Commit Graph

48429 Commits

Author SHA1 Message Date
Aurimas Fischer 88c25518d5 richedit: Spelling fixes. 2008-07-14 12:21:55 +02:00
Maarten Lankhorst 28d6203ca9 quartz: Fix reference leak in avi splitter on end of stream. 2008-07-14 12:21:40 +02:00
Maarten Lankhorst 0e9704b02d quartz: Only allocate 1 buffer in transform filter. 2008-07-14 12:21:33 +02:00
Maarten Lankhorst cf1d2f5e42 quartz: Fix memory and sample leaks. 2008-07-14 12:21:26 +02:00
Maarten Lankhorst 36418d8ad1 quartz: Fix incorrect use of mtCurrent in transform filter. 2008-07-14 12:21:10 +02:00
Eric Pouech 8291034d01 winhelp: Double clicking in the index list should open the page. 2008-07-14 12:20:45 +02:00
Eric Pouech cdd235e24a winhelp: Constify the internal .hlp file parsing. 2008-07-14 12:20:37 +02:00
Eric Pouech ace5171df6 winhelp: Move the check about correct RLE decoding inside the decoding routine itself. 2008-07-14 12:20:27 +02:00
Eric Pouech 81168297e2 winhelp: Allow MACRO_Execute to be called recursively. 2008-07-14 12:19:37 +02:00
Eric Pouech 7d0b6bd4a6 winhelp: Implemented SetPopupColor macro. 2008-07-14 12:19:23 +02:00
Eric Pouech 448fed2055 winhelp: Implemented SetHelpOnFile macro. 2008-07-14 12:19:16 +02:00
Eric Pouech f6e93ea2d3 winhelp: Fixed memory leak in macro handling. 2008-07-14 12:19:00 +02:00
Eric Pouech 6346250ed8 winhelp: Pick nicer fonts for buttons. 2008-07-14 12:18:54 +02:00
James Hawkins b04ae273de comctl32: Free the trackbar tics. 2008-07-14 11:51:13 +02:00
James Hawkins 83004cdd1e comctl32: Explicity set the number of tics before testing tic placement. 2008-07-14 11:51:07 +02:00
Andrew Talbot a42a61eee1 ws2_32: Remove unneeded address-of operators from array names. 2008-07-14 11:50:48 +02:00
Andrew Talbot 015321910d wintrust: Remove unneeded address-of operators from array names. 2008-07-14 11:50:45 +02:00
Andrew Talbot 6a26bccb8e wininet: Remove unneeded address-of operators from array names. 2008-07-14 11:50:41 +02:00
Andrew Talbot 9b5d26ed8b winex11.drv: Remove unneeded address-of operators from array names. 2008-07-14 11:50:37 +02:00
Andrew Talbot 1fd750cf31 winejoystick.drv: Remove unneeded address-of operator from array name. 2008-07-14 11:50:33 +02:00
Andrew Talbot 9c6b1fee38 winedos: Remove unneeded address-of operators from array names. 2008-07-14 11:50:25 +02:00
Andrew Talbot 0064976d54 wined3d: Remove unneeded address-of operators from array names. 2008-07-14 11:50:22 +02:00
Andrew Talbot afc95d4ac3 user32: Remove unneeded address-of operators from array names. 2008-07-14 11:50:19 +02:00
Andrew Talbot dd0a22420a shlwapi: Remove unneeded address-of operator from array name. 2008-07-14 11:50:15 +02:00
Andrew Talbot ce2184e2f1 setupapi: Remove unneeded address-of operator from array name. 2008-07-14 11:50:12 +02:00
Andrew Talbot ab6efdd1e4 rpcrt4: Remove unneeded address-of operator from array name. 2008-07-14 11:50:08 +02:00
Jacek Caban 1c1f8e206f mshtml: Added IHTMLElement2::getElementsByTagName tests. 2008-07-14 11:48:54 +02:00
Jacek Caban 952a54cbd9 mshtml: Added IHTMLElement2::getElementsByTagName implementation. 2008-07-14 11:48:48 +02:00
Jacek Caban 1de0055cc0 mshtml: Allow timers to be cleaned during processing. 2008-07-14 11:48:41 +02:00
Alexandre Julliard 8e8d63933b msxml3: Fix compile without xml headers. 2008-07-14 11:48:37 +02:00
Rob Shearman 09f343b135 rpcrt4: Ignore the return value of functions when unmarshalling a pickled procedure. 2008-07-14 11:48:25 +02:00
Rob Shearman 2b0ad6e6e7 rpcrt4: Implement MesDecodeBufferHandleCreate and MesEncodeFixedBufferHandleCreate. 2008-07-14 11:48:16 +02:00
Rob Shearman 734094ed2c rpcrt4: Implement NdrMesProcEncodeDecode. 2008-07-14 11:48:08 +02:00
Rob Shearman 0879041cd2 rpcrt4: Implement MesEncodeIncrementalHandleCreate, MesDecodeIncrementalHandleCreate, MesIncrementalHandleReset and MesHandleFree. 2008-07-14 11:47:46 +02:00
Stefan Dösinger e27734779c wined3d: Remove some dead code. 2008-07-14 11:46:33 +02:00
Stefan Dösinger 197f472ea8 wined3d: Separate texture_activate_dimensions.
