/* Direct3D private include file * Copyright (c) 1998-2004 Lionel ULMER * Copyright (c) 2002-2004 Christian Costa * * This file contains all the structure that are not exported * through d3d.h and all common macros. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __GRAPHICS_WINE_D3D_PRIVATE_H #define __GRAPHICS_WINE_D3D_PRIVATE_H /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */ #include #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "d3d.h" #define MAX_TEXTURES 8 #define MAX_LIGHTS 16 #define HIGHEST_RENDER_STATE 152 #define HIGHEST_TEXTURE_STAGE_STATE 24 /***************************************************************************** * Predeclare the interface implementation structures */ typedef struct IDirect3DLightImpl IDirect3DLightImpl; typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl; typedef struct IDirect3DViewportImpl IDirect3DViewportImpl; typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl; typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl; #include "ddraw_private.h" typedef struct STATEBLOCKFLAGS { BOOL render_state[HIGHEST_RENDER_STATE]; BOOL texture_stage_state[MAX_TEXTURES][HIGHEST_TEXTURE_STAGE_STATE]; } STATEBLOCKFLAGS; typedef struct STATEBLOCK { STATEBLOCKFLAGS set_flags; DWORD render_state[HIGHEST_RENDER_STATE]; DWORD texture_stage_state[MAX_TEXTURES][HIGHEST_TEXTURE_STAGE_STATE]; } STATEBLOCK; /***************************************************************************** * IDirect3DLight implementation structure */ struct IDirect3DLightImpl { ICOM_VFIELD_MULTI(IDirect3DLight); DWORD ref; /* IDirect3DLight fields */ IDirectDrawImpl *d3d; /* If this light is active for one viewport, put the viewport here */ IDirect3DViewportImpl *active_viewport; D3DLIGHT2 light; D3DLIGHT7 light7; DWORD dwLightIndex; /* Chained list used for adding / removing from viewports */ IDirect3DLightImpl *next; /* Activation function */ void (*activate)(IDirect3DLightImpl*); void (*desactivate)(IDirect3DLightImpl*); void (*update)(IDirect3DLightImpl*); }; /***************************************************************************** * IDirect3DMaterial implementation structure */ struct IDirect3DMaterialImpl { ICOM_VFIELD_MULTI(IDirect3DMaterial3); ICOM_VFIELD_MULTI(IDirect3DMaterial2); ICOM_VFIELD_MULTI(IDirect3DMaterial); DWORD ref; /* IDirect3DMaterial2 fields */ IDirectDrawImpl *d3d; IDirect3DDeviceImpl *active_device; D3DMATERIAL mat; void (*activate)(IDirect3DMaterialImpl* this); }; /***************************************************************************** * IDirect3DViewport implementation structure */ struct IDirect3DViewportImpl { ICOM_VFIELD_MULTI(IDirect3DViewport3); DWORD ref; /* IDirect3DViewport fields */ IDirectDrawImpl *d3d; /* If this viewport is active for one device, put the device here */ IDirect3DDeviceImpl *active_device; DWORD num_lights; DWORD map_lights; int use_vp2; union { D3DVIEWPORT vp1; D3DVIEWPORT2 vp2; } viewports; /* Activation function */ void (*activate)(IDirect3DViewportImpl*); /* Field used to chain viewports together */ IDirect3DViewportImpl *next; /* Lights list */ IDirect3DLightImpl *lights; /* Background material */ IDirect3DMaterialImpl *background; }; /***************************************************************************** * IDirect3DExecuteBuffer implementation structure */ struct IDirect3DExecuteBufferImpl { ICOM_VFIELD_MULTI(IDirect3DExecuteBuffer); DWORD ref; /* IDirect3DExecuteBuffer fields */ IDirectDrawImpl *d3d; IDirect3DDeviceImpl* d3ddev; D3DEXECUTEBUFFERDESC desc; D3DEXECUTEDATA data; /* This buffer will store the transformed vertices */ void* vertex_data; WORD* indices; int nb_indices; /* This flags is set to TRUE if we allocated ourselves the data buffer */ BOOL need_free; void (*execute)(IDirect3DExecuteBufferImpl* this, IDirect3DDeviceImpl* dev, IDirect3DViewportImpl* vp); }; /* Internal structure to store the state of the clipping planes */ typedef