/* * DOS interrupt 3d handler. * Copyright 1997 Len White */ #include #include "msdos.h" #include "miscemu.h" #include "debugtools.h" DEFAULT_DEBUG_CHANNEL(int); /********************************************************************** * INT_Int3dHandler (WPROCS.161) * * Handler for int 3d (FLOATING POINT EMULATION - STANDALONE FWAIT). */ void WINAPI INT_Int3dHandler(CONTEXT86 *context) { switch(AH_reg(context)) { case 0x00: break; case 0x02: case 0x03: case 0x04: case 0x05: case 0xb: AH_reg(context) = 0; break; default: INT_BARF( context, 0x3d ); } }