/* * Server-side window stations and desktops handling * * Copyright (C) 2002, 2005 Alexandre Julliard * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "wine/port.h" #include #include #include "windef.h" #include "winbase.h" #include "winuser.h" #include "object.h" #include "handle.h" #include "request.h" #include "process.h" #include "user.h" #include "wine/unicode.h" struct winstation { struct object obj; /* object header */ unsigned int flags; /* winstation flags */ struct list entry; /* entry in global winstation list */ struct list desktops; /* list of desktops of this winstation */ struct clipboard *clipboard; /* clipboard information */ }; struct desktop { struct object obj; /* object header */ unsigned int flags; /* desktop flags */ struct winstation *winstation; /* winstation this desktop belongs to */ struct list entry; /* entry in winstation list of desktops */ }; static struct list winstation_list = LIST_INIT(winstation_list); static struct winstation *interactive_winstation; static struct namespace *winstation_namespace; static void winstation_dump( struct object *obj, int verbose ); static int winstation_close_handle( struct object *obj, struct process *process, obj_handle_t handle ); static void winstation_destroy( struct object *obj ); static void desktop_dump( struct object *obj, int verbose ); static int desktop_close_handle( struct object *obj, struct process *process, obj_handle_t handle ); static void desktop_destroy( struct object *obj ); static const struct object_ops winstation_ops = { sizeof(struct winstation), /* size */ winstation_dump, /* dump */ no_add_queue, /* add_queue */ NULL, /* remove_queue */ NULL, /* signaled */ NULL, /* satisfied */ no_signal, /* signal */ no_get_fd, /* get_fd */ winstation_close_handle, /* close_handle */ winstation_destroy /* destroy */ }; static const struct object_ops desktop_ops = { sizeof(struct desktop), /* size */ desktop_dump, /* dump */ no_add_queue, /* add_queue */ NULL, /* remove_queue */ NULL, /* signaled */ NULL, /* satisfied */ no_signal, /* signal */ no_get_fd, /* get_fd */ desktop_close_handle, /* close_handle */ desktop_destroy /* destroy */ }; #define DESKTOP_ALL_ACCESS 0x01ff /* create a winstation object */ static struct winstation *create_winstation( const WCHAR *name, size_t len, unsigned int flags ) { struct winstation *winstation; if (!winstation_namespace && !(winstation_namespace = create_namespace( 7, FALSE ))) return NULL; if (memchrW( name, '\\', len / sizeof(WCHAR) )) /* no backslash allowed in name */ { set_error( STATUS_INVALID_PARAMETER ); return NULL; } if ((winstation = create_named_object( winstation_namespace, &winstation_ops, name, len ))) { if (get_error() != STATUS_OBJECT_NAME_COLLISION) { /* initialize it if it didn't already exist */ winstation->flags = flags; winstation->clipboard = NULL; list_add_tail( &winstation_list, &winstation->entry ); list_init( &winstation->desktops ); } } return winstation; } static void winstation_dump( struct object *obj, int verbose ) { struct winstation *winstation = (struct winstation *)obj; fprintf( stderr, "Winstation flags=%x ", winstation->flags ); dump_object_name( &winstation->obj ); fputc( '\n', stderr ); } static int winstation_close_handle( struct object *obj, struct process *process, obj_handle_t handle ) { return (process->winstation != handle); } static void winstation_destroy( struct object *obj ) { struct winstation *winstation = (struct winstation *)obj; if (winstation == interactive_winstation) interactive_winstation = NULL; list_remove( &winstation->entry ); if (winstation->clipboard) release_object( winstation->clipboard ); } /* retrieve the process window station, checking the handle access rights */ struct winstation *get_process_winstation( struct process *process, unsigned int access ) { return (struct winstation *)get_handle_obj( process, process->winstation, access, &winstation_ops ); } /* set the pointer to the (opaque) clipboard info */ void set_winstation_clipboard( struct winstation *winstation, struct clipboard *clipboard ) { winstation->clipboard = clipboard; } /* retrieve the pointer to the (opaque) clipboard info */ struct clipboard *get_winstation_clipboard( struct winstation *winstation ) { return winstation->clipboard; } /* build the full name of a desktop object */ static WCHAR *build_desktop_name( const WCHAR *name, size_t len, struct winstation *winstation, size_t *res_len ) { const WCHAR *winstation_name; WCHAR *full_name; size_t winstation_len; if (memchrW( name, '\\', len / sizeof(WCHAR) )) { set_error( STATUS_INVALID_PARAMETER ); return NULL; } if (!