/* * Copyright (C) 2006 Vitaliy Margolen * Copyright (C) 2006 Stefan Dösinger(For CodeWeavers) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include #include #include "wine/test.h" static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT); static int get_refcount(IUnknown *object) { IUnknown_AddRef( object ); return IUnknown_Release( object ); } #define CHECK_CALL(r,c,d,rc) \ if (SUCCEEDED(r)) {\ int tmp1 = get_refcount( (IUnknown *)d ); \ int rc_new = rc; \ ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ } else {\ trace("%s failed: %s\n", c, DXGetErrorString9(r)); \ } #define CHECK_RELEASE(obj,d,rc) \ if (obj) { \ int tmp1, rc_new = rc; \ IUnknown_Release( obj ); \ tmp1 = get_refcount( (IUnknown *)d ); \ ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ } static void check_mipmap_levels( IDirect3DDevice9* device, int width, int height, int count) { IDirect3DBaseTexture9* texture = NULL; HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL ); if (SUCCEEDED(hr)) { DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture); ok(levels == count, "Invalid level count. Expected %d got %lu\n", count, levels); } else trace("CreateTexture failed: %s\n", DXGetErrorString9(hr)); if (texture) IUnknown_Release( texture ); } static void test_mipmap_levels(void) { HRESULT hr; HWND hwnd = NULL; IDirect3D9 *pD3d = NULL; IDirect3DDevice9 *pDevice = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm; pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); ok(hwnd != NULL, "Failed to create window\n"); if (!pD3d || !hwnd) goto cleanup; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr)); if (FAILED(hr)) goto cleanup; check_mipmap_levels(pDevice, 32, 32, 6); check_mipmap_levels(pDevice, 256, 1, 9); check_mipmap_levels(pDevice, 1, 256, 9); check_mipmap_levels(pDevice, 1, 1, 1); cleanup: if (pD3d) IUnknown_Release( pD3d ); if (pDevice) IUnknown_Release( pDevice ); DestroyWindow( hwnd ); } static void test_swapchain(void) { HRESULT hr; HWND hwnd = NULL; IDirect3D9 *pD3d = NULL; IDirect3DDevice9 *pDevice = NULL; IDirect3DSwapChain9 *swapchain0 = NULL; IDirect3DSwapChain9 *swapchain1 = NULL; IDirect3DSwapChain9 *swapchain2 = NULL; IDirect3DSwapChain9 *swapchain3 = NULL; IDirect3DSwapChain9 *swapchainX = NULL; IDirect3DSurface9 *backbuffer = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm; pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); ok(hwnd != NULL, "Failed to create window\n"); if (!pD3d || !hwnd) goto cleanup; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.BackBufferCount = 0; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr)); if (FAILED(hr)) goto cleanup; /* Check if the back buffer count was modified */ ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount); /* Get the implicit swapchain */ hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0); ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%s)\n", DXGetErrorString9(hr)); if(swapchain0) IDirect3DSwapChain9_Release(swapchain0); /* Check if there is a back buffer */ hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr)); ok(backbuffer != NULL, "The back buffer is NULL\n"); if(backbuffer) IDirect3DSurface9_Release(backbuffer); /* Try to get a nonexistant swapchain */ hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX); ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%s)\n", DXGetErrorString9(hr)); ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX); if(swapchainX) IDirect3DSwapChain9_Release(swapchainX); /* Create a bunch of swapchains */ d3dpp.BackBufferCount = 0; hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1); ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr)); ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount); d3dpp.BackBufferCount = 1; hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2); ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr)); d3dpp.BackBufferCount = 2; hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3); ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr)); if(SUCCEEDED(hr)) { /* Swapchain 3, created with backbuffercount 2 */ backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer); ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString9(hr)); ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer); ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString9(hr)); ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer); ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString9(hr)); ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer); ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr)); ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); } /* Check the back buffers of the swapchains */ /* Swapchain 1, created with backbuffercount 0 */ hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr)); ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString9(hr)); if(backbuffer) IDirect3DSurface9_Release(backbuffer); backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer); ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr)); ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); /* Swapchain 2 - created with backbuffercount 1 */ backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer); ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr)); ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer); ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString9(hr)); ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer); ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr)); ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); /* Try getSwapChain on a manually created swapchain * it should fail, apparently GetSwapChain only returns implicit swapchains */ swapchainX = (void *) 0xdeadbeef; hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX); ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%s)\n", DXGetErrorString9(hr)); ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX); if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX); cleanup: