Aurimas Fischer
88c25518d5
richedit: Spelling fixes.
2008-07-14 12:21:55 +02:00
Maarten Lankhorst
28d6203ca9
quartz: Fix reference leak in avi splitter on end of stream.
2008-07-14 12:21:40 +02:00
Maarten Lankhorst
0e9704b02d
quartz: Only allocate 1 buffer in transform filter.
2008-07-14 12:21:33 +02:00
Maarten Lankhorst
cf1d2f5e42
quartz: Fix memory and sample leaks.
2008-07-14 12:21:26 +02:00
Maarten Lankhorst
36418d8ad1
quartz: Fix incorrect use of mtCurrent in transform filter.
2008-07-14 12:21:10 +02:00
Eric Pouech
8291034d01
winhelp: Double clicking in the index list should open the page.
2008-07-14 12:20:45 +02:00
Eric Pouech
cdd235e24a
winhelp: Constify the internal .hlp file parsing.
2008-07-14 12:20:37 +02:00
Eric Pouech
ace5171df6
winhelp: Move the check about correct RLE decoding inside the decoding routine itself.
2008-07-14 12:20:27 +02:00
Eric Pouech
81168297e2
winhelp: Allow MACRO_Execute to be called recursively.
2008-07-14 12:19:37 +02:00
Eric Pouech
7d0b6bd4a6
winhelp: Implemented SetPopupColor macro.
2008-07-14 12:19:23 +02:00
Eric Pouech
448fed2055
winhelp: Implemented SetHelpOnFile macro.
2008-07-14 12:19:16 +02:00
Eric Pouech
f6e93ea2d3
winhelp: Fixed memory leak in macro handling.
2008-07-14 12:19:00 +02:00
Eric Pouech
6346250ed8
winhelp: Pick nicer fonts for buttons.
2008-07-14 12:18:54 +02:00
James Hawkins
b04ae273de
comctl32: Free the trackbar tics.
2008-07-14 11:51:13 +02:00
James Hawkins
83004cdd1e
comctl32: Explicity set the number of tics before testing tic placement.
2008-07-14 11:51:07 +02:00
Andrew Talbot
a42a61eee1
ws2_32: Remove unneeded address-of operators from array names.
2008-07-14 11:50:48 +02:00
Andrew Talbot
015321910d
wintrust: Remove unneeded address-of operators from array names.
2008-07-14 11:50:45 +02:00
Andrew Talbot
6a26bccb8e
wininet: Remove unneeded address-of operators from array names.
2008-07-14 11:50:41 +02:00
Andrew Talbot
9b5d26ed8b
winex11.drv: Remove unneeded address-of operators from array names.
2008-07-14 11:50:37 +02:00
Andrew Talbot
1fd750cf31
winejoystick.drv: Remove unneeded address-of operator from array name.
2008-07-14 11:50:33 +02:00
Andrew Talbot
9c6b1fee38
winedos: Remove unneeded address-of operators from array names.
2008-07-14 11:50:25 +02:00
Andrew Talbot
0064976d54
wined3d: Remove unneeded address-of operators from array names.
2008-07-14 11:50:22 +02:00
Andrew Talbot
afc95d4ac3
user32: Remove unneeded address-of operators from array names.
2008-07-14 11:50:19 +02:00
Andrew Talbot
dd0a22420a
shlwapi: Remove unneeded address-of operator from array name.
2008-07-14 11:50:15 +02:00
Andrew Talbot
ce2184e2f1
setupapi: Remove unneeded address-of operator from array name.
2008-07-14 11:50:12 +02:00
Andrew Talbot
ab6efdd1e4
rpcrt4: Remove unneeded address-of operator from array name.
2008-07-14 11:50:08 +02:00
Jacek Caban
1c1f8e206f
mshtml: Added IHTMLElement2::getElementsByTagName tests.
2008-07-14 11:48:54 +02:00
Jacek Caban
952a54cbd9
mshtml: Added IHTMLElement2::getElementsByTagName implementation.
2008-07-14 11:48:48 +02:00
Jacek Caban
1de0055cc0
mshtml: Allow timers to be cleaned during processing.
2008-07-14 11:48:41 +02:00
Alexandre Julliard
8e8d63933b
msxml3: Fix compile without xml headers.
