Henri Verbeet
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6d8ebf1d1a
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d2d1: Use the global memory allocation helpers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2018-01-30 20:42:06 +01:00 |
Nikolay Sivov
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9fe40c24f8
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d2d1: Added a helper to trace D2D1_RECT_F arguments.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2017-07-11 18:23:39 +02:00 |
Nikolay Sivov
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74ed5c7067
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d2d1: Added support for ID2D1GdiInteropRenderTarget interface.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2017-02-14 22:47:00 +01:00 |
Nikolay Sivov
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1226765403
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d2d1: Create gdi-compatible texture for WIC target when asked for it.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2017-02-13 18:50:11 +01:00 |
Henri Verbeet
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d41f568226
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d2d1: Get rid of a FIXME in d2d_wic_render_target_init().
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2015-08-13 15:04:10 +09:00 |
Henri Verbeet
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f0bf9e81fa
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d2d1: Use the same device for all WIC render targets from the same factory.
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2015-08-04 09:45:50 +02:00 |
Henri Verbeet
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c8f758a099
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d2d1: Implement d2d_factory_CreateWicBitmapRenderTarget().
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2014-09-15 12:13:50 +02:00 |