfaceDesc(IDirectDrawSurface3 *iface, DDSURFACEDESC *surface_desc, DWORD flags) { TRACE("iface %p, surface_desc %p, flags %#x.\n", iface, surface_desc, flags); return ddraw_surface7_SetSurfaceDesc((IDirectDrawSurface7 *)surface_from_surface3(iface), (DDSURFACEDESC2 *)surface_desc, flags); } /***************************************************************************** * IDirectDrawSurface7::GetPalette * * Returns the IDirectDrawPalette interface of the palette currently assigned * to the surface * * Params: * Pal: Address to write the interface pointer to * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if Pal is NULL * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_GetPalette(IDirectDrawSurface7 *iface, IDirectDrawPalette **Pal) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; struct wined3d_palette *wined3d_palette; HRESULT hr; TRACE("iface %p, palette %p.\n", iface, Pal); if(!Pal) return DDERR_INVALIDPARAMS; EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_GetPalette(This->WineD3DSurface, &wined3d_palette); if (FAILED(hr)) { LeaveCriticalSection(&ddraw_cs); return hr; } if (wined3d_palette) { *Pal = wined3d_palette_get_parent(wined3d_palette); IDirectDrawPalette_AddRef(*Pal); } else { *Pal = NULL; hr = DDERR_NOPALETTEATTACHED; } LeaveCriticalSection(&ddraw_cs); return hr; } static HRESULT WINAPI ddraw_surface3_GetPalette(IDirectDrawSurface3 *iface, IDirectDrawPalette **palette) { TRACE("iface %p, palette %p.\n", iface, palette); return ddraw_surface7_GetPalette((IDirectDrawSurface7 *)surface_from_surface3(iface), palette); } /***************************************************************************** * SetColorKeyEnum * * EnumAttachedSurface callback for SetColorKey. Used to set color keys * recursively in the surface tree * *****************************************************************************/ struct SCKContext { HRESULT ret; WINEDDCOLORKEY *CKey; DWORD Flags; }; static HRESULT WINAPI SetColorKeyEnum(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *desc, void *context) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)surface; struct SCKContext *ctx = context; HRESULT hr; hr = IWineD3DSurface_SetColorKey(This->WineD3DSurface, ctx->Flags, ctx->CKey); if(hr != DD_OK) { WARN("IWineD3DSurface_SetColorKey failed, hr = %08x\n", hr); ctx->ret = hr; } ddraw_surface7_EnumAttachedSurfaces(surface, context, SetColorKeyEnum); ddraw_surface7_Release(surface); return DDENUMRET_OK; } /***************************************************************************** * IDirectDrawSurface7::SetColorKey * * Sets the color keying options for the surface. Observations showed that * in case of complex surfaces the color key has to be assigned to all * sublevels. * * Params: * Flags: DDCKEY_* * CKey: The new color key * * Returns: * DD_OK on success * See IWineD3DSurface::SetColorKey for details * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_SetColorKey(IDirectDrawSurface7 *iface, DWORD Flags, DDCOLORKEY *CKey) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; DDCOLORKEY FixedCKey; struct SCKContext ctx = { DD_OK, (WINEDDCOLORKEY *) (CKey ? &FixedCKey : NULL), Flags }; TRACE("iface %p, flags %#x, color_key %p.