/* DirectSound * * Copyright 1998 Marcus Meissner * Copyright 1998 Rob Riggs * Copyright 2000-2002 TransGaming Technologies, Inc. * Copyright 2007 Peter Dons Tychsen * Copyright 2007 Maarten Lankhorst * Copyright 2011 Owen Rudge for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include /* Insomnia - pow() function */ #define COBJMACROS #define NONAMELESSSTRUCT #define NONAMELESSUNION #include "windef.h" #include "winbase.h" #include "mmsystem.h" #include "wingdi.h" #include "mmreg.h" #include "winternl.h" #include "wine/debug.h" #include "dsound.h" #include "ks.h" #include "ksmedia.h" #include "dsound_private.h" WINE_DEFAULT_DEBUG_CHANNEL(dsound); void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan) { double temp; TRACE("(%p)\n",volpan); TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan); /* the AmpFactors are expressed in 16.16 fixed point */ volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 0xffff); /* FIXME: dwPan{Left|Right}AmpFactor */ /* FIXME: use calculated vol and pan ampfactors */ temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0)); volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff); temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0)); volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff); TRACE("left = %x, right = %x\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor); } void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan) { double left,right; TRACE("(%p)\n",volpan); TRACE("left=%x, right=%x\n",volpan->dwTotalLeftAmpFactor,volpan->dwTotalRightAmpFactor); if (volpan->dwTotalLeftAmpFactor==0) left=-10000; else left=600 * log(((double)volpan->dwTotalLeftAmpFactor) / 0xffff) / log(2); if (volpan->dwTotalRightAmpFactor==0) right=-10000; else right=600 * log(((double)volpan->dwTotalRightAmpFactor) / 0xffff) / log(2); if (leftlVolume=right; volpan->dwVolAmpFactor=volpan->dwTotalRightAmpFactor; } else { volpan->lVolume=left; volpan->dwVolAmpFactor=volpan->dwTotalLeftAmpFactor; } if (volpan->lVolume < -10000) volpan->lVolume=-10000; volpan->lPan=right-left; if (volpan->lPan < -10000) volpan->lPan=-10000; TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan); } /** Convert a primary buffer position to a pointer position for device->mix_buffer * device: DirectSoundDevice for which to calculate * pos: Primary buffer position to converts * Returns: Offset for mix_buffer */ DWORD DSOUND_bufpos_to_mixpos(const DirectSoundDevice* device, DWORD pos) { DWORD ret = pos * 32 / device->pwfx->wBitsPerSample; if (device->pwfx->wBitsPerSample == 32) ret *= 2; return ret; } /* NOTE: Not all secpos have to always be mapped to a bufpos, other way around is always the case * DWORD64 is used here because a single DWORD wouldn't be big enough to fit the freqAcc for big buffers */ /** This function converts a 'native' sample pointer to a resampled pointer that fits for primary * secmixpos is used to decide which freqAcc is needed * overshot tells what the 'actual' secpos is now (optional) */ DWORD DSOUND_secpos_to_bufpos(const IDirectSoundBufferImpl *dsb, DWORD secpos, DWORD secmixpos, DWORD* overshot) { DWORD64 framelen = secpos / dsb->pwfx->nBlockAlign; DWORD64 freqAdjust = dsb->freqAdjust; DWORD64 acc, freqAcc; if (secpos < secmixpos) freqAcc = dsb->freqAccNext; else freqAcc = dsb->freqAcc; acc = (framelen << DSOUND_FREQSHIFT) + (freqAdjust - 1 - freqAcc); acc /= freqAdjust; if (overshot) { DWORD64 oshot = acc * freqAdjust + freqAcc; assert(oshot >= framelen << DSOUND_FREQSHIFT); oshot -= framelen << DSOUND_FREQSHIFT; *overshot = (DWORD)oshot; assert(*overshot < dsb->freqAdjust); } return (DWORD)acc * dsb->device->pwfx->nBlockAlign; } /** Convert a resampled pointer that fits for primary to a 'native' sample pointer */ static DWORD DSOUND_bufpos_to_secpos(const