struct d3d7clippingplane { D3DVALUE plane[4]; } d3d7clippingplane; /***************************************************************************** * IDirect3DDevice implementation structure */ #define WORLDMAT_CHANGED (0x00000001 << 0) #define VIEWMAT_CHANGED (0x00000001 << 1) #define PROJMAT_CHANGED (0x00000001 << 2) #define TEXMAT0_CHANGED (0x00000001 << 3) #define TEXMAT1_CHANGED (0x00000001 << 4) #define TEXMAT2_CHANGED (0x00000001 << 5) #define TEXMAT3_CHANGED (0x00000001 << 6) #define TEXMAT4_CHANGED (0x00000001 << 7) #define TEXMAT5_CHANGED (0x00000001 << 8) #define TEXMAT6_CHANGED (0x00000001 << 9) #define TEXMAT7_CHANGED (0x00000001 << 10) struct IDirect3DDeviceImpl { ICOM_VFIELD_MULTI(IDirect3DDevice7); ICOM_VFIELD_MULTI(IDirect3DDevice3); ICOM_VFIELD_MULTI(IDirect3DDevice2); ICOM_VFIELD_MULTI(IDirect3DDevice); DWORD ref; /* Version of the Direct3D object from which the device has been created */ DWORD version; /* IDirect3DDevice fields */ IDirectDrawImpl *d3d; IDirectDrawSurfaceImpl *surface; IDirect3DViewportImpl *viewport_list; IDirect3DViewportImpl *current_viewport; D3DVIEWPORT7 active_viewport; IDirectDrawSurfaceImpl *current_texture[MAX_TEXTURES]; IDirectDrawSurfaceImpl *current_zbuffer; /* Current transformation matrices */ D3DMATRIX *world_mat; D3DMATRIX *view_mat; D3DMATRIX *proj_mat; D3DMATRIX *tex_mat[MAX_TEXTURES]; BOOLEAN tex_mat_is_identity[MAX_TEXTURES]; /* Current material used in D3D7 mode */ D3DMATERIAL7 current_material; /* Light state */ DWORD material; /* Light parameters */ DWORD num_set_lights; DWORD max_active_lights; LPD3DLIGHT7 light_parameters; DWORD *active_lights; /* clipping planes */ DWORD max_clipping_planes; d3d7clippingplane *clipping_planes; void (*set_context)(IDirect3DDeviceImpl*); HRESULT (*clear)(IDirect3DDeviceImpl *This, DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags, DWORD dwColor, D3DVALUE dvZ, DWORD dwStencil); void (*matrices_updated)(IDirect3DDeviceImpl *This, DWORD matrices); void (*set_matrices)(IDirect3DDeviceImpl *This, DWORD matrices, D3DMATRIX *world_mat, D3DMATRIX *view_mat, D3DMATRIX *proj_mat); void (*flush_to_framebuffer)(IDirect3DDeviceImpl *This, LPCRECT pRect, IDirectDrawSurfaceImpl *surf); STATEBLOCK state_block; /* Used to prevent locks and rendering to overlap */ CRITICAL_SECTION crit; }; /***************************************************************************** * IDirect3DVertexBuffer implementation structure */ struct IDirect3DVertexBufferImpl { ICOM_VFIELD_MULTI(IDirect3DVertexBuffer7); ICOM_VFIELD_MULTI(IDirect3DVertexBuffer); DWORD ref; IDirectDrawImpl *d3d; D3DVERTEXBUFFERDESC desc; LPVOID *vertices; DWORD vertex_buffer_size; BOOLEAN processed; }; /* Various dump and helper functions */ extern const char *_get_renderstate(D3DRENDERSTATETYPE type); extern void dump_D3DMATERIAL7(LPD3DMATERIAL7 lpMat); extern void dump_D3DCOLORVALUE(D3DCOLORVALUE *lpCol); extern void dump_D3DLIGHT7(LPD3DLIGHT7 lpLight); extern void dump_DPFLAGS(DWORD dwFlags); extern void dump_D3DMATRIX(D3DMATRIX *mat); extern void dump_D3DVECTOR(D3DVECTOR *lpVec); extern void dump_flexible_vertex(DWORD d3dvtVertexType); extern DWORD get_flexible_vertex_size(DWORD d3dvtVertexType); extern void convert_FVF_to_strided_data(DWORD d3dvtVertexType, LPVOID lpvVertices, D3DDRAWPRIMITIVESTRIDEDDATA *strided, DWORD dwStartVertex); extern void dump_D3DVOP(DWORD dwVertexOp); extern void dump_D3DPV(DWORD dwFlags); extern void multiply_matrix(LPD3DMATRIX,LPD3DMATRIX,LPD3DMATRIX); extern void InitDefaultStateBlock(STATEBLOCK* lpStateBlock, int version); extern const float id_mat[16]; /***************************************************************************** * IDirect3D object methods */ HRESULT WINAPI Main_IDirect3DImpl_7_EnumDevices(LPDIRECT3D7 iface, LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback, LPVOID lpUserArg); HRESULT WINAPI Main_IDirect3DImpl_7_CreateDevice(LPDIRECT3D7 iface, REFCLSID