/* * Server-side debugger functions * * Copyright (C) 1999 Alexandre Julliard * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include #include #include #include #include #include "ntstatus.h" #define WIN32_NO_STATUS #include "windef.h" #include "winternl.h" #include "handle.h" #include "file.h" #include "process.h" #include "thread.h" #include "request.h" enum debug_event_state { EVENT_QUEUED, EVENT_SENT, EVENT_DELAYED, EVENT_CONTINUED }; /* debug event */ struct debug_event { struct object obj; /* object header */ struct list entry; /* entry in event queue */ struct thread *sender; /* thread which sent this event */ struct file *file; /* file object for events that need one */ enum debug_event_state state; /* event state */ int status; /* continuation status */ debug_event_t data; /* event data */ }; static const WCHAR debug_obj_name[] = {'D','e','b','u','g','O','b','j','e','c','t'}; struct type_descr debug_obj_type = { { debug_obj_name, sizeof(debug_obj_name) }, /* name */ DEBUG_ALL_ACCESS | SYNCHRONIZE, /* valid_access */ { /* mapping */ STANDARD_RIGHTS_READ | DEBUG_READ_EVENT, STANDARD_RIGHTS_WRITE | DEBUG_PROCESS_ASSIGN, STANDARD_RIGHTS_EXECUTE | SYNCHRONIZE, DEBUG_ALL_ACCESS }, }; /* debug object */ struct debug_obj { struct object obj; /* object header */ struct list event_queue; /* pending events queue */ unsigned int flags; /* debug flags */ }; static void debug_event_dump( struct object *obj, int verbose ); static int debug_event_signaled( struct object *obj, struct wait_queue_entry *entry ); static void debug_event_destroy( struct object *obj ); static const struct object_ops debug_event_ops = { sizeof(struct debug_event), /* size */ &no_type, /* type */ debug_event_dump, /* dump */ add_queue, /* add_queue */ remove_queue, /* remove_queue */ debug_event_signaled, /* signaled */ no_satisfied, /* satisfied */ no_signal, /* signal */ no_get_fd, /* get_fd */ default_map_access, /* map_access */ default_get_sd, /* get_sd */ default_set_sd, /* set_sd */ no_get_full_name, /* get_full_name */ no_lookup_name, /* lookup_name */ no_link_name, /* link_name */ NULL, /* unlink_name */ no_open_file, /* open_file */ no_kernel_obj_list, /* get_kernel_obj_list */ no_close_handle, /* close_handle */ debug_event_destroy /* destroy */ }; static void debug_obj_dump( struct object *obj, int verbose ); static int debug_obj_signaled( struct object *obj, struct wait_queue_entry *entry ); static void debug_obj_destroy( struct object *obj ); static const struct object_ops debug_obj_ops = { sizeof(struct debug_obj), /* size */ &debug_obj_type, /* type */ debug_obj_dump, /* dump */ add_queue, /* add_queue */ remove_queue, /* remove_queue */ debug_obj_signaled, /* signaled */ no_satisfied, /* satisfied */ no_signal, /* signal */ no_get_fd, /* get_fd */ default_map_access, /* map_access */ default_get_sd, /* get_sd */ default_set_sd, /* set_sd */ default_get_full_name, /* get_full_name */ no_lookup_name, /* lookup_name */ directory_link_name, /* link_name */ default_unlink_name, /* unlink_name */ no_open_file, /* open_file */ no_kernel_obj_list, /* get_kernel_obj_list */ no_close_handle, /* close_handle */ debug_obj_destroy /* destroy */ }; /* get a pointer to TEB->ArbitraryUserPointer in the client address space */ static client_ptr_t get_teb_user_ptr( struct thread *thread ) { unsigned int ptr_size = is_machine_64bit( native_machine ) ? 8 : 4; return thread->teb + 5 * ptr_size; } /* routines to build an event according to its type */ static void fill_exception_event( struct debug_event *event, const void *arg ) { const debug_event_t *data = arg; event->data.exception = data->exception; event->data.exception.nb_params = min( event->data.exception.nb_params, EXCEPTION_MAXIMUM_PARAMETERS ); } static void fill_create_thread_event( struct debug_event *event, const void *arg ) { const client_ptr_t *entry = arg; if (entry) event->data.create_thread.start = *entry; } static void fill_create_process_event( struct debug_event *event, const void *arg ) { const struct memory_view *view = arg; const pe_image_info_t *image_info = get_view_image_info( view, &event->data.create_process.base ); event->data.create_process.start = event->data.create_process.base + image_info->entry_point; event->data.create_process.dbg_offset = image_info->dbg_offset; event->data.create_process.dbg_size = image_info->dbg_size; /* the doc says write access too, but this doesn't seem a good idea */ event->file = get_view_file( view, GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE ); } static void fill_exit_thread_event( struct debug_event *event, const void *arg ) { const struct thread *thread = arg; event->data.exit.exit_code = thread->exit_code; } static void fill_exit_process_event( struct debug_event *event, const void *arg ) { const struct process *process = arg; event->data.exit.exit_code = process->exit_code; } static void fill_load_dll_event( struct debug_event *event, const void *arg ) { const struct memory_view *view = arg; const pe_image_info_t *image_info = get_view_image_info( view, &event->data.load_dll.base ); event->data.load_dll.dbg_offset = image_info->dbg_offset; event->data.load_dll.dbg_size = image_info->dbg_size; event->data.load_dll.name = get_teb_user_ptr( event->sender ); event->file = get_view_file( view, GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE ); } static void fill_unload_dll_event( struct debug_event *event, const void *arg ) { const struct memory_view *view = arg; get_view_image_info( view, &event->data.unload_dll.base ); } typedef void (*fill_event_func)( struct debug_event *event, const void *arg ); static const fill_event_func fill_debug_event[] = { fill_create_thread_event, /* DbgCreateThreadStateChange */ fill_create_process_event, /* DbgCreateProcessStateChange */ fill_exit_thread_event, /* DbgExitThreadStateChange */ fill_exit_process_event, /* DbgExitProcessStateChange */ fill_exception_event, /* DbgExceptionStateChange */ fill_exception_event, /* DbgBreakpointStateChange */ fill_exception_event, /* DbgSingleStepStateChange */ fill_load_dll_event, /* DbgLoadDllStateChange */ fill_unload_dll_event /* DbgUnloadDllStateChange */ }; /* allocate the necessary handles in the event data */ static void alloc_event_handles( struct debug_event *event, struct process *process ) { switch (event->data.code) { case DbgCreateThreadStateChange: /* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */ event->data.create_thread.handle = alloc_handle( process, event->sender, THREAD_ALL_ACCESS, 0 ); break; case DbgCreateProcessStateChange: event->data.create_process.thread = alloc_handle( process, event->sender, THREAD_ALL_ACCESS, 0 ); /* documented: PROCESS_VM_READ | PROCESS_VM_WRITE */ event->data.create_process.process = alloc_handle( process, event->sender->process, PROCESS_ALL_ACCESS, 0 ); if (event->file) event->data.create_process.file = alloc_handle( process, event->file, GENERIC_READ, 0 ); break; case DbgLoadDllStateChange: if (event->file) event->data.load_dll.handle = alloc_handle( process, event->file, GENERIC_READ, 0 ); break; } clear_error(); /* ignore errors, simply set handles to 0 */ } /* unlink the first event from the queue */ static void unlink_event( struct debug_obj *debug_obj, struct debug_event *event ) { list_remove( &event->entry ); if (event->sender->process->debug_event == event) event->sender->process->debug_event = NULL; release_object( event ); } /* link an event at the end of the queue */ static void link_event( struct debug_obj *debug_obj, struct debug_event *event ) { grab_object( event ); list_add_tail( &debug_obj->event_queue, &event->entry ); if (!event->sender->process->debug_event) { /* grab reference since debugger could be killed while trying to wake up */ grab_object( debug_obj ); wake_up( &debug_obj->obj, 0 ); release_object( debug_obj ); } } /* resume a delayed debug event already in the queue */ static void resume_event( struct debug_obj *debug_obj, struct debug_event *event ) { event->state = EVENT_QUEUED; if (!event->sender->process->debug_event) { grab_object( debug_obj ); wake_up( &debug_obj->obj, 