This creates an nvts version of this function, and removes the nvts
code from the original one. The nvts version is used by the nvts
pipeline implementation, the original one by the nvrc-only, atifs and
ffp one.
2008-07-14 11:46:25 +02:00
Stefan Dösinger 88ae2fe14a wined3d: Give nv* fixed function stuff its own state template. 2008-07-14 11:46:11 +02:00
Stefan Dösinger 38934fe70d wined3d: Move shader constant affecting states to the misc pipeline.
As long as we have the shader constants in misc, it is best to keep
all the code that affects shader constants, like bumpenvmat setting,
in there as well.
2008-07-14 11:44:48 +02:00
Stefan Dösinger 84d39a95e5 wined3d: WINED3DTSS_TEXCOORDINDEX belongs to the vertex pipeline. 2008-07-14 11:44:36 +02:00
Stefan Dösinger 86b033bbb9 wined3d: Give the nvts/nvrc code its own pipeline implementation.
This code creates the structures and the pipeline selection, as well
as the caps filling. It does not yet move the actual code around,
since this will be a bigger task.
2008-07-14 11:44:26 +02:00
Stefan Dösinger 7c216b8ab5 wined3d: Simplify the fragment pipeline selection.
This should do the same as the existing code, but it is more obvious.
2008-07-14 11:43:51 +02:00
Stefan Dösinger 51e64b3fe9 wined3d: Move fixed function texture dimension updates to the fragment pipeline.
This is a further separation of the sampler state, and a preparation
to move the nv texture shader stuff to its own pipeline implementation.
2008-07-14 11:43:41 +02:00
Stefan Dösinger d3c29b7063 wined3d: NP2 coordinate adjustment is a vertex operation.
When a sampler is changed and unconditional NP2 textures are not
supported, the texture matrix may need adjustment. The sampler state
function checks for that, and calls the texture transform setting
function in that case. However, samplers are a misc state, and the
texture transform flags a vertex state.  Thus split up the code and
move the matrix changes to the vertex side.
2008-07-14 11:43:30 +02:00
Stefan Dösinger e7733eacb7 wined3d: Remove the atifs shader backend.
Since atifs is only doing the fragment pipeline replacement right now
there is no need for the shader backend structure any longer. The ffp
private data is stored in new fragment pipeline private data(which
could potentially be set to equal the shader private data if needed).
2008-07-14 11:43:09 +02:00
Juan Lang e5e551dfbe crypt32: Don't expect ImageGetCertificateData to succeed when Certificate is NULL. 2008-07-14 11:42:33 +02:00
Juan Lang e459ac84ee crypt32: Add MS root certs to root store. 2008-07-14 11:42:29 +02:00
Alexandre Julliard a0289148e1 Release 1.1.1. 2008-07-11 17:55:55 +02:00
Alexandre Julliard fdb682811d winealsa: Fix some unsigned comparison < 0 warnings. 2008-07-11 15:29:41 +02:00
Reece Dunn a5d2801476 comctl32: Add support for drawing themed group boxes. 2008-07-11 15:29:37 +02:00
Gerald Pfeifer baa818120c comctl32: Some simplifications. 2008-07-11 15:19:15 +02:00