/* * Direct3D 9 * * Copyright 2002-2003 Jason Edmeades * Copyright 2002-2003 Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "initguid.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); static int D3DPERF_event_level = 0; void WINAPI DebugSetMute(void) { /* nothing to do */ } IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version) { struct d3d9 *object; TRACE("sdk_version %#x.\n", sdk_version); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) { ERR("Failed to allocate d3d9 object memory.\n"); return NULL; } if (!d3d9_init(object, FALSE)) { WARN("Failed to initialize d3d9.\n"); HeapFree(GetProcessHeap(), 0, object); return NULL; } TRACE("Created d3d9 object %p.\n", object); return (IDirect3D9 *)&object->IDirect3D9Ex_iface; } HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex) { struct d3d9 *object; TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version, d3d9ex); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) { ERR("Failed to allocate d3d9 object memory.\n"); return E_OUTOFMEMORY; } if (!d3d9_init(object, TRUE)) { WARN("Failed to initialize d3d9.\n"); HeapFree(GetProcessHeap(), 0, object); return D3DERR_NOTAVAILABLE; } TRACE("Created d3d9 object %p.\n", object); *d3d9ex = &object->IDirect3D9Ex_iface; return D3D_OK; } /******************************************************************* * Direct3DShaderValidatorCreate9 (D3D9.@) * * No documentation available for this function. * SDK only says it is internal and shouldn't be used. */ void* WINAPI Direct3DShaderValidatorCreate9(void) { static int once; if (!once++) FIXME("stub\n"); return NULL; } /******************************************************************* * DllMain */ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) { /* At process attach */ TRACE("fdwReason=%d\n", fdwReason); if (fdwReason == DLL_PROCESS_ATTACH) DisableThreadLibraryCalls(hInstDLL); return TRUE; } /*********************************************************************** * D3DPERF_BeginEvent (D3D9.@) */ int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name) { TRACE("(color %#x, name %s) : stub\n", color, debugstr_w(name)); return D3DPERF_event_level++; } /*********************************************************************** * D3DPERF_EndEvent (D3D9.@) */ int WINAPI D3DPERF_EndEvent(void) { TRACE("(void) : stub\n"); return --D3DPERF_event_level; } /*********************************************************************** * D3DPERF_GetStatus (D3D9.@) */ DWORD WINAPI D3DPERF_GetStatus(void) { FIXME("(void) : stub\n"); return 0; } /*********************************************************************** * D3DPERF_SetOptions (D3D9.@) * */ void WINAPI D3DPERF_SetOptions(DWORD options) { FIXME("(%#x) : stub\n", options); } /*********************************************************************** * D3DPERF_QueryRepeatFrame (D3D9.@) */ BOOL WINAPI D3DPERF_QueryRepeatFrame(void) { FIXME("(void) : stub\n"); return FALSE; } /*********************************************************************** * D3DPERF_SetMarker (D3D9.@) */ void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name) { FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name)); } /*********************************************************************** * D3DPERF_SetRegion (D3D9.@) */ void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name) { FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name)); }