/* * IDirect3D8 implementation * * Copyright 2002-2004 Jason Edmeades * Copyright 2003-2004 Raphael Junqueira * Copyright 2004 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include #define NONAMELESSUNION #define NONAMELESSSTRUCT #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "wine/debug.h" #include "wine/unicode.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3D IUnknown parts follow: */ static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3D8)) { IUnknown_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u.\n", iface, ref); return ref; } static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { TRACE("Releasing wined3d %p\n", This->WineD3D); wined3d_mutex_lock(); IWineD3D_Release(This->WineD3D); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3D8 Interface follow: */ static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HRESULT hr; TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction); wined3d_mutex_lock(); hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction); wined3d_mutex_unlock(); return hr; } static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = IWineD3D_GetAdapterCount(This->WineD3D); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 *pIdentifier) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; WINED3DADAPTER_IDENTIFIER adapter_id; HRESULT hr; TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n", iface, Adapter, Flags, pIdentifier); adapter_id.driver = pIdentifier->Driver; adapter_id.driver_size = sizeof(pIdentifier->Driver); adapter_id.description = pIdentifier->Description; adapter_id.description_size = sizeof(pIdentifier->Description); adapter_id.device_name = NULL; /* d3d9 only */ adapter_id.device_name_size = 0; /* d3d9 only */ wined3d_mutex_lock(); hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id); wined3d_mutex_unlock(); pIdentifier->DriverVersion = adapter_id.driver_version; pIdentifier->VendorId = adapter_id.vendor_id; pIdentifier->DeviceId = adapter_id.device_id; pIdentifier->SubSysId = adapter_id.subsystem_id; pIdentifier->Revision = adapter_id.revision; memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier)); pIdentifier->WHQLLevel = adapter_id.whql_level; return hr; } static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HRESULT hr; TRACE("iface %p, adapter %u.\n", iface, Adapter); wined3d_mutex_lock(); hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HRESULT hr; TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n", iface, Adapter, Mode, pMode); wined3d_mutex_lock(); hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *) pMode); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); return hr; } static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HRESULT hr; TRACE("iface %p, adapter %u, mode %p.\n", iface, Adapter, pMode); wined3d_mutex_lock(); hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); return hr; } static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n", iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed); wined3d_mutex_lock(); hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat), wined3dformat_from_d3dformat(BackBufferFormat), Windowed); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HRESULT hr; WINED3DRESOURCETYPE WineD3DRType; TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n", iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat); if(CheckFormat == D3DFMT_R8G8B8) { /* See comment in dlls/d3d9/directx.c, IDirect3D9Impl_CheckDeviceFormat for details */ WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n"); return D3DERR_NOTAVAILABLE; } switch(RType) { case D3DRTYPE_VERTEXBUFFER: case D3DRTYPE_INDEXBUFFER: WineD3DRType = WINED3DRTYPE_BUFFER; break; default: WineD3DRType = RType; break; } wined3d_mutex_lock(); hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat), Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n", iface, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType); wined3d_mutex_lock(); hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(SurfaceFormat), Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(IDirect3D8 *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n", iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat); wined3d_mutex_lock(); hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat), wined3dformat_from_d3dformat(DepthStencilFormat)); wined3d_mutex_unlock(); return hr; } void fixup_caps(WINED3DCAPS *caps) { /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */ if (caps->PixelShaderVersion > D3DPS_VERSION(1,4)) { caps->PixelShaderVersion = D3DPS_VERSION(1,4); } if (caps->VertexShaderVersion > D3DVS_VERSION(1,1)) { caps->VertexShaderVersion = D3DVS_VERSION(1,1); } caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst); caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED; } static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HRESULT hrc = D3D_OK; WINED3DCAPS *pWineCaps; TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps); if(NULL == pCaps){ return D3DERR_INVALIDCALL; } pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); if(pWineCaps == NULL){ return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/ } wined3d_mutex_lock(); hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps); wined3d_mutex_unlock(); fixup_caps(pWineCaps); WINECAPSTOD3D8CAPS(pCaps, pWineCaps) HeapFree(GetProcessHeap(), 0, pWineCaps); TRACE("(%p) returning %p\n", This, pCaps); return hrc; } static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HMONITOR ret; TRACE("iface %p, adapter %u.