/* * Direct3D wine OpenGL include file * * Copyright 2002-2003 The wine-d3d team * Copyright 2002-2004 Jason Edmeades * Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_WINED3D_GL_H #define __WINE_WINED3D_GL_H #ifndef __WINE_CONFIG_H # error You must include config.h to use this header #endif #ifdef HAVE_OPENGL #undef APIENTRY #undef CALLBACK #undef WINAPI #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */ #define GL_GLEXT_PROTOTYPES #include #define GLX_GLXEXT_PROTOTYPES #include #ifdef HAVE_GL_GLEXT_H # include #endif #undef XMD_H #undef APIENTRY #define APIENTRY /**************************************************** * OpenGL Extensions (EXT and ARB) * #defines and functions pointer ****************************************************/ /* GL_ARB_depth_texture */ #ifndef GL_ARB_depth_texture #define GL_ARB_depth_texture 1 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #endif /* GL_ARB_draw_buffers */ #ifndef GL_ARB_draw_buffers #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_DRAW_BUFFER0_ARB 0x8825 #define GL_DRAW_BUFFER1_ARB 0x8826 #define GL_DRAW_BUFFER2_ARB 0x8827 #define GL_DRAW_BUFFER3_ARB 0x8828 #define GL_DRAW_BUFFER4_ARB 0x8829 #define GL_DRAW_BUFFER5_ARB 0x882A #define GL_DRAW_BUFFER6_ARB 0x882B #define GL_DRAW_BUFFER7_ARB 0x882C #define GL_DRAW_BUFFER8_ARB 0x882D #define GL_DRAW_BUFFER9_ARB 0x882E #define GL_DRAW_BUFFER10_ARB 0x882F #define GL_DRAW_BUFFER11_ARB 0x8830 #define GL_DRAW_BUFFER12_ARB 0x8831 #define GL_DRAW_BUFFER13_ARB 0x8832 #define GL_DRAW_BUFFER14_ARB 0x8833 #define GL_DRAW_BUFFER15_ARB 0x8834 #endif typedef void (APIENTRY *PGLFNDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); /* GL_ARB_imaging */ #ifndef GL_ARB_imaging #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_BLEND_COLOR 0x8005 #define GL_FUNC_ADD 0x8006 #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_BLEND_EQUATION 0x8009 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_SEPARABLE_2D 0x8012 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_REDUCE 0x8016 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_HISTOGRAM 0x8024 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_SINK 0x802D #define GL_MINMAX 0x802E #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_TABLE_TOO_LARGE 0x8031 #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB #define GL_COLOR_TABLE 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #define GL_CONSTANT_BORDER 0x8151 #define GL_REPLICATE_BORDER 0x8153 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 #endif typedef void (APIENTRY *PGLFNBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); typedef void (APIENTRY *PGLFNBLENDEQUATIONPROC) (GLenum mode); /* GL_ARB_multitexture */ #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #endif typedef void (APIENTRY *WINED3D_PFNGLACTIVETEXTUREARBPROC) (GLenum texture); typedef void (APIENTRY *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); typedef void (APIENTRY *WINED3D_PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); typedef void (APIENTRY *WINED3D_PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRY *WINED3D_PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRY *WINED3D_PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* GL_ARB_texture_cube_map */ #ifndef GL_ARB_texture_cube_map #define GL_ARB_texture_cube_map 1 #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #endif /* GL_ARB_point_parameters */ #ifndef GL_ARB_point_parameters #define GL_ARB_point_parameters 1 #define GL_POINT_SIZE_MIN_ARB 0x8126 #define GL_POINT_SIZE_MAX_ARB 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 #endif typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); /* GL_ARB_vertex_blend */ #ifndef GL_ARB_vertex_blend #define GL_ARB_vertex_blend 1 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 #define GL_VERTEX_BLEND_ARB 0x86A7 #define GL_CURRENT_WEIGHT_ARB 0x86A8 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC #define GL_WEIGHT_ARRAY_ARB 0x86AD #define GL_MODELVIEW0_ARB 0x1700 #define GL_MODELVIEW1_ARB 0x850A #define GL_MODELVIEW2_ARB 0x8722 #define GL_MODELVIEW3_ARB 0x8723 #define GL_MODELVIEW4_ARB 0x8724 #define GL_MODELVIEW5_ARB 0x8725 #define GL_MODELVIEW6_ARB 0x8726 #define GL_MODELVIEW7_ARB 0x8727 #define GL_MODELVIEW8_ARB 0x8728 #define GL_MODELVIEW9_ARB 0x8729 #define GL_MODELVIEW10_ARB 0x872A #define GL_MODELVIEW11_ARB 0x872B #define GL_MODELVIEW12_ARB 0x872C #define GL_MODELVIEW13_ARB 0x872D #define GL_MODELVIEW14_ARB 0x872E #define GL_MODELVIEW15_ARB 0x872F #define GL_MODELVIEW16_ARB 0x8730 #define GL_MODELVIEW17_ARB 0x8731 #define GL_MODELVIEW18_ARB 0x8732 #define GL_MODELVIEW19_ARB 0x8733 #define GL_MODELVIEW20_ARB 0x8734 #define GL_MODELVIEW21_ARB 0x8735 #define GL_MODELVIEW22_ARB 0x8736 #define GL_MODELVIEW23_ARB 0x8737 #define GL_MODELVIEW24_ARB 0x8738 #define GL_MODELVIEW25_ARB 0x8739 #define GL_MODELVIEW26_ARB 0x873A #define GL_MODELVIEW27_ARB 0x873B #define GL_MODELVIEW28_ARB 0x873C #define GL_MODELVIEW29_ARB 0x873D #define GL_MODELVIEW30_ARB 0x873E #define GL_MODELVIEW31_ARB 0x873F #endif typedef void (APIENTRY * PGLFNGLWEIGHTPOINTERARB) (GLint size, GLenum type, GLsizei stride, GLvoid* pointer); /* GL_ARB_pixel_buffer_object */ #ifndef GL_ARB_pixel_buffer_object #define GL_ARB_pixel_buffer_object 1 #endif #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF /* GL_EXT_framebuffer_object */ #ifndef GL_EXT_framebuffer_object #define GL_EXT_framebuffer_object 1 #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #endif typedef GLboolean (APIENTRY * PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); typedef void (APIENTRY * PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); typedef void (APIENTRY * PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers); typedef void (APIENTRY * PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers); typedef void (APIENTRY * PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRY * PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); typedef GLboolean (APIENTRY * PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); typedef void (APIENTRY * PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); typedef void (APIENTRY * PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers); typedef void (APIENTRY * PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers); typedef GLenum (APIENTRY * PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); typedef void (APIENTRY * PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRY * PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRY * PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRY * PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRY * PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRY * PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target); /* GL_EXT_secondary_color */ #ifndef GL_EXT_secondary_color #define GL_EXT_secondary_color 1 #define GL_COLOR_SUM_EXT 0x8458 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E #endif typedef void (APIENTRY * PGLFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (APIENTRY * PGLFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); typedef void (APIENTRY * PGLFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (APIENTRY * PGLFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); /* GL_EXT_paletted_texture */ #ifndef GL_EXT_paletted_texture #define GL_EXT_paletted_texture 1 #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #endif typedef void (APIENTRY * PGLFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); /* GL_EXT_point_parameters */ #ifndef GL_EXT_point_parameters #define GL_EXT_point_parameters 1 #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 #endif typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); /* GL_EXT_texture3D */ #ifndef GL_EXT_texture3D #define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define GL_TEXTURE_3D_EXT 0x806F #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 #endif typedef void (APIENTRY * PGLFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRY * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); /* GL_EXT_texture_env_combine */ #ifndef GL_EXT_texture_env_combine #define GL_EXT_texture_env_combine 1 #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_RGB_SCALE_EXT 0x8573 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_INTERPOLATE_EXT 0x8575 #define GL_SUBTRACT_EXT 0x84E7 #define GL_CONSTANT_EXT 0x8576 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PREVIOUS_EXT 0x8578 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE3_RGB_EXT 0x8583 #define GL_SOURCE4_RGB_EXT 0x8584 #define GL_SOURCE5_RGB_EXT 0x8585 #define GL_SOURCE6_RGB_EXT 0x8586 #define GL_SOURCE7_RGB_EXT 0x8587 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_SOURCE3_ALPHA_EXT 0x858B #define GL_SOURCE4_ALPHA_EXT 0x858C #define GL_SOURCE5_ALPHA_EXT 0x858D #define GL_SOURCE6_ALPHA_EXT 0x858E #define GL_SOURCE7_ALPHA_EXT 0x858F #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND3_RGB_EXT 0x8593 #define GL_OPERAND4_RGB_EXT 0x8594 #define GL_OPERAND5_RGB_EXT 0x8595 #define GL_OPERAND6_RGB_EXT 0x8596 #define GL_OPERAND7_RGB_EXT 0x8597 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND2_ALPHA_EXT 0x859A #define GL_OPERAND3_ALPHA_EXT 0x859B #define GL_OPERAND4_ALPHA_EXT 0x859C #define GL_OPERAND5_ALPHA_EXT 0x859D #define GL_OPERAND6_ALPHA_EXT 0x859E #define GL_OPERAND7_ALPHA_EXT 0x859F #endif /* GL_EXT_texture_env_dot3 */ #ifndef GL_EXT_texture_env_dot3 #define GL_EXT_texture_env_dot3 1 #define GL_DOT3_RGB_EXT 0x8740 #define GL_DOT3_RGBA_EXT 0x8741 #endif /* GL_EXT_texture_lod_bias */ #ifndef GL_EXT_texture_lod_bias #define GL_EXT_texture_lod_bias 1 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #endif /* GL_ARB_texture_border_clamp */ #ifndef GL_ARB_texture_border_clamp #define GL_ARB_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_ARB 0x812D #endif /* GL_ARB_texture_mirrored_repeat (full support GL1.4) */ #ifndef GL_ARB_texture_mirrored_repeat #define GL_ARB_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_ARB 0x8370 #endif /* GL_ATI_texture_mirror_once */ #ifndef GL_ATI_texture_mirror_once #define GL_ATI_texture_mirror_once 1 #define GL_MIRROR_CLAMP_ATI 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #endif /* GL_ARB_texture_env_dot3 */ #ifndef GL_ARB_texture_env_dot3 #define GL_ARB_texture_env_dot3 1 #define GL_DOT3_RGB_ARB 0x86AE #define GL_DOT3_RGBA_ARB 0x86AF #endif /* GL_EXT_texture_env_dot3 */ #ifndef GL_EXT_texture_env_dot3 #define GL_EXT_texture_env_dot3 1 #define GL_DOT3_RGB_EXT 0x8740 #define GL_DOT3_RGBA_EXT 0x8741 #endif /* GL_ARB_texture_float */ #ifndef GL_ARB_texture_float #define GL_ARB_texture_float 1 #define GL_RGBA32F_ARB 0x8814 #define GL_RGB32F_ARB 0x8815 #define GL_RGBA16F_ARB 0x881A #define GL_RGB16F_ARB 0x881B #endif /* GL_ARB_half_float_pixel */ #ifndef GL_ARB_half_float_pixel #define GL_ARB_half_float_pixel #define GL_HALF_FLOAT_ARB 0x140B #endif /* GL_ARB_vertex_program */ #ifndef GL_ARB_vertex_program #define GL_ARB_vertex_program 1 #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_COLOR_SUM_ARB 0x8458 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF #endif typedef void (APIENTRY * PGLFNVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); typedef void (APIENTRY * PGLFNVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); typedef void (APIENTRY * PGLFNVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); typedef void (APIENTRY * PGLFNVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRY * PGLFNVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRY * PGLFNVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRY * PGLFNVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRY * PGLFNVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRY * PGLFNVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRY * PGLFNVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * PGLFNVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * PGLFNVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRY * PGLFNVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); typedef void (APIENTRY * PGLFNVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRY * PGLFNENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (APIENTRY * PGLFNDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (APIENTRY * PGLFNPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); typedef void (APIENTRY * PGLFNBINDPROGRAMARBPROC) (GLenum target, GLuint program); typedef void (APIENTRY * PGLFNDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRY * PGLFNGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); typedef void (APIENTRY * PGLFNPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * PGLFNPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRY * PGLFNPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * PGLFNPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRY * PGLFNPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * PGLFNPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRY * PGLFNPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * PGLFNPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRY * PGLFNGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRY * PGLFNGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRY * PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRY * PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRY * PGLFNGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRY * PGLFNGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); typedef void (APIENTRY * PGLFNGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRY * PGLFNGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRY * PGLFNGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRY * PGLFNGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); typedef GLboolean (APIENTRY * PGLFNISPROGRAMARBPROC) (GLuint program); #ifndef GL_ARB_fragment_program #define GL_ARB_fragment_program 1 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 /* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ #endif /* GL_ARB_vertex_buffer_object */ #ifndef GL_ARB_vertex_buffer_object #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_READ_ONLY_ARB 0x88B8 #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_READ_WRITE_ARB 0x88BA #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_POINTER_ARB 0x88BD #define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_READ_ARB 0x88E1 #define GL_STREAM_COPY_ARB 0x88E2 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ_ARB 0x88E5 #define GL_STATIC_COPY_ARB 0x88E6 #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_DYNAMIC_COPY_ARB 0x88EA #endif typedef void (APIENTRY * PGLFNBINDBUFFERARBPROC) (GLenum target, GLuint buffer); typedef void (APIENTRY * PGLFNDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); typedef void (APIENTRY * PGLFNGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); typedef GLboolean (APIENTRY * PGLFNISBUFFERARBPROC) (GLuint buffer); typedef void (APIENTRY * PGLFNBUFFERDATAARBPROC) (GLenum target, ptrdiff_t size, const GLvoid *data, GLenum usage); typedef void (APIENTRY * PGLFNBUFFERSUBDATAARBPROC) (GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid *data); typedef void (APIENTRY * PGLFNGETBUFFERSUBDATAARBPROC) (GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid *data); typedef GLvoid* (APIENTRY * PGLFNMAPBUFFERARBPROC) (GLenum target, GLenum access); typedef GLboolean (APIENTRY * PGLFNUNMAPBUFFERARBPROC) (GLenum target); typedef void (APIENTRY * PGLFNGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRY * PGLFNGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); /* GL_EXT_fog_coord */ #ifndef GL_EXT_fog_coord #define GL_EXT_fog_coord 1 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 #endif /* GL_EXT_fog_coord */ typedef void (APIENTRY * PGLFNGLFOGCOORDFEXTPROC) (GLfloat intesity); typedef void (APIENTRY * PGLFNGLFOGCOORDFVEXTPROC) (GLfloat intesity); typedef void (APIENTRY * PGLFNGLFOGCOORDDEXTPROC) (GLfloat intesity); typedef void (APIENTRY * PGLFNGLFOGCOORDDVEXTPROC) (GLfloat intesity); typedef void (APIENTRY * PGLFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *data); /* GL_ARB_shader_objects (GLSL) */ #ifndef GL_ARB_shader_objects #define GL_ARB_shader_objects 1 typedef char GLcharARB; typedef unsigned int GLhandleARB; #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 #endif #ifndef GL_ARB_shading_language_100 #define GL_ARB_shading_language_100 1 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #endif #ifndef GL_ARB_fragment_shader #define GL_ARB_fragment_shader 1 #define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #endif #ifndef GL_ARB_vertex_shader #define GL_ARB_vertex_shader 1 #define GL_VERTEX_SHADER_ARB 0x8B31 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define GL_PROGRAM_OBJECT_ARB 0x8B40 #define GL_SHADER_OBJECT_ARB 0x8B48 #define GL_OBJECT_TYPE_ARB 0x8B4E #define GL_OBJECT_SUBTYPE_ARB 0x8B4F #define GL_FLOAT_VEC2_ARB 0x8B50 #define GL_FLOAT_VEC3_ARB 0x8B51 #define GL_FLOAT_VEC4_ARB 0x8B52 #define GL_INT_VEC2_ARB 0x8B53 #define GL_INT_VEC3_ARB 0x8B54 #define GL_INT_VEC4_ARB 0x8B55 #define GL_BOOL_ARB 0x8B56 #define GL_BOOL_VEC2_ARB 0x8B57 #define GL_BOOL_VEC3_ARB 0x8B58 #define GL_BOOL_VEC4_ARB 0x8B59 #define GL_FLOAT_MAT2_ARB 0x8B5A #define GL_FLOAT_MAT3_ARB 0x8B5B #define GL_FLOAT_MAT4_ARB 0x8B5C #define GL_SAMPLER_1D_ARB 0x8B5D #define GL_SAMPLER_2D_ARB 0x8B5E #define GL_SAMPLER_3D_ARB 0x8B5F #define GL_SAMPLER_CUBE_ARB 0x8B60 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #endif typedef void (APIENTRY * WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); typedef void (APIENTRY * WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); typedef GLint (APIENTRY * WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); typedef void (APIENTRY * WINED3D_PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); typedef void (APIENTRY * WINED3D_PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); typedef void (APIENTRY * WINED3D_PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); typedef void (APIENTRY * WINED3D_PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRY * WINED3D_PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRY * WINED3D_PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); typedef void (APIENTRY * WINED3D_PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRY * WINED3D_PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRY * WINED3D_PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRY * WINED3D_PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRY * WINED3D_PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRY * WINED3D_PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRY * WINED3D_PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRY * WINED3D_PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRY * WINED3D_PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRY * WINED3D_PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRY * WINED3D_PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRY * WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRY * WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRY * WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRY * WINED3D_PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); typedef void (APIENTRY * WINED3D_PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); typedef void (APIENTRY * WINED3D_PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); typedef void (APIENTRY * WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); typedef GLhandleARB (APIENTRY * WINED3D_PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); typedef void (APIENTRY * WINED3D_PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); typedef void (APIENTRY * WINED3D_PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); typedef GLhandleARB (APIENTRY * WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC) (void); typedef void (APIENTRY * WINED3D_PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); typedef void (APIENTRY * WINED3D_PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); typedef void (APIENTRY * WINED3D_PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); typedef void (APIENTRY * WINED3D_PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); typedef void (APIENTRY * WINED3D_PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); typedef void (APIENTRY * WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); typedef GLhandleARB (APIENTRY * WINED3D_PFNGLGETHANDLEARBPROC) (GLenum pname); typedef void (APIENTRY * WINED3D_PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); typedef void (APIENTRY * WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); typedef GLint (APIENTRY * WINED3D_PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); /* GL_EXT_texture_compression_s3tc */ #ifndef GL_EXT_texture_compression_s3tc #define GL_EXT_texture_compression_s3tc 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif typedef void (APIENTRY * PGLFNCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * PGLFNCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * PGLFNCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); /* GL_EXT_stencil_wrap */ #ifndef GL_EXT_stencil_wrap #define GL_EXT_stencil_wrap 1 #define GL_INCR_WRAP_EXT 0x8507 #define GL_DECR_WRAP_EXT 0x8508 #endif /* GL_NV_fog_distance */ #ifndef GL_NV_fog_distance #define GL_NV_fog_distance 1 #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EYE_RADIAL_NV 0x855B #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C /* reuse GL_EYE_PLANE */ #endif /* GL_NV_texgen_reflection */ #ifndef GL_NV_texgen_reflection #define GL_NV_texgen_reflection 1 #define GL_NORMAL_MAP_NV 0x8511 #define GL_REFLECTION_MAP_NV 0x8512 #endif /* GL_NV_register_combiners */ #ifndef GL_NV_register_combiners #define GL_NV_register_combiners 1 #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR1_NV 0x852B #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_SPARE0_NV 0x852E #define GL_SPARE1_NV 0x852F #define GL_DISCARD_NV 0x8530 #define GL_E_TIMES_F_NV 0x8531 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_NEGATE_NV 0x853D #define GL_SCALE_BY_TWO_NV 0x853E #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 /* reuse GL_TEXTURE0_ARB */ /* reuse GL_TEXTURE1_ARB */ /* reuse GL_ZERO */ /* reuse GL_NONE */ /* reuse GL_FOG */ #endif typedef void (APIENTRY * PGLFNCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRY * PGLFNCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); typedef void (APIENTRY * PGLFNCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); typedef void (APIENTRY * PGLFNCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (APIENTRY * PGLFNCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (APIENTRY * PGLFNCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); typedef void (APIENTRY * PGLFNFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (APIENTRY * PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); typedef void (APIENTRY * PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); typedef void (APIENTRY * PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); typedef void (APIENTRY * PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); typedef void (APIENTRY * PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); typedef