rclsid, LPDIRECTDRAWSURFACE7 lpDDS, LPDIRECT3DDEVICE7* lplpD3DDevice); HRESULT WINAPI Main_IDirect3DImpl_7_3T_CreateVertexBuffer(LPDIRECT3D7 iface, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, LPDIRECT3DVERTEXBUFFER7* lplpD3DVertBuf, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DImpl_7_3T_EnumZBufferFormats(LPDIRECT3D7 iface, REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback, LPVOID lpContext); HRESULT WINAPI Main_IDirect3DImpl_7_3T_EvictManagedTextures(LPDIRECT3D7 iface); HRESULT WINAPI Main_IDirect3DImpl_3_2T_1T_EnumDevices(LPDIRECT3D3 iface, LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg); HRESULT WINAPI Main_IDirect3DImpl_3_2T_1T_CreateLight(LPDIRECT3D3 iface, LPDIRECT3DLIGHT* lplpDirect3DLight, IUnknown* pUnkOuter); HRESULT WINAPI Main_IDirect3DImpl_3_2T_1T_CreateMaterial(LPDIRECT3D3 iface, LPDIRECT3DMATERIAL3* lplpDirect3DMaterial3, IUnknown* pUnkOuter); HRESULT WINAPI Main_IDirect3DImpl_3_2T_1T_CreateViewport(LPDIRECT3D3 iface, LPDIRECT3DVIEWPORT3* lplpD3DViewport3, IUnknown* pUnkOuter); HRESULT WINAPI Main_IDirect3DImpl_3_2T_1T_FindDevice(LPDIRECT3D3 iface, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lpD3DFDR); HRESULT WINAPI Main_IDirect3DImpl_3_CreateDevice(LPDIRECT3D3 iface, REFCLSID rclsid, LPDIRECTDRAWSURFACE4 lpDDS, LPDIRECT3DDEVICE3* lplpD3DDevice3, LPUNKNOWN lpUnk); HRESULT WINAPI Thunk_IDirect3DImpl_3_CreateVertexBuffer(LPDIRECT3D3 iface, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, LPDIRECT3DVERTEXBUFFER* lplpD3DVertBuf, DWORD dwFlags, LPUNKNOWN lpUnk); HRESULT WINAPI Thunk_IDirect3DImpl_2_CreateMaterial(LPDIRECT3D2 iface, LPDIRECT3DMATERIAL2* lplpDirect3DMaterial2, IUnknown* pUnkOuter); HRESULT WINAPI Thunk_IDirect3DImpl_2_CreateViewport(LPDIRECT3D2 iface, LPDIRECT3DVIEWPORT2* lplpD3DViewport2, IUnknown* pUnkOuter); HRESULT WINAPI Main_IDirect3DImpl_2_CreateDevice(LPDIRECT3D2 iface, REFCLSID rclsid, LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DDEVICE2* lplpD3DDevice2); HRESULT WINAPI Main_IDirect3DImpl_1_Initialize(LPDIRECT3D iface, REFIID riid); HRESULT WINAPI Thunk_IDirect3DImpl_1_CreateMaterial(LPDIRECT3D iface, LPDIRECT3DMATERIAL* lplpDirect3DMaterial, IUnknown* pUnkOuter); HRESULT WINAPI Thunk_IDirect3DImpl_1_CreateViewport(LPDIRECT3D iface, LPDIRECT3DVIEWPORT* lplpD3DViewport, IUnknown* pUnkOuter); HRESULT WINAPI Main_IDirect3DImpl_1_FindDevice(LPDIRECT3D iface, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lplpD3DDevice); HRESULT WINAPI Thunk_IDirect3DImpl_7_QueryInterface(LPDIRECT3D7 iface, REFIID riid, LPVOID* obp); HRESULT WINAPI Thunk_IDirect3DImpl_3_QueryInterface(LPDIRECT3D3 iface, REFIID riid, LPVOID* obp); HRESULT WINAPI Thunk_IDirect3DImpl_2_QueryInterface(LPDIRECT3D2 iface, REFIID riid, LPVOID* obp); HRESULT WINAPI Thunk_IDirect3DImpl_1_QueryInterface(LPDIRECT3D iface, REFIID riid, LPVOID* obp); ULONG WINAPI Thunk_IDirect3DImpl_7_AddRef(LPDIRECT3D7 iface); ULONG WINAPI Thunk_IDirect3DImpl_3_AddRef(LPDIRECT3D3 iface); ULONG WINAPI Thunk_IDirect3DImpl_2_AddRef(LPDIRECT3D2 iface); ULONG WINAPI Thunk_IDirect3DImpl_1_AddRef(LPDIRECT3D iface); ULONG WINAPI Thunk_IDirect3DImpl_7_Release(LPDIRECT3D7 iface); ULONG WINAPI Thunk_IDirect3DImpl_3_Release(LPDIRECT3D3 iface); ULONG WINAPI Thunk_IDirect3DImpl_2_Release(LPDIRECT3D2 iface); ULONG WINAPI Thunk_IDirect3DImpl_1_Release(LPDIRECT3D iface); HRESULT WINAPI Thunk_IDirect3DImpl_3_EnumZBufferFormats(LPDIRECT3D3 iface, REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback, LPVOID lpContext); HRESULT WINAPI Thunk_IDirect3DImpl_3_EvictManagedTextures(LPDIRECT3D3 iface); HRESULT WINAPI Thunk_IDirect3DImpl_2_EnumDevices(LPDIRECT3D2 iface, LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg); HRESULT WINAPI Thunk_IDirect3DImpl_1_EnumDevices(LPDIRECT3D iface, LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg); HRESULT WINAPI Thunk_IDirect3DImpl_2_CreateLight(LPDIRECT3D2 