IDirectSoundBufferImpl *dsb, DWORD bufpos) { DWORD oAdv = dsb->device->pwfx->nBlockAlign, iAdv = dsb->pwfx->nBlockAlign, pos; DWORD64 framelen; DWORD64 acc; framelen = bufpos/oAdv; acc = framelen * (DWORD64)dsb->freqAdjust + (DWORD64)dsb->freqAcc; acc = acc >> DSOUND_FREQSHIFT; pos = (DWORD)acc * iAdv; if (pos >= dsb->buflen) { /* FIXME: can this happen at all? */ ERR("pos >= dsb->buflen: %d >= %d, capping\n", pos, dsb->buflen); pos = dsb->buflen - iAdv; } TRACE("Converted %d/%d to %d/%d\n", bufpos, dsb->tmp_buffer_len, pos, dsb->buflen); return pos; } /** * Move freqAccNext to freqAcc, and find new values for buffer length and freqAccNext */ static void DSOUND_RecalcFreqAcc(IDirectSoundBufferImpl *dsb) { if (!dsb->freqneeded) return; dsb->freqAcc = dsb->freqAccNext; dsb->tmp_buffer_len = DSOUND_secpos_to_bufpos(dsb, dsb->buflen, 0, &dsb->freqAccNext); TRACE("New freqadjust: %04x, new buflen: %d\n", dsb->freqAccNext, dsb->tmp_buffer_len); } /** * Recalculate the size for temporary buffer, and new writelead * Should be called when one of the following things occur: * - Primary buffer format is changed * - This buffer format (frequency) is changed */ void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb) { BOOL needremix = TRUE, needresample = (dsb->freq != dsb->device->pwfx->nSamplesPerSec); DWORD bAlign = dsb->pwfx->nBlockAlign, pAlign = dsb->device->pwfx->nBlockAlign; WAVEFORMATEXTENSIBLE *pwfxe; BOOL ieee = FALSE; TRACE("(%p)\n",dsb); pwfxe = (WAVEFORMATEXTENSIBLE *) dsb->pwfx; if ((pwfxe->Format.wFormatTag == WAVE_FORMAT_IEEE_FLOAT) || ((pwfxe->Format.wFormatTag == WAVE_FORMAT_EXTENSIBLE) && (IsEqualGUID(&pwfxe->SubFormat, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT)))) ieee = TRUE; /* calculate the 10ms write lead */ dsb->writelead = (dsb->freq / 100) * dsb->pwfx->nBlockAlign; if ((dsb->pwfx->wBitsPerSample == dsb->device->pwfx->wBitsPerSample) && (dsb->pwfx->nChannels == dsb->device->pwfx->nChannels) && !needresample && !ieee) needremix = FALSE; dsb->freqAcc = dsb->freqAccNext = 0; dsb->freqneeded = needresample; if (ieee) dsb->convert = convertbpp[4][dsb->device->pwfx->wBitsPerSample/8 - 1]; else dsb->convert = convertbpp[dsb->pwfx->wBitsPerSample/8 - 1][dsb->device->pwfx->wBitsPerSample/8 - 1]; if (needremix) { if (needresample) DSOUND_RecalcFreqAcc(dsb); else dsb->tmp_buffer_len = dsb->buflen / bAlign * pAlign; } else dsb->tmp_buffer_len = dsb->buflen; dsb->buf_mixpos = DSOUND_secpos_to_bufpos(dsb, dsb->sec_mixpos, 0, NULL); } /** * Check for application callback requests for when the play position * reaches certain points. * * The offsets that will be triggered will be those between the recorded * "last played" position for the buffer (i.e. dsb->playpos) and "len" bytes * beyond that position. */ void DSOUND_CheckEvent(const IDirectSoundBufferImpl *dsb, DWORD playpos, int len) { int i; DWORD offset; LPDSBPOSITIONNOTIFY event; TRACE("(%p,%d)\n",dsb,len); if (dsb->nrofnotifies == 0) return; TRACE("(%p) buflen = %d, playpos = %d, len = %d\n", dsb, dsb->buflen, playpos, len); for (i = 0; i < dsb->nrofnotifies ; i++) { event = dsb->notifies + i; offset = event->dwOffset; TRACE("checking %d, position %d, event = %p\n", i, offset, event->hEventNotify); /* DSBPN_OFFSETSTOP has to be the last element. So this is */ /* OK. [Inside DirectX, p274] */ /* Windows does not seem to enforce this, and some apps rely */ /* on that, so we can't stop there. */ /* */ /* This also means we can't sort the entries by offset, */ /* because DSBPN_OFFSETSTOP == -1 */ if (offset == DSBPN_OFFSETSTOP) { if (dsb->state == STATE_STOPPED) { SetEvent(event->hEventNotify); TRACE("signalled event %p (%d)\n", event->hEventNotify, i); } continue; } if ((playpos + len) >= dsb->buflen) { if ((offset < ((playpos + len) % dsb->buflen)) || (offset >= playpos)) { TRACE("signalled event %p (%d)\n", event->hEventNotify, i); SetEvent(event->hEventNotify); } } else { if ((offset >= playpos) && (offset < (playpos + len))) { TRACE("signalled event %p (%d)\n", event->hEventNotify, i); SetEvent(event->hEventNotify); } } } } /** * Copy a single frame from the given input buffer to the given output buffer. * Translate 8 <-> 16 bits and mono <-> stereo */ static inline void cp_fields(const IDirectSoundBufferImpl *dsb, const BYTE *ibuf, BYTE *obuf, UINT istride, UINT ostride, UINT count, UINT freqAcc, UINT adj) { DirectSoundDevice *device = dsb->device; INT istep = dsb->pwfx->wBitsPerSample / 8, ostep = device->pwfx->wBitsPerSample / 8; if (device->pwfx->nChannels == dsb->pwfx->nChannels || (device->pwfx->nChannels == 2 && dsb->pwfx->nChannels == 6) || (device->pwfx->nChannels == 8 && dsb->pwfx->nChannels == 2) || (device->pwfx->nChannels == 6 && dsb->pwfx->nChannels == 2)) { dsb->convert(ibuf, obuf, istride, ostride, count, freqAcc, adj); if (device->pwfx->nChannels == 2 || dsb->pwfx->nChannels == 2) dsb->convert(ibuf + istep, obuf + ostep, istride, ostride, count, freqAcc, adj); return; } if (device->pwfx->nChannels == 1 && dsb->pwfx->nChannels == 2) { dsb->convert(ibuf, obuf, istride, ostride, count, freqAcc, adj); return; } if (device->pwfx->nChannels == 2 && dsb->pwfx->nChannels == 1) { dsb->convert(ibuf, obuf, istride, ostride, count, freqAcc, adj); dsb->convert(ibuf, obuf + ostep, istride, ostride, count, freqAcc, adj); return; } WARN("Unable to remap channels: device=%u, buffer=%u\n", device->pwfx->nChannels, dsb->pwfx->nChannels); } /** * Calculate the distance between two buffer offsets, taking wraparound * into account. */ static inline DWORD DSOUND_BufPtrDiff(DWORD buflen, DWORD ptr1, DWORD ptr2) { /* If these asserts fail, the problem is not here, but in the underlying code */ assert(ptr1 < buflen); assert(ptr2 < buflen); if (ptr1 >= ptr2) { return ptr1 - ptr2; } else { return buflen + ptr1 - ptr2; } } /** * Mix at most the given amount of data into the allocated temporary buffer * of the given secondary buffer, starting from the dsb's first currently * unsampled frame (writepos), translating frequency (pitch), stereo/mono * and bits-per-sample so that it is ideal for the primary buffer. * Doesn't perform any mixing - this is a straight copy/convert operation. * * dsb = the secondary buffer * writepos = Starting position of changed buffer * len = number of bytes to resample from writepos * * NOTE: writepos + len <= buflen. When called by mixer, MixOne makes sure of this. */ static void DSOUND_MixToTemporary(const IDirectSoundBufferImpl *dsb, DWORD tmp_len) { INT size; BYTE *ibp, *obp; INT iAdvance = dsb->pwfx->nBlockAlign; INT oAdvance = dsb->device->pwfx->nBlockAlign; DWORD freqAcc; ibp = dsb->buffer->memory + dsb->sec_mixpos; if (dsb->device->tmp_buffer_len < tmp_len || !dsb->device->tmp_buffer) { dsb->device->tmp_buffer_len = tmp_len; if (dsb->device->tmp_buffer) dsb->device->tmp_buffer = HeapReAlloc(GetProcessHeap(), 0, dsb->device->tmp_buffer, tmp_len); else dsb->device->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, tmp_len); } obp = dsb->device->tmp_buffer; TRACE("(%p, %p)\n", dsb, ibp); size = tmp_len / oAdvance; /* Check for same sample rate */ if (dsb->freq == dsb->device->pwfx->nSamplesPerSec) { TRACE("(%p) Same sample rate %d = primary %d\n", dsb, dsb->freq, dsb->device->pwfx->nSamplesPerSec); cp_fields(dsb, ibp, obp, iAdvance, oAdvance, size, 0, 1 << DSOUND_FREQSHIFT); return; } /* Mix in different sample rates */ TRACE("(%p) Adjusting frequency: %d -> %d\n", dsb, dsb->freq, dsb->device->pwfx->nSamplesPerSec); DSOUND_secpos_to_bufpos(dsb, dsb->sec_mixpos, dsb->sec_mixpos, &freqAcc); /* FIXME: Small problem here