/* * Copyright 2002 Lionel Ulmer * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" /* This is defined here so as to be able to put them in 'drivers' */ HRESULT WINAPI Main_IDirect3DImpl_7_3T_2T_1T_QueryInterface(LPDIRECT3D7 iface, REFIID riid, LPVOID* obp); ULONG WINAPI Main_IDirect3DImpl_7_3T_2T_1T_AddRef(LPDIRECT3D7 iface); ULONG WINAPI Main_IDirect3DImpl_7_3T_2T_1T_Release(LPDIRECT3D7 iface); HRESULT WINAPI Main_IDirect3DImpl_7_EnumDevices(LPDIRECT3D7 iface, LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback, LPVOID lpUserArg); HRESULT WINAPI Main_IDirect3DImpl_7_CreateDevice(LPDIRECT3D7 iface, REFCLSID rclsid, LPDIRECTDRAWSURFACE7 lpDDS, LPDIRECT3DDEVICE7* lplpD3DDevice); HRESULT WINAPI Main_IDirect3DImpl_7_3T_CreateVertexBuffer(LPDIRECT3D7 iface, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, LPDIRECT3DVERTEXBUFFER7* lplpD3DVertBuf, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DImpl_7_3T_EnumZBufferFormats(LPDIRECT3D7 iface, REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback, LPVOID lpContext); HRESULT WINAPI Main_IDirect3DImpl_7_3T_EvictManagedTextures(LPDIRECT3D7 iface); HRESULT WINAPI Main_IDirect3DImpl_3_2T_1T_EnumDevices(LPDIRECT3D3 iface, LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg); HRESULT WINAPI Main_IDirect3DImpl_3_2T_1T_CreateLight(LPDIRECT3D3 iface, LPDIRECT3DLIGHT* lplpDirect3DLight, IUnknown* pUnkOuter); HRESULT WINAPI Main_IDirect3DImpl_3_2T_1T_CreateMaterial(LPDIRECT3D3 iface, LPDIRECT3DMATERIAL3* lplpDirect3DMaterial3, IUnknown* pUnkOuter); HRESULT WINAPI Main_IDirect3DImpl_3_2T_1T_CreateViewport(LPDIRECT3D3 iface, LPDIRECT3DVIEWPORT3* lplpD3DViewport3, IUnknown* pUnkOuter); HRESULT WINAPI Main_IDirect3DImpl_3_FindDevice(LPDIRECT3D3 iface, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lpD3DFDR); HRESULT WINAPI Main_IDirect3DImpl_2_FindDevice(LPDIRECT3D2 iface, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lpD3DFDR); HRESULT WINAPI Main_IDirect3DImpl_3_CreateDevice(LPDIRECT3D3 iface, REFCLSID rclsid, LPDIRECTDRAWSURFACE4 lpDDS, LPDIRECT3DDEVICE3* lplpD3DDevice3, LPUNKNOWN lpUnk); HRESULT WINAPI Thunk_IDirect3DImpl_3_CreateVertexBuffer(LPDIRECT3D3 iface, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, LPDIRECT3DVERTEXBUFFER* lplpD3DVertBuf, DWORD dwFlags, LPUNKNOWN lpUnk); HRESULT WINAPI Thunk_IDirect3DImpl_2_CreateMaterial(LPDIRECT3D2 iface, LPDIRECT3DMATERIAL2* lplpDirect3DMaterial2, IUnknown* pUnkOuter); HRESULT WINAPI Thunk_IDirect3DImpl_2_CreateViewport(LPDIRECT3D2 iface, LPDIRECT3DVIEWPORT2* lplpD3DViewport2, IUnknown* pUnkOuter); HRESULT WINAPI Main_IDirect3DImpl_2_CreateDevice(LPDIRECT3D2 iface, REFCLSID rclsid, LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DDEVICE2* lplpD3DDevice2); HRESULT WINAPI Main_IDirect3DImpl_1_Initialize(LPDIRECT3D iface, REFIID riid); HRESULT WINAPI Thunk_IDirect3DImpl_1_CreateMaterial(LPDIRECT3D iface, LPDIRECT3DMATERIAL* lplpDirect3DMaterial, IUnknown* pUnkOuter); HRESULT WINAPI Thunk_IDirect3DImpl_1_CreateViewport(LPDIRECT3D iface, LPDIRECT3DVIEWPORT* lplpD3DViewport, IUnknown* pUnkOuter); HRESULT WINAPI Main_IDirect3DImpl_1_FindDevice(LPDIRECT3D iface, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lplpD3DDevice); HRESULT WINAPI Thunk_IDirect3DImpl_3_QueryInterface(LPDIRECT3D3 iface, REFIID riid, LPVOID* obp); HRESULT WINAPI Thunk_IDirect3DImpl_2_QueryInterface(LPDIRECT3D2 iface, REFIID riid, LPVOID* obp); HRESULT WINAPI Thunk_IDirect3DImpl_1_QueryInterface(LPDIRECT3D iface, REFIID riid, LPVOID* obp); ULONG WINAPI Thunk_IDirect3DImpl_3_AddRef(LPDIRECT3D3 iface); ULONG WINAPI Thunk_IDirect3DImpl_2_AddRef(LPDIRECT3D2 iface); ULONG WINAPI Thunk_IDirect3DImpl_1_AddRef(LPDIRECT3D iface); ULONG WINAPI Thunk_IDirect3DImpl_3_Release(LPDIRECT3D3 iface); ULONG WINAPI Thunk_IDirect3DImpl_2_Release(LPDIRECT3D2 iface); ULONG WINAPI Thunk_IDirect3DImpl_1_Release(LPDIRECT3D iface); HRESULT WINAPI Thunk_IDirect3DImpl_3_EnumZBufferFormats(LPDIRECT3D3 iface, REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback, LPVOID lpContext); HRESULT WINAPI Thunk_IDirect3DImpl_3_EvictManagedTextures(LPDIRECT3D3 iface); HRESULT WINAPI Thunk_IDirect3DImpl_2_EnumDevices(LPDIRECT3D2 iface, LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg); HRESULT WINAPI Thunk_IDirect3DImpl_1_EnumDevices(LPDIRECT3D iface, LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg); HRESULT WINAPI Thunk_IDirect3DImpl_2_CreateLight(LPDIRECT3D2 iface, LPDIRECT3DLIGHT* lplpDirect3DLight, IUnknown* pUnkOuter); HRESULT WINAPI Thunk_IDirect3DImpl_1_CreateLight(LPDIRECT3D iface, LPDIRECT3DLIGHT* lplpDirect3DLight, IUnknown* pUnkOuter);