/* * Server-side socket management * * Copyright (C) 1999 Marcus Meissner, Ove Kåven * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * FIXME: we use read|write access in all cases. Shouldn't we depend that * on the access of the current handle? */ #include "config.h" #include #include #include #include #include #include #ifdef HAVE_SYS_ERRNO_H # include #endif #include #include #ifdef HAVE_SYS_SOCKET_H # include #endif #include #ifdef HAVE_SYS_FILIO_H # include #endif #include #include #include "winerror.h" #include "winbase.h" #include "process.h" #include "handle.h" #include "thread.h" #include "request.h" #include "async.h" /* To avoid conflicts with the Unix socket headers. Plus we only need a few * macros anyway. */ #define USE_WS_PREFIX #include "winsock2.h" struct sock { struct object obj; /* object header */ unsigned int state; /* status bits */ unsigned int mask; /* event mask */ unsigned int hmask; /* held (blocked) events */ unsigned int pmask; /* pending events */ unsigned int flags; /* socket flags */ struct event *event; /* event object */ int errors[FD_MAX_EVENTS]; /* event errors */ struct async_queue read_q; /* Queue for asynchronous reads */ struct async_queue write_q; /* Queue for asynchronous writes */ }; static void sock_dump( struct object *obj, int verbose ); static int sock_signaled( struct object *obj, struct thread *thread ); static int sock_get_poll_events( struct object *obj ); static void sock_poll_event( struct object *obj, int event ); static int sock_get_fd( struct object *obj ); static int sock_get_info( struct object *obj, struct get_file_info_reply *reply, int *flags ); static void sock_destroy( struct object *obj ); static int sock_get_error( int err ); static void sock_set_error(void); static const struct object_ops sock_ops = { sizeof(struct sock), /* size */ sock_dump, /* dump */ add_queue, /* add_queue */ remove_queue, /* remove_queue */ sock_signaled, /* signaled */ no_satisfied, /* satisfied */ sock_get_poll_events, /* get_poll_events */ sock_poll_event, /* poll_event */ sock_get_fd, /* get_fd */ no_flush, /* flush */ sock_get_info, /* get_file_info */ NULL, /* queue_async */ sock_destroy /* destroy */ }; static void sock_reselect( struct sock *sock ) { int ev = sock_get_poll_events( &sock->obj ); struct pollfd pfd; if (debug_level) fprintf(stderr,"sock_reselect(%d): new mask %x\n", sock->obj.fd, ev); if (sock->obj.select == -1) { /* previously unconnected socket, is this reselect supposed to connect it? */ if (!(sock->state & ~FD_WINE_NONBLOCKING)) return; /* ok, it is, attach it to the wineserver's main poll loop */ add_select_user( &sock->obj ); } /* update condition mask */ set_select_events( &sock->obj, ev ); /* check whether condition is satisfied already */ pfd.fd = sock->obj.fd; pfd.events = ev; pfd.revents = 0; poll( &pfd, 1, 0 ); if (pfd.revents) sock_poll_event( &sock->obj, pfd.revents); } inline static int sock_error(int s) { unsigned int optval = 0, optlen; optlen = sizeof(optval); getsockopt(s, SOL_SOCKET, SO_ERROR, (void *) &optval, &optlen); return optval ? sock_get_error(optval) : 0; } static void sock_poll_event( struct object *obj, int event ) { struct sock *sock = (struct sock *)obj; unsigned int emask; assert( sock->obj.ops == &sock_ops ); if (debug_level) fprintf(stderr, "socket %d select event: %x\n", sock->obj.fd, event); if (sock->state & FD_CONNECT) { /* connecting */ if (event & POLLOUT) { /* we got connected */ sock->state |= FD_WINE_CONNECTED|FD_READ|FD_WRITE; sock->state &= ~FD_CONNECT; sock->pmask |= FD_CONNECT; sock->errors[FD_CONNECT_BIT] = 0; if (debug_level) fprintf(stderr, "socket %d connection success\n", sock->obj.fd); } else if (event & (POLLERR|POLLHUP)) { /* we didn't get connected? */ sock->state &= ~FD_CONNECT; sock->pmask |= FD_CONNECT; sock->errors[FD_CONNECT_BIT] = sock_error( sock->obj.fd ); if (debug_level) fprintf(stderr, "socket %d connection failure\n", sock->obj.fd); } } else if (sock->state & FD_WINE_LISTENING) { /* listening */ if (event & POLLIN) { /* incoming connection */ sock->pmask |= FD_ACCEPT; sock->errors[FD_ACCEPT_BIT] = 0; sock->hmask |= FD_ACCEPT; } else if (event & (POLLERR|POLLHUP)) { /* failed incoming connection? */ sock->pmask |= FD_ACCEPT; sock->errors[FD_ACCEPT_BIT] = sock_error( sock->obj.fd ); sock->hmask |= FD_ACCEPT; } } else { /* normal data flow */ if (event & POLLIN) { char dummy; /* Linux 2.4 doesn't report POLLHUP if only one side of the socket * has been closed, so we need to check for it explicitly here */ if (!recv( sock->obj.fd, &dummy, 1, MSG_PEEK )) event = POLLHUP; else { /* incoming data */ sock->pmask |= FD_READ; sock->hmask |= FD_READ; sock->errors[FD_READ_BIT] = 0; if (debug_level) fprintf(stderr, "socket %d is readable\n", sock->obj.fd ); } } if (event & POLLOUT) { sock->pmask |= FD_WRITE; sock->hmask |= FD_WRITE; sock->errors[FD_WRITE_BIT] = 0; if (debug_level) fprintf(stderr, "socket %d is writable\n", sock->obj.fd); } if (event & POLLPRI) { sock->pmask |= FD_OOB; sock->hmask |= FD_OOB; sock->errors[FD_OOB_BIT] = 0; if (debug_level) fprintf(stderr, "socket %d got OOB data\n", sock->obj.fd); } if (((event & POLLERR) || ((event & (POLLIN|POLLHUP)) == POLLHUP)) && (sock->state & (FD_READ|FD_WRITE))) { /* socket closing */ sock->errors[FD_CLOSE_BIT] = sock_error( sock->obj.fd ); sock->state &= ~(FD_WINE_CONNECTED|FD_READ|FD_WRITE); sock->pmask |= FD_CLOSE; if (debug_level) fprintf(stderr, "socket %d aborted by error %d\n", sock->obj.fd, sock->errors[FD_CLOSE_BIT]); } } if (event & (POLLERR|POLLHUP)) set_select_events( &sock->obj, -1 ); else sock_reselect( sock ); /* wake up anyone waiting for whatever just happened */ emask = sock->pmask & sock->mask; if (debug_level && emask) fprintf(stderr, "socket %d pending events: %x\n", sock->obj.fd, emask); if (emask && sock->event) { if (debug_level) fprintf(stderr, "signalling event ptr %p\n", sock->event); set_event(sock->event); } /* if anyone is stupid enough to wait on the socket object itself, * maybe we should wake them up too, just in case? */ wake_up( &sock->obj, 0 ); } static void sock_dump( struct object *obj, int verbose ) { struct sock *sock = (struct sock *)obj; assert( obj->ops == &sock_ops ); printf( "Socket fd=%d, state=%x, mask=%x, pending=%x, held=%x\n", sock->obj.fd, sock->state, sock->mask, sock->pmask, sock->hmask ); } static int sock_signaled( struct object *obj, struct thread *thread ) { struct sock *sock = (struct sock *)obj; assert( obj->ops == &sock_ops ); return check_select_events( sock->obj.fd, sock_get_poll_events( &sock->obj ) ); } static int sock_get_poll_events( struct object *obj ) { struct sock *sock = (struct sock *)obj; unsigned int mask = sock->mask & sock->state & ~sock->hmask; int ev = 0; assert( obj->ops == &sock_ops ); if (sock->state & FD_CONNECT) /* connecting, wait for writable */ return POLLOUT; if (sock->state & FD_WINE_LISTENING) /* listening, wait for readable */ return (sock->hmask & FD_ACCEPT) ? 