/* * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include #include "wine/test.h" static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT); struct queryInfo { D3DQUERYTYPE type; /* Query to test */ BOOL foundSupported; /* If at least one windows driver has been found supporting this query */ BOOL foundUnsupported; /* If at least one windows driver has been found which does not support this query */ }; /* When running running this test on windows reveals any differences regarding known supported / unsupported queries, * change this table. * * When marking a query known supported or known unsupported please write one card which supports / does not support * the query. */ static struct queryInfo queries[] = { {D3DQUERYTYPE_VCACHE, TRUE /* geforce 6600 */, TRUE /* geforce 2 mx */ }, {D3DQUERYTYPE_RESOURCEMANAGER, FALSE, TRUE /* geforce 2 mx */ }, {D3DQUERYTYPE_VERTEXSTATS, FALSE, TRUE /* geforce 2 mx */ }, {D3DQUERYTYPE_EVENT, TRUE /* geforce 2 mx */, TRUE /* ati mach64 */ }, {D3DQUERYTYPE_OCCLUSION, TRUE /* radeon M9 */, TRUE /* geforce 2 mx */ }, {D3DQUERYTYPE_TIMESTAMP, TRUE /* geforce 6600 */, TRUE /* geforce 2 mx */ }, {D3DQUERYTYPE_TIMESTAMPDISJOINT, TRUE /* geforce 6600 */, TRUE /* geforce 2 mx */ }, {D3DQUERYTYPE_TIMESTAMPFREQ, TRUE /* geforce 6600 */, TRUE /* geforce 2 mx */ }, {D3DQUERYTYPE_PIPELINETIMINGS, FALSE, TRUE /* geforce 2 mx */ }, {D3DQUERYTYPE_INTERFACETIMINGS, FALSE, TRUE /* geforce 2 mx */ }, {D3DQUERYTYPE_VERTEXTIMINGS, FALSE, TRUE /* geforce 2 mx */ }, {D3DQUERYTYPE_PIXELTIMINGS, FALSE, TRUE /* geforce 2 mx */ }, {D3DQUERYTYPE_BANDWIDTHTIMINGS, FALSE, TRUE /* geforce 2 mx */ }, {D3DQUERYTYPE_CACHEUTILIZATION, FALSE, TRUE /* geforce 2 mx */ }, }; static const char *queryName(D3DQUERYTYPE type) { switch(type) { case D3DQUERYTYPE_VCACHE: return "D3DQUERYTYPE_VCACHE"; case D3DQUERYTYPE_RESOURCEMANAGER: return "D3DQUERYTYPE_RESOURCEMANAGER"; case D3DQUERYTYPE_VERTEXSTATS: return "D3DQUERYTYPE_VERTEXSTATS"; case D3DQUERYTYPE_EVENT: return "D3DQUERYTYPE_EVENT"; case D3DQUERYTYPE_OCCLUSION: return "D3DQUERYTYPE_OCCLUSION"; case D3DQUERYTYPE_TIMESTAMP: return "D3DQUERYTYPE_TIMESTAMP"; case D3DQUERYTYPE_TIMESTAMPDISJOINT: return "D3DQUERYTYPE_TIMESTAMPDISJOINT"; case D3DQUERYTYPE_TIMESTAMPFREQ: return "D3DQUERYTYPE_TIMESTAMPFREQ"; case D3DQUERYTYPE_PIPELINETIMINGS: return "D3DQUERYTYPE_PIPELINETIMINGS"; case D3DQUERYTYPE_INTERFACETIMINGS: return "D3DQUERYTYPE_INTERFACETIMINGS"; case D3DQUERYTYPE_VERTEXTIMINGS: return "D3DQUERYTYPE_VERTEXTIMINGS"; case D3DQUERYTYPE_PIXELTIMINGS: return "D3DQUERYTYPE_PIXELTIMINGS"; case D3DQUERYTYPE_BANDWIDTHTIMINGS: return "D3DQUERYTYPE_BANDWIDTHTIMINGS"; case D3DQUERYTYPE_CACHEUTILIZATION: return "D3DQUERYTYPE_CACHEUTILIZATION"; default: return "Unexpected query type"; } } static void test_query_support(IDirect3D9 *pD3d, HWND hwnd) { HRESULT hr; IDirect3DDevice9 *pDevice = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm; unsigned int i; IDirect3DQuery9 *pQuery = NULL; BOOL supported; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr); if (FAILED(hr)) { skip("Failed to create a d3d device\n"); goto cleanup; } for(i = 0; i < sizeof(queries) / sizeof(queries[0]); i++) { hr = IDirect3DDevice9_CreateQuery(pDevice, queries[i].type, NULL); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3DDevice9_CreateQuery returned unexpected return value %08x for query %s\n", hr, queryName(queries[i].type)); supported = hr == D3D_OK; trace("query %s is %s\n", queryName(queries[i].type), supported ? "supported" : "not supported"); ok(!supported || queries[i].foundSupported, "Query %s is supported on this system, but was not found supported before\n", queryName(queries[i].type)); ok(supported || queries[i].foundUnsupported, "Query %s is not supported on this system, but was found to be supported on all other systems tested before\n", queryName(queries[i].type)); hr = IDirect3DDevice9_CreateQuery(pDevice, queries[i].type, &pQuery); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3DDevice9_CreateQuery returned unexpected return value %08x for query %s\n", hr, queryName(queries[i].type)); ok(!supported || pQuery, "Query %s was claimed to be supported, but can't be created\n", queryName(queries[i].type)); ok(supported || !pQuery, "Query %s was claimed not to be supported, but can be created\n", queryName(queries[i].type)); if(pQuery) { IDirect3DQuery9_Release(pQuery); pQuery = NULL; } } cleanup: if (pDevice) { UINT refcount = IDirect3DDevice9_Release(pDevice); ok(!refcount, "Device has %u references left.