/* * shaders implementation * * Copyright 2002-2003 Jason Edmeades * Copyright 2002-2003 Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include #include #include "wined3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); int shader_addline( SHADER_BUFFER* buffer, const char *format, ...) { char* base = buffer->buffer + buffer->bsize; int rc; va_list args; va_start(args, format); rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args); va_end(args); if (rc < 0 || /* C89 */ rc > SHADER_PGMSIZE - 1 - buffer->bsize) { /* C99 */ ERR("The buffer allocated for the shader program string " "is too small at %d bytes.\n", SHADER_PGMSIZE); buffer->bsize = SHADER_PGMSIZE - 1; return -1; } buffer->bsize += rc; buffer->lineNo++; TRACE("GL HW (%u, %u) : %s", buffer->lineNo, buffer->bsize, base); return 0; } /* TODO: Move other shared code here */