0 : POLLIN; if (mask & FD_READ) ev |= POLLIN | POLLPRI; if (mask & FD_WRITE) ev |= POLLOUT; return ev; } static int sock_get_fd( struct object *obj ) { struct sock *sock = (struct sock *)obj; assert( obj->ops == &sock_ops ); return sock->obj.fd; } static int sock_get_info( struct object *obj, struct get_file_info_reply *reply, int *flags ) { struct sock *sock = (struct sock*) obj; assert ( obj->ops == &sock_ops ); if (reply) { reply->type = FILE_TYPE_PIPE; reply->attr = 0; reply->access_time = 0; reply->write_time = 0; reply->size_high = 0; reply->size_low = 0; reply->links = 0; reply->index_high = 0; reply->index_low = 0; reply->serial = 0; } *flags = 0; if (sock->flags & WSA_FLAG_OVERLAPPED) *flags |= FD_FLAG_OVERLAPPED; return FD_TYPE_DEFAULT; } static void sock_destroy( struct object *obj ) { struct sock *sock = (struct sock *)obj; assert( obj->ops == &sock_ops ); /* FIXME: special socket shutdown stuff? */ if ( sock->flags & WSA_FLAG_OVERLAPPED ) { destroy_async_queue ( &sock->read_q ); destroy_async_queue ( &sock->write_q ); } if (sock->event) { /* if the service thread was waiting for the event object, * we should now signal it, to let the service thread * object detect that it is now orphaned... */ if (sock->mask & FD_WINE_SERVEVENT) set_event( sock->event ); /* we're through with it */ release_object( sock->event ); } } /* create a new and unconnected socket */ static struct object *create_socket( int family, int type, int protocol, unsigned int flags ) { struct sock *sock; int sockfd; sockfd = socket( family, type, protocol ); if (debug_level) fprintf(stderr,"socket(%d,%d,%d)=%d\n",family,type,protocol,sockfd); if (sockfd == -1) { sock_set_error(); return NULL; } fcntl(sockfd, F_SETFL, O_NONBLOCK); /* make socket nonblocking */ if (!(sock = alloc_object( &sock_ops, -1 ))) return NULL; sock->obj.fd = sockfd; sock->state = (type != SOCK_STREAM) ? (FD_READ|FD_WRITE) : 0; sock->mask = 0; sock->hmask = 0; sock->pmask = 0; sock->flags = flags; sock->event = NULL; sock_reselect( sock ); clear_error(); if (sock->flags & WSA_FLAG_OVERLAPPED) { init_async_queue (&sock->read_q); init_async_queue (&sock->write_q); } return &sock->obj; } /* accept a socket (creates a new fd) */ static struct object *accept_socket( handle_t handle ) { struct sock *acceptsock; struct sock *sock; int acceptfd; struct sockaddr saddr; int slen; sock=(struct sock*)get_handle_obj(current->process,handle, GENERIC_READ|GENERIC_WRITE|SYNCHRONIZE,&sock_ops); if (!sock) return NULL; /* Try to accept(2). We can't be safe that this an already connected socket * or that accept() is allowed on it. In those cases we will get -1/errno * return. */ slen = sizeof(saddr); acceptfd = accept(sock->obj.fd,&saddr,&slen); if (acceptfd==-1) { sock_set_error(); release_object( sock ); return NULL; } if (!