iface, LPDIRECT3DLIGHT* lplpDirect3DLight, IUnknown* pUnkOuter); HRESULT WINAPI Thunk_IDirect3DImpl_1_CreateLight(LPDIRECT3D iface, LPDIRECT3DLIGHT* lplpDirect3DLight, IUnknown* pUnkOuter); HRESULT WINAPI Thunk_IDirect3DImpl_1_FindDevice(LPDIRECT3D iface, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lplpD3DDevice); HRESULT WINAPI Thunk_IDirect3DImpl_2_FindDevice(LPDIRECT3D2 iface, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lpD3DFDR); /***************************************************************************** * IDirect3DDevice object methods */ HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_1T_QueryInterface(LPDIRECT3DDEVICE7 iface, REFIID riid, LPVOID* obp); ULONG WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_1T_AddRef(LPDIRECT3DDEVICE7 iface); ULONG WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_1T_Release(LPDIRECT3DDEVICE7 iface); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_GetCaps(LPDIRECT3DDEVICE7 iface, LPD3DDEVICEDESC7 lpD3DHELDevDesc); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_EnumTextureFormats(LPDIRECT3DDEVICE7 iface, LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc, LPVOID lpArg); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_1T_BeginScene(LPDIRECT3DDEVICE7 iface); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_1T_EndScene(LPDIRECT3DDEVICE7 iface); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_1T_GetDirect3D(LPDIRECT3DDEVICE7 iface, LPDIRECT3D7* lplpDirect3D3); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_SetRenderTarget(LPDIRECT3DDEVICE7 iface, LPDIRECTDRAWSURFACE7 lpNewRenderTarget, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_GetRenderTarget(LPDIRECT3DDEVICE7 iface, LPDIRECTDRAWSURFACE7* lplpRenderTarget); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_Clear(LPDIRECT3DDEVICE7 iface, DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags, D3DCOLOR dwColor, D3DVALUE dvZ, DWORD dwStencil); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_SetTransform(LPDIRECT3DDEVICE7 iface, D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_GetTransform(LPDIRECT3DDEVICE7 iface, D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_SetViewport(LPDIRECT3DDEVICE7 iface, LPD3DVIEWPORT7 lpData); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_MultiplyTransform(LPDIRECT3DDEVICE7 iface, D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_GetViewport(LPDIRECT3DDEVICE7 iface, LPD3DVIEWPORT7 lpData); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_SetMaterial(LPDIRECT3DDEVICE7 iface, LPD3DMATERIAL7 lpMat); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_GetMaterial(LPDIRECT3DDEVICE7 iface, LPD3DMATERIAL7 lpMat); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_SetLight(LPDIRECT3DDEVICE7 iface, DWORD dwLightIndex, LPD3DLIGHT7 lpLight); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_GetLight(LPDIRECT3DDEVICE7 iface, DWORD dwLightIndex, LPD3DLIGHT7 lpLight); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_SetRenderState(LPDIRECT3DDEVICE7 iface, D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_GetRenderState(LPDIRECT3DDEVICE7 iface, D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_BeginStateBlock(LPDIRECT3DDEVICE7 iface); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_EndStateBlock(LPDIRECT3DDEVICE7 iface, LPDWORD lpdwBlockHandle); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_PreLoad(LPDIRECT3DDEVICE7 iface, LPDIRECTDRAWSURFACE7 lpddsTexture); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_DrawPrimitive(LPDIRECT3DDEVICE7 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitive(LPDIRECT3DDEVICE7 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, LPWORD dwIndices, DWORD dwIndexCount, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_SetClipStatus(LPDIRECT3DDEVICE7 iface, LPD3DCLIPSTATUS lpD3DClipStatus); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_2T_GetClipStatus(LPDIRECT3DDEVICE7 