0 ); release_object( debug_obj ); } } /* delay a debug event already in the queue to be replayed when thread wakes up */ static void delay_event( struct debug_obj *debug_obj, struct debug_event *event ) { event->state = EVENT_DELAYED; if (event->sender->process->debug_event == event) event->sender->process->debug_event = NULL; } /* find the next event that we can send to the debugger */ static struct debug_event *find_event_to_send( struct debug_obj *debug_obj ) { struct debug_event *event; LIST_FOR_EACH_ENTRY( event, &debug_obj->event_queue, struct debug_event, entry ) { if (event->state == EVENT_SENT) continue; /* already sent */ if (event->state == EVENT_DELAYED) continue; /* delayed until thread resumes */ if (event->sender->process->debug_event) continue; /* process busy with another one */ return event; } return NULL; } static void debug_event_dump( struct object *obj, int verbose ) { struct debug_event *debug_event = (struct debug_event *)obj; assert( obj->ops == &debug_event_ops ); fprintf( stderr, "Debug event sender=%p code=%d state=%d\n", debug_event->sender, debug_event->data.code, debug_event->state ); } static int debug_event_signaled( struct object *obj, struct wait_queue_entry *entry ) { struct debug_event *debug_event = (struct debug_event *)obj; assert( obj->ops == &debug_event_ops ); return debug_event->state == EVENT_CONTINUED; } static void debug_event_destroy( struct object *obj ) { struct debug_event *event = (struct debug_event *)obj; assert( obj->ops == &debug_event_ops ); if (event->file) release_object( event->file ); release_object( event->sender ); } static void debug_obj_dump( struct object *obj, int verbose ) { struct debug_obj *debug_obj = (struct debug_obj *)obj; assert( obj->ops == &debug_obj_ops ); fprintf( stderr, "Debug context head=%p tail=%p\n", debug_obj->event_queue.next, debug_obj->event_queue.prev ); } static int debug_obj_signaled( struct object *obj, struct wait_queue_entry *entry ) { struct debug_obj *debug_obj = (struct debug_obj *)obj; assert( obj->ops == &debug_obj_ops ); return find_event_to_send( debug_obj ) != NULL; } static void debug_obj_destroy( struct object *obj ) { struct list *ptr; struct debug_obj *debug_obj = (struct debug_obj *)obj; assert( obj->ops == &debug_obj_ops ); detach_debugged_processes( debug_obj, (debug_obj->flags & DEBUG_KILL_ON_CLOSE) ? STATUS_DEBUGGER_INACTIVE : 0 ); /* free all pending events */ while ((ptr = list_head( &debug_obj->event_queue ))) unlink_event( debug_obj, LIST_ENTRY( ptr, struct debug_event, entry )); } struct debug_obj *get_debug_obj( struct process *process, obj_handle_t handle, unsigned int access ) { return (struct debug_obj *)get_handle_obj( process, handle, access, &debug_obj_ops ); } static struct debug_obj *create_debug_obj( struct object *root, const struct unicode_str *name, unsigned int attr, unsigned int flags, const struct security_descriptor *sd ) { struct debug_obj *debug_obj; if ((debug_obj = create_named_object( root, &debug_obj_ops, name, attr, sd ))) { if (get_error() != STATUS_OBJECT_NAME_EXISTS) { debug_obj->flags = flags; list_init( &debug_obj->event_queue ); } } return debug_obj; } /* continue a debug event */ static int continue_debug_event( struct debug_obj *debug_obj, struct process *process, struct thread *thread, int status ) { if (process->debug_obj == debug_obj && thread->process == process) { struct debug_event *event; if (status == DBG_REPLY_LATER) { /* if thread is suspended, delay all its events and resume process * if not, reset the event for immediate replay */ LIST_FOR_EACH_ENTRY( event, &debug_obj->event_queue, struct debug_event, entry ) { if (event->sender != thread) continue; if (thread->suspend) { delay_event( debug_obj, event ); resume_process( process ); } else if (event->state == EVENT_SENT) { assert( event->sender->process->debug_event == event ); event->sender->process->debug_event = NULL; resume_event( debug_obj, event ); return 1; } } return 1; } /* find the event in the queue */ LIST_FOR_EACH_ENTRY( event, &debug_obj->event_queue, struct