/* A few helpful macros for implementing COM objects. * * Copyright 2000 TransGaming Technologies Inc. */ #include /* Generates the name for a vtable pointer for a given interface. */ /* The canonical name for a single interface is "lpVtbl". */ #define ICOM_VFIELD_MULTI_NAME2(iface) ITF_##iface #define ICOM_VFIELD_MULTI_NAME(iface) ICOM_VFIELD_MULTI_NAME2(iface) /* Declares a vtable pointer field in an implementation. */ #define ICOM_VFIELD_MULTI(iface) \ iface ICOM_VFIELD_MULTI_NAME(iface) /* Returns the offset of a vtable pointer within an implementation object. */ #define ICOM_VFIELD_OFFSET(impltype, iface) \ offsetof(impltype, ICOM_VFIELD_MULTI_NAME(iface)) /* Given an interface pointer, returns the implementation pointer. */ #define ICOM_OBJECT(impltype, ifacename, ifaceptr) \ (impltype*)((ifaceptr) == NULL ? NULL \ : (char*)(ifaceptr) - ICOM_VFIELD_OFFSET(impltype,ifacename)) #define ICOM_THIS_FROM(impltype, ifacename, ifaceptr) \ impltype* This = ICOM_OBJECT(impltype, ifacename, ifaceptr) /* Given an object and interface name, returns a pointer to that interface. */ #define ICOM_INTERFACE(implobj, iface) \ (&((implobj)->ICOM_VFIELD_MULTI_NAME(iface))) #define ICOM_INIT_INTERFACE(implobj, ifacename, vtblname) \ do { \ (implobj)->ICOM_VFIELD_MULTI_NAME(ifacename).lpVtbl = &(vtblname); \ } while (0) #define COM_INTERFACE_CAST(impltype, ifnamefrom, ifnameto, ifaceptr) \ ICOM_INTERFACE(ICOM_OBJECT(impltype, ifnamefrom, ifaceptr), ifnameto)