TOPSRCDIR = @top_srcdir@ TOPOBJDIR = ../.. SRCDIR = @srcdir@ VPATH = @srcdir@ MODULE = d3d10core.dll IMPORTLIB = d3d10core IMPORTS = dxguid uuid dxgi kernel32 C_SRCS = \ buffer.c \ d3d10core_main.c \ device.c \ inputlayout.c \ shader.c \ texture2d.c \ utils.c \ view.c RC_SRCS = version.rc @MAKE_DLL_RULES@ @DEPENDENCIES@ # everything below this line is overwritten by make depend