2008-07-14 11:48:37 +02:00
Rob Shearman
09f343b135
rpcrt4: Ignore the return value of functions when unmarshalling a pickled procedure.
2008-07-14 11:48:25 +02:00
Rob Shearman
2b0ad6e6e7
rpcrt4: Implement MesDecodeBufferHandleCreate and MesEncodeFixedBufferHandleCreate.
2008-07-14 11:48:16 +02:00
Rob Shearman
734094ed2c
rpcrt4: Implement NdrMesProcEncodeDecode.
2008-07-14 11:48:08 +02:00
Rob Shearman
0879041cd2
rpcrt4: Implement MesEncodeIncrementalHandleCreate, MesDecodeIncrementalHandleCreate, MesIncrementalHandleReset and MesHandleFree.
2008-07-14 11:47:46 +02:00
Stefan Dösinger
e27734779c
wined3d: Remove some dead code.
2008-07-14 11:46:33 +02:00
Stefan Dösinger
197f472ea8
wined3d: Separate texture_activate_dimensions.
...
This creates an nvts version of this function, and removes the nvts
code from the original one. The nvts version is used by the nvts
pipeline implementation, the original one by the nvrc-only, atifs and
ffp one.
2008-07-14 11:46:25 +02:00
Stefan Dösinger
88ae2fe14a
wined3d: Give nv* fixed function stuff its own state template.
2008-07-14 11:46:11 +02:00
Stefan Dösinger
38934fe70d
wined3d: Move shader constant affecting states to the misc pipeline.
...
As long as we have the shader constants in misc, it is best to keep
all the code that affects shader constants, like bumpenvmat setting,
in there as well.
2008-07-14 11:44:48 +02:00
Stefan Dösinger
84d39a95e5
wined3d: WINED3DTSS_TEXCOORDINDEX belongs to the vertex pipeline.
2008-07-14 11:44:36 +02:00
Stefan Dösinger
86b033bbb9
wined3d: Give the nvts/nvrc code its own pipeline implementation.
...
This code creates the structures and the pipeline selection, as well
as the caps filling. It does not yet move the actual code around,
since this will be a bigger task.
2008-07-14 11:44:26 +02:00
Stefan Dösinger
7c216b8ab5
wined3d: Simplify the fragment pipeline selection.
...
This should do the same as the existing code, but it is more obvious.
2008-07-14 11:43:51 +02:00
Stefan Dösinger
51e64b3fe9
wined3d: Move fixed function texture dimension updates to the fragment pipeline.
...
This is a further separation of the sampler state, and a preparation
to move the nv texture shader stuff to its own pipeline implementation.
2008-07-14 11:43:41 +02:00
Stefan Dösinger
d3c29b7063
wined3d: NP2 coordinate adjustment is a vertex operation.
...
When a sampler is changed and unconditional NP2 textures are not
supported, the texture matrix may need adjustment. The sampler state
function checks for that, and calls the texture transform setting
function in that case. However, samplers are a misc state, and the
texture transform flags a vertex state. Thus split up the code and
move the matrix changes to the vertex side.
2008-07-14 11:43:30 +02:00
Stefan Dösinger
e7733eacb7
wined3d: Remove the atifs shader backend.
...
Since atifs is only doing the fragment pipeline replacement right now
there is no need for the shader backend structure any longer. The ffp
private data is stored in new fragment pipeline private data(which
could potentially be set to equal the shader private data if needed).
2008-07-14 11:43:09 +02:00
Juan Lang
e5e551dfbe
crypt32: Don't expect ImageGetCertificateData to succeed when Certificate is NULL.
2008-07-14 11:42:33 +02:00
Juan Lang
e459ac84ee
crypt32: Add MS root certs to root store.
2008-07-14 11:42:29 +02:00
Alexandre Julliard
a0289148e1
Release 1.1.1.
2008-07-11 17:55:55 +02:00
Alexandre Julliard
fdb682811d
winealsa: Fix some unsigned comparison < 0 warnings.
2008-07-11 15:29:41 +02:00
Reece Dunn
a5d2801476
comctl32: Add support for drawing themed group boxes.
2008-07-11 15:29:37 +02:00
Gerald Pfeifer
baa818120c
comctl32: Some simplifications.
2008-07-11 15:19:15 +02:00