/* * Copyright (C) 2005 Henri Verbeet * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ /* See comment in dlls/d3d9/tests/visual.c for general guidelines */ #define COBJMACROS #include #include #include "wine/test.h" static HMODULE d3d8_handle = 0; static HWND create_window(void) { WNDCLASS wc = {0}; HWND ret; wc.lpfnWndProc = &DefWindowProc; wc.lpszClassName = "d3d8_test_wc"; RegisterClass(&wc); ret = CreateWindow("d3d8_test_wc", "d3d8_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0); return ret; } static DWORD getPixelColor(IDirect3DDevice8 *device, UINT x, UINT y) { DWORD ret; IDirect3DSurface8 *surf; IDirect3DTexture8 *tex; HRESULT hr; D3DLOCKED_RECT lockedRect; RECT rectToLock = {x, y, x+1, y+1}; hr = IDirect3DDevice8_CreateTexture(device, 640, 480, 1 /* Levels */, 0 /* usage */, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &tex); if(FAILED(hr) || !tex ) /* This is not a test */ { trace("Can't create an offscreen plain surface to read the render target data, hr=%s\n", DXGetErrorString8(hr)); return 0xdeadbeef; } hr = IDirect3DTexture8_GetSurfaceLevel(tex, 0, &surf); if(FAILED(hr) || !tex ) /* This is not a test */ { trace("Can't get surface from texture, hr=%s\n", DXGetErrorString8(hr)); ret = 0xdeadbeee; goto out; } hr = IDirect3DDevice8_GetFrontBuffer(device, surf); if(FAILED(hr)) { trace("Can't read the front buffer data, hr=%s\n", DXGetErrorString8(hr)); ret = 0xdeadbeed; goto out; } hr = IDirect3DSurface8_LockRect(surf, &lockedRect, &rectToLock, D3DLOCK_READONLY); if(FAILED(hr)) { trace("Can't lock the offscreen surface, hr=%s\n", DXGetErrorString8(hr)); ret = 0xdeadbeec; goto out; } /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't * really important for these tests */ ret = ((DWORD *) lockedRect.pBits)[0] & 0x00ffffff; hr = IDirect3DSurface8_UnlockRect(surf); if(FAILED(hr)) { trace("Can't unlock the offscreen surface, hr=%s\n", DXGetErrorString8(hr)); } out: if(surf) IDirect3DSurface8_Release(surf); if(tex) IDirect3DTexture8_Release(tex); return ret; } static IDirect3DDevice8 *init_d3d8(void) { IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0; IDirect3D8 *d3d8_ptr = 0; IDirect3DDevice8 *device_ptr = 0; D3DPRESENT_PARAMETERS present_parameters; HRESULT hr; d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8"); ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n"); if (!d3d8_create) return NULL; d3d8_ptr = d3d8_create(D3D_SDK_VERSION); ok(d3d8_ptr != NULL, "Failed to create IDirect3D8 object\n"); if (!d3d8_ptr) return NULL; ZeroMemory(&present_parameters, sizeof(present_parameters)); present_parameters.Windowed = FALSE; present_parameters.hDeviceWindow = create_window(); present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; present_parameters.BackBufferWidth = 640; present_parameters.BackBufferHeight = 480; present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8; hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); ok(hr == D3D_OK, "IDirect3D_CreateDevice returned: %s\n", DXGetErrorString8(hr)); return device_ptr; } START_TEST(visual) { IDirect3DDevice8 *device_ptr; HRESULT hr; DWORD color; d3d8_handle = LoadLibraryA("d3d8.dll"); if (!d3d8_handle) { trace("Could not load d3d8.dll, skipping tests\n"); return; } device_ptr = init_d3d8(); if (!device_ptr) return; /* Check for the reliability of the returned data */ hr = IDirect3DDevice8_Clear(device_ptr, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0); if(FAILED(hr)) { trace("Clear failed, can't assure correctness of the test results, skipping\n"); goto cleanup; } IDirect3DDevice8_Present(device_ptr, NULL, NULL, NULL, NULL); color = getPixelColor(device_ptr, 1, 1); if(color !=0x00ff0000) { trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color); goto cleanup; } hr = IDirect3DDevice8_Clear(device_ptr, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0); if(FAILED(hr)) { trace("Clear failed, can't assure correctness of the test results, skipping\n"); goto cleanup; } IDirect3DDevice8_Present(device_ptr, NULL, NULL, NULL, NULL); color = getPixelColor(device_ptr, 639, 479); if(color != 0x0000ddee) { trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color); goto cleanup; } cleanup: if(device_ptr) IDirect3DDevice8_Release(device_ptr); }