debug_event, entry ) { if (event->state != EVENT_SENT) continue; if (event->sender == thread) { assert( event->sender->process->debug_event == event ); event->status = status; event->state = EVENT_CONTINUED; wake_up( &event->obj, 0 ); unlink_event( debug_obj, event ); resume_process( process ); return 1; } } } /* not debugging this process, or no such event */ set_error( STATUS_ACCESS_DENIED ); /* FIXME */ return 0; } /* alloc a debug event for a debugger */ static struct debug_event *alloc_debug_event( struct thread *thread, int code, const void *arg ) { struct debug_event *event; assert( code >= DbgCreateThreadStateChange && code <= DbgUnloadDllStateChange ); /* build the event */ if (!(event = alloc_object( &debug_event_ops ))) return NULL; event->state = EVENT_QUEUED; event->sender = (struct thread *)grab_object( thread ); event->file = NULL; memset( &event->data, 0, sizeof(event->data) ); fill_debug_event[code - DbgCreateThreadStateChange]( event, arg ); event->data.code = code; return event; } /* generate a debug event from inside the server and queue it */ void generate_debug_event( struct thread *thread, int code, const void *arg ) { struct debug_obj *debug_obj = thread->process->debug_obj; if (debug_obj) { struct debug_event *event = alloc_debug_event( thread, code, arg ); if (event) { link_event( debug_obj, event ); suspend_process( thread->process ); release_object( event ); } clear_error(); /* ignore errors */ } } void resume_delayed_debug_events( struct thread *thread ) { struct debug_obj *debug_obj = thread->process->debug_obj; struct debug_event *event; if (debug_obj) { LIST_FOR_EACH_ENTRY( event, &debug_obj->event_queue, struct debug_event, entry ) { if (event->sender != thread) continue; if (event->state != EVENT_DELAYED) continue; resume_event( debug_obj, event ); suspend_process( thread->process ); } } } /* attach a process to a debugger thread and suspend it */ static int debugger_attach( struct process *process, struct thread *debugger, struct debug_obj *debug_obj ) { if (debugger->process == process) goto error; if (!is_process_init_done( process )) goto error; /* still starting up */ if (list_empty( &process->thread_list )) goto error; /* no thread running in the process */ /* don't let a debugger debug its console... won't work */ if (debugger->process->console) { struct thread *renderer = console_get_renderer(debugger->process->console); if (renderer && renderer->process == process) goto error; } suspend_process( process ); if (!set_process_debug_flag( process, 1 )) { resume_process( process ); return 0; } process->debug_obj = debug_obj; process->debug_children = 0; generate_startup_debug_events( process ); resume_process( process ); return 1; error: set_error( STATUS_ACCESS_DENIED ); return 0; } /* detach a process from a debugger thread (and resume it) */ void debugger_detach( struct process *process, struct debug_obj *debug_obj ) { struct debug_event *event, *next; suspend_process( process ); /* send continue indication for all events */ LIST_FOR_EACH_ENTRY_SAFE( event, next, &debug_obj->event_queue, struct debug_event, entry ) { if (event->sender->process != process) continue; assert( event->state != EVENT_CONTINUED ); event->status = DBG_CONTINUE; event->state = EVENT_CONTINUED; wake_up( &event->obj, 0 ); unlink_event( debug_obj, event ); /* from queued debug event */ resume_process( process ); } /* remove relationships between process and its debugger */ process->debug_obj = NULL; if (!set_process_debug_flag( process, 0 )) clear_error(); /* ignore error */ resume_process( process ); } /* create a debug object */ DECL_HANDLER(create_debug_obj) { struct debug_obj *debug_obj; struct unicode_str name; struct object *root; const struct security_descriptor *sd; const struct object_attributes *objattr = get_req_object_attributes( &sd, &name, &root ); if (!objattr) return; if ((debug_obj = create_debug_obj( root, &name, objattr->attributes, req->flags, sd ))) { if (get_error() == STATUS_OBJECT_NAME_EXISTS) reply->handle = alloc_handle( current->process, debug_obj, req->access, objattr->attributes ); else reply->handle = alloc_handle_no_access_check( current->process, debug_obj, req->access, objattr->attributes ); release_object( debug_obj ); } if (root) release_object( root ); } /* Wait for a debug event */ DECL_HANDLER(wait_debug_event) { struct debug_obj *debug_obj; struct debug_event *event; if (!