MODULE = d2d1.dll IMPORTLIB = d2d1 IMPORTS = d3d10_1 dxguid uuid gdi32 user32 advapi32 DELAYIMPORTS = dwrite C_SRCS = \ bitmap.c \ bitmap_render_target.c \ brush.c \ dc_render_target.c \ device.c \ effect.c \ factory.c \ geometry.c \ hwnd_render_target.c \ layer.c \ mesh.c \ state_block.c \ stroke.c \ wic_render_target.c RC_SRCS = version.rc geometry_EXTRADEFS = $(EXCESS_PRECISION_CFLAGS)