iface, LPD3DCLIPSTATUS lpD3DClipStatus); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_DrawPrimitiveStrided(LPDIRECT3DDEVICE7 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD dwVertexType, LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData, DWORD dwVertexCount, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE7 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD dwVertexType, LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData, DWORD dwVertexCount, LPWORD lpIndex, DWORD dwIndexCount, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_DrawPrimitiveVB(LPDIRECT3DDEVICE7 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf, DWORD dwStartVertex, DWORD dwNumVertices, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE7 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf, DWORD dwStartVertex, DWORD dwNumVertices, LPWORD lpwIndices, DWORD dwIndexCount, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_ComputeSphereVisibility(LPDIRECT3DDEVICE7 iface, LPD3DVECTOR lpCenters, LPD3DVALUE lpRadii, DWORD dwNumSpheres, DWORD dwFlags, LPDWORD lpdwReturnValues); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_GetTexture(LPDIRECT3DDEVICE7 iface, DWORD dwStage, LPDIRECTDRAWSURFACE7* lpTexture); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface, DWORD dwStage, LPDIRECTDRAWSURFACE7 lpTexture); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_GetTextureStageState(LPDIRECT3DDEVICE7 iface, DWORD dwStage, D3DTEXTURESTAGESTATETYPE d3dTexStageStateType, LPDWORD lpdwState); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface, DWORD dwStage, D3DTEXTURESTAGESTATETYPE d3dTexStageStateType, DWORD dwState); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_ValidateDevice(LPDIRECT3DDEVICE7 iface, LPDWORD lpdwPasses); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_ApplyStateBlock(LPDIRECT3DDEVICE7 iface, DWORD dwBlockHandle); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_CaptureStateBlock(LPDIRECT3DDEVICE7 iface, DWORD dwBlockHandle); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_DeleteStateBlock(LPDIRECT3DDEVICE7 iface, DWORD dwBlockHandle); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_CreateStateBlock(LPDIRECT3DDEVICE7 iface, D3DSTATEBLOCKTYPE d3dsbType, LPDWORD lpdwBlockHandle); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_Load(LPDIRECT3DDEVICE7 iface, LPDIRECTDRAWSURFACE7 lpDestTex, LPPOINT lpDestPoint, LPDIRECTDRAWSURFACE7 lpSrcTex, LPRECT lprcSrcRect, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_LightEnable(LPDIRECT3DDEVICE7 iface, DWORD dwLightIndex, BOOL bEnable); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_GetLightEnable(LPDIRECT3DDEVICE7 iface, DWORD dwLightIndex, BOOL* pbEnable); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_SetClipPlane(LPDIRECT3DDEVICE7 iface, DWORD dwIndex, D3DVALUE* pPlaneEquation); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_GetClipPlane(LPDIRECT3DDEVICE7 iface, DWORD dwIndex, D3DVALUE* pPlaneEquation); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_GetInfo(LPDIRECT3DDEVICE7 iface, DWORD dwDevInfoID, LPVOID pDevInfoStruct, DWORD dwSize); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_1T_GetCaps(LPDIRECT3DDEVICE3 iface, LPD3DDEVICEDESC lpD3DHWDevDesc, LPD3DDEVICEDESC lpD3DHELDevDesc); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_1T_GetStats(LPDIRECT3DDEVICE3 iface, LPD3DSTATS lpD3DStats); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_1T_AddViewport(LPDIRECT3DDEVICE3 iface, LPDIRECT3DVIEWPORT3 lpDirect3DViewport3); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_1T_DeleteViewport(LPDIRECT3DDEVICE3 iface, LPDIRECT3DVIEWPORT3 lpDirect3DViewport3); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_1T_NextViewport(LPDIRECT3DDEVICE3 iface, LPDIRECT3DVIEWPORT3 lpDirect3DViewport3, LPDIRECT3DVIEWPORT3* lplpDirect3DViewport3, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_SetCurrentViewport(LPDIRECT3DDEVICE3 