\n", iface, Adapter); wined3d_mutex_lock(); ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter); wined3d_mutex_unlock(); return ret; } ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) { IUnknown* swapChainParent; TRACE("swapchain %p.\n", pSwapChain); IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent); IUnknown_Release(swapChainParent); return IUnknown_Release(swapChainParent); } static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice8** ppReturnedDeviceInterface) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; IDirect3DDevice8Impl *object = NULL; WINED3DPRESENT_PARAMETERS localParameters; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n", iface, Adapter, DeviceType, hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface); /* Check the validity range of the adapter parameter */ if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { *ppReturnedDeviceInterface = NULL; return D3DERR_INVALIDCALL; } /* Allocate the storage for the device object */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl)); if (NULL == object) { FIXME("Allocation of memory failed\n"); *ppReturnedDeviceInterface = NULL; return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DDevice8_Vtbl; object->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl; object->ref = 1; object->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*object->handle_table.entries)); object->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE; *ppReturnedDeviceInterface = (IDirect3DDevice8 *)object; /* Allocate an associated WineD3DDevice object */ wined3d_mutex_lock(); hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, (IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice); if (hr != D3D_OK) { HeapFree(GetProcessHeap(), 0, object); *ppReturnedDeviceInterface = NULL; wined3d_mutex_unlock(); return hr; } TRACE("(%p) : Created Device %p\n", This, object); localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth; localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight; localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat); localParameters.BackBufferCount = pPresentationParameters->BackBufferCount; localParameters.MultiSampleType = pPresentationParameters->MultiSampleType; localParameters.MultiSampleQuality = 0; /* d3d9 only */ localParameters.SwapEffect = pPresentationParameters->SwapEffect; localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow; localParameters.Windowed = pPresentationParameters->Windowed; localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil; localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat); localParameters.Flags = pPresentationParameters->Flags; localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz; localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval; localParameters.AutoRestoreDisplayMode = TRUE; if(BehaviourFlags & D3DCREATE_MULTITHREADED) { IWineD3DDevice_SetMultithreaded(object->WineD3DDevice); } hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters); wined3d_mutex_unlock(); pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth; pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight; pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat); pPresentationParameters->BackBufferCount = localParameters.BackBufferCount; pPresentationParameters->MultiSampleType = localParameters.MultiSampleType; pPresentationParameters->SwapEffect = localParameters.SwapEffect; pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow; pPresentationParameters->Windowed = localParameters.Windowed; pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil; pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat); pPresentationParameters->Flags = localParameters.Flags; pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz; pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval; if (hr != D3D_OK) { FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice); HeapFree(GetProcessHeap(), 0, object); *ppReturnedDeviceInterface = NULL; } object->declArraySize = 16; object->decls = HeapAlloc(GetProcessHeap(), 0, object->declArraySize * sizeof(*object->decls)); if(!object->decls) { ERR("Out of memory\n"); wined3d_mutex_lock(); IWineD3DDevice_Release(object->WineD3DDevice); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, object); *ppReturnedDeviceInterface = NULL; hr = E_OUTOFMEMORY; } return hr; } const IDirect3D8Vtbl Direct3D8_Vtbl = { /* IUnknown */ IDirect3D8Impl_QueryInterface, IDirect3D8Impl_AddRef, IDirect3D8Impl_Release, /* IDirect3D8 */ IDirect3D8Impl_RegisterSoftwareDevice, IDirect3D8Impl_GetAdapterCount, IDirect3D8Impl_GetAdapterIdentifier, IDirect3D8Impl_GetAdapterModeCount, IDirect3D8Impl_EnumAdapterModes, IDirect3D8Impl_GetAdapterDisplayMode, IDirect3D8Impl_CheckDeviceType, IDirect3D8Impl_CheckDeviceFormat, IDirect3D8Impl_CheckDeviceMultiSampleType, IDirect3D8Impl_CheckDepthStencilMatch, IDirect3D8Impl_GetDeviceCaps, IDirect3D8Impl_GetAdapterMonitor, IDirect3D8Impl_CreateDevice };