\n", iface, Flags, CKey); EnterCriticalSection(&ddraw_cs); if (CKey) { FixedCKey = *CKey; /* Handle case where dwColorSpaceHighValue < dwColorSpaceLowValue */ if (FixedCKey.dwColorSpaceHighValue < FixedCKey.dwColorSpaceLowValue) FixedCKey.dwColorSpaceHighValue = FixedCKey.dwColorSpaceLowValue; switch (Flags & ~DDCKEY_COLORSPACE) { case DDCKEY_DESTBLT: This->surface_desc.ddckCKDestBlt = FixedCKey; This->surface_desc.dwFlags |= DDSD_CKDESTBLT; break; case DDCKEY_DESTOVERLAY: This->surface_desc.u3.ddckCKDestOverlay = FixedCKey; This->surface_desc.dwFlags |= DDSD_CKDESTOVERLAY; break; case DDCKEY_SRCOVERLAY: This->surface_desc.ddckCKSrcOverlay = FixedCKey; This->surface_desc.dwFlags |= DDSD_CKSRCOVERLAY; break; case DDCKEY_SRCBLT: This->surface_desc.ddckCKSrcBlt = FixedCKey; This->surface_desc.dwFlags |= DDSD_CKSRCBLT; break; default: LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDPARAMS; } } else { switch (Flags & ~DDCKEY_COLORSPACE) { case DDCKEY_DESTBLT: This->surface_desc.dwFlags &= ~DDSD_CKDESTBLT; break; case DDCKEY_DESTOVERLAY: This->surface_desc.dwFlags &= ~DDSD_CKDESTOVERLAY; break; case DDCKEY_SRCOVERLAY: This->surface_desc.dwFlags &= ~DDSD_CKSRCOVERLAY; break; case DDCKEY_SRCBLT: This->surface_desc.dwFlags &= ~DDSD_CKSRCBLT; break; default: LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDPARAMS; } } ctx.ret = IWineD3DSurface_SetColorKey(This->WineD3DSurface, Flags, ctx.CKey); ddraw_surface7_EnumAttachedSurfaces(iface, &ctx, SetColorKeyEnum); LeaveCriticalSection(&ddraw_cs); switch(ctx.ret) { case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS; default: return ctx.ret; } } static HRESULT WINAPI ddraw_surface3_SetColorKey(IDirectDrawSurface3 *iface, DWORD flags, DDCOLORKEY *color_key) { TRACE("iface %p, flags %#x, color_key %p.\n", iface, flags, color_key); return ddraw_surface7_SetColorKey((IDirectDrawSurface7 *)surface_from_surface3(iface), flags, color_key); } /***************************************************************************** * IDirectDrawSurface7::SetPalette * * Assigns a DirectDrawPalette object to the surface * * Params: * Pal: Interface to the palette to set * * Returns: * DD_OK on success * *****************************************************************************/ static HRESULT WINAPI ddraw_surface7_SetPalette(IDirectDrawSurface7 *iface, IDirectDrawPalette *Pal) { IDirectDrawSurfaceImpl *This = (IDirectDrawSurfaceImpl *)iface; IDirectDrawPalette *oldPal; IDirectDrawSurfaceImpl *surf; IDirectDrawPaletteImpl *PalImpl = (IDirectDrawPaletteImpl *)Pal; HRESULT hr; TRACE("iface %p, palette %p.\n", iface, Pal); if (!(This->surface_desc.u4.ddpfPixelFormat.dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8))) { return DDERR_INVALIDPIXELFORMAT; } /* Find the old palette */ EnterCriticalSection(&ddraw_cs); hr = IDirectDrawSurface_GetPalette(iface, &oldPal); if(hr != DD_OK && hr != DDERR_NOPALETTEATTACHED) { LeaveCriticalSection(&ddraw_cs); return hr; } if(oldPal) IDirectDrawPalette_Release(oldPal); /* For the GetPalette */ /* Set the new Palette */ IWineD3DSurface_SetPalette(This->WineD3DSurface, PalImpl ? PalImpl->wineD3DPalette : NULL); /* AddRef the Palette */ if(Pal) IDirectDrawPalette_AddRef(Pal); /* Release the old palette */ if(oldPal) IDirectDrawPalette_Release(oldPal); /* If this is a front buffer, also update the back buffers * TODO: How do things work for palettized cube textures? */ if(This->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER) { /* For primary surfaces the tree is just a list, so the simpler scheme fits too */ DDSCAPS2 caps2 = { DDSCAPS_PRIMARYSURFACE, 0, 0, 0 }; surf = This; while(1) { IDirectDrawSurface7 *attach; HRESULT hr; hr = ddraw_surface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &caps2, &attach); if(hr != DD_OK) { break; } TRACE("Setting palette on %p\n", attach); ddraw_surface7_SetPalette(attach, Pal); surf = (IDirectDrawSurfaceImpl *)attach; ddraw_surface7_Release(attach); } } LeaveCriticalSection(&ddraw_cs); return DD_OK; } static HRESULT WINAPI ddraw_surface3_SetPalette(IDirectDrawSurface3 *iface, IDirectDrawPalette *palette) { TRACE("iface %p, palette %p.\n", iface, palette); return ddraw_surface7_SetPalette((IDirectDrawSurface7 *)surface_from_surface3(iface), palette); } /********************************************************** * IDirectDrawGammaControl::GetGammaRamp * * Returns the current gamma ramp for a surface * * Params: * flags: Ignored * gamma_ramp: Address to write the ramp to * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if gamma_ramp is NULL * **********************************************************/ static HRESULT WINAPI ddraw_gamma_control_GetGammaRamp(IDirectDrawGammaControl *iface, DWORD flags, DDGAMMARAMP *gamma_ramp) { IDirectDrawSurfaceImpl *surface = surface_from_gamma_control(iface); TRACE("iface %p, flags %#x, gamma_ramp %p.\n", iface, flags, gamma_ramp); if (!gamma_ramp) { WARN("Invalid gamma_ramp passed.\n"); return DDERR_INVALIDPARAMS; } EnterCriticalSection(&ddraw_cs); if (surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) { /* Note: DDGAMMARAMP is compatible with WINED3DGAMMARAMP. */ IWineD3DDevice_GetGammaRamp(surface->ddraw->wineD3DDevice, 0, (WINED3DGAMMARAMP *)gamma_ramp); } else { ERR("Not implemented for non-primary surfaces.\n"); } LeaveCriticalSection(&ddraw_cs); return DD_OK; } /********************************************************** * IDirectDrawGammaControl::SetGammaRamp * * Sets the red, green and blue gamma ramps for * * Params: * flags: Can be DDSGR_CALIBRATE to request calibration * gamma_ramp: Structure containing the new gamma ramp * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if gamma_ramp is NULL * **********************************************************/ static HRESULT WINAPI ddraw_gamma_control_SetGammaRamp(IDirectDrawGammaControl *iface, DWORD flags, DDGAMMARAMP *gamma_ramp) { IDirectDrawSurfaceImpl *surface = surface_from_gamma_control(iface); TRACE("iface %p, flags %#x, gamma_ramp %p.\n", iface, flags, gamma_ramp); if (!gamma_ramp) { WARN("Invalid gamma_ramp passed.\n"); return DDERR_INVALIDPARAMS; } EnterCriticalSection(&ddraw_cs); if (surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) { /* Note: DDGAMMARAMP is compatible with WINED3DGAMMARAMP */ IWineD3DDevice_SetGammaRamp(surface->ddraw->wineD3DDevice, 0, flags, (WINED3DGAMMARAMP *)gamma_ramp); } else { ERR("Not implemented for non-primary surfaces.\n"); } LeaveCriticalSection(&ddraw_cs); return DD_OK; } /***************************************************************************** * IDirect3DTexture2::PaletteChanged * * Informs the texture about a palette change * * Params: * start: Start index of the change * count: The number of changed entries * * Returns * D3D_OK, because it's a stub * *****************************************************************************/ static HRESULT WINAPI d3d_texture2_PaletteChanged(IDirect3DTexture2 *iface, DWORD start, DWORD count) { FIXME("iface %p, start %u, count %u stub!