void (APIENTRY * PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); /* GL_NV_register_combiners2 */ #ifndef GL_NV_register_combiners2 #define GL_NV_register_combiners2 1 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 #endif typedef void (APIENTRY * PGLFNCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); typedef void (APIENTRY * PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); /* GL_NV_texture_shader */ #ifndef GL_NV_texture_shader #define GL_NV_texture_shader 1 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_SHADER_CONSISTENT_NV 0x86DD #define GL_TEXTURE_SHADER_NV 0x86DE #define GL_SHADER_OPERATION_NV 0x86DF #define GL_CULL_MODES_NV 0x86E0 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define GL_CONST_EYE_NV 0x86E5 #define GL_PASS_THROUGH_NV 0x86E6 #define GL_CULL_FRAGMENT_NV 0x86E7 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define GL_DOT_PRODUCT_NV 0x86EC #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_HI_SCALE_NV 0x870E #define GL_LO_SCALE_NV 0x870F #define GL_DS_SCALE_NV 0x8710 #define GL_DT_SCALE_NV 0x8711 #define GL_MAGNITUDE_SCALE_NV 0x8712 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_HI_BIAS_NV 0x8714 #define GL_LO_BIAS_NV 0x8715 #define GL_DS_BIAS_NV 0x8716 #define GL_DT_BIAS_NV 0x8717 #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #define GL_TEXTURE_HI_SIZE_NV 0x871B #define GL_TEXTURE_LO_SIZE_NV 0x871C #define GL_TEXTURE_DS_SIZE_NV 0x871D #define GL_TEXTURE_DT_SIZE_NV 0x871E #define GL_TEXTURE_MAG_SIZE_NV 0x871F #endif /* GL_NV_texture_shader2 */ #ifndef GL_NV_texture_shader2 #define GL_NV_texture_shader2 1 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #endif /* GL_NV_texture_shader3 */ #ifndef GL_NV_texture_shader3 #define GL_NV_texture_shader3 1 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_HILO8_NV 0x885E #define GL_SIGNED_HILO8_NV 0x885F #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #endif /* GL_ATI_texture_env_combine3 */ #ifndef GL_ATI_texture_env_combine3 #define GL_ATI_texture_env_combine3 1 #define GL_MODULATE_ADD_ATI 0x8744 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 #define GL_MODULATE_SUBTRACT_ATI 0x8746 /* #define ONE */ /* #define ZERO */ #endif /** * Point sprites */ /* GL_ARB_point_sprite */ #ifndef GL_ARB_point_sprite #define GL_ARB_point_sprite 1 #define GL_POINT_SPRITE_ARB 0x8861 #define GL_COORD_REPLACE_ARB 0x8862 #endif /** * @TODO: GL_NV_point_sprite */ /** * Occlusion Queries */ /* GL_ARB_occlusion_query */ #ifndef GL_ARB_occlusion_query #define GL_ARB_occlusion_query 1 #define GL_SAMPLES_PASSED_ARB 0x8914 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 #define GL_CURRENT_QUERY_ARB 0x8865 #define GL_QUERY_RESULT_ARB 0x8866 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 #endif typedef void (APIENTRY * PGLFNGENQUERIESARBPROC) (GLsizei n, GLuint *queries); typedef void (APIENTRY * PGLFNDELETEQUERIESARBPROC) (GLsizei n, const GLuint *queries); typedef GLboolean (APIENTRY * PGLFNISQUERYARBPROC) (GLuint query); typedef void (APIENTRY * PGLFNBEGINQUERYARBPROC) (GLenum target, GLuint query); typedef void (APIENTRY * PGLFNENDQUERYARBPROC) (GLenum target); typedef void (APIENTRY * PGLFNGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRY * PGLFNGETQUERYOBJECTIVARBPROC) (GLuint query, GLenum pname, GLint *params); typedef void (APIENTRY * PGLFNGETQUERYOBJECTUIVARBPROC) (GLuint query, GLenum pname, GLuint *params); /* GL_HP_occlusion_test isn't complete, but it's constants are used by GL_NV_occlusion_query */ #ifndef GL_HP_occlusion_test #define GL_HP_occlusion_test 1 #define GL_OCCLUSION_TEST_HP 0x8165 #define GL_OCCLUSION_TEST_RESULT_HP 0x8165 #endif /* GL_NV_occlusion_query */ #ifndef GL_NV_occlusion_query #define GL_NV_occlusion_query 1 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #define GL_PIXEL_COUNT_NV 0x8866 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 #endif typedef void (APIENTRY * PGLFNGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRY * PGLFNDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRY * PGLFNISOCCLUSIONQUERYNVPROC) (GLuint id); typedef void (APIENTRY * PGLFNBEGINOCCLUSIONQUERYNVPROC) (GLuint id); typedef void (APIENTRY * PGLFNENDOCCLUSIONQUERYNVPROC) (void); typedef void (APIENTRY * PGLFNGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRY * PGLFNGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); /* GL_EXT_stencil_two_side */ #ifndef GL_EXT_stencil_two_side #define GL_EXT_stencil_two_side 1 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 #endif typedef void (APIENTRY * PGLFNACTIVESTENCILFACEEXTPROC) (GLenum face); /* GL_ATI_separate_stencil */ #ifndef GL_ATI_separate_stencil #define GL_ATI_separate_stencil 1 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 #endif typedef void (APIENTRY * PGLFNSTENCILOPSEPARATEATIPROC) (GLenum, GLenum, GLenum, GLenum); typedef void (APIENTRY * PGLFNSTENCILFUNCSEPARATEATIPROC) (GLenum, GLenum, GLint, GLuint); /* GL_NV_fence */ #ifndef GL_NV_fence #define GL_ALL_COMPLETED_NV 0x84F2 #define GL_FENCE_STATUS_NV 0x84F3 #define GL_FENCE_CONDITION_NV 0x84F4 #endif typedef void (APIENTRY * PGLFNGENFENCESNVPROC) (GLsizei, GLuint *); typedef void (APIENTRY * PGLFNDELETEFENCESNVPROC) (GLuint, const GLuint *); typedef void (APIENTRY * PGLFNSETFENCENVPROC) (GLuint, GLenum); typedef GLboolean (APIENTRY * PGLFNTESTFENCENVPROC) (GLuint); typedef void (APIENTRY * PGLFNFINISHFENCENVPROC) (GLuint); typedef GLboolean (APIENTRY * PGLFNISFENCENVPROC) (GLuint); typedef void (APIENTRY * PGLFNGETFENCEIVNVPROC) (GLuint, GLenum, GLint *); /* GL_APPLE_fence */ #ifndef GL_NV_fence #define GL_DRAW_PIXELS_APPLE 0x8A0A #define GL_FENCE_APPLE 0x84F3 #endif typedef void (APIENTRY * PGLFNGENFENCESAPPLEPROC) (GLsizei, GLuint *); typedef void (APIENTRY * PGLFNDELETEFENCESAPPLEPROC) (GLuint, const GLuint *); typedef void (APIENTRY * PGLFNSETFENCEAPPLEPROC) (GLuint); typedef GLboolean (APIENTRY * PGLFNTESTFENCEAPPLEPROC) (GLuint); typedef void (APIENTRY * PGLFNFINISHFENCEAPPLEPROC) (GLuint); typedef GLboolean (APIENTRY * PGLFNISFENCEAPPLEPROC) (GLuint); typedef GLboolean (APIENTRY * PGLFNTESTOBJECTAPPLEPROC) (GLenum, GLuint); typedef void (APIENTRY * PGLFNFINISHOBJECTAPPLEPROC) (GLenum, GLuint); /* GL_VERSION_2_0 */ #ifndef GL_VERSION_2_0 #define GL_VERSION_2_0 1 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_POINT_SPRITE 0x8861 #define GL_COORD_REPLACE 0x8862 #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_SHADER_TYPE 0x8B4F #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 typedef char GLchar; #endif typedef void (APIENTRY * PGLFNBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRY * PGLFNDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); typedef void (APIENTRY * PGLFNSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (APIENTRY * PGLFNSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); typedef void (APIENTRY * PGLFNSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); typedef void (APIENTRY * PGLFNATTACHSHADERPROC) (GLuint program, GLuint shader); typedef void (APIENTRY * PGLFNBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); typedef void (APIENTRY * PGLFNCOMPILESHADERPROC) (GLuint shader); typedef GLuint (APIENTRY * PGLFNCREATEPROGRAMPROC) (void); typedef GLuint (APIENTRY * PGLFNCREATESHADERPROC) (GLenum type); typedef void (APIENTRY * PGLFNDELETEPROGRAMPROC) (GLuint program); typedef void (APIENTRY * PGLFNDELETESHADERPROC) (GLuint shader); typedef void (APIENTRY * PGLFNDETACHSHADERPROC) (GLuint program, GLuint shader); typedef void (APIENTRY * PGLFNDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (APIENTRY * PGLFNENABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (APIENTRY * PGLFNGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (APIENTRY * PGLFNGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (APIENTRY * PGLFNGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); typedef GLint (APIENTRY * PGLFNGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRY * PGLFNGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); typedef void (APIENTRY * PGLFNGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRY * PGLFNGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); typedef void (APIENTRY * PGLFNGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRY * PGLFNGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); typedef GLint (APIENTRY * PGLFNGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRY * PGLFNGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); typedef void (APIENTRY * PGLFNGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); typedef void (APIENTRY * PGLFNGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRY * PGLFNGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRY * PGLFNGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRY * PGLFNGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); typedef GLboolean (APIENTRY * PGLFNISPROGRAMPROC) (GLuint program); typedef GLboolean (APIENTRY * PGLFNISSHADERPROC) (GLuint shader); typedef void (APIENTRY * PGLFNLINKPROGRAMPROC) (GLuint program); typedef void (APIENTRY * PGLFNSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); typedef void (APIENTRY * PGLFNUSEPROGRAMPROC) (GLuint program); typedef void (APIENTRY * PGLFNUNIFORM1FPROC) (GLint location, GLfloat v0); typedef void (APIENTRY * PGLFNUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRY * PGLFNUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRY * PGLFNUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRY * PGLFNUNIFORM1IPROC) (GLint location, GLint v0); typedef void (APIENTRY * PGLFNUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); typedef void (APIENTRY * PGLFNUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRY * PGLFNUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRY * PGLFNUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRY * PGLFNUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRY * PGLFNUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRY * PGLFNUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRY * PGLFNUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRY * PGLFNUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRY * PGLFNUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRY * PGLFNUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRY * PGLFNUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRY * PGLFNUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRY * PGLFNUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRY * PGLFNVALIDATEPROGRAMPROC) (GLuint program); typedef void (APIENTRY * PGLFNVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); typedef void (APIENTRY * PGLFNVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); typedef void (APIENTRY * PGLFNVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB1SPROC) (GLuint index, GLshort x); typedef void (APIENTRY * PGLFNVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRY * PGLFNVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRY * PGLFNVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRY * PGLFNVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRY * PGLFNVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRY * PGLFNVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRY * PGLFNVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * PGLFNVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * PGLFNVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRY * PGLFNVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRY * PGLFNVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRY * PGLFNVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); /**************************************************** * OpenGL Official Version * defines ****************************************************/ /* GL_VERSION_1_3 */ #if !defined(GL_DOT3_RGBA) # define GL_DOT3_RGBA 0x8741 #endif #if !defined(GL_SUBTRACT) # define GL_SUBTRACT 0x84E7 #endif /**************************************************** * OpenGL GLX Extensions * defines and functions pointer ****************************************************/ /**************************************************** * OpenGL GLX Official Version * defines and functions pointer ****************************************************/ /* GLX_VERSION_1_3 */ typedef GLXFBConfig * (APIENTRY * PGLXFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); typedef GLXFBConfig * (APIENTRY * PGLXFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); typedef int (APIENTRY * PGLXFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); typedef XVisualInfo * (APIENTRY * PGLXFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); typedef GLXWindow (APIENTRY * PGLXFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); typedef void (APIENTRY * PGLXFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); typedef GLXPixmap (APIENTRY * PGLXFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); typedef void (APIENTRY * PGLXFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); typedef GLXPbuffer (APIENTRY * PGLXFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); typedef void (APIENTRY * PGLXFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); typedef void (APIENTRY * PGLXFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); typedef GLXContext (APIENTRY * PGLXFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); typedef Bool (APIENTRY * PGLXFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); typedef GLXDrawable (APIENTRY * PGLXFNGLXGETCURRENTREADDRAWABLEPROC) (void); typedef Display * (APIENTRY * PGLXFNGLXGETCURRENTDISPLAYPROC) (void); typedef int (APIENTRY * PGLXFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); typedef void (APIENTRY * PGLXFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); typedef void (APIENTRY * PGLXFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); /**************************************************** * Enumerated types ****************************************************/ typedef enum _GL_Vendors { VENDOR_WINE = 0x0, VENDOR_MESA = 0x1, VENDOR_ATI = 0x1002, VENDOR_NVIDIA = 0x10de, VENDOR_INTEL = 0x8086 } GL_Vendors; typedef enum _GL_Cards { CARD_WINE = 0x0, CARD_ATI_RAGE_128PRO = 0x5246, CARD_ATI_RADEON_7200 = 0x5144, CARD_ATI_RADEON_8500 = 0x514c, CARD_ATI_RADEON_9500 = 0x4144, CARD_ATI_RADEON_X700 = 0x5e4c, CARD_ATI_RADEON_X1600 = 0x71c2, CARD_NVIDIA_RIVA_128 = 0x0018, CARD_NVIDIA_RIVA_TNT = 0x0020, CARD_NVIDIA_RIVA_TNT2 = 0x0028, CARD_NVIDIA_GEFORCE = 0x0100, CARD_NVIDIA_GEFORCE2_MX = 0x0110, CARD_NVIDIA_GEFORCE2 = 0x0150, CARD_NVIDIA_GEFORCE3 = 0x0200, CARD_NVIDIA_GEFORCE4_MX = 0x0170, CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253, CARD_NVIDIA_GEFORCEFX_5200 = 0x0320, CARD_NVIDIA_GEFORCEFX_5600 = 0x0312, CARD_NVIDIA_GEFORCEFX_5800 = 0x0302, CARD_NVIDIA_GEFORCE_6200 = 0x014f, CARD_NVIDIA_GEFORCE_6600GT = 0x0140, CARD_NVIDIA_GEFORCE_6800 = 0x0041, CARD_NVIDIA_GEFORCE_7800GT = 0x0092, CARD_INTEL_845G = 0x2562, CARD_INTEL_I830G = 0x3577, CARD_INTEL_I855G = 0x3582, CARD_INTEL_I865G = 0x2572, CARD_INTEL_I915G = 0x2582, CARD_INTEL_I915GM = 0x2592 } GL_Cards; typedef enum _GL_VSVersion { VS_VERSION_NOT_SUPPORTED = 0x0, VS_VERSION_10 = 0x10, VS_VERSION_11 = 0x11, VS_VERSION_20 = 0x20, VS_VERSION_30 = 0x30, /*Force 32-bits*/ VS_VERSION_FORCE_DWORD = 0x7FFFFFFF } GL_VSVersion; typedef enum _GL_PSVersion { PS_VERSION_NOT_SUPPORTED = 0x0, PS_VERSION_10 = 0x10, PS_VERSION_11 = 0x11, PS_VERSION_12 = 0x12, PS_VERSION_13 = 0x13, PS_VERSION_14 = 0x14, PS_VERSION_20 = 