/* * IDirect3DVolume9 implementation * * Copyright 2002-2005 Jason Edmeades * Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); /* IDirect3DVolume9 IUnknown parts follow: */ HRESULT WINAPI IDirect3DVolume9Impl_QueryInterface(LPDIRECT3DVOLUME9 iface, REFIID riid, LPVOID* ppobj) { IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DVolume9)) { IDirect3DVolume9Impl_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DVolume9Impl_AddRef(LPDIRECT3DVOLUME9 iface) { IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; TRACE("(%p) : AddRef from %ld\n", This, This->ref); return InterlockedIncrement(&This->ref); } ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface) { IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); if (ref == 0) { IWineD3DVolume_Release(This->wineD3DVolume); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DVolume9 Interface follow: */ HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, IDirect3DDevice9** ppDevice) { IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; IWineD3DDevice *myDevice = NULL; IWineD3DVolume_GetDevice(This->wineD3DVolume, &myDevice); IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice); IWineD3DDevice_Release(myDevice); return D3D_OK; } HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; return IWineD3DVolume_SetPrivateData(This->wineD3DVolume, refguid, pData, SizeOfData, Flags); } HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; return IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData); } HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid) { IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; return IWineD3DVolume_FreePrivateData(This->wineD3DVolume, refguid); } HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(LPDIRECT3DVOLUME9 iface, REFIID riid, void** ppContainer) { IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; HRESULT res; IUnknown *IWineContainer = NULL; res = IWineD3DVolume_GetContainer(This->wineD3DVolume, riid, (void **)&IWineContainer); /* If this works, the only valid container is a child of resource (volumetexture) */ if (res == D3D_OK && NULL != ppContainer) { IWineD3DResource_GetParent((IWineD3DResource *)IWineContainer, (IUnknown **)ppContainer); IWineD3DResource_Release((IWineD3DResource *)IWineContainer); } return res; } HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_DESC* pDesc) { IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; WINED3DVOLUME_DESC wined3ddesc; UINT tmpInt = -1; /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */ wined3ddesc.Format = &pDesc->Format; wined3ddesc.Type = &pDesc->Type; wined3ddesc.Usage = &pDesc->Usage; wined3ddesc.Pool = &pDesc->Pool; wined3ddesc.Size = &tmpInt; wined3ddesc.Width = &pDesc->Width; wined3ddesc.Height = &pDesc->Height; wined3ddesc.Depth = &pDesc->Depth; return IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc); } HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) { IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; return IWineD3DVolume_LockBox(This->wineD3DVolume, pLockedVolume, pBox, Flags); } HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface) { IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; return IWineD3DVolume_UnlockBox(This->wineD3DVolume); } IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl = { IDirect3DVolume9Impl_QueryInterface, IDirect3DVolume9Impl_AddRef, IDirect3DVolume9Impl_Release, IDirect3DVolume9Impl_GetDevice, IDirect3DVolume9Impl_SetPrivateData, IDirect3DVolume9Impl_GetPrivateData, IDirect3DVolume9Impl_FreePrivateData, IDirect3DVolume9Impl_GetContainer, IDirect3DVolume9Impl_GetDesc, IDirect3DVolume9Impl_LockBox, IDirect3DVolume9Impl_UnlockBox }; /* Internal function called back during the CreateVolumeTexture */ HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth, D3DFORMAT Format, D3DPOOL Pool, DWORD Usage, IWineD3DVolume **ppVolume, HANDLE * pSharedHandle) { IDirect3DVolume9Impl *object; IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)pDevice; HRESULT hrc = D3D_OK; /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolume9Impl)); if (NULL == object) { FIXME("Allocation of memory failed\n"); *ppVolume = NULL; return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DVolume9_Vtbl; object->ref = 1; hrc = IWineD3DDevice_CreateVolume(This->WineD3DDevice, Width, Height, Depth, Usage, Format, Pool, ppVolume, pSharedHandle, (IUnknown *)object); if (hrc != D3D_OK) { /* free up object */ FIXME("(%p) call to IWineD3DDevice_CreateVolume failed\n", This); HeapFree(GetProcessHeap(), 0, object); *ppVolume = NULL; } else { *ppVolume = (IWineD3DVolume *)object; } return hrc; }