/* * Win32 events * * Copyright 1998 Alexandre Julliard */ #include #include "windows.h" #include "winerror.h" #include "k32obj.h" #include "process.h" #include "thread.h" #include "heap.h" typedef struct { K32OBJ header; THREAD_QUEUE wait_queue; BOOL32 manual_reset; BOOL32 signaled; } EVENT; static BOOL32 EVENT_Signaled( K32OBJ *obj, DWORD thread_id ); static BOOL32 EVENT_Satisfied( K32OBJ *obj, DWORD thread_id ); static void EVENT_AddWait( K32OBJ *obj, DWORD thread_id ); static void EVENT_RemoveWait( K32OBJ *obj, DWORD thread_id ); static void EVENT_Destroy( K32OBJ *obj ); const K32OBJ_OPS EVENT_Ops = { EVENT_Signaled, /* signaled */ EVENT_Satisfied, /* satisfied */ EVENT_AddWait, /* add_wait */ EVENT_RemoveWait, /* remove_wait */ EVENT_Destroy /* destroy */ }; /*********************************************************************** * EVENT_Set * * Implementation of SetEvent. Used by ExitThread and ExitProcess. */ void EVENT_Set( K32OBJ *obj ) { EVENT *event = (EVENT *)obj; assert( obj->type == K32OBJ_EVENT ); SYSTEM_LOCK(); event->signaled = TRUE; SYNC_WakeUp( &event->wait_queue, event->manual_reset ? INFINITE32 : 1 ); SYSTEM_UNLOCK(); } /*********************************************************************** * EVENT_Create * * Partial implementation of CreateEvent. * Used internally by processes and threads. */ K32OBJ *EVENT_Create( BOOL32 manual_reset, BOOL32 initial_state ) { EVENT *event; SYSTEM_LOCK(); if ((event = HeapAlloc( SystemHeap, 0, sizeof(*event) ))) { event->header.type = K32OBJ_EVENT; event->header.refcount = 1; event->wait_queue = NULL; event->manual_reset = manual_reset; event->signaled = initial_state; } SYSTEM_UNLOCK(); return event ? &event->header : NULL; } /*********************************************************************** * CreateEvent32A (KERNEL32.156) */ HANDLE32 WINAPI CreateEvent32A( SECURITY_ATTRIBUTES *sa, BOOL32 manual_reset, BOOL32 initial_state, LPCSTR name ) { HANDLE32 handle; EVENT *event; SYSTEM_LOCK(); event = (EVENT *)K32OBJ_Create( K32OBJ_EVENT, sizeof(*event), name, EVENT_ALL_ACCESS, &handle ); if (event) { /* Finish initializing it */ event->wait_queue = NULL; event->manual_reset = manual_reset; event->signaled = initial_state; K32OBJ_DecCount( &event->header ); } SYSTEM_UNLOCK(); return handle; } /*********************************************************************** * CreateEvent32W (KERNEL32.157) */ HANDLE32 WINAPI CreateEvent32W( SECURITY_ATTRIBUTES *sa, BOOL32 manual_reset, BOOL32 initial_state, LPCWSTR name ) { LPSTR nameA = HEAP_strdupWtoA( GetProcessHeap(), 0, name ); HANDLE32 ret = CreateEvent32A( sa, manual_reset, initial_state, nameA ); if (nameA) HeapFree( GetProcessHeap(), 0, nameA ); return ret; } /*********************************************************************** * OpenEvent32A (KERNEL32.536) */ HANDLE32 WINAPI OpenEvent32A( DWORD access, BOOL32 inherit, LPCSTR name ) { HANDLE32 handle = 0; K32OBJ *obj; SYSTEM_LOCK(); if ((obj = K32OBJ_FindNameType( name, K32OBJ_EVENT )) != NULL) { handle = HANDLE_Alloc( obj, access, inherit ); K32OBJ_DecCount( obj ); } SYSTEM_UNLOCK(); return handle; } /*********************************************************************** * OpenEvent32W (KERNEL32.537) */ HANDLE32 WINAPI OpenEvent32W( DWORD access, BOOL32 inherit, LPCWSTR name ) { LPSTR nameA = HEAP_strdupWtoA( GetProcessHeap(), 0, name ); HANDLE32 ret = OpenEvent32A( access, inherit, nameA ); if (nameA) HeapFree( GetProcessHeap(), 0, nameA ); return ret; } /*********************************************************************** * PulseEvent (KERNEL32.557) */ BOOL32 WINAPI PulseEvent( HANDLE32 handle ) { EVENT *event; SYSTEM_LOCK(); if (!