iface, LPDIRECT3DVIEWPORT3 lpDirect3DViewport3); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_GetCurrentViewport(LPDIRECT3DDEVICE3 iface, LPDIRECT3DVIEWPORT3* lplpDirect3DViewport3); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_Begin(LPDIRECT3DDEVICE3 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD dwVertexTypeDesc, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_BeginIndexed(LPDIRECT3DDEVICE3 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwNumVertices, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_Vertex(LPDIRECT3DDEVICE3 iface, LPVOID lpVertexType); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_Index(LPDIRECT3DDEVICE3 iface, WORD wVertexIndex); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_End(LPDIRECT3DDEVICE3 iface, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_GetLightState(LPDIRECT3DDEVICE3 iface, D3DLIGHTSTATETYPE dwLightStateType, LPDWORD lpdwLightState); HRESULT WINAPI Main_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface, D3DLIGHTSTATETYPE dwLightStateType, DWORD dwLightState); HRESULT WINAPI Main_IDirect3DDeviceImpl_2_1T_SwapTextureHandles(LPDIRECT3DDEVICE2 iface, LPDIRECT3DTEXTURE2 lpD3DTex1, LPDIRECT3DTEXTURE2 lpD3DTex2); HRESULT WINAPI Main_IDirect3DDeviceImpl_2_1T_EnumTextureFormats(LPDIRECT3DDEVICE2 iface, LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc, LPVOID lpArg); HRESULT WINAPI Main_IDirect3DDeviceImpl_2_Begin(LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dpt, D3DVERTEXTYPE dwVertexTypeDesc, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_2_BeginIndexed(LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, D3DVERTEXTYPE d3dvtVertexType, LPVOID lpvVertices, DWORD dwNumVertices, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_2_DrawPrimitive(LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, D3DVERTEXTYPE d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, D3DVERTEXTYPE d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, LPWORD dwIndices, DWORD dwIndexCount, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_1_Initialize(LPDIRECT3DDEVICE iface, LPDIRECT3D lpDirect3D, LPGUID lpGUID, LPD3DDEVICEDESC lpD3DDVDesc); HRESULT WINAPI Main_IDirect3DDeviceImpl_1_CreateExecuteBuffer(LPDIRECT3DDEVICE iface, LPD3DEXECUTEBUFFERDESC lpDesc, LPDIRECT3DEXECUTEBUFFER* lplpDirect3DExecuteBuffer, IUnknown* pUnkOuter); HRESULT WINAPI Main_IDirect3DDeviceImpl_1_Execute(LPDIRECT3DDEVICE iface, LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT lpDirect3DViewport, DWORD dwFlags); HRESULT WINAPI Main_IDirect3DDeviceImpl_1_Pick(LPDIRECT3DDEVICE iface, LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT lpDirect3DViewport, DWORD dwFlags, LPD3DRECT lpRect); HRESULT WINAPI Main_IDirect3DDeviceImpl_1_GetPickRecords(LPDIRECT3DDEVICE iface, LPDWORD lpCount, LPD3DPICKRECORD lpD3DPickRec); HRESULT WINAPI Main_IDirect3DDeviceImpl_1_CreateMatrix(LPDIRECT3DDEVICE iface, LPD3DMATRIXHANDLE lpD3DMatHandle); HRESULT WINAPI Main_IDirect3DDeviceImpl_1_SetMatrix(LPDIRECT3DDEVICE iface, D3DMATRIXHANDLE D3DMatHandle, LPD3DMATRIX lpD3DMatrix); HRESULT WINAPI Main_IDirect3DDeviceImpl_1_GetMatrix(LPDIRECT3DDEVICE iface, D3DMATRIXHANDLE D3DMatHandle, LPD3DMATRIX lpD3DMatrix); HRESULT WINAPI Main_IDirect3DDeviceImpl_1_DeleteMatrix(LPDIRECT3DDEVICE iface, D3DMATRIXHANDLE D3DMatHandle); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_QueryInterface(LPDIRECT3DDEVICE3 iface, REFIID riid, LPVOID* obp); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_QueryInterface(LPDIRECT3DDEVICE2 iface, REFIID riid, LPVOID* obp); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_1_QueryInterface(LPDIRECT3DDEVICE iface, REFIID riid, LPVOID* obp); ULONG WINAPI Thunk_IDirect3DDeviceImpl_3_AddRef(LPDIRECT3DDEVICE3 iface); ULONG WINAPI Thunk_IDirect3DDeviceImpl_2_AddRef(LPDIRECT3DDEVICE2 iface); ULONG WINAPI Thunk_IDirect3DDeviceImpl_1_AddRef(LPDIRECT3DDEVICE