if(swapchain1) IDirect3DSwapChain9_Release(swapchain1); if(swapchain2) IDirect3DSwapChain9_Release(swapchain2); if(swapchain3) IDirect3DSwapChain9_Release(swapchain3); if(pDevice) IDirect3DDevice9_Release(pDevice); if(pD3d) IDirect3DDevice9_Release(pD3d); DestroyWindow( hwnd ); } static void test_refcount(void) { HRESULT hr; HWND hwnd = NULL; IDirect3D9 *pD3d = NULL; IDirect3DDevice9 *pDevice = NULL; IDirect3DVertexBuffer9 *pVertexBuffer = NULL; IDirect3DIndexBuffer9 *pIndexBuffer = NULL; IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL; IDirect3DVertexShader9 *pVertexShader = NULL; IDirect3DPixelShader9 *pPixelShader = NULL; IDirect3DCubeTexture9 *pCubeTexture = NULL; IDirect3DTexture9 *pTexture = NULL; IDirect3DVolumeTexture9 *pVolumeTexture = NULL; IDirect3DSurface9 *pStencilSurface = NULL; IDirect3DSurface9 *pOffscreenSurface = NULL; IDirect3DSurface9 *pRenderTarget = NULL; IDirect3DSurface9 *pTextureLevel = NULL; IDirect3DStateBlock9 *pStateBlock = NULL; IDirect3DStateBlock9 *pStateBlock1 = NULL; IDirect3DSwapChain9 *pSwapChain = NULL; IDirect3DQuery9 *pQuery = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm; int refcount = 0, tmp; D3DVERTEXELEMENT9 decl[] = { D3DDECL_END() }; static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */ 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */ 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */ 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */ 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */ 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */ 0x0000FFFF}; /* END */ static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */ 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ 0x00000042, 0xB00F0000, /* tex t0 */ 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */ 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */ 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */ 0x0000FFFF}; /* END */ pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); ok(hwnd != NULL, "Failed to create window\n"); if (!pD3d || !hwnd) goto cleanup; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr)); if (FAILED(hr)) goto cleanup; refcount = get_refcount( (IUnknown *)pDevice ); ok(refcount == 1, "Invalid device RefCount %d\n", refcount); /* Buffers */ hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL ); CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount ); hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL ); CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount ); /* Shaders */ hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration ); CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount ); hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader ); CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount ); hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader ); CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount ); /* Textures */ hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL ); CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount ); if (pTexture) { tmp = get_refcount( (IUnknown *)pTexture ); /* This should not increment device refcount */ hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel ); CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount ); /* But should increment texture's refcount */ CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 ); } hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL ); CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount ); hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL ); CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount ); /* Surfaces */ hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL ); CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount ); hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL ); CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount ); hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget, NULL ); CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount ); /* Misc */ hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock ); CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount ); hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain ); CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount ); hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery ); CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount ); hr = IDirect3DDevice9_BeginStateBlock( pDevice ); CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount ); hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 ); CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount ); cleanup: CHECK_RELEASE(pDevice, pDevice, --refcount); /* Buffers */ CHECK_RELEASE(pVertexBuffer, pDevice, --refcount); CHECK_RELEASE(pIndexBuffer, pDevice, --refcount); /* Shaders */ CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount); CHECK_RELEASE(pVertexShader, pDevice, --refcount); CHECK_RELEASE(pPixelShader, pDevice, --refcount); /* Textures */ /* pTextureLevel is holding a reference to the pTexture */ CHECK_RELEASE(pTexture, pDevice, refcount); CHECK_RELEASE(pTextureLevel, pDevice, --refcount); CHECK_RELEASE(pCubeTexture, pDevice, --refcount); CHECK_RELEASE(pVolumeTexture, pDevice, --refcount); /* Surfaces */ CHECK_RELEASE(pStencilSurface, pDevice, --refcount); CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount); CHECK_RELEASE(pRenderTarget, pDevice, --refcount); /* Misc */ CHECK_RELEASE(pStateBlock, pDevice, --refcount); CHECK_RELEASE(pSwapChain, pDevice, --refcount); CHECK_RELEASE(pQuery, pDevice, --refcount); /* This will destroy device - cannot check the refcount here */ if (pStateBlock1) IUnknown_Release( pStateBlock1 ); if (pD3d) IUnknown_Release( pD3d ); DestroyWindow( hwnd ); } START_TEST(device) { HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" ); pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" ); if (pDirect3DCreate9) { test_swapchain(); test_refcount(); test_mipmap_levels(); } }