name opengl32 type win32 init OpenGL32_Init debug_channels (opengl) @ stdcall wglCreateContext(long) wglCreateContext @ stdcall wglCreateLayerContext(long long) wglCreateLayerContext @ stdcall wglCopyContext(long long long) wglCopyContext @ stdcall wglDeleteContext(long) wglDeleteContext @ stdcall wglDescribeLayerPlane(long long long long ptr) wglDescribeLayerPlane @ stdcall wglGetCurrentContext() wglGetCurrentContext @ stdcall wglGetCurrentDC() wglGetCurrentDC @ stdcall wglGetLayerPaletteEntries(long long long long ptr) wglGetLayerPaletteEntries @ stdcall wglGetProcAddress(str) wglGetProcAddress @ stdcall wglMakeCurrent(long long) wglMakeCurrent @ stdcall wglRealizeLayerPalette(long long long) wglRealizeLayerPalette @ stdcall wglSetLayerPaletteEntries(long long long long ptr) wglSetLayerPaletteEntries @ stdcall wglShareLists(long long) wglShareLists @ stdcall wglSwapLayerBuffers(long long) wglSwapLayerBuffers @ stdcall wglUseFontBitmapsA(long long long long) wglUseFontBitmapsA @ stdcall wglUseFontOutlinesA(long long long long long long long ptr) wglUseFontOutlinesA @ stub glGetLevelParameterfv @ stub glGetLevelParameteriv @ stub wglUseFontBitmapsW @ stub wglUseFontOutlinesW @ forward wglChoosePixelFormat GDI32.ChoosePixelFormat @ forward wglDescribePixelFormat GDI32.DescribePixelFormat @ forward wglGetPixelFormat GDI32.GetPixelFormat @ forward wglSetPixelFormat GDI32.SetPixelFormat @ forward wglSwapBuffers GDI32.SwapBuffers @ stdcall glAccum( long long ) wine_glAccum @ stdcall glActiveTextureARB( long ) wine_glActiveTextureARB @ stdcall glAlphaFunc( long long ) wine_glAlphaFunc @ stdcall glAreTexturesResident( long ptr ptr ) wine_glAreTexturesResident @ stdcall glArrayElement( long ) wine_glArrayElement @ stdcall glBegin( long ) wine_glBegin @ stdcall glBindTexture( long long ) wine_glBindTexture @ stdcall glBitmap( long long long long long long ptr ) wine_glBitmap @ stdcall glBlendColor( long long long long ) wine_glBlendColor @ stdcall glBlendEquation( long ) wine_glBlendEquation @ stdcall glBlendFunc( long long ) wine_glBlendFunc @ stdcall glCallList( long ) wine_glCallList @ stdcall glCallLists( long long ptr ) wine_glCallLists @ stdcall glClear( long ) wine_glClear @ stdcall glClearAccum( long long long long ) wine_glClearAccum @ stdcall glClearColor( long long long long ) wine_glClearColor @ stdcall glClearDepth( double ) wine_glClearDepth @ stdcall glClearIndex( long ) wine_glClearIndex @ stdcall glClearStencil( long ) wine_glClearStencil @ stdcall glClientActiveTextureARB( long ) wine_glClientActiveTextureARB @ stdcall glClipPlane( long ptr ) wine_glClipPlane @ stdcall glColor3b( long long long ) wine_glColor3b @ stdcall glColor3bv( ptr ) wine_glColor3bv @ stdcall glColor3d( double double double ) wine_glColor3d @ stdcall glColor3dv( ptr ) wine_glColor3dv @ stdcall glColor3f( long long long ) wine_glColor3f @ stdcall glColor3fv( ptr ) wine_glColor3fv @ stdcall glColor3i( long long long ) wine_glColor3i @ stdcall glColor3iv( ptr ) wine_glColor3iv @ stdcall glColor3s( long long long ) wine_glColor3s @ stdcall glColor3sv( ptr ) wine_glColor3sv @ stdcall glColor3ub( long long long ) wine_glColor3ub @ stdcall glColor3ubv( ptr ) wine_glColor3ubv @ stdcall glColor3ui( long long long ) wine_glColor3ui @ stdcall glColor3uiv( ptr ) wine_glColor3uiv @ stdcall glColor3us( long long long ) wine_glColor3us @ stdcall glColor3usv( ptr ) wine_glColor3usv @ stdcall glColor4b( long long long long ) wine_glColor4b @ stdcall glColor4bv( ptr ) wine_glColor4bv @ stdcall glColor4d( double double double double ) wine_glColor4d @ stdcall glColor4dv( ptr ) wine_glColor4dv @ stdcall glColor4f( long long long long ) wine_glColor4f @ stdcall glColor4fv( ptr ) wine_glColor4fv @ stdcall glColor4i( long long long long ) wine_glColor4i @ stdcall glColor4iv( ptr ) wine_glColor4iv @ stdcall glColor4s( long long long long ) wine_glColor4s @ stdcall glColor4sv( ptr ) wine_glColor4sv @ stdcall glColor4ub( long long long long ) wine_glColor4ub @ stdcall glColor4ubv( ptr ) wine_glColor4ubv @ stdcall glColor4ui( long long long long ) wine_glColor4ui @ stdcall glColor4uiv( ptr ) wine_glColor4uiv @ stdcall glColor4us( long long long long ) wine_glColor4us @ stdcall glColor4usv( ptr ) wine_glColor4usv @ stdcall glColorMask( long long long long ) wine_glColorMask @ stdcall glColorMaterial( long long ) wine_glColorMaterial @ stdcall glColorPointer( long long long ptr ) wine_glColorPointer @ stdcall glColorSubTable( long long long long long ptr ) wine_glColorSubTable @ stdcall glColorTable( long long long long long ptr ) wine_glColorTable @ stdcall glColorTableParameterfv( long long ptr ) wine_glColorTableParameterfv @ stdcall glColorTableParameteriv( long long ptr ) wine_glColorTableParameteriv @ stdcall glConvolutionFilter1D( long long long long long ptr ) wine_glConvolutionFilter1D @ stdcall glConvolutionFilter2D( long long long long long long ptr ) wine_glConvolutionFilter2D @ stdcall glConvolutionParameterf( long long long ) wine_glConvolutionParameterf @ stdcall glConvolutionParameterfv( long long ptr ) wine_glConvolutionParameterfv @ stdcall glConvolutionParameteri( long long long ) wine_glConvolutionParameteri @ stdcall glConvolutionParameteriv( long long ptr ) wine_glConvolutionParameteriv @ stdcall glCopyColorSubTable( long long long long long ) wine_glCopyColorSubTable @ stdcall glCopyColorTable( long long long long long ) wine_glCopyColorTable @ stdcall glCopyConvolutionFilter1D( long long long long long ) wine_glCopyConvolutionFilter1D @ stdcall glCopyConvolutionFilter2D( long long long long long long ) wine_glCopyConvolutionFilter2D @ stdcall glCopyPixels( long long long long long ) wine_glCopyPixels @ stdcall glCopyTexImage1D( long long long long long long long ) wine_glCopyTexImage1D @ stdcall glCopyTexImage2D( long long long long long long long long ) wine_glCopyTexImage2D @ stdcall glCopyTexSubImage1D( long long long long long long ) wine_glCopyTexSubImage1D @ stdcall glCopyTexSubImage2D( long long long long long long long long ) wine_glCopyTexSubImage2D @ stdcall glCopyTexSubImage3D( long long long long long long long long long ) wine_glCopyTexSubImage3D @ stdcall glCullFace( long ) wine_glCullFace @ stdcall glDeleteLists( long long ) wine_glDeleteLists @ stdcall glDeleteTextures( long ptr ) wine_glDeleteTextures @ stdcall glDepthFunc( long ) wine_glDepthFunc @ stdcall glDepthMask( long ) wine_glDepthMask @ stdcall glDepthRange( double double ) wine_glDepthRange @ stdcall glDisable( long ) wine_glDisable @ stdcall glDisableClientState( long ) wine_glDisableClientState @ stdcall glDrawArrays( long long long ) wine_glDrawArrays @ stdcall glDrawBuffer( long ) wine_glDrawBuffer @ stdcall glDrawElements( long long long ptr ) wine_glDrawElements @ stdcall glDrawPixels( long long long long ptr ) wine_glDrawPixels @ stdcall glDrawRangeElements( long long long long long ptr ) wine_glDrawRangeElements @ stdcall glEdgeFlag( long ) wine_glEdgeFlag @ stdcall glEdgeFlagPointer( long ptr ) wine_glEdgeFlagPointer @ stdcall glEdgeFlagv( ptr ) wine_glEdgeFlagv @ stdcall glEnable( long ) wine_glEnable @ stdcall glEnableClientState( long ) wine_glEnableClientState @ stdcall glEnd( ) wine_glEnd @ stdcall glEndList( ) wine_glEndList @ stdcall glEvalCoord1d( double ) wine_glEvalCoord1d @ stdcall glEvalCoord1dv( ptr ) wine_glEvalCoord1dv @ stdcall glEvalCoord1f( long ) wine_glEvalCoord1f @ stdcall glEvalCoord1fv( ptr ) wine_glEvalCoord1fv @ stdcall glEvalCoord2d( double double ) wine_glEvalCoord2d @ stdcall glEvalCoord2dv( ptr ) wine_glEvalCoord2dv @ stdcall glEvalCoord2f( long long ) wine_glEvalCoord2f @ stdcall glEvalCoord2fv( ptr ) wine_glEvalCoord2fv @ stdcall glEvalMesh1( long long long ) wine_glEvalMesh1 @ stdcall glEvalMesh2( long long long long long ) wine_glEvalMesh2 @ stdcall glEvalPoint1( long ) wine_glEvalPoint1 @ stdcall glEvalPoint2( long long ) wine_glEvalPoint2 @ stdcall glFeedbackBuffer( long long ptr ) wine_glFeedbackBuffer @ stdcall glFinish( ) wine_glFinish @ stdcall glFlush( ) wine_glFlush @ stdcall glFogf( long long ) wine_glFogf @ stdcall glFogfv( long ptr ) wine_glFogfv @ stdcall glFogi( long long ) wine_glFogi @ stdcall glFogiv( long ptr ) wine_glFogiv @ stdcall glFrontFace( long ) wine_glFrontFace @ stdcall glFrustum( double double double double double double ) wine_glFrustum @ stdcall glGenLists( long ) wine_glGenLists @ stdcall glGenTextures( long ptr ) wine_glGenTextures @ stdcall glGetBooleanv( long ptr ) wine_glGetBooleanv @ stdcall glGetClipPlane( long ptr ) wine_glGetClipPlane @ stdcall glGetColorTable( long long long ptr ) wine_glGetColorTable @ stdcall glGetColorTableParameterfv( long long ptr ) wine_glGetColorTableParameterfv @ stdcall glGetColorTableParameteriv( long long ptr ) wine_glGetColorTableParameteriv @ stdcall glGetConvolutionFilter( long long long ptr ) wine_glGetConvolutionFilter @ stdcall glGetConvolutionParameterfv( long long ptr ) wine_glGetConvolutionParameterfv @ stdcall glGetConvolutionParameteriv( long long ptr ) wine_glGetConvolutionParameteriv @ stdcall glGetDoublev( long ptr ) wine_glGetDoublev @ stdcall glGetError( ) wine_glGetError @ stdcall glGetFloatv( long ptr ) wine_glGetFloatv @ stdcall glGetHistogram( long long long long ptr ) wine_glGetHistogram @ stdcall glGetHistogramParameterfv( long long ptr ) wine_glGetHistogramParameterfv @ stdcall glGetHistogramParameteriv( long long ptr ) wine_glGetHistogramParameteriv @ stdcall glGetIntegerv( long ptr ) wine_glGetIntegerv @ stdcall glGetLightfv( long long ptr ) wine_glGetLightfv @ stdcall glGetLightiv( long long ptr ) wine_glGetLightiv @ stdcall glGetMapdv( long long ptr ) wine_glGetMapdv @ stdcall glGetMapfv( long long ptr ) wine_glGetMapfv @ stdcall glGetMapiv( long long ptr ) wine_glGetMapiv @ stdcall glGetMaterialfv( long long ptr ) wine_glGetMaterialfv @ stdcall glGetMaterialiv( long long ptr ) wine_glGetMaterialiv @ stdcall glGetMinmax( long long long long ptr ) wine_glGetMinmax @ stdcall glGetMinmaxParameterfv( long long ptr ) wine_glGetMinmaxParameterfv @ stdcall glGetMinmaxParameteriv( long long ptr ) wine_glGetMinmaxParameteriv @ stdcall glGetPixelMapfv( long ptr ) wine_glGetPixelMapfv @ stdcall glGetPixelMapuiv( long ptr ) wine_glGetPixelMapuiv @ stdcall glGetPixelMapusv( long ptr ) wine_glGetPixelMapusv @ stdcall glGetPointerv( long ptr ) wine_glGetPointerv @ stdcall glGetPolygonStipple( ptr ) wine_glGetPolygonStipple @ stdcall glGetSeparableFilter( long long long ptr ptr ptr ) wine_glGetSeparableFilter @ stdcall glGetString( long ) wine_glGetString @ stdcall glGetTexEnvfv( long long ptr ) wine_glGetTexEnvfv @ stdcall glGetTexEnviv( long long ptr ) wine_glGetTexEnviv @ stdcall glGetTexGendv( long long ptr ) wine_glGetTexGendv @ stdcall glGetTexGenfv( long long ptr ) wine_glGetTexGenfv @ stdcall glGetTexGeniv( long long ptr ) wine_glGetTexGeniv @ stdcall glGetTexImage( long long long long ptr ) wine_glGetTexImage @ stdcall glGetTexLevelParameterfv( long long long ptr ) wine_glGetTexLevelParameterfv @ stdcall glGetTexLevelParameteriv( long long long ptr ) wine_glGetTexLevelParameteriv @ stdcall glGetTexParameterfv( long long ptr ) wine_glGetTexParameterfv @ stdcall glGetTexParameteriv( long long ptr ) wine_glGetTexParameteriv @ stdcall glHint( long long ) wine_glHint @ stdcall glHistogram( long long long long ) wine_glHistogram @ stdcall glIndexMask( long ) wine_glIndexMask @ stdcall glIndexPointer( long long ptr ) wine_glIndexPointer @ stdcall glIndexd( double ) wine_glIndexd @ stdcall glIndexdv( ptr ) wine_glIndexdv @ stdcall glIndexf( long ) wine_glIndexf @ stdcall glIndexfv( ptr ) wine_glIndexfv @ stdcall glIndexi( long ) wine_glIndexi @ stdcall glIndexiv( ptr ) wine_glIndexiv @ stdcall glIndexs( long ) wine_glIndexs @ stdcall glIndexsv( ptr ) wine_glIndexsv @ stdcall glIndexub( long ) wine_glIndexub @ stdcall glIndexubv( ptr ) wine_glIndexubv @ stdcall glInitNames( ) wine_glInitNames @ stdcall glInterleavedArrays( long long ptr ) wine_glInterleavedArrays @ stdcall glIsEnabled( long ) wine_glIsEnabled @ stdcall glIsList( long ) wine_glIsList @ stdcall glIsTexture( long ) wine_glIsTexture @ stdcall glLightModelf( long long ) wine_glLightModelf @ stdcall glLightModelfv( long ptr ) wine_glLightModelfv @ stdcall glLightModeli( long long ) wine_glLightModeli @ stdcall glLightModeliv( long ptr ) wine_glLightModeliv @ stdcall glLightf( long long long ) wine_glLightf @ stdcall glLightfv( long long ptr ) wine_glLightfv @ stdcall glLighti( long long long ) wine_glLighti @ stdcall glLightiv( long long ptr ) wine_glLightiv @ stdcall glLineStipple( long long ) wine_glLineStipple @ stdcall glLineWidth( long ) wine_glLineWidth @ stdcall glListBase( long ) wine_glListBase @ stdcall glLoadIdentity( ) wine_glLoadIdentity @ stdcall glLoadMatrixd( ptr ) wine_glLoadMatrixd @ stdcall glLoadMatrixf( ptr ) wine_glLoadMatrixf @ stdcall glLoadName( long ) wine_glLoadName @ stdcall glLogicOp( long ) wine_glLogicOp @ stdcall glMap1d( long double double long long ptr ) wine_glMap1d @ stdcall glMap1f( long long long long long ptr ) wine_glMap1f @ stdcall glMap2d( long double double long long double double long long ptr ) wine_glMap2d @ stdcall glMap2f( long long long long long long long long long ptr ) wine_glMap2f @ stdcall glMapGrid1d( long double double ) wine_glMapGrid1d @ stdcall glMapGrid1f( long long long ) wine_glMapGrid1f @ stdcall glMapGrid2d( long double double long double double ) wine_glMapGrid2d @ stdcall glMapGrid2f( long long long long long long ) wine_glMapGrid2f @ stdcall glMaterialf( long long long ) wine_glMaterialf @ stdcall glMaterialfv( long long ptr ) wine_glMaterialfv @ stdcall glMateriali( long long long ) wine_glMateriali @ stdcall glMaterialiv( long long ptr ) wine_glMaterialiv @ stdcall glMatrixMode( long ) wine_glMatrixMode @ stdcall glMinmax( long long long ) wine_glMinmax @ stdcall glMultMatrixd( ptr ) wine_glMultMatrixd @ stdcall glMultMatrixf( ptr ) wine_glMultMatrixf @ stdcall glMultiTexCoord1dARB( long double ) wine_glMultiTexCoord1dARB @ stdcall glMultiTexCoord1dvARB( long ptr ) wine_glMultiTexCoord1dvARB @ stdcall glMultiTexCoord1fARB( long long ) wine_glMultiTexCoord1fARB @ stdcall glMultiTexCoord1fvARB( long ptr ) wine_glMultiTexCoord1fvARB @ stdcall glMultiTexCoord1iARB( long long ) wine_glMultiTexCoord1iARB @ stdcall glMultiTexCoord1ivARB( long ptr ) wine_glMultiTexCoord1ivARB @ stdcall glMultiTexCoord1sARB( long long ) wine_glMultiTexCoord1sARB @ stdcall glMultiTexCoord1svARB( long ptr ) wine_glMultiTexCoord1svARB @ stdcall glMultiTexCoord2dARB( long double double ) wine_glMultiTexCoord2dARB @ stdcall glMultiTexCoord2dvARB( long ptr ) wine_glMultiTexCoord2dvARB @ stdcall glMultiTexCoord2fARB( long long long ) wine_glMultiTexCoord2fARB @ stdcall glMultiTexCoord2fvARB( long ptr ) wine_glMultiTexCoord2fvARB @ stdcall glMultiTexCoord2iARB( long long long ) wine_glMultiTexCoord2iARB @ stdcall glMultiTexCoord2ivARB( long ptr ) wine_glMultiTexCoord2ivARB @ stdcall glMultiTexCoord2sARB( long long long ) wine_glMultiTexCoord2sARB @ stdcall glMultiTexCoord2svARB( long ptr ) wine_glMultiTexCoord2svARB @ stdcall glMultiTexCoord3dARB( long double double double ) wine_glMultiTexCoord3dARB @ stdcall glMultiTexCoord3dvARB( long ptr ) wine_glMultiTexCoord3dvARB @ stdcall glMultiTexCoord3fARB( long long long long ) wine_glMultiTexCoord3fARB @ stdcall glMultiTexCoord3fvARB( long ptr ) wine_glMultiTexCoord3fvARB @ stdcall glMultiTexCoord3iARB( long long long long ) wine_glMultiTexCoord3iARB @ stdcall glMultiTexCoord3ivARB( long ptr ) wine_glMultiTexCoord3ivARB @ stdcall glMultiTexCoord3sARB( long long long long ) wine_glMultiTexCoord3sARB @ stdcall glMultiTexCoord3svARB( long ptr ) wine_glMultiTexCoord3svARB @ stdcall glMultiTexCoord4dARB( long double double double double ) wine_glMultiTexCoord4dARB @ stdcall glMultiTexCoord4dvARB( long ptr ) wine_glMultiTexCoord4dvARB @ stdcall glMultiTexCoord4fARB( long long long long long ) wine_glMultiTexCoord4fARB @ stdcall glMultiTexCoord4fvARB( long