iface); ULONG WINAPI Thunk_IDirect3DDeviceImpl_3_Release(LPDIRECT3DDEVICE3 iface); ULONG WINAPI Thunk_IDirect3DDeviceImpl_2_Release(LPDIRECT3DDEVICE2 iface); ULONG WINAPI Thunk_IDirect3DDeviceImpl_1_Release(LPDIRECT3DDEVICE iface); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_AddViewport(LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpDirect3DViewport2); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_1_AddViewport(LPDIRECT3DDEVICE iface, LPDIRECT3DVIEWPORT lpDirect3DViewport); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_DeleteViewport(LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpDirect3DViewport2); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_1_DeleteViewport(LPDIRECT3DDEVICE iface, LPDIRECT3DVIEWPORT lpDirect3DViewport); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_NextViewport(LPDIRECT3DDEVICE3 iface, LPDIRECT3DVIEWPORT2 lpDirect3DViewport2, LPDIRECT3DVIEWPORT2* lplpDirect3DViewport2, DWORD dwFlags); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_1_NextViewport(LPDIRECT3DDEVICE3 iface, LPDIRECT3DVIEWPORT lpDirect3DViewport, LPDIRECT3DVIEWPORT* lplpDirect3DViewport, DWORD dwFlags); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_GetDirect3D(LPDIRECT3DDEVICE3 iface, LPDIRECT3D3* lplpDirect3D3); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_GetDirect3D(LPDIRECT3DDEVICE2 iface, LPDIRECT3D2* lplpDirect3D2); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_1_GetDirect3D(LPDIRECT3DDEVICE iface, LPDIRECT3D* lplpDirect3D); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpDirect3DViewport2); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2* lpDirect3DViewport2); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(LPDIRECT3DDEVICE3 iface, LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc, LPVOID lpArg); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_BeginScene(LPDIRECT3DDEVICE3 iface); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_BeginScene(LPDIRECT3DDEVICE2 iface); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_1_BeginScene(LPDIRECT3DDEVICE iface); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_EndScene(LPDIRECT3DDEVICE3 iface); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_EndScene(LPDIRECT3DDEVICE2 iface); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_1_EndScene(LPDIRECT3DDEVICE iface); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_SetTransform(LPDIRECT3DDEVICE3 iface, D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_SetTransform(LPDIRECT3DDEVICE2 iface, D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_GetTransform(LPDIRECT3DDEVICE3 iface, D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_GetTransform(LPDIRECT3DDEVICE2 iface, D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(LPDIRECT3DDEVICE3 iface, D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(LPDIRECT3DDEVICE2 iface, D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_SetRenderState(LPDIRECT3DDEVICE3 iface, D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_SetRenderState(LPDIRECT3DDEVICE2 iface, D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_GetRenderState(LPDIRECT3DDEVICE3 iface, D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_GetRenderState(LPDIRECT3DDEVICE2 iface, D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(LPDIRECT3DDEVICE3 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, DWORD dwFlags); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(LPDIRECT3DDEVICE3 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, LPWORD dwIndices, DWORD dwIndexCount, DWORD dwFlags); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_SetClipStatus(LPDIRECT3DDEVICE3 iface, LPD3DCLIPSTATUS lpD3DClipStatus); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_SetClipStatus(LPDIRECT3DDEVICE2 iface, LPD3DCLIPSTATUS lpD3DClipStatus); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_GetClipStatus(LPDIRECT3DDEVICE3 