/* MESA private include file (c) 1998 Lionel ULMER This file contains all structures that are not exported through d3d.h and all common macros. */ #ifndef __GRAPHICS_WINE_MESA_PRIVATE_H #define __GRAPHICS_WINE_MESA_PRIVATE_H #include "d3d_private.h" #include "wine_gl.h" #include "x11drv.h" #undef USE_OSMESA #include "x11_private.h" /***************************************************************************** * IDirect3DLight MESA private structure */ typedef struct mesa_d3dl_private { GLenum light_num; } mesa_d3dl_private; /***************************************************************************** * IDirect3DTexture2 MESA private structure */ typedef struct mesa_d3dt_private { GLuint tex_name; } mesa_d3dt_private; /***************************************************************************** * IDirect3DViewport2 implementation structure */ typedef struct mesa_d3dv_private { GLenum nextlight; } mesa_d3dv_private; /* Matrix copy WITH transposition */ #define conv_mat2(mat,gl_mat) \ { \ TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \ (gl_mat)[ 0] = (mat)->_11; \ (gl_mat)[ 1] = (mat)->_21; \ (gl_mat)[ 2] = (mat)->_31; \ (gl_mat)[ 3] = (mat)->_41; \ (gl_mat)[ 4] = (mat)->_12; \ (gl_mat)[ 5] = (mat)->_22; \ (gl_mat)[ 6] = (mat)->_32; \ (gl_mat)[ 7] = (mat)->_42; \ (gl_mat)[ 8] = (mat)->_13; \ (gl_mat)[ 9] = (mat)->_23; \ (gl_mat)[10] = (mat)->_33; \ (gl_mat)[11] = (mat)->_43; \ (gl_mat)[12] = (mat)->_14; \ (gl_mat)[13] = (mat)->_24; \ (gl_mat)[14] = (mat)->_34; \ (gl_mat)[15] = (mat)->_44; \ }; /* Matrix copy WITHOUT transposition */ #define conv_mat(mat,gl_mat) \ { \ TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \ memcpy(gl_mat, (mat), 16 * sizeof(float)); \ }; typedef struct render_state { /* This is used for the device mode */ GLenum src, dst; /* This is used for textures */ GLenum mag, min; } RenderState; typedef struct mesa_d3dd_private { #ifdef USE_OSMESA OSMesaContext ctx; unsigned char *buffer; #else GLXContext ctx; #endif /* The current render state */ RenderState rs; /* The last type of vertex drawn */ D3DVERTEXTYPE vt; D3DMATRIX *world_mat; D3DMATRIX *view_mat; D3DMATRIX *proj_mat; } mesa_d3dd_private; #define _dump_colorvalue(s,v) \ TRACE(" " s " : %f %f %f %f\n", \ (v).r.r, (v).g.g, (v).b.b, (v).a.a); /* Common functions defined in d3dcommon.c */ void set_render_state(D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState, RenderState *rs) ; /* All non-static functions 'exported' by various sub-objects */ extern LPDIRECT3DTEXTURE2 d3dtexture2_create(IDirectDrawSurface4Impl* surf); extern LPDIRECT3DTEXTURE d3dtexture_create(IDirectDrawSurface4Impl* surf); extern LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1); extern LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2); extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(IDirect3DDeviceImpl* d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc); extern LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1); extern LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2); extern LPDIRECT3DVIEWPORT d3dviewport_create(IDirect3DImpl* d3d1); extern LPDIRECT3DVIEWPORT2 d3dviewport2_create(IDirect3D2Impl* d3d2); extern int is_OpenGL_dx3(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDeviceImpl** device); extern int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ; extern int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ; extern int is_OpenGL(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDevice2Impl** device, IDirect3D2Impl* d3d); extern LPDIRECT3DTEXTURE2 mesa_d3dtexture2_create(IDirectDrawSurface4Impl*); extern LPDIRECT3DTEXTURE mesa_d3dtexture_create(IDirectDrawSurface4Impl*); static const GUID WINE_UNUSED IID_D3DDEVICE2_OpenGL = { 0x39a0da38, 0x7e57, 0x11d2, { 0x8b,0x7c,0x0e,0x4e,0xd8,0x3c,0x2b,0x3c } }; static const GUID WINE_UNUSED IID_D3DDEVICE_OpenGL = { 0x31416d44, 0x86ae, 0x11d2, { 0x82,0x2d,0xa8,0xd5,0x31,0x87,0xca,0xfa } }; extern ICOM_VTABLE(IDirect3D) mesa_d3dvt; extern ICOM_VTABLE(IDirect3D2) mesa_d3d2vt; extern ICOM_VTABLE(IDirect3D3) mesa_d3d3vt; #endif /* __GRAPHICS_WINE_MESA_PRIVATE_H */