\n", iface, start, count); return D3D_OK; } static HRESULT WINAPI d3d_texture1_PaletteChanged(IDirect3DTexture *iface, DWORD start, DWORD count) { IDirectDrawSurfaceImpl *surface = surface_from_texture1(iface); TRACE("iface %p, start %u, count %u.\n", iface, start, count); return d3d_texture2_PaletteChanged((IDirect3DTexture2 *)&surface->IDirect3DTexture2_vtbl, start, count); } /***************************************************************************** * IDirect3DTexture::Unload * * DX5 SDK: "The IDirect3DTexture2::Unload method is not implemented * * * Returns: * DDERR_UNSUPPORTED * *****************************************************************************/ static HRESULT WINAPI d3d_texture1_Unload(IDirect3DTexture *iface) { WARN("iface %p. Not implemented.\n", iface); return DDERR_UNSUPPORTED; } /***************************************************************************** * IDirect3DTexture2::GetHandle * * Returns handle for the texture. At the moment, the interface * to the IWineD3DTexture is used. * * Params: * device: Device this handle is assigned to * handle: Address to store the handle at. * * Returns: * D3D_OK * *****************************************************************************/ static HRESULT WINAPI d3d_texture2_GetHandle(IDirect3DTexture2 *iface, IDirect3DDevice2 *device, D3DTEXTUREHANDLE *handle) { IDirectDrawSurfaceImpl *surface = surface_from_texture2(iface); TRACE("iface %p, device %p, handle %p.\n", iface, device, handle); EnterCriticalSection(&ddraw_cs); if (!surface->Handle) { DWORD h = ddraw_allocate_handle(&device_from_device2(device)->handle_table, surface, DDRAW_HANDLE_SURFACE); if (h == DDRAW_INVALID_HANDLE) { ERR("Failed to allocate a texture handle.\n"); LeaveCriticalSection(&ddraw_cs); return DDERR_OUTOFMEMORY; } surface->Handle = h + 1; } TRACE("Returning handle %08x.\n", surface->Handle); *handle = surface->Handle; LeaveCriticalSection(&ddraw_cs); return D3D_OK; } static HRESULT WINAPI d3d_texture1_GetHandle(IDirect3DTexture *iface, IDirect3DDevice *device, D3DTEXTUREHANDLE *handle) { IDirect3DTexture2 *texture2 = (IDirect3DTexture2 *)&surface_from_texture1(iface)->IDirect3DTexture2_vtbl; IDirect3DDevice2 *device2 = (IDirect3DDevice2 *)&device_from_device1(device)->IDirect3DDevice2_vtbl; TRACE("iface %p, device %p, handle %p.\n", iface, device, handle); return d3d_texture2_GetHandle(texture2, device2, handle); } /***************************************************************************** * get_sub_mimaplevel * * Helper function that returns the next mipmap level * * tex_ptr: Surface of which to return the next level * *****************************************************************************/ static IDirectDrawSurfaceImpl *get_sub_mimaplevel(IDirectDrawSurfaceImpl *surface) { /* Now go down the mipmap chain to the next surface */ static DDSCAPS2 mipmap_caps = { DDSCAPS_MIPMAP | DDSCAPS_TEXTURE, 0, 0, 0 }; IDirectDrawSurface7 *next_level; HRESULT hr; hr = ddraw_surface7_GetAttachedSurface((IDirectDrawSurface7 *)surface, &mipmap_caps, &next_level); if (FAILED(hr)) return NULL; ddraw_surface7_Release(next_level); return (IDirectDrawSurfaceImpl *)next_level; } /***************************************************************************** * IDirect3DTexture2::Load * * Loads a texture created with the DDSCAPS_ALLOCONLOAD * * This function isn't relayed to WineD3D because the whole interface is * implemented in DDraw