/* * Copyright 2022 RĂ©mi Bernon for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma makedep header #ifdef __WIDL__ #pragma winrt ns_prefix #endif import "inspectable.idl"; import "asyncinfo.idl"; import "eventtoken.idl"; import "windowscontracts.idl"; import "windows.foundation.idl"; import "windows.gaming.input.idl"; import "windows.gaming.input.custom.idl"; namespace Windows.Gaming.Input.Custom { interface IWineGameControllerProvider; runtimeclass WineGameControllerProvider; [ exclusiveto(Windows.Gaming.Input.Custom.WineGameControllerProvider), uuid(8967b6ef-a4de-4b9a-984a-9f920b4d1b26) ] interface IWineGameControllerProvider : IInspectable requires Windows.Gaming.Input.Custom.IGameControllerProvider { } [ marshaling_behavior(agile), threading(both) ] runtimeclass WineGameControllerProvider { [default] interface Windows.Gaming.Input.Custom.IWineGameControllerProvider; interface Windows.Gaming.Input.Custom.IGameControllerProvider; } }