ptr ) wine_glMultiTexCoord4fvARB @ stdcall glMultiTexCoord4iARB( long long long long long ) wine_glMultiTexCoord4iARB @ stdcall glMultiTexCoord4ivARB( long ptr ) wine_glMultiTexCoord4ivARB @ stdcall glMultiTexCoord4sARB( long long long long long ) wine_glMultiTexCoord4sARB @ stdcall glMultiTexCoord4svARB( long ptr ) wine_glMultiTexCoord4svARB @ stdcall glNewList( long long ) wine_glNewList @ stdcall glNormal3b( long long long ) wine_glNormal3b @ stdcall glNormal3bv( ptr ) wine_glNormal3bv @ stdcall glNormal3d( double double double ) wine_glNormal3d @ stdcall glNormal3dv( ptr ) wine_glNormal3dv @ stdcall glNormal3f( long long long ) wine_glNormal3f @ stdcall glNormal3fv( ptr ) wine_glNormal3fv @ stdcall glNormal3i( long long long ) wine_glNormal3i @ stdcall glNormal3iv( ptr ) wine_glNormal3iv @ stdcall glNormal3s( long long long ) wine_glNormal3s @ stdcall glNormal3sv( ptr ) wine_glNormal3sv @ stdcall glNormalPointer( long long ptr ) wine_glNormalPointer @ stdcall glOrtho( double double double double double double ) wine_glOrtho @ stdcall glPassThrough( long ) wine_glPassThrough @ stdcall glPixelMapfv( long long ptr ) wine_glPixelMapfv @ stdcall glPixelMapuiv( long long ptr ) wine_glPixelMapuiv @ stdcall glPixelMapusv( long long ptr ) wine_glPixelMapusv @ stdcall glPixelStoref( long long ) wine_glPixelStoref @ stdcall glPixelStorei( long long ) wine_glPixelStorei @ stdcall glPixelTransferf( long long ) wine_glPixelTransferf @ stdcall glPixelTransferi( long long ) wine_glPixelTransferi @ stdcall glPixelZoom( long long ) wine_glPixelZoom @ stdcall glPointSize( long ) wine_glPointSize @ stdcall glPolygonMode( long long ) wine_glPolygonMode @ stdcall glPolygonOffset( long long ) wine_glPolygonOffset @ stdcall glPolygonStipple( ptr ) wine_glPolygonStipple @ stdcall glPopAttrib( ) wine_glPopAttrib @ stdcall glPopClientAttrib( ) wine_glPopClientAttrib @ stdcall glPopMatrix( ) wine_glPopMatrix @ stdcall glPopName( ) wine_glPopName @ stdcall glPrioritizeTextures( long ptr ptr ) wine_glPrioritizeTextures @ stdcall glPushAttrib( long ) wine_glPushAttrib @ stdcall glPushClientAttrib( long ) wine_glPushClientAttrib @ stdcall glPushMatrix( ) wine_glPushMatrix @ stdcall glPushName( long ) wine_glPushName @ stdcall glRasterPos2d( double double ) wine_glRasterPos2d @ stdcall glRasterPos2dv( ptr ) wine_glRasterPos2dv @ stdcall glRasterPos2f( long long ) wine_glRasterPos2f @ stdcall glRasterPos2fv( ptr ) wine_glRasterPos2fv @ stdcall glRasterPos2i( long long ) wine_glRasterPos2i @ stdcall glRasterPos2iv( ptr ) wine_glRasterPos2iv @ stdcall glRasterPos2s( long long ) wine_glRasterPos2s @ stdcall glRasterPos2sv( ptr ) wine_glRasterPos2sv @ stdcall glRasterPos3d( double double double ) wine_glRasterPos3d @ stdcall glRasterPos3dv( ptr ) wine_glRasterPos3dv @ stdcall glRasterPos3f( long long long ) wine_glRasterPos3f @ stdcall glRasterPos3fv( ptr ) wine_glRasterPos3fv @ stdcall glRasterPos3i( long long long ) wine_glRasterPos3i @ stdcall glRasterPos3iv( ptr ) wine_glRasterPos3iv @ stdcall glRasterPos3s( long long long ) wine_glRasterPos3s @ stdcall glRasterPos3sv( ptr ) wine_glRasterPos3sv @ stdcall glRasterPos4d( double double double double ) wine_glRasterPos4d @ stdcall glRasterPos4dv( ptr ) wine_glRasterPos4dv @ stdcall glRasterPos4f( long long long long ) wine_glRasterPos4f @ stdcall glRasterPos4fv( ptr ) wine_glRasterPos4fv @ stdcall glRasterPos4i( long long long long ) wine_glRasterPos4i @ stdcall glRasterPos4iv( ptr ) wine_glRasterPos4iv @ stdcall glRasterPos4s( long long long long ) wine_glRasterPos4s @ stdcall glRasterPos4sv( ptr ) wine_glRasterPos4sv @ stdcall glReadBuffer( long ) wine_glReadBuffer @ stdcall glReadPixels( long long long long long long ptr ) wine_glReadPixels @ stdcall glRectd( double double double double ) wine_glRectd @ stdcall glRectdv( ptr ptr ) wine_glRectdv @ stdcall glRectf( long long long long ) wine_glRectf @ stdcall glRectfv( ptr ptr ) wine_glRectfv @ stdcall glRecti( long long long long ) wine_glRecti @ stdcall glRectiv( ptr ptr ) wine_glRectiv @ stdcall glRects( long long long long ) wine_glRects @ stdcall glRectsv( ptr ptr ) wine_glRectsv @ stdcall glRenderMode( long ) wine_glRenderMode @ stdcall glResetHistogram( long ) wine_glResetHistogram @ stdcall glResetMinmax( long ) wine_glResetMinmax @ stdcall glRotated( double double double double ) wine_glRotated @ stdcall glRotatef( long long long long ) wine_glRotatef @ stdcall glScaled( double double double ) wine_glScaled @ stdcall glScalef( long long long ) wine_glScalef @ stdcall glScissor( long long long long ) wine_glScissor @ stdcall glSelectBuffer( long ptr ) wine_glSelectBuffer @ stdcall glSeparableFilter2D( long long long long long long ptr ptr ) wine_glSeparableFilter2D @ stdcall glShadeModel( long ) wine_glShadeModel @ stdcall glStencilFunc( long long long ) wine_glStencilFunc @ stdcall glStencilMask( long ) wine_glStencilMask @ stdcall glStencilOp( long long long ) wine_glStencilOp @ stdcall glTexCoord1d( double ) wine_glTexCoord1d @ stdcall glTexCoord1dv( ptr ) wine_glTexCoord1dv @ stdcall glTexCoord1f( long ) wine_glTexCoord1f @ stdcall glTexCoord1fv( ptr ) wine_glTexCoord1fv @ stdcall glTexCoord1i( long ) wine_glTexCoord1i @ stdcall glTexCoord1iv( ptr ) wine_glTexCoord1iv @ stdcall glTexCoord1s( long ) wine_glTexCoord1s @ stdcall glTexCoord1sv( ptr ) wine_glTexCoord1sv @ stdcall glTexCoord2d( double double ) wine_glTexCoord2d @ stdcall glTexCoord2dv( ptr ) wine_glTexCoord2dv @ stdcall glTexCoord2f( long long ) wine_glTexCoord2f @ stdcall glTexCoord2fv( ptr ) wine_glTexCoord2fv @ stdcall glTexCoord2i( long long ) wine_glTexCoord2i @ stdcall glTexCoord2iv( ptr ) wine_glTexCoord2iv @ stdcall glTexCoord2s( long long ) wine_glTexCoord2s @ stdcall glTexCoord2sv( ptr ) wine_glTexCoord2sv @ stdcall glTexCoord3d( double double double ) wine_glTexCoord3d @ stdcall glTexCoord3dv( ptr ) wine_glTexCoord3dv @ stdcall glTexCoord3f( long long long ) wine_glTexCoord3f @ stdcall glTexCoord3fv( ptr ) wine_glTexCoord3fv @ stdcall glTexCoord3i( long long long ) wine_glTexCoord3i @ stdcall glTexCoord3iv( ptr ) wine_glTexCoord3iv @ stdcall glTexCoord3s( long long long ) wine_glTexCoord3s @ stdcall glTexCoord3sv( ptr ) wine_glTexCoord3sv @ stdcall glTexCoord4d( double double double double ) wine_glTexCoord4d @ stdcall glTexCoord4dv( ptr ) wine_glTexCoord4dv @ stdcall glTexCoord4f( long long long long ) wine_glTexCoord4f @ stdcall glTexCoord4fv( ptr ) wine_glTexCoord4fv @ stdcall glTexCoord4i( long long long long ) wine_glTexCoord4i @ stdcall glTexCoord4iv( ptr ) wine_glTexCoord4iv @ stdcall glTexCoord4s( long long long long ) wine_glTexCoord4s @ stdcall glTexCoord4sv( ptr ) wine_glTexCoord4sv @ stdcall glTexCoordPointer( long long long ptr ) wine_glTexCoordPointer @ stdcall glTexEnvf( long long long ) wine_glTexEnvf @ stdcall glTexEnvfv( long long ptr ) wine_glTexEnvfv @ stdcall glTexEnvi( long long long ) wine_glTexEnvi @ stdcall glTexEnviv( long long ptr ) wine_glTexEnviv @ stdcall glTexGend( long long double ) wine_glTexGend @ stdcall glTexGendv( long long ptr ) wine_glTexGendv @ stdcall glTexGenf( long long long ) wine_glTexGenf @ stdcall glTexGenfv( long long ptr ) wine_glTexGenfv @ stdcall glTexGeni( long long long ) wine_glTexGeni @ stdcall glTexGeniv( long long ptr ) wine_glTexGeniv @ stdcall glTexImage1D( long long long long long long long ptr ) wine_glTexImage1D @ stdcall glTexImage2D( long long long long long long long long ptr ) wine_glTexImage2D @ stdcall glTexImage3D( long long long long long long long long long ptr ) wine_glTexImage3D @ stdcall glTexParameterf( long long long ) wine_glTexParameterf @ stdcall glTexParameterfv( long long ptr ) wine_glTexParameterfv @ stdcall glTexParameteri( long long long ) wine_glTexParameteri @ stdcall glTexParameteriv( long long ptr ) wine_glTexParameteriv @ stdcall glTexSubImage1D( long long long long long long ptr ) wine_glTexSubImage1D @ stdcall glTexSubImage2D( long long long long long long long long ptr ) wine_glTexSubImage2D @ stdcall glTexSubImage3D( long long long long long long long long long long ptr ) wine_glTexSubImage3D @ stdcall glTranslated( double double double ) wine_glTranslated @ stdcall glTranslatef( long long long ) wine_glTranslatef @ stdcall glVertex2d( double double ) wine_glVertex2d @ stdcall glVertex2dv( ptr ) wine_glVertex2dv @ stdcall glVertex2f( long long ) wine_glVertex2f @ stdcall glVertex2fv( ptr ) wine_glVertex2fv @ stdcall glVertex2i( long long ) wine_glVertex2i @ stdcall glVertex2iv( ptr ) wine_glVertex2iv @ stdcall glVertex2s( long long ) wine_glVertex2s @ stdcall glVertex2sv( ptr ) wine_glVertex2sv @ stdcall glVertex3d( double double double ) wine_glVertex3d @ stdcall glVertex3dv( ptr ) wine_glVertex3dv @ stdcall glVertex3f( long long long ) wine_glVertex3f @ stdcall glVertex3fv( ptr ) wine_glVertex3fv @ stdcall glVertex3i( long long long ) wine_glVertex3i @ stdcall glVertex3iv( ptr ) wine_glVertex3iv @ stdcall glVertex3s( long long long ) wine_glVertex3s @ stdcall glVertex3sv( ptr ) wine_glVertex3sv @ stdcall glVertex4d( double double double double ) wine_glVertex4d @ stdcall glVertex4dv( ptr ) wine_glVertex4dv @ stdcall glVertex4f( long long long long ) wine_glVertex4f @ stdcall glVertex4fv( ptr ) wine_glVertex4fv @ stdcall glVertex4i( long long long long ) wine_glVertex4i @ stdcall glVertex4iv( ptr ) wine_glVertex4iv @ stdcall glVertex4s( long long long long ) wine_glVertex4s @ stdcall glVertex4sv( ptr ) wine_glVertex4sv @ stdcall glVertexPointer( long long long ptr ) wine_glVertexPointer @ stdcall glViewport( long long long long ) wine_glViewport