(event = (EVENT *)HANDLE_GetObjPtr( handle, K32OBJ_EVENT, EVENT_MODIFY_STATE ))) { SYSTEM_UNLOCK(); return FALSE; } event->signaled = TRUE; SYNC_WakeUp( &event->wait_queue, event->manual_reset ? INFINITE32 : 1 ); event->signaled = FALSE; K32OBJ_DecCount( &event->header ); SYSTEM_UNLOCK(); return TRUE; } /*********************************************************************** * SetEvent (KERNEL32.644) */ BOOL32 WINAPI SetEvent( HANDLE32 handle ) { EVENT *event; SYSTEM_LOCK(); if (!(event = (EVENT *)HANDLE_GetObjPtr( handle, K32OBJ_EVENT, EVENT_MODIFY_STATE ))) { SYSTEM_UNLOCK(); return FALSE; } event->signaled = TRUE; SYNC_WakeUp( &event->wait_queue, event->manual_reset ? INFINITE32 : 1 ); K32OBJ_DecCount( &event->header ); SYSTEM_UNLOCK(); return TRUE; } /*********************************************************************** * ResetEvent (KERNEL32.586) */ BOOL32 WINAPI ResetEvent( HANDLE32 handle ) { EVENT *event; SYSTEM_LOCK(); if (!(event = (EVENT *)HANDLE_GetObjPtr( handle, K32OBJ_EVENT, EVENT_MODIFY_STATE ))) { SYSTEM_UNLOCK(); return FALSE; } event->signaled = FALSE; K32OBJ_DecCount( &event->header ); SYSTEM_UNLOCK(); return TRUE; } /*********************************************************************** * EVENT_Signaled */ static BOOL32 EVENT_Signaled( K32OBJ *obj, DWORD thread_id ) { EVENT *event = (EVENT *)obj; assert( obj->type == K32OBJ_EVENT ); return event->signaled; } /*********************************************************************** * EVENT_Satisfied * * Wait on this object has been satisfied. */ static BOOL32 EVENT_Satisfied( K32OBJ *obj, DWORD thread_id ) { EVENT *event = (EVENT *)obj; assert( obj->type == K32OBJ_EVENT ); /* Reset if it's an auto-reset event */ if (!event->manual_reset) event->signaled = FALSE; return FALSE; /* Not abandoned */ } /*********************************************************************** * EVENT_AddWait * * Add thread to object wait queue. */ static void EVENT_AddWait( K32OBJ *obj, DWORD thread_id ) { EVENT *event = (EVENT *)obj; assert( obj->type == K32OBJ_EVENT ); THREAD_AddQueue( &event->wait_queue, THREAD_ID_TO_THDB(thread_id) ); } /*********************************************************************** * EVENT_RemoveWait * * Remove thread from object wait queue. */ static void EVENT_RemoveWait( K32OBJ *obj, DWORD thread_id ) { EVENT *event = (EVENT *)obj; assert( obj->type == K32OBJ_EVENT ); THREAD_RemoveQueue( &event->wait_queue, THREAD_ID_TO_THDB(thread_id) ); } /*********************************************************************** * EVENT_Destroy */ static void EVENT_Destroy( K32OBJ *obj ) { EVENT *event = (EVENT *)obj; assert( obj->type == K32OBJ_EVENT ); /* There cannot be any thread on the list since the ref count is 0 */ assert( event->wait_queue == NULL ); obj->type = K32OBJ_UNKNOWN; HeapFree( SystemHeap, 0, event ); }