/* * IDirect3DCubeTexture9 implementation * * Copyright 2002-2005 Jason Edmeades * Copyright 2002-2005 Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); /* IDirect3DCubeTexture9 IUnknown parts follow: */ HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource9) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) { IUnknown_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %ld\n", This, ref - 1); return ref; } ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %ld\n", This, ref); if (ref == 0) { TRACE("Releasing child %p\n", This->wineD3DCubeTexture); IWineD3DCubeTexture_Release(This->wineD3DCubeTexture); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */ HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("(%p) Relay\n" , This); return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); } HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags); } HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData); } HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid); } DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew); } DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture); } void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture); } D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture); } /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */ DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew); } DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This); } DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture); } HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, FilterType); } D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture); } void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture); } /* IDirect3DCubeTexture9 Interface follow: */ HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; WINED3DSURFACE_DESC wined3ddesc; UINT tmpInt = -1; TRACE("(%p) Relay\n", This); /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */ wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format; wined3ddesc.Type = &pDesc->Type; wined3ddesc.Usage = &pDesc->Usage; wined3ddesc.Pool = &pDesc->Pool; wined3ddesc.Size = &tmpInt; wined3ddesc.MultiSampleType = &pDesc->MultiSampleType; wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality; wined3ddesc.Width = &pDesc->Width; wined3ddesc.Height = &pDesc->Height; return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc); } HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; HRESULT hrc = D3D_OK; IWineD3DSurface *mySurface = NULL; TRACE("(%p) Relay\n", This); hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, FaceType, Level, &mySurface); if (hrc == D3D_OK && NULL != ppCubeMapSurface) { IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface); IWineD3DCubeTexture_Release(mySurface); } return hrc; } HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, FaceType, Level, pLockedRect, pRect, Flags); } HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, FaceType, Level); } HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, FaceType, pDirtyRect); } const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl = { /* IUnknown */ IDirect3DCubeTexture9Impl_QueryInterface, IDirect3DCubeTexture9Impl_AddRef, IDirect3DCubeTexture9Impl_Release, /* IDirect3DResource9 */ IDirect3DCubeTexture9Impl_GetDevice, IDirect3DCubeTexture9Impl_SetPrivateData, IDirect3DCubeTexture9Impl_GetPrivateData, IDirect3DCubeTexture9Impl_FreePrivateData, IDirect3DCubeTexture9Impl_SetPriority, IDirect3DCubeTexture9Impl_GetPriority, IDirect3DCubeTexture9Impl_PreLoad, IDirect3DCubeTexture9Impl_GetType, /* IDirect3DBaseTexture9 */ IDirect3DCubeTexture9Impl_SetLOD, IDirect3DCubeTexture9Impl_GetLOD, IDirect3DCubeTexture9Impl_GetLevelCount, IDirect3DCubeTexture9Impl_SetAutoGenFilterType, IDirect3DCubeTexture9Impl_GetAutoGenFilterType, IDirect3DCubeTexture9Impl_GenerateMipSubLevels, IDirect3DCubeTexture9Impl_GetLevelDesc, IDirect3DCubeTexture9Impl_GetCubeMapSurface, IDirect3DCubeTexture9Impl_LockRect, IDirect3DCubeTexture9Impl_UnlockRect, IDirect3DCubeTexture9Impl_AddDirtyRect }; /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */ HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) { IDirect3DCubeTexture9Impl *object; IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr = D3D_OK; TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%ld) fmt(%u), Pool(%d) Shared(%p)" , This, EdgeLength, Levels, Usage, Format, Pool, pSharedHandle); /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (NULL == object) { FIXME("(%p) allocation of CubeTexture failed\n", This); return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DCubeTexture9_Vtbl; object->ref = 1; hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage, (WINED3DFORMAT)Format, Pool, &object->wineD3DCubeTexture, pSharedHandle, (IUnknown*)object, D3D9CB_CreateSurface); if (hr != D3D_OK){ /* free up object */ FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This); HeapFree(GetProcessHeap(), 0, object); } else { *ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object; TRACE("(%p) : Created cube texture %p\n", This, object); } TRACE("(%p) returning %p\n",This, *ppCubeTexture); return hr; }