/* * Copyright 2010 Matteo Bruni for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __D3D11SHADER_H__ #define __D3D11SHADER_H__ #include "d3dcommon.h" /* These are defined as version-neutral in d3dcommon.h */ typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE; typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE; typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN; typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING; typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE; typedef struct _D3D11_SHADER_DESC { UINT Version; const char *Creator; UINT Flags; UINT ConstantBuffers; UINT BoundResources; UINT InputParameters; UINT OutputParameters; UINT InstructionCount; UINT TempRegisterCount; UINT TempArrayCount; UINT DefCount; UINT DclCount; UINT TextureNormalInstructions; UINT TextureLoadInstructions; UINT TextureCompInstructions; UINT TextureBiasInstructions; UINT TextureGradientInstructions; UINT FloatInstructionCount; UINT IntInstructionCount; UINT UintInstructionCount; UINT StaticFlowControlCount; UINT DynamicFlowControlCount; UINT MacroInstructionCount; UINT ArrayInstructionCount; UINT CutInstructionCount; UINT EmitInstructionCount; D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; UINT GSMaxOutputVertexCount; D3D_PRIMITIVE InputPrimitive; UINT PatchConstantParameters; UINT cGSInstanceCount; UINT cControlPoints; D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; D3D_TESSELLATOR_PARTITIONING HSPartitioning; D3D_TESSELLATOR_DOMAIN TessellatorDomain; UINT cBarrierInstructions; UINT cInterlockedInstructions; UINT cTextureStoreInstructions; } D3D11_SHADER_DESC; typedef struct _D3D11_SHADER_VARIABLE_DESC { const char *Name; UINT StartOffset; UINT Size; UINT uFlags; LPVOID DefaultValue; UINT StartTexture; UINT TextureSize; UINT StartSampler; UINT SamplerSize; } D3D11_SHADER_VARIABLE_DESC; typedef struct _D3D11_SHADER_TYPE_DESC { D3D_SHADER_VARIABLE_CLASS Class; D3D_SHADER_VARIABLE_TYPE Type; UINT Rows; UINT Columns; UINT Elements; UINT Members; UINT Offset; const char *Name; } D3D11_SHADER_TYPE_DESC; typedef struct _D3D11_SHADER_BUFFER_DESC { const char *Name; D3D_CBUFFER_TYPE Type; UINT Variables; UINT Size; UINT uFlags; } D3D11_SHADER_BUFFER_DESC; typedef struct _D3D11_SHADER_INPUT_BIND_DESC { const char *Name; D3D_SHADER_INPUT_TYPE Type; UINT BindPoint; UINT BindCount; UINT uFlags; D3D_RESOURCE_RETURN_TYPE ReturnType; D3D_SRV_DIMENSION Dimension; UINT NumSamples; } D3D11_SHADER_INPUT_BIND_DESC; typedef struct _D3D11_SIGNATURE_PARAMETER_DESC { const char *SemanticName; UINT SemanticIndex; UINT Register; D3D_NAME SystemValueType; D3D_REGISTER_COMPONENT_TYPE ComponentType; BYTE Mask; BYTE ReadWriteMask; UINT Stream; } D3D11_SIGNATURE_PARAMETER_DESC; DEFINE_GUID(IID_ID3D11ShaderReflectionType, 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21); #define INTERFACE ID3D11ShaderReflectionType DECLARE_INTERFACE(ID3D11ShaderReflectionType) { STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_TYPE_DESC *desc) PURE; STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE; STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE; STDMETHOD(IsEqual)(THIS_ struct ID3D11ShaderReflectionType *type) PURE; STDMETHOD_(struct ID3D11ShaderReflectionType *, GetSubType)(THIS) PURE; STDMETHOD_(struct ID3D11ShaderReflectionType *, GetBaseClass)(THIS) PURE; STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE; STDMETHOD_(struct ID3D11ShaderReflectionType *, GetInterfaceByIndex)(THIS_ UINT index) PURE; STDMETHOD(IsOfType)(THIS_ struct ID3D11ShaderReflectionType *type) PURE; STDMETHOD(ImplementsInterface)(THIS_ ID3D11ShaderReflectionType *base) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D11ShaderReflectionVariable, 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c); #define INTERFACE ID3D11ShaderReflectionVariable DECLARE_INTERFACE(ID3D11ShaderReflectionVariable) { STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_VARIABLE_DESC *desc) PURE; STDMETHOD_(struct ID3D11ShaderReflectionType *, GetType)(THIS) PURE; STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetBuffer)(THIS) PURE; STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ UINT index) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer, 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8); #define INTERFACE ID3D11ShaderReflectionConstantBuffer DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer) { STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *desc) PURE; STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D11ShaderReflection, 0x0a233719, 0x3960, 0x4578, 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1); #define INTERFACE ID3D11ShaderReflection DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown) { /* IUnknown methods */ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /* ID3D11ShaderReflection methods */ STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_DESC *desc) PURE; STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE; STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE; STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE; STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE; STDMETHOD(GetPatchConstantParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE; STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE; STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE; STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE; STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE; STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE; STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE; STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE; STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE; STDMETHOD(GetMinFeatureLevel)(THIS_ enum D3D_FEATURE_LEVEL *level) PURE; STDMETHOD_(UINT, GetThreadGroupSize)(THIS_ UINT *sizex, UINT *sizey, UINT *sizez) PURE; }; #undef INTERFACE #endif