/* * Server-side window handling * * Copyright (C) 2001 Alexandre Julliard * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "object.h" #include "request.h" #include "thread.h" #include "process.h" #include "user.h" #include "unicode.h" /* a window property */ struct property { unsigned short type; /* property type (see below) */ atom_t atom; /* property atom */ handle_t handle; /* property handle (user-defined storage) */ }; enum property_type { PROP_TYPE_FREE, /* free entry */ PROP_TYPE_STRING, /* atom that was originally a string */ PROP_TYPE_ATOM /* plain atom */ }; struct window { struct window *parent; /* parent window */ struct window *owner; /* owner of this window */ struct window *first_child; /* first child in Z-order */ struct window *last_child; /* last child in Z-order */ struct window *first_unlinked; /* first child not linked in the Z-order list */ struct window *next; /* next window in Z-order */ struct window *prev; /* prev window in Z-order */ user_handle_t handle; /* full handle for this window */ struct thread *thread; /* thread owning the window */ atom_t atom; /* class atom */ rectangle_t window_rect; /* window rectangle */ rectangle_t client_rect; /* client rectangle */ unsigned int style; /* window style */ unsigned int ex_style; /* window extended style */ unsigned int id; /* window id */ void* instance; /* creator instance */ void* user_data; /* user-specific data */ WCHAR *text; /* window caption text */ int paint_count; /* count of pending paints for this window */ int prop_inuse; /* number of in-use window properties */ int prop_alloc; /* number of allocated window properties */ struct property *properties; /* window properties array */ }; static struct window *top_window; /* top-level (desktop) window */ /* retrieve a pointer to a window from its handle */ inline static struct window *get_window( user_handle_t handle ) { struct window *ret = get_user_object( handle, USER_WINDOW ); if (!ret) set_error( STATUS_INVALID_HANDLE ); return ret; } /* unlink a window from the tree */ static void unlink_window( struct window *win ) { struct window *parent = win->parent; assert( parent ); if (win->next) win->next->prev = win->prev; else if (parent->last_child == win) parent->last_child = win->prev; if (win->prev) win->prev->next = win->next; else if (parent->first_child == win) parent->first_child = win->next; else if (parent->first_unlinked == win) parent->first_unlinked = win->next; } /* link a window into the tree (or unlink it if the new parent is NULL) */ static void link_window( struct window *win, struct window *parent, struct window *previous ) { unlink_window( win ); /* unlink it from the previous location */ if (parent) { if (win->parent != parent) { win->owner = NULL; /* reset owner if changing parent */ win->parent = parent; } if ((win->prev = previous)) { if ((win->next = previous->next)) win->next->prev = win; else if (win->parent->last_child == previous) win->parent->last_child = win; win->prev->next = win; } else { if ((win->next = parent->first_child)) win->next->prev = win; else win->parent->last_child = win; parent->first_child = win; } } else /* move it to parent unlinked list */ { parent = win->parent; if ((win->next = parent->first_unlinked)) win->next->prev = win; win->prev = NULL; parent->first_unlinked = win; } } /* set a window property */ static void set_property( struct window *win, atom_t atom, handle_t handle, enum property_type type ) { int i, free = -1; struct property *new_props; /* check if it exists already */ for (i = 0; i < win->prop_inuse; i++) { if (win->properties[i].type == PROP_TYPE_FREE) { free = i; continue; } if (win->properties[i].atom == atom) { win->properties[i].type = type; win->properties[i].handle = handle; return; } } /* need to add an entry */ if (!grab_global_atom( atom )) return; if (free == -1) { /* no free entry */ if (win->prop_inuse >= win->prop_alloc) { /* need to grow the array */ if (!