/* * Copyright (C) 2008 Stefan Dösinger * Copyright (C) 2009 Matteo Bruni * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #define CONST_VTABLE #include "wine/test.h" #include #include "resources.h" static HRESULT create_file(const char *filename, const char *data, const unsigned int size) { DWORD received; HANDLE hfile; hfile = CreateFileA(filename, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0); if(hfile == INVALID_HANDLE_VALUE) return HRESULT_FROM_WIN32(GetLastError()); if(WriteFile(hfile, data, size, &received, NULL)) { CloseHandle(hfile); return D3D_OK; } CloseHandle(hfile); return D3DERR_INVALIDCALL; } static HRESULT WINAPI testD3DXInclude_open(ID3DXInclude *iface, D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) { char *buffer; const char include[] = "#define REGISTER r0\nvs.1.1\n"; const char include2[] = "#include \"incl3.vsh\"\n"; const char include3[] = "vs.1.1\n"; trace("filename = %s\n", filename); trace("parent_data = (%p) -> %s\n", parent_data, (char *)parent_data); if(!strcmp(filename,"incl.vsh")) { buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include)); CopyMemory(buffer, include, sizeof(include)); *bytes = sizeof(include); /* Also check for the correct parent_data content */ ok(parent_data == NULL, "wrong parent_data value\n"); } else if(!strcmp(filename,"incl3.vsh")) { buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include3)); CopyMemory(buffer, include3, sizeof(include3)); *bytes = sizeof(include3); /* Also check for the correct parent_data content */ ok(parent_data != NULL && !strncmp(include2, parent_data, strlen(include2)), "wrong parent_data value\n"); } else { buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include2)); CopyMemory(buffer, include2, sizeof(include2)); *bytes = sizeof(include2); } *data = buffer; return S_OK; } static HRESULT WINAPI testD3DXInclude_close(ID3DXInclude *iface, LPCVOID data) { HeapFree(GetProcessHeap(), 0, (LPVOID)data); return S_OK; } static const struct ID3DXIncludeVtbl D3DXInclude_Vtbl = { testD3DXInclude_open, testD3DXInclude_close }; struct D3DXIncludeImpl { ID3DXInclude ID3DXInclude_iface; }; static void assembleshader_test(void) { const char test1[] = { "vs.1.1\n" "mov DEF2, v0\n" }; const char testincl[] = { "#define REGISTER r0\n" "vs.1.1\n" }; const char testshader[] = { "#include \"incl.vsh\"\n" "mov REGISTER, v0\n" }; const char testshader2[] = { "#include \"incl2.vsh\"\n" "mov REGISTER, v0\n" }; const char testshader3[] = { "#include \"include/incl3.vsh\"\n" "mov REGISTER, v0\n" }; const char testincl3[] = { "#include \"incl4.vsh\"\n" }; const char testincl4_ok[] = { "#define REGISTER r0\n" "vs.1.1\n" }; const char testincl4_wrong[] = { "#error \"wrong include\"\n" }; HRESULT hr; LPD3DXBUFFER shader, messages; D3DXMACRO defines[] = { { "DEF1", "10 + 15" }, { "DEF2", "r0" }, { NULL, NULL } }; struct D3DXIncludeImpl include; HRESULT shader_vsh_res; /* pDefines test */ shader = NULL; messages = NULL; hr = D3DXAssembleShader(test1, strlen(test1), defines, NULL, D3DXSHADER_SKIPVALIDATION, &shader, &messages); ok(hr == D3D_OK, "pDefines test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); if(messages) { trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); ID3DXBuffer_Release(messages); } if(shader) ID3DXBuffer_Release(shader); /* NULL messages test */ shader = NULL; hr = D3DXAssembleShader(test1, strlen(test1), defines, NULL, D3DXSHADER_SKIPVALIDATION, &shader, NULL); ok(hr == D3D_OK, "NULL messages test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); if(shader) ID3DXBuffer_Release(shader); /* NULL shader test */ messages = NULL; hr = D3DXAssembleShader(test1, strlen(test1), defines, NULL, D3DXSHADER_SKIPVALIDATION, NULL, &messages); ok(hr == D3D_OK, "NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); if(messages) { trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); ID3DXBuffer_Release(messages); } /* pInclude test */ shader = NULL; messages = NULL; include.