(winstation_name = get_object_name( &winstation->obj, &winstation_len ))) winstation_len = 0; *res_len = winstation_len + len + sizeof(WCHAR); if (!(full_name = mem_alloc( *res_len ))) return NULL; memcpy( full_name, winstation_name, winstation_len ); full_name[winstation_len / sizeof(WCHAR)] = '\\'; memcpy( full_name + winstation_len / sizeof(WCHAR) + 1, name, len ); return full_name; } /* retrieve a pointer to a desktop object */ inline static struct desktop *get_desktop_obj( struct process *process, obj_handle_t handle, unsigned int access ) { return (struct desktop *)get_handle_obj( process, handle, access, &desktop_ops ); } /* create a desktop object */ static struct desktop *create_desktop( const WCHAR *name, size_t len, unsigned int flags, struct winstation *winstation ) { struct desktop *desktop; WCHAR *full_name; size_t full_len; if (!(full_name = build_desktop_name( name, len, winstation, &full_len ))) return NULL; if ((desktop = create_named_object( winstation_namespace, &desktop_ops, full_name, full_len ))) { if (get_error() != STATUS_OBJECT_NAME_COLLISION) { /* initialize it if it didn't already exist */ desktop->flags = flags; desktop->winstation = (struct winstation *)grab_object( winstation ); list_add_tail( &winstation->desktops, &desktop->entry ); } } free( full_name ); return desktop; } static void desktop_dump( struct object *obj, int verbose ) { struct desktop *desktop = (struct desktop *)obj; fprintf( stderr, "Desktop flags=%x winstation=%p ", desktop->flags, desktop->winstation ); dump_object_name( &desktop->obj ); fputc( '\n', stderr ); } static int desktop_close_handle( struct object *obj, struct process *process, obj_handle_t handle ) { struct thread *thread; /* check if the handle is currently used by the process or one of its threads */ if (process->desktop == handle) return 0; LIST_FOR_EACH_ENTRY( thread, &process->thread_list, struct thread, proc_entry ) if (thread->desktop == handle) return 0; return 1; } static void desktop_destroy( struct object *obj ) { struct desktop *desktop = (struct desktop *)obj; list_remove( &desktop->entry ); release_object( desktop->winstation ); } /* connect a process to its window station */ void connect_process_winstation( struct process *process, const WCHAR *name, size_t len ) { struct winstation *winstation; if (process->winstation) return; /* already has one */ /* check for an inherited winstation handle (don't ask...) */ if ((process->winstation = find_inherited_handle( process, &winstation_ops )) != 0) return; if (name) { winstation = create_winstation( name, len, 0 ); } else { if (!interactive_winstation) { static const WCHAR winsta0W[] = {'W','i','n','S','t','a','0'}; interactive_winstation = create_winstation( winsta0W, sizeof(winsta0W), 0 ); winstation = interactive_winstation; } else winstation = (struct winstation *)grab_object( interactive_winstation ); } if (winstation) { process->winstation = alloc_handle( process, winstation, WINSTA_ALL_ACCESS, FALSE ); release_object( winstation ); } clear_error(); /* ignore errors */ } /* connect a process to its main desktop */ void connect_process_desktop( struct process *process, const WCHAR *name, size_t len ) { struct desktop *desktop; struct winstation *winstation; if (process->desktop) return; /* already has one */ if ((winstation = get_process_winstation( process, WINSTA_CREATEDESKTOP ))) { static const WCHAR defaultW[] = {'D','e','f','a','u','l','t'}; if (!name) { name = defaultW; len = sizeof(defaultW); } if ((desktop = create_desktop( name, len, 0, winstation ))) { process->desktop = alloc_handle( process, desktop, DESKTOP_ALL_ACCESS, FALSE ); release_object( desktop ); } release_object( winstation ); } clear_error(); /* ignore errors */ } /* close the desktop of a given thread */ void close_thread_desktop( struct thread *thread ) { obj_handle_t handle = thread->desktop; thread->desktop = 0; if (handle) close_handle( thread->process, handle, NULL ); clear_error(); /* ignore errors */ } /* create a window station */ DECL_HANDLER(create_winstation) { struct winstation *winstation; reply->handle = 0; if ((winstation = create_winstation( get_req_data(), get_req_data_size(), req->flags ))) { reply->handle = alloc_handle( current->process, winstation, req->access, req->inherit ); release_object( winstation ); } } /* open a handle to a window station */ DECL_HANDLER(open_winstation) { if (winstation_namespace) reply->handle = open_object( winstation_namespace, get_req_data(), get_req_data_size(), &winstation_ops, req->access, req->inherit ); else set_error( STATUS_OBJECT_NAME_NOT_FOUND ); } /* close a window station */ DECL_HANDLER(close_winstation) { struct winstation *winstation; if ((winstation = (struct winstation *)get_handle_obj( current->process, req->handle, 0, &winstation_ops ))) { if (!close_handle( current->process, req->handle, NULL )) set_error( STATUS_ACCESS_DENIED ); release_object( winstation ); } } /* get the process current window station */ DECL_HANDLER(get_process_winstation) { reply->handle = current->process->winstation; } /* set the process current window station */ DECL_HANDLER(set_process_winstation) { struct winstation *winstation; if ((winstation = (struct winstation *)get_handle_obj( current->process, req->handle, 0, &winstation_ops ))) { /* FIXME: should we close the old one? */ current->process->winstation = req->handle; release_object( winstation ); } } /* create a desktop */ DECL_HANDLER(create_desktop) { struct desktop *desktop; struct winstation *winstation; reply->handle = 0; if ((winstation = get_process_winstation( current->process, WINSTA_CREATEDESKTOP ))) { if ((desktop = create_desktop( get_req_data(), get_req_data_size(), req->flags, winstation ))) { reply->handle = alloc_handle( current->process, desktop, req->access, req->inherit ); release_object( desktop ); } release_object( winstation ); } } /* open a handle to a desktop */ DECL_HANDLER(open_desktop) { struct winstation *winstation; if ((winstation = get_process_winstation( current->process, 0 /* FIXME: access rights? */ ))) { size_t full_len; WCHAR *full_name; if ((full_name = build_desktop_name( get_req_data(), get_req_data_size(), winstation, &full_len ))) { reply->handle = open_object( winstation_namespace, full_name, full_len, &desktop_ops, req->access, req->inherit ); free( full_name ); } release_object( winstation ); } } /* close a desktop */ DECL_HANDLER(close_desktop) { struct desktop *desktop; /* make sure it is a desktop handle */ if ((desktop = (struct desktop *)get_handle_obj( current->process, req->handle, 0, &desktop_ops ))) { if (!close_handle( current->process, req->handle, NULL )) set_error( STATUS_DEVICE_BUSY ); release_object( desktop ); } } /* get the thread current desktop */ DECL_HANDLER(get_thread_desktop) { struct thread *thread; if (!(thread = get_thread_from_id( req->tid ))) return; reply->handle = thread->desktop; release_object( thread ); } /* set the thread current desktop */ DECL_HANDLER(set_thread_desktop) { struct desktop *old_desktop, *new_desktop; struct winstation *winstation; if (!(winstation = get_process_winstation( current->process, 0 /* FIXME: access rights? */ ))) return; if (!(new_desktop = get_desktop_obj( current->process, req->handle, 0 ))) { release_object( winstation ); return; } if (new_desktop->winstation != winstation) { set_error( STATUS_ACCESS_DENIED ); release_object( new_desktop ); release_object( winstation ); return; } /* check if we are changing to a new desktop */ if (!(old_desktop = get_desktop_obj( current->process, current->desktop, 0))) clear_error(); /* ignore error */ /* when changing desktop, we can't have any users on the current one */ if (old_desktop != new_desktop && current->desktop_users > 0) set_error( STATUS_DEVICE_BUSY ); else current->desktop = req->handle; /* FIXME: should we close the old one? */ if (old_desktop) release_object( old_desktop ); release_object( new_desktop ); release_object( winstation ); } /* get/set information about a user object (window station or desktop) */ DECL_HANDLER(set_user_object_info) { struct object *obj; if (!(obj = get_handle_obj( current->process, req->handle, 0, NULL ))) return; if (obj->ops == &desktop_ops) { struct desktop *desktop = (struct desktop *)obj; reply->is_desktop = 1; reply->old_obj_flags = desktop->flags; if (req->flags & SET_USER_OBJECT_FLAGS) desktop->flags = req->obj_flags; } else if (obj->ops == &winstation_ops) { struct winstation *winstation = (struct winstation *)obj; reply->is_desktop = 0; reply->old_obj_flags = winstation->flags; if (req->flags & SET_USER_OBJECT_FLAGS) winstation->flags = req->obj_flags; } else { set_error( STATUS_OBJECT_TYPE_MISMATCH ); release_object( obj ); return; } if (get_reply_max_size()) { size_t len; const WCHAR *ptr, *name = get_object_name( obj, &len ); /* if there is a backslash return the part of the name after it */ if (name && (ptr = memchrW( name, '\\', len ))) { len -= (ptr + 1 - name) * sizeof(WCHAR); name = ptr + 1; } if (name) set_reply_data( name, min( len, get_reply_max_size() )); } release_object( obj ); }