0x20, PS_VERSION_30 = 0x30, /*Force 32-bits*/ PS_VERSION_FORCE_DWORD = 0x7FFFFFFF } GL_PSVersion; #define MAKEDWORD_VERSION(maj, min) ((maj & 0x0000FFFF) << 16) | (min & 0x0000FFFF) /* OpenGL Supported Extensions (ARB and EXT) */ typedef enum _GL_SupportedExt { /* ARB */ ARB_DRAW_BUFFERS, ARB_FRAGMENT_PROGRAM, ARB_FRAGMENT_SHADER, ARB_IMAGING, ARB_MULTISAMPLE, ARB_MULTITEXTURE, ARB_OCCLUSION_QUERY, ARB_POINT_PARAMETERS, ARB_PIXEL_BUFFER_OBJECT, ARB_POINT_SPRITE, ARB_TEXTURE_COMPRESSION, ARB_TEXTURE_CUBE_MAP, ARB_TEXTURE_ENV_ADD, ARB_TEXTURE_ENV_COMBINE, ARB_TEXTURE_ENV_DOT3, ARB_TEXTURE_FLOAT, ARB_HALF_FLOAT_PIXEL, ARB_TEXTURE_BORDER_CLAMP, ARB_TEXTURE_MIRRORED_REPEAT, ARB_TEXTURE_NON_POWER_OF_TWO, ARB_VERTEX_PROGRAM, ARB_VERTEX_BLEND, ARB_VERTEX_BUFFER_OBJECT, ARB_VERTEX_SHADER, /* EXT */ EXT_BLEND_MINMAX, EXT_FOG_COORD, EXT_FRAMEBUFFER_OBJECT, EXT_PALETTED_TEXTURE, EXT_PIXEL_BUFFER_OBJECT, EXT_POINT_PARAMETERS, EXT_SECONDARY_COLOR, EXT_STENCIL_TWO_SIDE, EXT_STENCIL_WRAP, EXT_TEXTURE3D, EXT_TEXTURE_COMPRESSION_S3TC, EXT_TEXTURE_FILTER_ANISOTROPIC, EXT_TEXTURE_LOD, EXT_TEXTURE_LOD_BIAS, EXT_TEXTURE_ENV_ADD, EXT_TEXTURE_ENV_COMBINE, EXT_TEXTURE_ENV_DOT3, EXT_VERTEX_WEIGHTING, /* NVIDIA */ NV_FOG_DISTANCE, NV_FRAGMENT_PROGRAM, NV_OCCLUSION_QUERY, NV_REGISTER_COMBINERS, NV_REGISTER_COMBINERS2, NV_TEXGEN_REFLECTION, NV_TEXTURE_ENV_COMBINE4, NV_TEXTURE_SHADER, NV_TEXTURE_SHADER2, NV_TEXTURE_SHADER3, NV_VERTEX_PROGRAM, NV_FENCE, /* ATI */ ATI_SEPARATE_STENCIL, ATI_TEXTURE_ENV_COMBINE3, ATI_TEXTURE_MIRROR_ONCE, EXT_VERTEX_SHADER, /* APPLE */ APPLE_FENCE, OPENGL_SUPPORTED_EXT_END } GL_SupportedExt; /**************************************************** * #Defines ****************************************************/ #define GL_EXT_FUNCS_GEN \ /** ARB Extensions **/ \ /* GL_ARB_draw_buffers */ \ USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, glDrawBuffersARB); \ /* GL_ARB_imaging */ \ USE_GL_FUNC(PGLFNBLENDCOLORPROC, glBlendColor); \ USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, glBlendEquation); \ /* GL_ARB_multitexture */ \ USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB); \ USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, glClientActiveTextureARB); \ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC, glMultiTexCoord1fARB); \ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC, glMultiTexCoord2fARB); \ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC, glMultiTexCoord3fARB); \ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC, glMultiTexCoord4fARB); \ /* GL_ARB_occlusion_query */ \ USE_GL_FUNC(PGLFNGENQUERIESARBPROC, glGenQueriesARB); \ USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC, glDeleteQueriesARB); \ USE_GL_FUNC(PGLFNBEGINQUERYARBPROC, glBeginQueryARB); \ USE_GL_FUNC(PGLFNENDQUERYARBPROC, glEndQueryARB); \ USE_GL_FUNC(PGLFNGETQUERYOBJECTIVARBPROC, glGetQueryObjectivARB); \ USE_GL_FUNC(PGLFNGETQUERYOBJECTUIVARBPROC, glGetQueryObjectuivARB); \ /* GL_ARB_point_parameters */ \ USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, glPointParameterfARB); \ USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, glPointParameterfvARB); \ /* GL_ARB_texture_compression */ \ USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2DARB); \ USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3DARB); \ USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC, glCompressedTexSubImage2DARB); \ USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3DARB); \ USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImageARB); \ /* GL_ARB_vertex_blend */ \ USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, glWeightPointerARB); \ /* GL_ARB_vertex_buffer_object */ \ USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, glBindBufferARB); \ USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, glDeleteBuffersARB); \ USE_GL_FUNC(PGLFNGENBUFFERSARBPROC, glGenBuffersARB); \ USE_GL_FUNC(PGLFNISBUFFERARBPROC, glIsBufferARB); \ USE_GL_FUNC(PGLFNBUFFERDATAARBPROC, glBufferDataARB); \ USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC, glBufferSubDataARB); \ USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC, glGetBufferSubDataARB); \ USE_GL_FUNC(PGLFNMAPBUFFERARBPROC, glMapBufferARB); \ USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC, glUnmapBufferARB); \ USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC, glGetBufferParameterivARB); \ USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC, glGetBufferPointervARB); \ /** EXT Extensions **/ \ /* GL_EXT_fog_coord */ \ USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC, glFogCoordfEXT); \ USE_GL_FUNC(PGLFNGLFOGCOORDFVEXTPROC, glFogCoordfvEXT); \ USE_GL_FUNC(PGLFNGLFOGCOORDDEXTPROC, glFogCoorddEXT); \ USE_GL_FUNC(PGLFNGLFOGCOORDDVEXTPROC, glFogCoordvEXT); \ USE_GL_FUNC(PGLFNGLFOGCOORDPOINTEREXTPROC, glFogCoordPointerEXT); \ /* GL_EXT_framebuffer_object */ \ USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC, glIsRenderbufferEXT); \ USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC, glBindRenderbufferEXT); \ USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC, glDeleteRenderbuffersEXT); \ USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC, glGenRenderbuffersEXT); \ USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC, glRenderbufferStorageEXT); \ USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC, glIsFramebufferEXT); \ USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT); \ USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT); \ USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT); \ USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT); \ USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC, glFramebufferTexture1DEXT); \ USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC, glFramebufferTexture2DEXT); \ USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC, glFramebufferTexture3DEXT); \ USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, glFramebufferRenderbufferEXT); \ USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC, glGenerateMipmapEXT); \ USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, glGetRenderbufferParameterivEXT); \ USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, glGetFramebufferAttachmentParameterivEXT); \ /* GL_EXT_paletted_texture */ \ USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, glColorTableEXT); \ /* GL_EXT_point_parameters */ \ USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, glPointParameterfEXT); \ USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, glPointParameterfvEXT); \ /* GL_EXT_secondary_color */ \ USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, glSecondaryColor3ubEXT); \ USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC, glSecondaryColor3fEXT); \ USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC, glSecondaryColor3fvEXT); \ USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC, glSecondaryColorPointerEXT); \ /* GL_EXT_texture3D */ \ USE_GL_FUNC(PGLFNGLTEXIMAGE3DEXTPROC, glTexImage3DEXT); \ USE_GL_FUNC(PGLFNGLTEXSUBIMAGE3DEXTPROC, glTexSubImage3DEXT); \ /* GL_ARB_vertex_program */ \ USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC, glGenProgramsARB); \ USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC, glBindProgramARB); \ USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC, glProgramStringARB); \ USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC, glDeleteProgramsARB); \ USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC, glProgramEnvParameter4fvARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB); \ USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArrayARB); \ USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC, glVertexAttrib1dARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC, glVertexAttrib1dvARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC, glVertexAttrib1fARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC, glVertexAttrib1fvARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC, glVertexAttrib1sARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC, glVertexAttrib1svARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC, glVertexAttrib2dARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC, glVertexAttrib2dvARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC, glVertexAttrib2fARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC, glVertexAttrib2fvARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC, glVertexAttrib2sARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC, glVertexAttrib2svARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC, glVertexAttrib3dARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC, glVertexAttrib3dvARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC, glVertexAttrib3fARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC, glVertexAttrib3fvARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC, glVertexAttrib3sARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC, glVertexAttrib3svARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC, glVertexAttrib4NbvARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC, glVertexAttrib4NivARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC, glVertexAttrib4NsvARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC, glVertexAttrib4NubARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC, glVertexAttrib4NubvARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC, glVertexAttrib4NuivARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC, glVertexAttrib4NusvARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC, glVertexAttrib4bvARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC, glVertexAttrib4dARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC, glVertexAttrib4dvARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC, glVertexAttrib4fARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC, glVertexAttrib4fvARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC, glVertexAttrib4ivARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC, glVertexAttrib4sARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC, glVertexAttrib4svARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC, glVertexAttrib4ubvARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC, glVertexAttrib4uivARB); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC, glVertexAttrib4usvARB); \ USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC, glGetProgramivARB); \ /* GL_ARB_shader_objects */ \ USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameterivARB); \ USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC, glGetObjectParameterfvARB); \ USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocationARB); \ USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC, glGetActiveUniformARB); \ USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, glUniform1iARB); \ USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC, glUniform2iARB); \ USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC, glUniform3iARB); \ USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, glUniform4iARB); \ USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, glUniform1fARB); \ USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, glUniform2fARB); \ USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC, glUniform3fARB); \ USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC, glUniform4fARB); \ USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, glUniform1fvARB); \ USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, glUniform2fvARB); \ USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, glUniform3fvARB); \ USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC, glUniform4fvARB); \ USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, glUniform1ivARB); \ USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, glUniform2ivARB); \ USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, glUniform3ivARB); \ USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC, glUniform4ivARB); \ USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, glUniformMatrix2fvARB); \ USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, glUniformMatrix3fvARB); \ USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, glUniformMatrix4fvARB); \ USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, glGetUniform4fvARB); \ USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, glGetUniform4ivARB); \ USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, glGetInfoLogARB); \ USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObjectARB); \ USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObjectARB); \ USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC, glShaderSourceARB); \ USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC, glCompileShaderARB); \ USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObjectARB); \ USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC, glAttachObjectARB); \ USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC, glLinkProgramARB); \ USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC, glDetachObjectARB); \ USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC, glDeleteObjectARB); \ USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC, glValidateProgramARB); \ USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC, glGetAttachedObjectsARB); \ USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC, glGetHandleARB); \ USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC, glGetShaderSourceARB); \ USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC, glBindAttribLocationARB); \ USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocationARB); \ /* GL_EXT_stencil_two_side */ \ USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, glActiveStencilFaceEXT); \ /* GL_ATI_separate_stencil */ \ USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, glStencilOpSeparateATI); \ USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, glStencilFuncSeparateATI); \ /* GL_NV_register_combiners */ \ USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, glCombinerInputNV); \ USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC, glCombinerOutputNV); \ USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC, glCombinerParameterfNV); \ USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC, glCombinerParameterfvNV); \ USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC, glCombinerParameteriNV); \ USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC, glCombinerParameterivNV); \ USE_GL_FUNC(PGLFNFINALCOMBINERINPUTNVPROC, glFinalCombinerInputNV); \ /* GL_NV_fence */ \ USE_GL_FUNC(PGLFNGENFENCESNVPROC, glGenFencesNV); \ USE_GL_FUNC(PGLFNDELETEFENCESNVPROC, glDeleteFencesNV); \ USE_GL_FUNC(PGLFNSETFENCENVPROC, glSetFenceNV); \ USE_GL_FUNC(PGLFNTESTFENCENVPROC, glTestFenceNV); \ USE_GL_FUNC(PGLFNFINISHFENCENVPROC, glFinishFenceNV); \ USE_GL_FUNC(PGLFNISFENCENVPROC, glIsFenceNV); \ USE_GL_FUNC(PGLFNGETFENCEIVNVPROC, glGetFenceivNV); \ /* GL_APPLE_fence */ \ USE_GL_FUNC(PGLFNGENFENCESAPPLEPROC, glGenFencesAPPLE); \ USE_GL_FUNC(PGLFNDELETEFENCESAPPLEPROC, glDeleteFencesAPPLE); \ USE_GL_FUNC(PGLFNSETFENCEAPPLEPROC, glSetFenceAPPLE); \ USE_GL_FUNC(PGLFNTESTFENCEAPPLEPROC, glTestFenceAPPLE); \ USE_GL_FUNC(PGLFNFINISHFENCEAPPLEPROC, glFinishFenceAPPLE); \ USE_GL_FUNC(PGLFNISFENCEAPPLEPROC, glIsFenceAPPLE); \ USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC, glTestObjectAPPLE); \ USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC, glFinishObjectAPPLE); \ /* OpenGL 2.0 functions */ #define GL2_FUNCS_GEN \ USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate); \ USE_GL_FUNC(PGLFNDRAWBUFFERSPROC, glDrawBuffers); \ USE_GL_FUNC(PGLFNSTENCILOPSEPARATEPROC, glStencilOpSeparate); \ USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEPROC, glStencilFuncSeparate); \ USE_GL_FUNC(PGLFNSTENCILMASKSEPARATEPROC, glStencilMaskSeparate); \ USE_GL_FUNC(PGLFNATTACHSHADERPROC, glAttachShader); \ USE_GL_FUNC(PGLFNBINDATTRIBLOCATIONPROC, glBindAttribLocation); \ USE_GL_FUNC(PGLFNCOMPILESHADERPROC, glCompileShader); \ USE_GL_FUNC(PGLFNCREATEPROGRAMPROC, glCreateProgram); \ USE_GL_FUNC(PGLFNCREATESHADERPROC, glCreateShader); \ USE_GL_FUNC(PGLFNDELETEPROGRAMPROC, glDeleteProgram); \ USE_GL_FUNC(PGLFNDELETESHADERPROC, glDeleteShader); \ USE_GL_FUNC(PGLFNDETACHSHADERPROC, glDetachShader); \ USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray); \ USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray); \ USE_GL_FUNC(PGLFNGETACTIVEATTRIBPROC, glGetActiveAttrib); \ USE_GL_FUNC(PGLFNGETACTIVEUNIFORMPROC, glGetActiveUniform); \ USE_GL_FUNC(PGLFNGETATTACHEDSHADERSPROC, glGetAttachedShaders); \ USE_GL_FUNC(PGLFNGETATTRIBLOCATIONPROC, glGetAttribLocation); \ USE_GL_FUNC(PGLFNGETPROGRAMIVPROC, glGetProgramiv); \ USE_GL_FUNC(PGLFNGETPROGRAMINFOLOGPROC, glGetProgramInfoLog); \ USE_GL_FUNC(PGLFNGETSHADERIVPROC, glGetShaderiv); \ USE_GL_FUNC(PGLFNGETSHADERINFOLOGPROC, glGetShaderInfoLog); \ USE_GL_FUNC(PGLFNGETSHADERSOURCEPROC, glGetShaderSource); \ USE_GL_FUNC(PGLFNGETUNIFORMLOCATIONPROC, glGetUniformLocation); \ USE_GL_FUNC(PGLFNGETUNIFORMFVPROC, glGetUniformfv); \ USE_GL_FUNC(PGLFNGETUNIFORMIVPROC, glGetUniformiv); \ USE_GL_FUNC(PGLFNGETVERTEXATTRIBDVPROC, glGetVertexAttribdv); \ USE_GL_FUNC(PGLFNGETVERTEXATTRIBFVPROC, glGetVertexAttribfv); \ USE_GL_FUNC(PGLFNGETVERTEXATTRIBIVPROC, glGetVertexAttribiv); \ USE_GL_FUNC(PGLFNGETVERTEXATTRIBPOINTERVPROC, glGetVertexAttribPointerv); \ USE_GL_FUNC(PGLFNISPROGRAMPROC, glIsProgram); \ USE_GL_FUNC(PGLFNISSHADERPROC, glIsShader); \ USE_GL_FUNC(PGLFNLINKPROGRAMPROC, glLinkProgram); \ USE_GL_FUNC(PGLFNSHADERSOURCEPROC, glShaderSource); \ USE_GL_FUNC(PGLFNUSEPROGRAMPROC, glUseProgram); \ USE_GL_FUNC(PGLFNUNIFORM1FPROC, glUniform1f); \ USE_GL_FUNC(PGLFNUNIFORM2FPROC, glUniform2f); \ USE_GL_FUNC(PGLFNUNIFORM3FPROC, glUniform3f); \ USE_GL_FUNC(PGLFNUNIFORM4FPROC, glUniform4f); \ USE_GL_FUNC(PGLFNUNIFORM1IPROC, glUniform1i); \ USE_GL_FUNC(PGLFNUNIFORM2IPROC, glUniform2i); \ USE_GL_FUNC(PGLFNUNIFORM3IPROC, glUniform3i); \ USE_GL_FUNC(PGLFNUNIFORM4IPROC, glUniform4i); \ USE_GL_FUNC(PGLFNUNIFORM1FVPROC, glUniform1fv); \ USE_GL_FUNC(PGLFNUNIFORM2FVPROC, glUniform2fv); \ USE_GL_FUNC(PGLFNUNIFORM3FVPROC, glUniform3fv); \ USE_GL_FUNC(PGLFNUNIFORM4FVPROC, glUniform4fv); \ USE_GL_FUNC(PGLFNUNIFORM1IVPROC, glUniform1iv); \ USE_GL_FUNC(PGLFNUNIFORM2IVPROC, glUniform2iv); \ USE_GL_FUNC(PGLFNUNIFORM3IVPROC, glUniform3iv); \ USE_GL_FUNC(PGLFNUNIFORM4IVPROC, glUniform4iv); \ USE_GL_FUNC(PGLFNUNIFORMMATRIX2FVPROC, glUniformMatrix2fv); \ USE_GL_FUNC(PGLFNUNIFORMMATRIX3FVPROC, glUniformMatrix3fv); \ USE_GL_FUNC(PGLFNUNIFORMMATRIX4FVPROC, glUniformMatrix4fv); \ USE_GL_FUNC(PGLFNVALIDATEPROGRAMPROC, glValidateProgram); \ USE_GL_FUNC(PGLFNVERTEXATTRIB1DPROC, glVertexAttrib1d); \ USE_GL_FUNC(PGLFNVERTEXATTRIB1DVPROC, glVertexAttrib1dv); \ USE_GL_FUNC(PGLFNVERTEXATTRIB1FPROC, glVertexAttrib1f); \ USE_GL_FUNC(PGLFNVERTEXATTRIB1FVPROC, glVertexAttrib1fv); \ USE_GL_FUNC(PGLFNVERTEXATTRIB1SPROC, glVertexAttrib1s); \ USE_GL_FUNC(PGLFNVERTEXATTRIB1SVPROC, glVertexAttrib1sv); \ USE_GL_FUNC(PGLFNVERTEXATTRIB2DPROC, glVertexAttrib2d); \ USE_GL_FUNC(PGLFNVERTEXATTRIB2DVPROC, glVertexAttrib2dv); \ USE_GL_FUNC(PGLFNVERTEXATTRIB2FPROC, glVertexAttrib2f); \ USE_GL_FUNC(PGLFNVERTEXATTRIB2FVPROC, glVertexAttrib2fv); \ USE_GL_FUNC(PGLFNVERTEXATTRIB2SPROC, glVertexAttrib2s); \ USE_GL_FUNC(PGLFNVERTEXATTRIB2SVPROC, glVertexAttrib2sv); \ USE_GL_FUNC(PGLFNVERTEXATTRIB3DPROC, glVertexAttrib3d); \ USE_GL_FUNC(PGLFNVERTEXATTRIB3DVPROC, glVertexAttrib3dv); \ USE_GL_FUNC(PGLFNVERTEXATTRIB3FPROC, glVertexAttrib3f); \ USE_GL_FUNC(PGLFNVERTEXATTRIB3FVPROC, glVertexAttrib3fv); \ USE_GL_FUNC(PGLFNVERTEXATTRIB3SPROC, glVertexAttrib3s); \ USE_GL_FUNC(PGLFNVERTEXATTRIB3SVPROC, glVertexAttrib3sv); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVPROC, glVertexAttrib4Nbv); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVPROC, glVertexAttrib4Niv); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVPROC, glVertexAttrib4Nsv); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBPROC, glVertexAttrib4Nub); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVPROC, glVertexAttrib4Nubv); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVPROC, glVertexAttrib4Nuiv); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVPROC, glVertexAttrib4Nusv); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4BVPROC, glVertexAttrib4bv); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4DPROC, glVertexAttrib4d); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4DVPROC, glVertexAttrib4dv); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4FPROC, glVertexAttrib4f); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4FVPROC, glVertexAttrib4fv); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4IVPROC, glVertexAttrib4iv); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4SVPROC, glVertexAttrib4sv); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVPROC, glVertexAttrib4ubv); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVPROC, glVertexAttrib4uiv); \ USE_GL_FUNC(PGLFNVERTEXATTRIB4USVPROC, glVertexAttrib4usv); \ USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERPROC, glVertexAttribPointer); \ #define GLX_EXT_FUNCS_GEN \ /** GLX_VERSION_1_3 **/ \ USE_GL_FUNC(PGLXFNGLXCREATEPBUFFERPROC, glXCreatePbuffer); \ USE_GL_FUNC(PGLXFNGLXDESTROYPBUFFERPROC, glXDestroyPbuffer); \ USE_GL_FUNC(PGLXFNGLXCREATEPIXMAPPROC, glXCreatePixmap); \ USE_GL_FUNC(PGLXFNGLXDESTROYPIXMAPPROC, glXDestroyPixmap); \ USE_GL_FUNC(PGLXFNGLXCREATENEWCONTEXTPROC, glXCreateNewContext); \ USE_GL_FUNC(PGLXFNGLXMAKECONTEXTCURRENTPROC, glXMakeContextCurrent); \ USE_GL_FUNC(PGLXFNGLXCHOOSEFBCONFIGPROC, glXChooseFBConfig); \ #undef APIENTRY #undef CALLBACK #undef WINAPI /* Redefines the constants */ #define CALLBACK __stdcall #define WINAPI __stdcall #define APIENTRY WINAPI /**************************************************** * Structures ****************************************************/ #define USE_GL_FUNC(type, pfn) type pfn; typedef struct _WineD3D_GL_Info { DWORD glx_version; DWORD gl_version; GL_Vendors gl_vendor; GL_Cards gl_card; DWORD gl_driver_version; CHAR gl_renderer[255]; /** * CAPS Constants */ UINT max_buffers; UINT max_lights; UINT max_textures; UINT max_texture_stages; UINT max_samplers; UINT max_sampler_stages; UINT max_clipplanes; UINT max_texture_size; UINT max_texture3d_size; float max_pointsize; UINT max_blends; UINT max_anisotropy; UINT max_aux_buffers; unsigned max_vshader_constantsF; unsigned max_pshader_constantsF; unsigned vs_arb_constantsF; unsigned vs_arb_max_instructions; unsigned vs_arb_max_temps; unsigned ps_arb_constantsF; unsigned ps_arb_max_instructions; unsigned ps_arb_max_temps; unsigned vs_glsl_constantsF; unsigned ps_glsl_constantsF; GL_PSVersion ps_arb_version; GL_PSVersion ps_nv_version; GL_VSVersion vs_arb_version; GL_VSVersion vs_nv_version; GL_VSVersion vs_ati_version; BOOL supported[OPENGL_SUPPORTED_EXT_END + 1]; /** OpenGL EXT and ARB functions ptr */ GL_EXT_FUNCS_GEN; /** OpenGL GLX functions ptr */ GLX_EXT_FUNCS_GEN; /** OpenGL 2.0 functions ptr */ /* GL2_FUNCS_GEN; */ /**/ } WineD3D_GL_Info; #undef USE_GL_FUNC #endif /* HAVE_OPENGL */ #endif /* __WINE_WINED3D_GL */