only. For speed improvements a implementation which * takes OpenGL more into account could be placed into WineD3D. * * Params: * src_texture: Address of the texture to load * * Returns: * D3D_OK on success * D3DERR_TEXTURE_LOAD_FAILED. * *****************************************************************************/ static HRESULT WINAPI d3d_texture2_Load(IDirect3DTexture2 *iface, IDirect3DTexture2 *src_texture) { IDirectDrawSurfaceImpl *dst_surface = surface_from_texture2(iface); IDirectDrawSurfaceImpl *src_surface = surface_from_texture2(src_texture); HRESULT hr; TRACE("iface %p, src_texture %p.\n", iface, src_texture); if (src_surface == dst_surface) { TRACE("copying surface %p to surface %p, why?\n", src_surface, dst_surface); return D3D_OK; } EnterCriticalSection(&ddraw_cs); if (((src_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) != (dst_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)) || (src_surface->surface_desc.u2.dwMipMapCount != dst_surface->surface_desc.u2.dwMipMapCount)) { ERR("Trying to load surfaces with different mip-map counts.\n"); } for (;;) { struct wined3d_palette *wined3d_dst_pal, *wined3d_src_pal; IDirectDrawPalette *dst_pal = NULL, *src_pal = NULL; DDSURFACEDESC *src_desc, *dst_desc; TRACE("Copying surface %p to surface %p (mipmap level %d).\n", src_surface, dst_surface, src_surface->mipmap_level); /* Suppress the ALLOCONLOAD flag */ dst_surface->surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD; /* Get the palettes */ hr = IWineD3DSurface_GetPalette(dst_surface->WineD3DSurface, &wined3d_dst_pal); if (FAILED(hr)) { ERR("Failed to get destination palette, hr %#x.\n", hr); LeaveCriticalSection(&ddraw_cs); return D3DERR_TEXTURE_LOAD_FAILED; } if (wined3d_dst_pal) dst_pal = wined3d_palette_get_parent(wined3d_dst_pal); hr = IWineD3DSurface_GetPalette(src_surface->WineD3DSurface, &wined3d_src_pal); if (FAILED(hr)) { ERR("Failed to get source palette, hr %#x.\n", hr); LeaveCriticalSection(&ddraw_cs); return D3DERR_TEXTURE_LOAD_FAILED; } if (wined3d_src_pal) src_pal = wined3d_palette_get_parent(wined3d_src_pal); if (src_pal) { PALETTEENTRY palent[256]; if (!dst_pal) { LeaveCriticalSection(&ddraw_cs); return DDERR_NOPALETTEATTACHED; } IDirectDrawPalette_GetEntries(src_pal, 0, 0, 256, palent); IDirectDrawPalette_SetEntries(dst_pal, 0, 0, 256, palent); } /* Copy one surface on the other */ dst_desc = (DDSURFACEDESC *)&(dst_surface->surface_desc); src_desc = (DDSURFACEDESC *)&(src_surface->surface_desc); if ((src_desc->dwWidth != dst_desc->dwWidth) || (src_desc->dwHeight != dst_desc->dwHeight)) { /* Should also check for same pixel format, u1.lPitch, ... */ ERR("Error in surface sizes.\n"); LeaveCriticalSection(&ddraw_cs); return D3DERR_TEXTURE_LOAD_FAILED; } else { WINED3DLOCKED_RECT src_rect, dst_rect; /* Copy also the ColorKeying stuff */ if (src_desc->dwFlags & DDSD_CKSRCBLT) { dst_desc->dwFlags |= DDSD_CKSRCBLT; dst_desc->ddckCKSrcBlt.dwColorSpaceLowValue = src_desc->ddckCKSrcBlt.dwColorSpaceLowValue; dst_desc->ddckCKSrcBlt.dwColorSpaceHighValue = src_desc->ddckCKSrcBlt.dwColorSpaceHighValue; } /* Copy the main memory texture into the surface that corresponds * to the OpenGL texture object. */ hr = IWineD3DSurface_Map(src_surface->WineD3DSurface, &src_rect, NULL, 0); if (FAILED(hr)) { ERR("Failed to lock source surface, hr %#x.