\n", refcount); } } static void test_occlusion_query_states(IDirect3D9 *pD3d, HWND hwnd) { HRESULT hr; IDirect3DDevice9 *pDevice = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm; IDirect3DQuery9 *pQuery = NULL; BYTE *data = NULL; float point[3] = {0.0, 0.0, 0.0}; unsigned int count = 0; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr); if (FAILED(hr)) { skip("Failed to create a d3d device\n"); goto cleanup; } hr = IDirect3DDevice9_CreateQuery(pDevice, D3DQUERYTYPE_OCCLUSION, &pQuery); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3DDevice9_CreateQuery returned unexpected return value %08x\n", hr); if(!pQuery) { skip("Occlusion queries not supported\n"); goto cleanup; } data = HeapAlloc(GetProcessHeap(), 0, IDirect3DQuery9_GetDataSize(pQuery)); hr = IDirect3DQuery9_GetData(pQuery, NULL, 0, D3DGETDATA_FLUSH); ok(hr == S_OK, "IDirect3DQuery9_GetData(NULL) on a new query returned %08x\n", hr); hr = IDirect3DQuery9_GetData(pQuery, data, IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH); ok(hr == S_OK, "IDirect3DQuery9_GetData on a new query returned %08x\n", hr); hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_END); ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_END) on a new not yet started query returned %08x\n", hr); hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_BEGIN); ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_BEGIN) on a new not yet started query returned %08x\n", hr); hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_BEGIN); ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DQUERY_BEGIN) on a started query returned %08x\n", hr); *((DWORD *)data) = 0x12345678; hr = IDirect3DQuery9_GetData(pQuery, NULL, 0, D3DGETDATA_FLUSH); ok(hr == S_FALSE || hr == D3D_OK, "IDirect3DQuery9_GetData(NULL) on a started query returned %08x\n", hr); hr = IDirect3DQuery9_GetData(pQuery, data, IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH); ok(hr == S_FALSE || hr == D3D_OK, "IDirect3DQuery9_GetData on a started query returned %08x\n", hr); if (hr == D3D_OK) { DWORD value = *((DWORD *)data); ok(value == 0, "The unfinished query returned %u, expected 0\n", value); } hr = IDirect3DDevice9_SetFVF(pDevice, D3DFVF_XYZ); ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr); hr = IDirect3DDevice9_BeginScene(pDevice); ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr); if(SUCCEEDED(hr)) { hr = IDirect3DDevice9_DrawPrimitiveUP(pDevice, D3DPT_POINTLIST, 1, point, 3 * sizeof(float)); ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP returned %08x\n", hr); hr = IDirect3DDevice9_EndScene(pDevice); ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr); } hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_END); ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_END) on a started query returned %08x\n", hr); hr = S_FALSE; while(hr == S_FALSE && count < 500) { hr = IDirect3DQuery9_GetData(pQuery, NULL, 0, D3DGETDATA_FLUSH); ok(hr == S_OK || hr == S_FALSE, "IDirect3DQuery9_GetData on a ended query returned %08x\n", hr); count++; if(hr == S_FALSE) Sleep(10); } ok(hr == S_OK, "Occlusion query did not finish\n"); hr = IDirect3DQuery9_GetData(pQuery, data, IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH); ok(hr == S_OK, "IDirect3DQuery9_GetData on a ended query returned %08x\n", hr); hr = IDirect3DQuery9_GetData(pQuery, data, IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH); ok(hr == S_OK, "IDirect3DQuery9_GetData a 2nd time on a ended query returned %08x\n", hr); hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_BEGIN); ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_BEGIN) on a new not yet started query returned %08x\n", hr); hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_END); ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_END) on a started query returned %08x\n", hr); hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_END); ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_END) on a ended query returned %08x\n", hr); cleanup: HeapFree(GetProcessHeap(), 0, data); if (pQuery) IDirect3DQuery9_Release(pQuery); if (pDevice) { UINT refcount = IDirect3DDevice9_Release(pDevice); ok(!refcount, "Device has %u references left.\n", refcount); } } START_TEST(query) { HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" ); if (!d3d9_handle) { skip("Could not load d3d9.dll\n"); return; } pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" ); ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n"); if (pDirect3DCreate9) { IDirect3D9 *pD3d = NULL; HWND hwnd = NULL; WNDCLASS wc = {0}; wc.lpfnWndProc = DefWindowProc; wc.lpszClassName = "d3d9_test_wc"; RegisterClass(&wc); pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); if(!pD3d) { skip("Failed to create Direct3D9 object, not running tests\n"); goto out; } hwnd = CreateWindow( wc.lpszClassName, "d3d9_test", WS_SYSMENU | WS_POPUP, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); if(!hwnd) { skip("Failed to create window\n"); goto out; } test_query_support(pD3d, hwnd); test_occlusion_query_states(pD3d, hwnd); out: if(pD3d) IDirect3D9_Release(pD3d); if(hwnd) DestroyWindow(hwnd); UnregisterClassA(wc.lpszClassName, GetModuleHandleA(NULL)); } }