(new_props = realloc( win->properties, sizeof(*new_props) * (win->prop_alloc + 16) ))) { set_error( STATUS_NO_MEMORY ); release_global_atom( atom ); return; } win->prop_alloc += 16; win->properties = new_props; } free = win->prop_inuse++; } win->properties[free].atom = atom; win->properties[free].type = type; win->properties[free].handle = handle; } /* remove a window property */ static handle_t remove_property( struct window *win, atom_t atom ) { int i; for (i = 0; i < win->prop_inuse; i++) { if (win->properties[i].type == PROP_TYPE_FREE) continue; if (win->properties[i].atom == atom) { release_global_atom( atom ); win->properties[i].type = PROP_TYPE_FREE; return win->properties[i].handle; } } /* FIXME: last error? */ return 0; } /* find a window property */ static handle_t get_property( struct window *win, atom_t atom ) { int i; for (i = 0; i < win->prop_inuse; i++) { if (win->properties[i].type == PROP_TYPE_FREE) continue; if (win->properties[i].atom == atom) return win->properties[i].handle; } /* FIXME: last error? */ return 0; } /* destroy all properties of a window */ inline static void destroy_properties( struct window *win ) { int i; if (!win->properties) return; for (i = 0; i < win->prop_inuse; i++) { if (win->properties[i].type == PROP_TYPE_FREE) continue; release_global_atom( win->properties[i].atom ); } free( win->properties ); } /* destroy a window */ static void destroy_window( struct window *win ) { assert( win != top_window ); /* destroy all children */ while (win->first_child) destroy_window( win->first_child ); while (win->first_unlinked) destroy_window( win->first_unlinked ); /* reset siblings owner */ if (win->parent) { struct window *ptr; for (ptr = win->parent->first_child; ptr; ptr = ptr->next) if (ptr->owner == win) ptr->owner = NULL; for (ptr = win->parent->first_unlinked; ptr; ptr = ptr->next) if (ptr->owner == win) ptr->owner = NULL; } if (win->thread->queue) { if (win->paint_count) inc_queue_paint_count( win->thread, -win->paint_count ); queue_cleanup_window( win->thread, win->handle ); } free_user_handle( win->handle ); destroy_properties( win ); unlink_window( win ); if (win->text) free( win->text ); memset( win, 0x55, sizeof(*win) ); free( win ); } /* create a new window structure (note: the window is not linked in the window tree) */ static struct window *create_window( struct window *parent, struct window *owner, atom_t atom ) { struct window *win = mem_alloc( sizeof(*win) ); if (!win) return NULL; if (!(win->handle = alloc_user_handle( win, USER_WINDOW ))) { free( win ); return NULL; } win->parent = parent; win->owner = owner; win->first_child = NULL; win->last_child = NULL; win->first_unlinked = NULL; win->thread = current; win->atom = atom; win->style = 0; win->ex_style = 0; win->id = 0; win->instance = NULL; win->user_data = NULL; win->text = NULL; win->paint_count = 0; win->prop_inuse = 0; win->prop_alloc = 0; win->properties = NULL; if (parent) /* put it on parent unlinked list */ { if ((win->next = parent->first_unlinked)) win->next->prev = win; win->prev = NULL; parent->first_unlinked = win; } else win->next = win->prev = NULL; return win; } /* destroy all windows belonging to a given thread */ void destroy_thread_windows( struct thread *thread ) { user_handle_t handle = 0; struct window *win; while ((win = next_user_handle( &handle, USER_WINDOW ))) { if (win->thread != thread) continue; destroy_window( win ); } } /* check whether child is a descendant of parent */ int is_child_window( user_handle_t parent, user_handle_t child ) { struct window *child_ptr = get_user_object( child, USER_WINDOW ); struct window *parent_ptr = get_user_object( parent, USER_WINDOW ); if (!child_ptr || !parent_ptr) return 0; while (child_ptr->parent) { if (child_ptr->parent == parent_ptr) return 1; child_ptr = child_ptr->parent; } return 0; } /* find a child of the specified window that needs repainting */ static struct window *find_child_to_repaint( struct window *parent, struct thread *thread ) { struct window *ptr, *ret = NULL; for (ptr = parent->first_child; ptr && !ret; ptr = ptr->next) { if (!(ptr->style & WS_VISIBLE)) continue; if (ptr->paint_count && ptr->thread == thread) ret = ptr; else /* explore its children */ ret = find_child_to_repaint( ptr, thread ); } if (ret && (ret->ex_style & WS_EX_TRANSPARENT)) { /* transparent window, check for non-transparent sibling to paint first */ for (ptr = ret->next; ptr; ptr = ptr->next) { if (!(ptr->style & WS_VISIBLE)) continue; if (ptr->ex_style & WS_EX_TRANSPARENT) continue; if (ptr->paint_count && ptr->thread == thread) return ptr; } } return ret; } /* find a window that needs repainting */ user_handle_t find_window_to_repaint( user_handle_t parent, struct thread *thread ) { struct window *win = parent ? get_window( parent ) : top_window; if (!win || !