/* * IDirect3DIndexBuffer8 implementation * * Copyright 2002 Jason Edmeades * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include #include "windef.h" #include "winbase.h" #include "winuser.h" #include "wingdi.h" #include "wine/debug.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); /* IDirect3DIndexBuffer8 IUnknown parts follow: */ HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID riid,LPVOID *ppobj) { ICOM_THIS(IDirect3DIndexBuffer8Impl,iface); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource8) || IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)) { IDirect3DIndexBuffer8Impl_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface) { ICOM_THIS(IDirect3DIndexBuffer8Impl,iface); TRACE("(%p) : AddRef from %ld\n", This, This->ref); return ++(This->ref); } ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface) { ICOM_THIS(IDirect3DIndexBuffer8Impl,iface); ULONG ref = --This->ref; TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); if (ref == 0) { HeapFree(GetProcessHeap(), 0, This->allocatedMemory); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DResource Interface follow: */ HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice) { ICOM_THIS(IDirect3DIndexBuffer8Impl,iface); TRACE("(%p) : returning %p\n", This, This->Device); *ppDevice = (LPDIRECT3DDEVICE8) This->Device; IDirect3DDevice8Impl_AddRef(*ppDevice); return D3D_OK; } HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { ICOM_THIS(IDirect3DIndexBuffer8Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { ICOM_THIS(IDirect3DIndexBuffer8Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid) { ICOM_THIS(IDirect3DIndexBuffer8Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew) { ICOM_THIS(IDirect3DIndexBuffer8Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface) { ICOM_THIS(IDirect3DIndexBuffer8Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface) { ICOM_THIS(IDirect3DIndexBuffer8Impl,iface); FIXME("(%p) : stub\n", This); } D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface) { ICOM_THIS(IDirect3DIndexBuffer8Impl,iface); TRACE("(%p) : returning %d\n", This, This->ResourceType); return This->ResourceType; } /* IDirect3DIndexBuffer8 */ HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) { ICOM_THIS(IDirect3DIndexBuffer8Impl,iface); TRACE("(%p) : no locking yet, offset %d, size %d, Flags=%lx\n", This, OffsetToLock, SizeToLock, Flags); *ppbData = (BYTE *)This->allocatedMemory + OffsetToLock; return D3D_OK; } HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface) { ICOM_THIS(IDirect3DIndexBuffer8Impl,iface); TRACE("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc) { ICOM_THIS(IDirect3DIndexBuffer8Impl,iface); TRACE("(%p) : copying into %p\n", This, pDesc); memcpy(pDesc, &This->currentDesc, sizeof(D3DINDEXBUFFER_DESC)); return D3D_OK; } IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl = { IDirect3DIndexBuffer8Impl_QueryInterface, IDirect3DIndexBuffer8Impl_AddRef, IDirect3DIndexBuffer8Impl_Release, IDirect3DIndexBuffer8Impl_GetDevice, IDirect3DIndexBuffer8Impl_SetPrivateData, IDirect3DIndexBuffer8Impl_GetPrivateData, IDirect3DIndexBuffer8Impl_FreePrivateData, IDirect3DIndexBuffer8Impl_SetPriority, IDirect3DIndexBuffer8Impl_GetPriority, IDirect3DIndexBuffer8Impl_PreLoad, IDirect3DIndexBuffer8Impl_GetType, IDirect3DIndexBuffer8Impl_Lock, IDirect3DIndexBuffer8Impl_Unlock, IDirect3DIndexBuffer8Impl_GetDesc };