(acceptsock = alloc_object( &sock_ops, -1 ))) { release_object( sock ); return NULL; } /* newly created socket gets the same properties of the listening socket */ fcntl(acceptfd, F_SETFL, O_NONBLOCK); /* make socket nonblocking */ acceptsock->obj.fd = acceptfd; acceptsock->state = FD_WINE_CONNECTED|FD_READ|FD_WRITE; if (sock->state & FD_WINE_NONBLOCKING) acceptsock->state |= FD_WINE_NONBLOCKING; acceptsock->mask = sock->mask; acceptsock->hmask = 0; acceptsock->pmask = 0; acceptsock->event = NULL; if (sock->event && !(sock->mask & FD_WINE_SERVEVENT)) acceptsock->event = (struct event *)grab_object( sock->event ); acceptsock->flags = sock->flags; if ( acceptsock->flags & WSA_FLAG_OVERLAPPED ) { init_async_queue ( &acceptsock->read_q ); init_async_queue ( &acceptsock->write_q ); } sock_reselect( acceptsock ); clear_error(); sock->pmask &= ~FD_ACCEPT; sock->hmask &= ~FD_ACCEPT; sock_reselect( sock ); release_object( sock ); return &acceptsock->obj; } /* set the last error depending on errno */ static int sock_get_error( int err ) { switch (err) { case EINTR: return WSAEINTR; break; case EBADF: return WSAEBADF; break; case EPERM: case EACCES: return WSAEACCES; break; case EFAULT: return WSAEFAULT; break; case EINVAL: return WSAEINVAL; break; case EMFILE: return WSAEMFILE; break; case EWOULDBLOCK: return WSAEWOULDBLOCK; break; case EINPROGRESS: return WSAEINPROGRESS; break; case EALREADY: return WSAEALREADY; break; case ENOTSOCK: return WSAENOTSOCK; break; case EDESTADDRREQ: return WSAEDESTADDRREQ; break; case EMSGSIZE: return WSAEMSGSIZE; break; case EPROTOTYPE: return WSAEPROTOTYPE; break; case ENOPROTOOPT: return WSAENOPROTOOPT; break; case EPROTONOSUPPORT: return WSAEPROTONOSUPPORT; break; case ESOCKTNOSUPPORT: return WSAESOCKTNOSUPPORT; break; case EOPNOTSUPP: return WSAEOPNOTSUPP; break; case EPFNOSUPPORT: return WSAEPFNOSUPPORT; break; case EAFNOSUPPORT: return WSAEAFNOSUPPORT; break; case EADDRINUSE: return WSAEADDRINUSE; break; case EADDRNOTAVAIL: return WSAEADDRNOTAVAIL; break; case ENETDOWN: return WSAENETDOWN; break; case ENETUNREACH: return WSAENETUNREACH; break; case ENETRESET: return WSAENETRESET; break; case ECONNABORTED: return WSAECONNABORTED; break; case EPIPE: case ECONNRESET: return WSAECONNRESET; break; case ENOBUFS: return WSAENOBUFS; break; case EISCONN: return WSAEISCONN; break; case ENOTCONN: return WSAENOTCONN; break; case ESHUTDOWN: return WSAESHUTDOWN; break; case ETOOMANYREFS: return WSAETOOMANYREFS; break; case ETIMEDOUT: return WSAETIMEDOUT; break; case ECONNREFUSED: return WSAECONNREFUSED; break; case ELOOP: return WSAELOOP; break; case ENAMETOOLONG: return WSAENAMETOOLONG; break; case EHOSTDOWN: return WSAEHOSTDOWN; break; case EHOSTUNREACH: return WSAEHOSTUNREACH; break; case ENOTEMPTY: return WSAENOTEMPTY; break; #ifdef EPROCLIM case EPROCLIM: return WSAEPROCLIM; break; #endif #ifdef EUSERS case EUSERS: return WSAEUSERS; break; #endif #ifdef EDQUOT case EDQUOT: return WSAEDQUOT; break; #endif #ifdef ESTALE case ESTALE: return WSAESTALE; break; #endif #ifdef EREMOTE case EREMOTE: return WSAEREMOTE; break; #endif default: errno=err; perror("sock_set_error"); return ERROR_UNKNOWN; break; } } /* set the last error depending on errno */ static void sock_set_error(void) { set_error( sock_get_error( errno ) ); } /* create a socket */ DECL_HANDLER(create_socket) { struct object *obj; reply->handle = 0; if ((obj = create_socket( req->family, req->type, req->protocol, req->flags )) != NULL) { reply->handle = alloc_handle( current->process, obj, req->access, req->inherit ); release_object( obj ); } } /* accept a socket */ DECL_HANDLER(accept_socket) { struct object *obj; reply->handle = 0; if ((obj = accept_socket( req->lhandle )) != NULL) { reply->handle = alloc_handle( current->process, obj, req->access, req->inherit ); release_object( obj ); } } /* set socket event parameters */ DECL_HANDLER(set_socket_event) { struct sock *sock; struct event *oevent; unsigned int omask; sock=(struct sock*)get_handle_obj(current->process,req->handle,GENERIC_READ|GENERIC_WRITE|SYNCHRONIZE,&sock_ops); if (!sock) return; oevent = sock->event; omask = sock->mask; sock->mask = req->mask; sock->event = get_event_obj( current->process, req->event, EVENT_MODIFY_STATE ); if (debug_level && sock->event) fprintf(stderr, "event ptr: %p\n", sock->event); sock_reselect( sock ); if (sock->mask) sock->state |= FD_WINE_NONBLOCKING; /* if a network event is pending, signal the event object it is possible that FD_CONNECT or FD_ACCEPT network events has happened before a WSAEventSelect() was done on it. (when dealing with Asynchronous socket) */ if (sock->pmask & sock->mask) set_event(sock->event); if (oevent) { if ((oevent != sock->event) && (omask & FD_WINE_SERVEVENT)) /* if the service thread was waiting for the old event object, * we should now signal it, to let the service thread * object detect that it is now orphaned... */ set_event( oevent ); /* we're through with it */ release_object( oevent ); } release_object( &sock->obj ); } /* get socket event parameters */ DECL_HANDLER(get_socket_event) { struct sock *sock; sock=(struct sock*)get_handle_obj(current->process,req->handle,GENERIC_READ|GENERIC_WRITE|SYNCHRONIZE,&sock_ops); if (!sock) { reply->mask = 0; reply->pmask = 0; reply->state = 0; set_error( WSAENOTSOCK ); return; } reply->mask = sock->mask; reply->pmask = sock->pmask; reply->state = sock->state; set_reply_data( sock->errors, min( get_reply_max_size(), sizeof(sock->errors) )); if (req->service) { handle_t s_event = req->s_event; if (s_event) { struct event *sevent = get_event_obj(current->process, req->s_event, 0); if (sevent == sock->event) s_event = 0; release_object( sevent ); } if (!s_event) { if (req->c_event) { struct event *cevent = get_event_obj(current->process, req->c_event, EVENT_MODIFY_STATE); reset_event( cevent ); release_object( cevent ); } sock->pmask = 0; sock_reselect( sock ); } else set_error(WSAEINVAL); } release_object( &sock->obj ); } /* re-enable pending socket events */ DECL_HANDLER(enable_socket_event) { struct sock *sock; sock=(struct sock*)get_handle_obj(current->process,req->handle,GENERIC_READ|GENERIC_WRITE|SYNCHRONIZE,&sock_ops); if (!sock) return; sock->pmask &= ~req->mask; /* is this safe? */ sock->hmask &= ~req->mask; sock->state |= req->sstate; sock->state &= ~req->cstate; sock_reselect( sock ); /* service trigger */ if (req->mask & FD_WINE_SERVEVENT) { sock->pmask |= FD_WINE_SERVEVENT; if (sock->event) { if (debug_level) fprintf(stderr, "signalling service event ptr %p\n", sock->event); set_event(sock->event); } } release_object( &sock->obj ); }