\n", hr); LeaveCriticalSection(&ddraw_cs); return D3DERR_TEXTURE_LOAD_FAILED; } hr = IWineD3DSurface_Map(dst_surface->WineD3DSurface, &dst_rect, NULL, 0); if (FAILED(hr)) { ERR("Failed to lock destination surface, hr %#x.\n", hr); IWineD3DSurface_Unmap(src_surface->WineD3DSurface); LeaveCriticalSection(&ddraw_cs); return D3DERR_TEXTURE_LOAD_FAILED; } if (dst_surface->surface_desc.u4.ddpfPixelFormat.dwFlags & DDPF_FOURCC) memcpy(dst_rect.pBits, src_rect.pBits, src_surface->surface_desc.u1.dwLinearSize); else memcpy(dst_rect.pBits, src_rect.pBits, src_rect.Pitch * src_desc->dwHeight); IWineD3DSurface_Unmap(src_surface->WineD3DSurface); IWineD3DSurface_Unmap(dst_surface->WineD3DSurface); } if (src_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) src_surface = get_sub_mimaplevel(src_surface); else src_surface = NULL; if (dst_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) dst_surface = get_sub_mimaplevel(dst_surface); else dst_surface = NULL; if (!src_surface || !dst_surface) { if (src_surface != dst_surface) ERR("Loading surface with different mipmap structure.\n"); break; } } LeaveCriticalSection(&ddraw_cs); return hr; } static HRESULT WINAPI d3d_texture1_Load(IDirect3DTexture *iface, IDirect3DTexture *src_texture) { TRACE("iface %p, src_texture %p.\n", iface, src_texture); return d3d_texture2_Load((IDirect3DTexture2 *)&surface_from_texture1(iface)->IDirect3DTexture2_vtbl, src_texture ? (IDirect3DTexture2 *)&surface_from_texture1(src_texture)->IDirect3DTexture2_vtbl : NULL); } /***************************************************************************** * The VTable *****************************************************************************/ static const struct IDirectDrawSurface7Vtbl ddraw_surface7_vtbl = { /* IUnknown */ ddraw_surface7_QueryInterface, ddraw_surface7_AddRef, ddraw_surface7_Release, /* IDirectDrawSurface */ ddraw_surface7_AddAttachedSurface, ddraw_surface7_AddOverlayDirtyRect, ddraw_surface7_Blt, ddraw_surface7_BltBatch, ddraw_surface7_BltFast, ddraw_surface7_DeleteAttachedSurface, ddraw_surface7_EnumAttachedSurfaces, ddraw_surface7_EnumOverlayZOrders, ddraw_surface7_Flip, ddraw_surface7_GetAttachedSurface, ddraw_surface7_GetBltStatus, ddraw_surface7_GetCaps, ddraw_surface7_GetClipper, ddraw_surface7_GetColorKey, ddraw_surface7_GetDC, ddraw_surface7_GetFlipStatus, ddraw_surface7_GetOverlayPosition, ddraw_surface7_GetPalette, ddraw_surface7_GetPixelFormat, ddraw_surface7_GetSurfaceDesc, ddraw_surface7_Initialize, ddraw_surface7_IsLost, ddraw_surface7_Lock, ddraw_surface7_ReleaseDC, ddraw_surface7_Restore, ddraw_surface7_SetClipper, ddraw_surface7_SetColorKey, ddraw_surface7_SetOverlayPosition, ddraw_surface7_SetPalette, ddraw_surface7_Unlock, ddraw_surface7_UpdateOverlay, ddraw_surface7_UpdateOverlayDisplay, ddraw_surface7_UpdateOverlayZOrder, /* IDirectDrawSurface2 */ ddraw_surface7_GetDDInterface, ddraw_surface7_PageLock, ddraw_surface7_PageUnlock, /* IDirectDrawSurface3 */ ddraw_surface7_SetSurfaceDesc, /* IDirectDrawSurface4 */ ddraw_surface7_SetPrivateData, ddraw_surface7_GetPrivateData, ddraw_surface7_FreePrivateData, ddraw_surface7_GetUniquenessValue, ddraw_surface7_ChangeUniquenessValue, /* IDirectDrawSurface7 */ ddraw_surface7_SetPriority, ddraw_surface7_GetPriority, ddraw_surface7_SetLOD, ddraw_surface7_GetLOD, }; static const struct IDirectDrawSurface3Vtbl ddraw_surface3_vtbl = { /* IUnknown */ ddraw_surface3_QueryInterface, ddraw_surface3_AddRef, ddraw_surface3_Release, /* IDirectDrawSurface */ ddraw_surface3_AddAttachedSurface, ddraw_surface3_AddOverlayDirtyRect, ddraw_surface3_Blt, ddraw_surface3_BltBatch, ddraw_surface3_BltFast, ddraw_surface3_DeleteAttachedSurface, ddraw_surface3_EnumAttachedSurfaces, ddraw_surface3_EnumOverlayZOrders, ddraw_surface3_Flip, ddraw_surface3_GetAttachedSurface, ddraw_surface3_GetBltStatus, ddraw_surface3_GetCaps, ddraw_surface3_GetClipper, ddraw_surface3_GetColorKey, ddraw_surface3_GetDC, ddraw_surface3_GetFlipStatus, ddraw_surface3_GetOverlayPosition, ddraw_surface3_GetPalette, ddraw_surface3_GetPixelFormat, ddraw_surface3_GetSurfaceDesc, ddraw_surface3_Initialize, ddraw_surface3_IsLost, ddraw_surface3_Lock, ddraw_surface3_ReleaseDC, ddraw_surface3_Restore, ddraw_surface3_SetClipper, ddraw_surface3_SetColorKey, ddraw_surface3_SetOverlayPosition, ddraw_surface3_SetPalette, ddraw_surface3_Unlock, ddraw_surface3_UpdateOverlay, ddraw_surface3_UpdateOverlayDisplay, ddraw_surface3_UpdateOverlayZOrder, /* IDirectDrawSurface2 */ ddraw_surface3_GetDDInterface, ddraw_surface3_PageLock, ddraw_surface3_PageUnlock, /* IDirectDrawSurface3 */ ddraw_surface3_SetSurfaceDesc, }; static const struct IDirectDrawGammaControlVtbl ddraw_gamma_control_vtbl = { ddraw_gamma_control_QueryInterface, ddraw_gamma_control_AddRef, ddraw_gamma_control_Release, ddraw_gamma_control_GetGammaRamp, ddraw_gamma_control_SetGammaRamp, }; static const struct IDirect3DTexture2Vtbl d3d_texture2_vtbl = { d3d_texture2_QueryInterface, d3d_texture2_AddRef, d3d_texture2_Release, d3d_texture2_GetHandle, d3d_texture2_PaletteChanged, d3d_texture2_Load, }; static const struct IDirect3DTextureVtbl d3d_texture1_vtbl = { d3d_texture1_QueryInterface, d3d_texture1_AddRef, d3d_texture1_Release, d3d_texture1_Initialize, d3d_texture1_GetHandle, d3d_texture1_PaletteChanged, d3d_texture1_Load, d3d_texture1_Unload, }; HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw, DDSURFACEDESC2 *desc, UINT mip_level, WINED3DSURFTYPE surface_type) { struct wined3d_resource_desc wined3d_desc; struct wined3d_resource *wined3d_resource; WINED3DPOOL pool = WINED3DPOOL_DEFAULT; enum wined3d_format_id format; DWORD usage = 0; HRESULT hr; if (!(desc->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY)) && !((desc->ddsCaps.dwCaps & DDSCAPS_TEXTURE) && (desc->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE))) { /* Tests show surfaces without memory flags get these flags added * right after creation. */ desc->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY; } if (desc->ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) { usage |= WINED3DUSAGE_RENDERTARGET; desc->ddsCaps.dwCaps |= DDSCAPS_VISIBLE; } if ((desc->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && !(desc->ddsCaps.dwCaps & DDSCAPS_ZBUFFER)) { usage |= WINED3DUSAGE_RENDERTARGET; } if (desc->ddsCaps.dwCaps & (DDSCAPS_OVERLAY)) { usage |= WINED3DUSAGE_OVERLAY; } if (ddraw->depthstencil || (desc->ddsCaps.dwCaps & DDSCAPS_ZBUFFER)) { /* The depth stencil creation callback sets this flag. Set the * wined3d usage to let it know it's a depth/stencil surface. */ usage |= WINED3DUSAGE_DEPTHSTENCIL; } if (desc->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY) { pool = WINED3DPOOL_SYSTEMMEM; } else if (desc->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE) { pool = WINED3DPOOL_MANAGED; /* Managed textures have the system memory flag set. */ desc->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; } else if (desc->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY) { /* Videomemory adds localvidmem. This is mutually exclusive with * systemmemory and texturemanage. */ desc->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM; } format = PixelFormat_DD2WineD3D(&desc->u4.ddpfPixelFormat); if (format == WINED3DFMT_UNKNOWN) { WARN("Unsupported / unknown pixelformat.