/* * Copyright 2008 Luis Busquets * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include "wine/debug.h" #include "windef.h" #include "wingdi.h" #include "d3dx9.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code) { const DWORD *ptr = byte_code; TRACE("byte_code %p\n", byte_code); if (!ptr) return 0; /* Look for the END token, skipping the VERSION token */ while (*++ptr != D3DSIO_END) { /* Skip comments */ if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT) { ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT); } } ++ptr; /* Return the shader size in bytes */ return (ptr - byte_code) * sizeof(*ptr); }