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl; hr = D3DXAssembleShader(testshader, strlen(testshader), NULL, &include.ID3DXInclude_iface, D3DXSHADER_SKIPVALIDATION, &shader, &messages); ok(hr == D3D_OK, "pInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); if(messages) { trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); ID3DXBuffer_Release(messages); } if(shader) ID3DXBuffer_Release(shader); /* "unexpected #include file from memory" test */ shader = NULL; messages = NULL; hr = D3DXAssembleShader(testshader, strlen(testshader), NULL, NULL, D3DXSHADER_SKIPVALIDATION, &shader, &messages); ok(hr == D3DXERR_INVALIDDATA, "D3DXAssembleShader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); if(messages) { trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); ID3DXBuffer_Release(messages); } if(shader) ID3DXBuffer_Release(shader); /* recursive #include test */ shader = NULL; messages = NULL; hr = D3DXAssembleShader(testshader2, strlen(testshader2), NULL, &include.ID3DXInclude_iface, D3DXSHADER_SKIPVALIDATION, &shader, &messages); ok(hr == D3D_OK, "D3DXAssembleShader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); if(messages) { trace("recursive D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); ID3DXBuffer_Release(messages); } if(shader) ID3DXBuffer_Release(shader); shader_vsh_res = create_file("shader.vsh", testshader, sizeof(testshader) - 1); if(SUCCEEDED(shader_vsh_res)) { create_file("incl.vsh", testincl, sizeof(testincl) - 1); /* D3DXAssembleShaderFromFile + #include test */ shader = NULL; messages = NULL; hr = D3DXAssembleShaderFromFileA("shader.vsh", NULL, NULL, D3DXSHADER_SKIPVALIDATION, &shader, &messages); ok(hr == D3D_OK, "D3DXAssembleShaderFromFile test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); if(messages) { trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); ID3DXBuffer_Release(messages); } if(shader) ID3DXBuffer_Release(shader); /* D3DXAssembleShaderFromFile + pInclude test */ shader = NULL; messages = NULL; hr = D3DXAssembleShaderFromFileA("shader.vsh", NULL, &include.ID3DXInclude_iface, D3DXSHADER_SKIPVALIDATION, &shader, &messages); ok(hr == D3D_OK, "D3DXAssembleShaderFromFile + pInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); if(messages) { trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); ID3DXBuffer_Release(messages); } if(shader) ID3DXBuffer_Release(shader); create_file("shader3.vsh", testshader3, sizeof(testshader3) - 1); create_file("incl4.vsh", testincl4_wrong, sizeof(testincl4_wrong) - 1); if(CreateDirectoryA("include", NULL)) { create_file("include/incl3.vsh", testincl3, sizeof(testincl3) - 1); create_file("include/incl4.vsh", testincl4_ok, sizeof(testincl4_ok) - 1); /* path search #include test */ shader = NULL; messages = NULL; hr = D3DXAssembleShaderFromFileA("shader3.vsh", NULL, NULL, D3DXSHADER_SKIPVALIDATION, &shader, &messages); ok(hr == D3D_OK, "D3DXAssembleShaderFromFile path search test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); if(messages) { trace("D3DXAssembleShaderFromFile path search messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); ID3DXBuffer_Release(messages); } if(shader) ID3DXBuffer_Release(shader); } else skip("Couldn't create \"include\" directory\n"); } else skip("Couldn't create \"shader.vsh\"\n"); /* NULL shader tests */ shader = NULL; messages = NULL; hr = D3DXAssembleShader(NULL, 0, NULL, NULL, D3DXSHADER_SKIPVALIDATION, &shader, &messages); ok(hr == D3DXERR_INVALIDDATA, "NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); if(messages) { trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); ID3DXBuffer_Release(messages); } if(shader) ID3DXBuffer_Release(shader); shader = NULL; messages = NULL; hr = D3DXAssembleShaderFromFileA("nonexistent.vsh", NULL, NULL, D3DXSHADER_SKIPVALIDATION, &shader, &messages); ok(hr == D3DXERR_INVALIDDATA || hr == E_FAIL, /* I get this on WinXP */ "D3DXAssembleShaderFromFile nonexistent file test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); if(messages) { trace("D3DXAssembleShaderFromFile messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); ID3DXBuffer_Release(messages); } if(shader) ID3DXBuffer_Release(shader); /* D3DXAssembleShaderFromResource test */ shader = NULL; messages = NULL; hr = D3DXAssembleShaderFromResourceA(NULL, MAKEINTRESOURCEA(IDB_ASMSHADER), NULL, NULL, D3DXSHADER_SKIPVALIDATION, &shader, &messages); ok(hr == D3D_OK, "D3DXAssembleShaderFromResource test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); if(messages) { trace("D3DXAssembleShaderFromResource messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); ID3DXBuffer_Release(messages); } if(shader) ID3DXBuffer_Release(shader); /* D3DXAssembleShaderFromResource with missing shader resource test */ shader = NULL; messages = NULL; hr = D3DXAssembleShaderFromResourceA(NULL, "notexisting", NULL, NULL, D3DXSHADER_SKIPVALIDATION, &shader, &messages); ok(hr == D3DXERR_INVALIDDATA, "D3DXAssembleShaderFromResource NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); if(messages) { trace("D3DXAssembleShaderFromResource messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); ID3DXBuffer_Release(messages); } if(shader) ID3DXBuffer_Release(shader); /* cleanup */ if(SUCCEEDED(shader_vsh_res)) { DeleteFileA("shader.vsh"); DeleteFileA("incl.vsh"); DeleteFileA("shader3.vsh"); DeleteFileA("incl4.vsh"); DeleteFileA("include/incl3.vsh"); DeleteFileA("include/incl4.vsh"); RemoveDirectoryA("include"); } } static void d3dxpreprocess_test(void) { const char testincl[] = { "#define REGISTER r0\n" "vs.1.1\n" }; const char testshader[] = { "#include \"incl.vsh\"\n" "mov REGISTER, v0\n" }; const char testshader3[] = { "#include \"include/incl3.vsh\"\n" "mov REGISTER, v0\n" }; const char testincl3[] = { "#include \"incl4.vsh\"\n" }; const char testincl4_ok[] = { "#define REGISTER r0\n" "vs.1.1\n" }; const char testincl4_wrong[] = { "#error \"wrong include\"\n" }; HRESULT hr; LPD3DXBUFFER shader, messages; HRESULT shader_vsh_res; struct D3DXIncludeImpl include = {{&D3DXInclude_Vtbl}}; shader_vsh_res = create_file("shader.vsh", testshader, sizeof(testshader) - 1); if(SUCCEEDED(shader_vsh_res)) { create_file("incl.vsh", testincl, sizeof(testincl) - 1); create_file("shader3.vsh", testshader3, sizeof(testshader3) - 1); create_file("incl4.vsh", testincl4_wrong, sizeof(testincl4_wrong) - 1); if(CreateDirectoryA("include", NULL)) { create_file("include/incl3.vsh", testincl3, sizeof(testincl3) - 1); create_file("include/incl4.vsh", testincl4_ok, sizeof(testincl4_ok) - 1); /* path search #include test */ shader = NULL; messages = NULL; hr = D3DXPreprocessShaderFromFileA("shader3.vsh", NULL, NULL, &shader, &messages); ok(hr == D3D_OK, "D3DXPreprocessShaderFromFile path search test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); if(messages) { trace("D3DXPreprocessShaderFromFile path search messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); ID3DXBuffer_Release(messages); } if(shader) ID3DXBuffer_Release(shader); } else skip("Couldn't create \"include\" directory\n"); /* D3DXPreprocessShaderFromFile + #include test */ shader = NULL; messages = NULL; hr = D3DXPreprocessShaderFromFileA("shader.vsh", NULL, NULL, &shader, &messages); ok(hr == D3D_OK, "D3DXPreprocessShaderFromFile test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); if(messages) { trace("D3DXPreprocessShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); ID3DXBuffer_Release(messages); } if(shader) ID3DXBuffer_Release(shader); /* D3DXPreprocessShaderFromFile + pInclude test */ shader = NULL; messages = NULL; hr = D3DXPreprocessShaderFromFileA("shader.vsh", NULL, &include.ID3DXInclude_iface, &shader, &messages); ok(hr == D3D_OK, "D3DXPreprocessShaderFromFile + pInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); if(messages) { trace("D3DXPreprocessShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); ID3DXBuffer_Release(messages); } if(shader) ID3DXBuffer_Release(shader); } else skip("Couldn't create \"shader.vsh\"\n"); /* NULL shader tests */ shader = NULL; messages = NULL; hr = D3DXPreprocessShaderFromFileA("nonexistent.vsh", NULL, NULL, &shader, &messages); ok(hr == D3DXERR_INVALIDDATA || hr == E_FAIL, /* I get this on WinXP */ "D3DXPreprocessShaderFromFile nonexistent file test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); if(messages) { trace("D3DXPreprocessShaderFromFile messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); ID3DXBuffer_Release(messages); } if(shader) ID3DXBuffer_Release(shader); /* D3DXPreprocessShaderFromResource test */ shader = NULL; messages = NULL; hr = D3DXPreprocessShaderFromResourceA(NULL, MAKEINTRESOURCEA(IDB_ASMSHADER), NULL, NULL, &shader, &messages); ok(hr == D3D_OK, "D3DXPreprocessShaderFromResource test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); if(messages) { trace("D3DXPreprocessShaderFromResource messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); ID3DXBuffer_Release(messages); } if(shader) ID3DXBuffer_Release(shader); /* D3DXPreprocessShaderFromResource with missing shader resource test */ shader = NULL; messages = NULL; hr = D3DXPreprocessShaderFromResourceA(NULL, "notexisting", NULL, NULL, &shader, &messages); ok(hr == D3DXERR_INVALIDDATA, "D3DXPreprocessShaderFromResource NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); if(messages) { trace("D3DXPreprocessShaderFromResource messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); ID3DXBuffer_Release(messages); } if(shader) ID3DXBuffer_Release(shader); /* cleanup */ if(SUCCEEDED(shader_vsh_res)) { DeleteFileA("shader.vsh"); DeleteFileA("incl.vsh"); DeleteFileA("shader3.vsh"); DeleteFileA("incl4.vsh"); DeleteFileA("include/incl3.vsh"); DeleteFileA("include/incl4.vsh"); RemoveDirectoryA("include"); } } START_TEST(asm) { assembleshader_test(); d3dxpreprocess_test(); }