(win->style & WS_VISIBLE)) return 0; if (!win->paint_count || win->thread != thread) win = find_child_to_repaint( win, thread ); return win ? win->handle : 0; } /* create a window */ DECL_HANDLER(create_window) { reply->handle = 0; if (!req->parent) /* return desktop window */ { if (!top_window) { if (!(top_window = create_window( NULL, NULL, req->atom ))) return; top_window->thread = NULL; /* no thread owns the desktop */ } reply->handle = top_window->handle; } else { struct window *win, *parent, *owner = NULL; if (!(parent = get_window( req->parent ))) return; if (req->owner && !(owner = get_window( req->owner ))) return; if (owner == top_window) owner = NULL; else if (owner && owner->parent != parent) { /* owner must be a sibling of the new window */ set_error( STATUS_ACCESS_DENIED ); return; } if (!(win = create_window( parent, owner, req->atom ))) return; reply->handle = win->handle; } } /* link a window into the tree */ DECL_HANDLER(link_window) { struct window *win, *parent = NULL, *previous = NULL; if (!(win = get_window( req->handle ))) return; if (req->parent && !(parent = get_window( req->parent ))) return; if (win == top_window) { set_error( STATUS_INVALID_PARAMETER ); return; } reply->full_parent = parent ? parent->handle : 0; if (parent && req->previous) { if (req->previous == (user_handle_t)1) /* special case: HWND_BOTTOM */ { previous = parent->last_child; if (previous == win) return; /* nothing to do */ } else { if (!(previous = get_window( req->previous ))) return; /* previous must be a child of parent, and not win itself */ if (previous->parent != parent || previous == win) { set_error( STATUS_INVALID_PARAMETER ); return; } } } link_window( win, parent, previous ); } /* destroy a window */ DECL_HANDLER(destroy_window) { struct window *win = get_window( req->handle ); if (win) { if (win != top_window) destroy_window( win ); else set_error( STATUS_ACCESS_DENIED ); } } /* set a window owner */ DECL_HANDLER(set_window_owner) { struct window *win = get_window( req->handle ); struct window *owner = get_window( req->owner ); if (!win || !owner) return; if (owner->parent != win->parent) { /* owner has to be a sibling of window */ set_error( STATUS_ACCESS_DENIED ); return; } win->owner = owner; reply->full_owner = owner->handle; } /* get information from a window handle */ DECL_HANDLER(get_window_info) { struct window *win = get_window( req->handle ); reply->full_handle = 0; reply->tid = reply->pid = 0; if (win) { reply->full_handle = win->handle; if (win->thread) { reply->tid = get_thread_id( win->thread ); reply->pid = get_process_id( win->thread->process ); reply->atom = win->atom; } } } /* set some information in a window */ DECL_HANDLER(set_window_info) { struct window *win = get_window( req->handle ); if (!win) return; reply->old_style = win->style; reply->old_ex_style = win->ex_style; reply->old_id = win->id; reply->old_instance = win->instance; reply->old_user_data = win->user_data; if (req->flags & SET_WIN_STYLE) win->style = req->style; if (req->flags & SET_WIN_EXSTYLE) win->ex_style = req->ex_style; if (req->flags & SET_WIN_ID) win->id = req->id; if (req->flags & SET_WIN_INSTANCE) win->instance = req->instance; if (req->flags & SET_WIN_USERDATA) win->user_data = req->user_data; } /* get a list of the window parents, up to the root of the tree */ DECL_HANDLER(get_window_parents) { struct window *ptr, *win = get_window( req->handle ); int total = 0; user_handle_t *data; size_t len; if (win) for (ptr = win->parent; ptr; ptr = ptr->parent) total++; reply->count = total; len = min( get_reply_max_size(), total * sizeof(user_handle_t) ); if (len && ((data = set_reply_data_size( len )))) { for (ptr = win->parent; ptr && len; ptr = ptr->parent, len -= sizeof(*data)) *data++ = ptr->handle; } } /* get a list of the window children */ DECL_HANDLER(get_window_children) { struct window *ptr, *parent = get_window( req->parent ); int total = 0; user_handle_t *data; size_t len; if (parent) for (ptr = parent->first_child, total = 0; ptr; ptr = ptr->next) { if (req->atom && ptr->atom != req->atom) continue; if (req->tid && get_thread_id(ptr->thread) != req->tid) continue; total++; } reply->count = total; len = min( get_reply_max_size(), total * sizeof(user_handle_t) ); if (len && ((data = set_reply_data_size( len )))) { for (ptr = parent->first_child; ptr && len; ptr = ptr->next, len -= sizeof(*data)) { if (req->atom && ptr->atom != req->atom) continue; if (req->tid && get_thread_id(ptr->thread) != req->tid) continue; *data++ = ptr->handle; } } } /* get window tree information from a window handle */ DECL_HANDLER(get_window_tree) { struct window *win = get_window( req->handle ); if (!win) return; if (win->parent) { struct window *parent = win->parent; reply->parent = parent->handle; reply->owner = win->owner ? win->owner->handle : 0; reply->next_sibling = win->next ? win->next->handle : 0; reply->prev_sibling = win->prev ? win->prev->handle : 0; reply->first_sibling = parent->first_child ? parent->first_child->handle : 0; reply->last_sibling = parent->last_child ? parent->last_child->handle : 0; } else { reply->parent = 0; reply->owner = 0; reply->next_sibling = 0; reply->prev_sibling = 0; reply->first_sibling = 0; reply->last_sibling = 0; } reply->first_child = win->first_child ? win->first_child->handle : 0; reply->last_child = win->last_child ? win->last_child->handle : 0; } /* set the window and client rectangles of a window */ DECL_HANDLER(set_window_rectangles) { struct window *win = get_window( req->handle ); if (win) { win->window_rect = req->window; win->client_rect = req->client; } } /* get the window and client rectangles of a window */ DECL_HANDLER(get_window_rectangles) { struct window *win = get_window( req->handle ); if (win) { reply->window = win->window_rect; reply->client = win->client_rect; } } /* get the window text */ DECL_HANDLER(get_window_text) { struct window *win = get_window( req->handle ); if (win && win->text) { size_t len = strlenW( win->text ) * sizeof(WCHAR); if (len > get_reply_max_size()) len = get_reply_max_size(); set_reply_data( win->text, len ); } } /* set the window text */ DECL_HANDLER(set_window_text) { struct window *win = get_window( req->handle ); if (win) { WCHAR *text = NULL; size_t len = get_req_data_size() / sizeof(WCHAR); if (len) { if (!(text = mem_alloc( (len+1) * sizeof(WCHAR) ))) return; memcpy( text, get_req_data(), len * sizeof(WCHAR) ); text[len] = 0; } if (win->text) free( win->text ); win->text = text; } } /* increment the window paint count */ DECL_HANDLER(inc_window_paint_count) { struct window *win = get_window( req->handle ); if (win && win->thread) { int old = win->paint_count; if ((win->paint_count += req->incr) < 0) win->paint_count = 0; inc_queue_paint_count( win->thread, win->paint_count - old ); } } /* get the coordinates offset between two windows */ DECL_HANDLER(get_windows_offset) { struct window *win; reply->x = reply->y = 0; if (req->from) { if (!(win = get_window( req->from ))) return; while (win) { reply->x += win->client_rect.left; reply->y += win->client_rect.top; win = win->parent; } } if (req->to) { if (!(win = get_window( req->to ))) return; while (win) { reply->x -= win->client_rect.left; reply->y -= win->client_rect.top; win = win->parent; } } } /* set a window property */ DECL_HANDLER(set_window_property) { struct window *win = get_window( req->window ); if (win) set_property( win, req->atom, req->handle, req->string ? PROP_TYPE_STRING : PROP_TYPE_ATOM ); } /* remove a window property */ DECL_HANDLER(remove_window_property) { struct window *win = get_window( req->window ); reply->handle = 0; if (win) reply->handle = remove_property( win, req->atom ); } /* get a window property */ DECL_HANDLER(get_window_property) { struct window *win = get_window( req->window ); reply->handle = 0; if (win) reply->handle = get_property( win, req->atom ); } /* get the list of properties of a window */ DECL_HANDLER(get_window_properties) { property_data_t *data; int i, count, max = get_reply_max_size() / sizeof(*data); struct window *win = get_window( req->window ); reply->total = 0; if (!win) return; for (i = count = 0; i < win->prop_inuse; i++) if (win->properties[i].type != PROP_TYPE_FREE) count++; reply->total = count; if (count > max) count = max; if (!count || !(data = set_reply_data_size( count * sizeof(*data) ))) return; for (i = 0; i < win->prop_inuse && count; i++) { if (win->properties[i].type == PROP_TYPE_FREE) continue; data->atom = win->properties[i].atom; data->string = (win->properties[i].type == PROP_TYPE_STRING); data->handle = win->properties[i].handle; data++; count--; } }