when we're overwriting buf_mixpos, it then STILL uses old freqAcc, not sure if it matters or not */ cp_fields(dsb, ibp, obp, iAdvance, oAdvance, size, freqAcc, dsb->freqAdjust); } /** Apply volume to the given soundbuffer from (primary) position writepos and length len * Returns: NULL if no volume needs to be applied * or else a memory handle that holds 'len' volume adjusted buffer */ static LPBYTE DSOUND_MixerVol(const IDirectSoundBufferImpl *dsb, INT len) { INT i; BYTE *bpc; INT16 *bps, *mems; DWORD vLeft, vRight; INT nChannels = dsb->device->pwfx->nChannels; LPBYTE mem = dsb->device->tmp_buffer; TRACE("(%p,%d)\n",dsb,len); TRACE("left = %x, right = %x\n", dsb->volpan.dwTotalLeftAmpFactor, dsb->volpan.dwTotalRightAmpFactor); if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->volpan.lPan == 0)) && (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->volpan.lVolume == 0)) && !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D)) return NULL; /* Nothing to do */ if (nChannels != 1 && nChannels != 2) { FIXME("There is no support for %d channels\n", nChannels); return NULL; } if (dsb->device->pwfx->wBitsPerSample != 8 && dsb->device->pwfx->wBitsPerSample != 16) { FIXME("There is no support for %d bpp\n", dsb->device->pwfx->wBitsPerSample); return NULL; } assert(dsb->device->tmp_buffer_len >= len && dsb->device->tmp_buffer); bpc = dsb->device->tmp_buffer; bps = (INT16 *)bpc; mems = (INT16 *)mem; vLeft = dsb->volpan.dwTotalLeftAmpFactor; if (nChannels > 1) vRight = dsb->volpan.dwTotalRightAmpFactor; else vRight = vLeft; switch (dsb->device->pwfx->wBitsPerSample) { case 8: /* 8-bit WAV is unsigned, but we need to operate */ /* on signed data for this to work properly */ for (i = 0; i < len-1; i+=2) { *(bpc++) = (((*(mem++) - 128) * vLeft) >> 16) + 128; *(bpc++) = (((*(mem++) - 128) * vRight) >> 16) + 128; } if (len % 2 == 1 && nChannels == 1) *(bpc++) = (((*(mem++) - 128) * vLeft) >> 16) + 128; break; case 16: /* 16-bit WAV is signed -- much better */ for (i = 0; i < len-3; i += 4) { *(bps++) = (*(mems++) * vLeft) >> 16; *(bps++) = (*(mems++) * vRight) >> 16; } if (len % 4 == 2 && nChannels == 1) *(bps++) = ((INT)*(mems++) * vLeft) >> 16; break; } return dsb->device->tmp_buffer; } /** * Mix (at most) the given number of bytes into the given position of the * device buffer, from the secondary buffer "dsb" (starting at the current * mix position for that buffer). * * Returns the number of bytes actually mixed into the device buffer. This * will match fraglen unless the end of the secondary buffer is reached * (and it is not looping). * * dsb = the secondary buffer to mix from * writepos = position (offset) in device buffer to write at * fraglen = number of bytes to mix */ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen) { INT len = fraglen, ilen; BYTE *ibuf, *volbuf; DWORD oldpos, mixbufpos; TRACE("buf_mixpos=%d/%d sec_mixpos=%d/%d\n", dsb->buf_mixpos, dsb->tmp_buffer_len, dsb->sec_mixpos, dsb->buflen); TRACE("(%p,%d,%d)\n",dsb,writepos,fraglen); assert(dsb->buf_mixpos + len <= dsb->tmp_buffer_len); if (len % dsb->device->pwfx->nBlockAlign) { INT nBlockAlign = dsb->device->pwfx->nBlockAlign; ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign); len -= len % nBlockAlign; /* data alignment */ } /* Resample buffer to temporary buffer specifically allocated for this purpose, if needed */ DSOUND_MixToTemporary(dsb, len); ibuf = dsb->device->tmp_buffer; /* Apply volume if needed */ volbuf = DSOUND_MixerVol(dsb, len); if (volbuf) ibuf = volbuf; mixbufpos = DSOUND_bufpos_to_mixpos(dsb->device, writepos); /* Now mix the temporary buffer into the devices main buffer */ if ((writepos + len) <= dsb->device->buflen) dsb->device->mixfunction(ibuf, dsb->device->mix_buffer + mixbufpos, len); else { DWORD todo = dsb->device->buflen - writepos; dsb->device->mixfunction(ibuf, dsb->device->mix_buffer + mixbufpos, todo); dsb->device->mixfunction(ibuf + todo, dsb->device->mix_buffer, len - todo); } oldpos = dsb->sec_mixpos; dsb->buf_mixpos += len; if (dsb->buf_mixpos >= dsb->tmp_buffer_len) { if (dsb->playflags & DSBPLAY_LOOPING) { dsb->buf_mixpos -= dsb->tmp_buffer_len; } else { dsb->buf_mixpos = dsb->sec_mixpos = 0; dsb->state = STATE_STOPPED; } DSOUND_RecalcFreqAcc(dsb); } dsb->sec_mixpos = DSOUND_bufpos_to_secpos(dsb, dsb->buf_mixpos); ilen = DSOUND_BufPtrDiff(dsb->buflen, dsb->sec_mixpos, oldpos); /* check for notification positions */ if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY && dsb->state != STATE_STARTING) { DSOUND_CheckEvent(dsb, oldpos, ilen); } /* increase mix position */ dsb->primary_mixpos += len; if (dsb->primary_mixpos >= dsb->device->buflen) dsb->primary_mixpos -= dsb->device->buflen; return len; } /** * Mix some frames from the given secondary buffer "dsb" into the device * primary buffer. * * dsb = the secondary buffer * playpos = the current play position in the device buffer (primary buffer) * writepos = the current safe-to-write position in the device buffer * mixlen = the maximum number of bytes in the primary buffer to mix, from the * current writepos. * * Returns: the number of bytes beyond the writepos that were mixed. */ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD mixlen) { /* The buffer's primary_mixpos may be before or after the device * buffer's mixpos, but both must be ahead of writepos. */ DWORD primary_done; TRACE("(%p,%d,%d)\n",dsb,writepos,mixlen); TRACE("writepos=%d, buf_mixpos=%d, primary_mixpos=%d, mixlen=%d\n", writepos, dsb->buf_mixpos, dsb->primary_mixpos, mixlen); TRACE("looping=%d, leadin=%d, buflen=%d\n", dsb->playflags, dsb->leadin, dsb->tmp_buffer_len); /* If leading in, only mix about 20 ms, and 'skip' mixing the rest, for more fluid pointer advancement */ if (dsb->leadin && dsb->state == STATE_STARTING) { if (mixlen > 2 * dsb->device->fraglen) { dsb->primary_mixpos += mixlen - 2 * dsb->device->fraglen; dsb->primary_mixpos %= dsb->device->buflen; } } dsb->leadin = FALSE; /* calculate how much pre-buffering has already been done for this buffer */ primary_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, writepos); /* sanity */ if(mixlen < primary_done) { /* Should *NEVER* happen */ ERR("Fatal error. Under/Overflow? primary_done=%d, mixpos=%d/%d (%d/%d), primary_mixpos=%d, writepos=%d, mixlen=%d\n", primary_done,dsb->buf_mixpos,dsb->tmp_buffer_len,dsb->sec_mixpos, dsb->buflen, dsb->primary_mixpos, writepos, mixlen); dsb->primary_mixpos = writepos + mixlen; dsb->primary_mixpos %= dsb->device->buflen; return mixlen; } /* take into account already mixed data */ mixlen -= primary_done; TRACE("primary_done=%d, mixlen (primary) = %i\n", primary_done, mixlen); if (!mixlen) return primary_done; /* First try to mix to the end of the buffer if possible * Theoretically it would allow for better optimization */ if (mixlen + dsb->buf_mixpos >= dsb->tmp_buffer_len) { DWORD newmixed, mixfirst = dsb->tmp_buffer_len - dsb->buf_mixpos; newmixed = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixfirst); mixlen -= newmixed; if (dsb->playflags & DSBPLAY_LOOPING) while (newmixed && mixlen) { mixfirst = (dsb->tmp_buffer_len < mixlen ? dsb->tmp_buffer_len : mixlen); newmixed = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixfirst); mixlen -= newmixed; } } else DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixlen); /* re-calculate the primary done */ primary_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, writepos); TRACE("new primary_mixpos=%d, total mixed data=%d\n", dsb->primary_mixpos, primary_done); /* Report back the total prebuffered amount for