(debug_obj = get_debug_obj( current->process, req->debug, DEBUG_READ_EVENT ))) return; if ((event = find_event_to_send( debug_obj ))) { event->state = EVENT_SENT; event->sender->process->debug_event = event; reply->pid = get_process_id( event->sender->process ); reply->tid = get_thread_id( event->sender ); alloc_event_handles( event, current->process ); set_reply_data( &event->data, min( get_reply_max_size(), sizeof(event->data) )); } else { int state = list_empty( &debug_obj->event_queue ) ? DbgIdle : DbgReplyPending; set_reply_data( &state, min( get_reply_max_size(), sizeof(state) )); } release_object( debug_obj ); } /* Continue a debug event */ DECL_HANDLER(continue_debug_event) { struct debug_obj *debug_obj; struct process *process; if (req->status != DBG_EXCEPTION_NOT_HANDLED && req->status != DBG_EXCEPTION_HANDLED && req->status != DBG_CONTINUE && req->status != DBG_REPLY_LATER) { set_error( STATUS_INVALID_PARAMETER ); return; } if (!(debug_obj = get_debug_obj( current->process, req->debug, DEBUG_READ_EVENT ))) return; if ((process = get_process_from_id( req->pid ))) { struct thread *thread = get_thread_from_id( req->tid ); if (thread) { continue_debug_event( debug_obj, process, thread, req->status ); release_object( thread ); } release_object( process ); } release_object( debug_obj ); } /* start or stop debugging an existing process */ DECL_HANDLER(debug_process) { struct debug_obj *debug_obj; struct process *process = get_process_from_handle( req->handle, PROCESS_VM_READ | PROCESS_VM_WRITE | PROCESS_SUSPEND_RESUME ); if (!process) return; if ((debug_obj = get_debug_obj( current->process, req->debug, DEBUG_PROCESS_ASSIGN ))) { if (req->attach) { if (!process->debug_obj) debugger_attach( process, current, debug_obj ); else set_error( STATUS_ACCESS_DENIED ); } else { if (process->debug_obj == debug_obj) debugger_detach( process, debug_obj ); else set_error( STATUS_ACCESS_DENIED ); } release_object( debug_obj ); } release_object( process ); } /* queue an exception event */ DECL_HANDLER(queue_exception_event) { struct debug_obj *debug_obj = current->process->debug_obj; reply->handle = 0; if (debug_obj) { debug_event_t data; struct debug_event *event; struct thread *thread = current; if ((req->len % sizeof(client_ptr_t)) != 0 || req->len > get_req_data_size() || req->len > EXCEPTION_MAXIMUM_PARAMETERS * sizeof(client_ptr_t)) { set_error( STATUS_INVALID_PARAMETER ); return; } memset( &data, 0, sizeof(data) ); data.exception.first = req->first; data.exception.exc_code = req->code; data.exception.flags = req->flags; data.exception.record = req->record; data.exception.address = req->address; data.exception.nb_params = req->len / sizeof(client_ptr_t); memcpy( data.exception.params, get_req_data(), req->len ); if ((event = alloc_debug_event( thread, DbgExceptionStateChange, &data ))) { if ((reply->handle = alloc_handle( thread->process, event, SYNCHRONIZE, 0 ))) { link_event( debug_obj, event ); suspend_process( thread->process ); } release_object( event ); } } } /* retrieve the status of an exception event */ DECL_HANDLER(get_exception_status) { struct debug_event *event; if ((event = (struct debug_event *)get_handle_obj( current->process, req->handle, 0, &debug_event_ops ))) { close_handle( current->process, req->handle ); set_error( event->state == EVENT_CONTINUED ? event->status : STATUS_PENDING ); release_object( event ); } } /* set debug object information */ DECL_HANDLER(set_debug_obj_info) { struct debug_obj *debug_obj; if (!(debug_obj = get_debug_obj( current->process, req->debug, DEBUG_SET_INFORMATION ))) return; debug_obj->flags = req->flags; release_object( debug_obj ); }