\n"); return DDERR_INVALIDPIXELFORMAT; } surface->lpVtbl = &ddraw_surface7_vtbl; surface->IDirectDrawSurface3_vtbl = &ddraw_surface3_vtbl; surface->IDirectDrawGammaControl_vtbl = &ddraw_gamma_control_vtbl; surface->IDirect3DTexture2_vtbl = &d3d_texture2_vtbl; surface->IDirect3DTexture_vtbl = &d3d_texture1_vtbl; surface->ref = 1; surface->version = 7; surface->ddraw = ddraw; surface->surface_desc.dwSize = sizeof(DDSURFACEDESC2); surface->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); DD_STRUCT_COPY_BYSIZE(&surface->surface_desc, desc); surface->first_attached = surface; surface->ImplType = surface_type; hr = IWineD3DDevice_CreateSurface(ddraw->wineD3DDevice, desc->dwWidth, desc->dwHeight, format, TRUE /* Lockable */, FALSE /* Discard */, mip_level, usage, pool, WINED3DMULTISAMPLE_NONE, 0 /* MultiSampleQuality */, surface_type, surface, &ddraw_null_wined3d_parent_ops, &surface->WineD3DSurface); if (FAILED(hr)) { WARN("Failed to create wined3d surface, hr %#x.\n", hr); return hr; } surface->surface_desc.dwFlags |= DDSD_PIXELFORMAT; wined3d_resource = IWineD3DSurface_GetResource(surface->WineD3DSurface); wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); format = wined3d_desc.format; if (format == WINED3DFMT_UNKNOWN) { FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN.\n"); } PixelFormat_WineD3DtoDD(&surface->surface_desc.u4.ddpfPixelFormat, format); /* Anno 1602 stores the pitch right after surface creation, so make sure * it's there. TODO: Test other fourcc formats. */ if (format == WINED3DFMT_DXT1 || format == WINED3DFMT_DXT2 || format == WINED3DFMT_DXT3 || format == WINED3DFMT_DXT4 || format == WINED3DFMT_DXT5) { surface->surface_desc.dwFlags |= DDSD_LINEARSIZE; if (format == WINED3DFMT_DXT1) { surface->surface_desc.u1.dwLinearSize = max(4, wined3d_desc.width) * max(4, wined3d_desc.height) / 2; } else { surface->surface_desc.u1.dwLinearSize = max(4, wined3d_desc.width) * max(4, wined3d_desc.height); } } else { surface->surface_desc.dwFlags |= DDSD_PITCH; surface->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch(surface->WineD3DSurface); } if (desc->dwFlags & DDSD_CKDESTOVERLAY) { IWineD3DSurface_SetColorKey(surface->WineD3DSurface, DDCKEY_DESTOVERLAY, (WINEDDCOLORKEY *)&desc->u3.ddckCKDestOverlay); } if (desc->dwFlags & DDSD_CKDESTBLT) { IWineD3DSurface_SetColorKey(surface->WineD3DSurface, DDCKEY_DESTBLT, (WINEDDCOLORKEY *)&desc->ddckCKDestBlt); } if (desc->dwFlags & DDSD_CKSRCOVERLAY) { IWineD3DSurface_SetColorKey(surface->WineD3DSurface, DDCKEY_SRCOVERLAY, (WINEDDCOLORKEY *)&desc->ddckCKSrcOverlay); } if (desc->dwFlags & DDSD_CKSRCBLT) { IWineD3DSurface_SetColorKey(surface->WineD3DSurface, DDCKEY_SRCBLT, (WINEDDCOLORKEY *)&desc->ddckCKSrcBlt); } if (desc->dwFlags & DDSD_LPSURFACE) { hr = IWineD3DSurface_SetMem(surface->WineD3DSurface, desc->lpSurface); if (FAILED(hr)) { ERR("Failed to set surface memory, hr %#x.\n", hr); IWineD3DSurface_Release(surface->WineD3DSurface); return hr; } } return DD_OK; }