this buffer */ return primary_done; } /** * For a DirectSoundDevice, go through all the currently playing buffers and * mix them in to the device buffer. * * writepos = the current safe-to-write position in the primary buffer * mixlen = the maximum amount to mix into the primary buffer * (beyond the current writepos) * recover = true if the sound device may have been reset and the write * position in the device buffer changed * all_stopped = reports back if all buffers have stopped * * Returns: the length beyond the writepos that was mixed to. */ static DWORD DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD writepos, DWORD mixlen, BOOL recover, BOOL *all_stopped) { INT i, len; DWORD minlen = 0; IDirectSoundBufferImpl *dsb; /* unless we find a running buffer, all have stopped */ *all_stopped = TRUE; TRACE("(%d,%d,%d)\n", writepos, mixlen, recover); for (i = 0; i < device->nrofbuffers; i++) { dsb = device->buffers[i]; TRACE("MixToPrimary for %p, state=%d\n", dsb, dsb->state); if (dsb->buflen && dsb->state) { TRACE("Checking %p, mixlen=%d\n", dsb, mixlen); RtlAcquireResourceShared(&dsb->lock, TRUE); /* if buffer is stopping it is stopped now */ if (dsb->state == STATE_STOPPING) { dsb->state = STATE_STOPPED; DSOUND_CheckEvent(dsb, 0, 0); } else if (dsb->state != STATE_STOPPED) { /* if recovering, reset the mix position */ if ((dsb->state == STATE_STARTING) || recover) { dsb->primary_mixpos = writepos; } /* if the buffer was starting, it must be playing now */ if (dsb->state == STATE_STARTING) dsb->state = STATE_PLAYING; /* mix next buffer into the main buffer */ len = DSOUND_MixOne(dsb, writepos, mixlen); if (!minlen) minlen = len; /* record the minimum length mixed from all buffers */ /* we only want to return the length which *all* buffers have mixed */ else if (len) minlen = (len < minlen) ? len : minlen; *all_stopped = FALSE; } RtlReleaseResource(&dsb->lock); } } TRACE("Mixed at least %d from all buffers\n", minlen); return minlen; } /** * Add buffers to the emulated wave device system. * * device = The current dsound playback device * force = If TRUE, the function will buffer up as many frags as possible, * even though and will ignore the actual state of the primary buffer. * * Returns: None */ static void DSOUND_WaveQueue(DirectSoundDevice *device, BOOL force) { DWORD prebuf_frames, buf_offs_bytes, wave_fragpos; int prebuf_frags; BYTE *buffer; HRESULT hr; TRACE("(%p)\n", device); /* calculate the current wave frag position */ wave_fragpos = (device->pwplay + device->pwqueue) % device->helfrags; /* calculate the current wave write position */ buf_offs_bytes = wave_fragpos * device->fraglen; TRACE("wave_fragpos = %i, buf_offs_bytes = %i, pwqueue = %i, prebuf = %i\n", wave_fragpos, buf_offs_bytes, device->pwqueue, device->prebuf); if (!force) { /* check remaining prebuffered frags */ prebuf_frags = device->mixpos / device->fraglen; if (prebuf_frags == device->helfrags) --prebuf_frags; TRACE("wave_fragpos = %d, mixpos_frags = %d\n", wave_fragpos, prebuf_frags); if (prebuf_frags < wave_fragpos) prebuf_frags += device->helfrags; prebuf_frags -= wave_fragpos; TRACE("wanted prebuf_frags = %d\n", prebuf_frags); } else /* buffer the maximum amount of frags */ prebuf_frags = device->prebuf; /* limit to the queue we have left */ if ((prebuf_frags + device->pwqueue) > device->prebuf) prebuf_frags = device->prebuf - device->pwqueue; TRACE("prebuf_frags = %i\n", prebuf_frags); if(!prebuf_frags) return; /* adjust queue */ device->pwqueue += prebuf_frags; prebuf_frames = ((prebuf_frags + wave_fragpos > device->helfrags) ? (device->helfrags - wave_fragpos) : (prebuf_frags)) * device->fraglen / device->pwfx->nBlockAlign; hr = IAudioRenderClient_GetBuffer(device->render, prebuf_frames, &buffer); if(FAILED(hr)){ WARN("GetBuffer