iface, LPD3DCLIPSTATUS lpD3DClipStatus); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_GetClipStatus(LPDIRECT3DDEVICE2 iface, LPD3DCLIPSTATUS lpD3DClipStatus); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(LPDIRECT3DDEVICE3 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD dwVertexType, LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData, DWORD dwVertexCount, DWORD dwFlags); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE3 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD dwVertexType, LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData, DWORD dwVertexCount, LPWORD lpIndex, DWORD dwIndexCount, DWORD dwFlags); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(LPDIRECT3DDEVICE3 iface, LPD3DVECTOR lpCenters, LPD3DVALUE lpRadii, DWORD dwNumSpheres, DWORD dwFlags, LPDWORD lpdwReturnValues); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(LPDIRECT3DDEVICE3 iface, DWORD dwStage, D3DTEXTURESTAGESTATETYPE d3dTexStageStateType, LPDWORD lpdwState); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(LPDIRECT3DDEVICE3 iface, DWORD dwStage, D3DTEXTURESTAGESTATETYPE d3dTexStageStateType, DWORD dwState); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_ValidateDevice(LPDIRECT3DDEVICE3 iface, LPDWORD lpdwPasses); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_GetCaps(LPDIRECT3DDEVICE2 iface, LPD3DDEVICEDESC lpD3DHWDevDesc, LPD3DDEVICEDESC lpD3DHELDevDesc); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_1_GetCaps(LPDIRECT3DDEVICE iface, LPD3DDEVICEDESC lpD3DHWDevDesc, LPD3DDEVICEDESC lpD3DHELDevDesc); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(LPDIRECT3DDEVICE iface, LPDIRECT3DTEXTURE lpD3Dtex1, LPDIRECT3DTEXTURE lpD3DTex2); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_GetStats(LPDIRECT3DDEVICE2 iface, LPD3DSTATS lpD3DStats); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_1_GetStats(LPDIRECT3DDEVICE iface, LPD3DSTATS lpD3DStats); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(LPDIRECT3DDEVICE3 iface, LPDIRECTDRAWSURFACE4 lpNewRenderTarget, DWORD dwFlags); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(LPDIRECT3DDEVICE3 iface, LPDIRECTDRAWSURFACE4* lplpRenderTarget); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(LPDIRECT3DDEVICE2 iface, LPDIRECTDRAWSURFACE lpNewRenderTarget, DWORD dwFlags); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(LPDIRECT3DDEVICE2 iface, LPDIRECTDRAWSURFACE* lplpRenderTarget); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_Vertex(LPDIRECT3DDEVICE2 iface, LPVOID lpVertexType); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_Index(LPDIRECT3DDEVICE2 iface, WORD wVertexIndex); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_End(LPDIRECT3DDEVICE2 iface, DWORD dwFlags); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_GetLightState(LPDIRECT3DDEVICE2 iface, D3DLIGHTSTATETYPE dwLightStateType, LPDWORD lpdwLightState); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_2_SetLightState(LPDIRECT3DDEVICE2 iface, D3DLIGHTSTATETYPE dwLightStateType, DWORD dwLightState); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(LPDIRECT3DDEVICE iface, LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc, LPVOID lpArg); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface, DWORD dwStage, LPDIRECT3DTEXTURE2 lpTexture2); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(LPDIRECT3DDEVICE3 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, LPDIRECT3DVERTEXBUFFER lpD3DVertexBuf, DWORD dwStartVertex, DWORD dwNumVertices, DWORD dwFlags); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE3 iface, D3DPRIMITIVETYPE d3dptPrimitiveType, LPDIRECT3DVERTEXBUFFER lpD3DVertexBuf, LPWORD lpwIndices, DWORD dwIndexCount, DWORD dwFlags); HRESULT WINAPI Thunk_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface, DWORD dwStage, LPDIRECT3DTEXTURE2* lplpTexture2); #endif /* __GRAPHICS_WINE_D3D_PRIVATE_H */