failed: %08x\n", hr); return; } memcpy(buffer, device->buffer + buf_offs_bytes, prebuf_frames * device->pwfx->nBlockAlign); hr = IAudioRenderClient_ReleaseBuffer(device->render, prebuf_frames, 0); if(FAILED(hr)){ WARN("ReleaseBuffer failed: %08x\n", hr); return; } /* check if anything wrapped */ prebuf_frags = prebuf_frags + wave_fragpos - device->helfrags; if(prebuf_frags > 0){ prebuf_frames = prebuf_frags * device->fraglen / device->pwfx->nBlockAlign; hr = IAudioRenderClient_GetBuffer(device->render, prebuf_frames, &buffer); if(FAILED(hr)){ WARN("GetBuffer failed: %08x\n", hr); return; } memcpy(buffer, device->buffer, prebuf_frames * device->pwfx->nBlockAlign); hr = IAudioRenderClient_ReleaseBuffer(device->render, prebuf_frames, 0); if(FAILED(hr)){ WARN("ReleaseBuffer failed: %08x\n", hr); return; } } TRACE("queue now = %i\n", device->pwqueue); } /** * Perform mixing for a Direct Sound device. That is, go through all the * secondary buffers (the sound bites currently playing) and mix them in * to the primary buffer (the device buffer). */ static void DSOUND_PerformMix(DirectSoundDevice *device) { UINT64 clock_pos, clock_freq, pos_bytes; UINT delta_frags; HRESULT hr; TRACE("(%p)\n", device); /* **** */ EnterCriticalSection(&device->mixlock); hr = IAudioClock_GetFrequency(device->clock, &clock_freq); if(FAILED(hr)){ WARN("GetFrequency failed: %08x\n", hr); LeaveCriticalSection(&device->mixlock); return; } hr = IAudioClock_GetPosition(device->clock, &clock_pos, NULL); if(FAILED(hr)){ WARN("GetCurrentPadding failed: %08x\n", hr); LeaveCriticalSection(&device->mixlock); return; } pos_bytes = (clock_pos * device->pwfx->nSamplesPerSec * device->pwfx->nBlockAlign) / clock_freq; delta_frags = (pos_bytes - device->last_pos_bytes) / device->fraglen; if(delta_frags > 0){ device->pwplay += delta_frags; device->pwplay %= device->helfrags; device->pwqueue -= delta_frags; device->last_pos_bytes = pos_bytes - (pos_bytes % device->fraglen); } if (device->priolevel != DSSCL_WRITEPRIMARY) { BOOL recover = FALSE, all_stopped = FALSE; DWORD playpos, writepos, writelead, maxq, frag, prebuff_max, prebuff_left, size1, size2, mixplaypos, mixplaypos2; LPVOID buf1, buf2; int nfiller; /* the sound of silence */ nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0; /* get the position in the primary buffer */ if (DSOUND_PrimaryGetPosition(device, &playpos, &writepos) != 0){ LeaveCriticalSection(&(device->mixlock)); return; } TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n", playpos,writepos,device->playpos,device->mixpos,device->buflen); assert(device->playpos < device->buflen); mixplaypos = DSOUND_bufpos_to_mixpos(device, device->playpos); mixplaypos2 = DSOUND_bufpos_to_mixpos(device, playpos); /* calc maximum prebuff */ prebuff_max = (device->prebuf * device->fraglen); if (playpos + prebuff_max >= device->helfrags * device->fraglen) prebuff_max += device->buflen - device->helfrags * device->fraglen; /* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */ prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos); writelead = DSOUND_BufPtrDiff(device->buflen, writepos, playpos); /* check for underrun. underrun occurs when the write position passes the mix position * also wipe out just-played sound data */ if((prebuff_left > prebuff_max) || (device->state == STATE_STOPPED) || (device->state == STATE_STARTING)){ if (device->state == STATE_STOPPING || device->state == STATE_PLAYING) WARN("Probable buffer underrun\n"); else TRACE("Buffer starting or buffer underrun\n"); /* recover mixing for all buffers */ recover = TRUE; /* reset mix position to write position */ device->mixpos = writepos; ZeroMemory(device->mix_buffer, device->mix_buffer_len); ZeroMemory(device->buffer, device->buflen); } else if (playpos < device->playpos) { buf1 = device->buffer + device->playpos; buf2 = device->buffer; size1 = device->buflen - device->playpos; size2 = playpos; FillMemory(device->mix_buffer + mixplaypos, device->mix_buffer_len - mixplaypos, 0); FillMemory(device->mix_buffer, mixplaypos2, 0); FillMemory(buf1, size1, nfiller); if (playpos && (!buf2 || !size2)) FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__, device->playpos, device->mixpos, playpos, writepos); FillMemory(buf2, size2, nfiller); } else { buf1 = device->buffer + device->playpos; buf2 = NULL; size1 = playpos - device->playpos; size2 = 0; FillMemory(device->mix_buffer + mixplaypos, mixplaypos2 - mixplaypos, 0); FillMemory(buf1, size1, nfiller); } device->playpos = playpos; /* find the maximum we can prebuffer from current write position */ maxq = (writelead < prebuff_max) ? (prebuff_max - writelead) : 0; TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n", prebuff_left, device->prebuf, device->fraglen, prebuff_max, writelead); /* do the mixing */ frag = DSOUND_MixToPrimary(device, writepos, maxq, recover, &all_stopped); if (frag + writepos > device->buflen) { DWORD todo = device->buflen - writepos; device->normfunction(device->mix_buffer + DSOUND_bufpos_to_mixpos(device, writepos), device->buffer + writepos, todo); device->normfunction(device->mix_buffer, device->buffer, frag - todo); } else device->normfunction(device->mix_buffer + DSOUND_bufpos_to_mixpos(device, writepos), device->buffer + writepos, frag); /* update the mix position, taking wrap-around into account */ device->mixpos = writepos + frag; device->mixpos %= device->buflen; /* update prebuff left */ prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos); /* check if have a whole fragment */ if (prebuff_left >= device->fraglen){ /* update the wave queue */ DSOUND_WaveQueue(device, FALSE); /* buffers are full. start playing if applicable */ if(device->state == STATE_STARTING){ TRACE("started primary buffer\n"); if(DSOUND_PrimaryPlay(device) != DS_OK){ WARN("DSOUND_PrimaryPlay failed\n"); } else{ /* we are playing now */ device->state = STATE_PLAYING; } } /* buffers are full. start stopping if applicable */ if(device->state == STATE_STOPPED){ TRACE("restarting primary buffer\n"); if(DSOUND_PrimaryPlay(device) != DS_OK){ WARN("DSOUND_PrimaryPlay failed\n"); } else{ /* start stopping again. as soon as there is no more data, it will stop */ device->state = STATE_STOPPING; } } } /* if device was stopping, its for sure stopped when all buffers have stopped */ else if((all_stopped == TRUE) && (device->state == STATE_STOPPING)){ TRACE("All buffers have stopped. Stopping primary buffer\n"); device->state = STATE_STOPPED; /* stop the primary buffer now */ DSOUND_PrimaryStop(device); } } else { DSOUND_WaveQueue(device, TRUE); /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */ if (device->state == STATE_STARTING) { if (DSOUND_PrimaryPlay(device) != DS_OK) WARN("DSOUND_PrimaryPlay failed\n"); else device->state = STATE_PLAYING; } else if (device->state == STATE_STOPPING) { if (DSOUND_PrimaryStop(device) != DS_OK) WARN("DSOUND_PrimaryStop failed\n"); else device->state = STATE_STOPPED; } } LeaveCriticalSection(&(device->mixlock)); /* **** */ } void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD_PTR dwUser, DWORD_PTR dw1, DWORD_PTR dw2) { DirectSoundDevice * device = (DirectSoundDevice*)dwUser; DWORD start_time = GetTickCount(); DWORD end_time; TRACE("(%d,%d,0x%lx,0x%lx,0x%lx)\n",timerID,msg,dwUser,dw1,dw2); TRACE("entering at %d\n", start_time); RtlAcquireResourceShared(&(device->buffer_list_lock), TRUE); if (device->ref) DSOUND_PerformMix(device); RtlReleaseResource(&(device->buffer_list_lock)); end_time = GetTickCount(); TRACE("completed processing at %d, duration = %d\n", end_time, end_time - start_time); }