Michael Stefaniuc
3808a6f371
d3d10core: COM cleanup for the ID3D10InputLayout iface.
2011-07-12 13:25:43 +02:00
Michael Stefaniuc
6c866e06bf
d3d10core: Use unsafe_impl_from_ID3D10InputLayout for an app provided iface.
2011-07-12 13:25:40 +02:00
Michael Stefaniuc
dc3ee8b947
d3d10core: COM cleanup for the ID3D10RenderTargetView iface.
2011-07-12 13:25:37 +02:00
Michael Stefaniuc
0b78866a0f
d3d10core: Use unsafe_impl_from_ID3D10RenderTargetView for app provided ifaces.
2011-07-12 13:25:34 +02:00
Michael Stefaniuc
f196050f28
d3d10core: COM cleanup for the ID3D10PixelShader iface.
2011-07-12 11:37:01 +02:00
Michael Stefaniuc
887a4ff3cc
d3d10core: Use unsafe_impl_from_ID3D10PixelShader for an app provided iface.
2011-07-12 11:36:57 +02:00
Michael Stefaniuc
cc0cc6a80f
d3d10core: COM cleanup for the ID3D10VertexShader iface.
2011-07-12 11:36:53 +02:00
Michael Stefaniuc
ec415eaf3c
d3d10core: Use unsafe_impl_from_ID3D10VertexShader for an app provided iface.
2011-07-12 11:36:49 +02:00
Michael Stefaniuc
eeacb8f2c9
d3d10core: COM cleanup for the ID3D10Device iface.
2011-07-11 18:32:23 +02:00
Michael Stefaniuc
2f76274df9
d3d10core: COM cleanup for the ID3D10Query iface.
2011-06-02 16:24:07 +02:00
Michael Stefaniuc
db9823e02a
d3d10core: COM cleanup for the ID3D10SamplerState iface.
2011-06-02 16:24:03 +02:00
Michael Stefaniuc
54ac05a871
d3d10core: COM cleanup for the ID3D10RasterizerState iface.
2011-06-02 16:24:00 +02:00
Michael Stefaniuc
815470e68b
d3d10core: COM cleanup for the ID3D10DepthStencilState iface.
2011-06-02 16:23:54 +02:00
Michael Stefaniuc
a4a4a420f8
d3d10core: COM cleanup for the ID3D10BlendState iface.
2011-06-01 15:16:36 +02:00
Michael Stefaniuc
2b1001907f
d3d10core: COM cleanup for the ID3D10GeometryShader iface.
2011-06-01 15:16:32 +02:00
Michael Stefaniuc
36de21b3a1
d3d10core: COM cleanup for the ID3D10ShaderResourceView iface.
2011-06-01 15:16:29 +02:00
Michael Stefaniuc
7aff686ea1
d3d10core: COM cleanup for the ID3D10DepthStencilView iface.
2011-06-01 15:16:23 +02:00
Michael Stefaniuc
a8712d5522
d3d10core: COM cleanup for the ID3D10Texture3D iface.
2011-06-01 15:16:19 +02:00
Michael Stefaniuc
7d295ddfa4
d3d10core: COM cleanup for the ID3D10Texture2D iface.
2011-06-01 15:15:57 +02:00
Henri Verbeet
3032b40c80
wined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-19 10:06:21 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Henri Verbeet
979e3744f7
wined3d: Remove state management methods from the IWineD3DDevice interface.
2011-05-17 10:06:15 +02:00
Marcus Meissner
cb58f81a38
d3d10core: Mark a struct as static.
2011-05-16 16:35:33 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Henri Verbeet
1c1de920e3
wined3d: Remove COM from the surface implementation.
2011-04-29 16:52:13 +02:00
Henri Verbeet
2c450571e5
wined3d: Remove COM from the volume implementation.
2011-04-15 10:07:57 +02:00
Henri Verbeet
3ec19590d5
wined3d: Remove COM from the swapchain implementation.
2011-04-14 17:13:57 +02:00
Henri Verbeet
2ab5b833d7
wined3d: Remove COM from the rendertarget view implementation.
2011-04-06 12:05:07 +02:00
Henri Verbeet
b9fae5e9a8
wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects.
2011-03-08 12:27:41 +01:00
Henri Verbeet
0d4e0bc9ba
d3d10core: Add a stub ID3D10Texture3D implementation.
2010-10-14 17:54:52 +02:00
Henri Verbeet
07ace95fcd
d3d10core: Implement device_parent_CreateVolume().
2010-10-14 17:54:52 +02:00
Henri Verbeet
c568916f9e
wined3d: Implicit depth/stencil surfaces don't have a container.
...
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00
Henri Verbeet
b93a9b37fa
wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3DDeviceImpl_ClearRendertargetView().
...
The structure is nicer to work with than the array.
2010-08-23 12:05:24 +02:00
Henri Verbeet
73c6355d75
d3d10core: Add a wined3d geoemtry shader to struct d3d10_geometry_shader.
2010-01-04 11:41:28 +01:00
Henri Verbeet
e4e1c27987
d3d10core: Add a stub ID3D10Query implementation.
2009-12-14 12:04:05 +01:00
Henri Verbeet
03f61decc9
d3d10core: Allow a NULL vertex buffer to be set in IASetVertexBuffers().
2009-12-02 13:06:07 +01:00
Henri Verbeet
ee396dda28
d3d10core: Allow a NULL input layout to be set in IASetInputLayout().
2009-12-02 13:06:07 +01:00
Henri Verbeet
ccbcf8f291
d3d10core: Add a separate function for device initialization.
2009-11-19 12:22:04 +01:00
Henri Verbeet
e3ac26d58c
d3d10core: Add a stub ID3D10BlendState implementation.
2009-11-04 13:07:56 +01:00
Henri Verbeet
6d6d8eb1d8
d3d10core: Add a stub ID3D10SamplerState implementation.
2009-11-03 21:17:07 +01:00
Henri Verbeet
4b341c252c
d3d10core: Add a stub ID3D10RasterizerState implementation.
2009-11-03 21:17:03 +01:00
Henri Verbeet
d7589589a9
d3d10core: Add a stub ID3D10DepthStencilState implementation.
2009-11-03 21:17:00 +01:00
Henri Verbeet
6075f57168
d3d10core: Add a stub ID3D10ShaderResourceView implementation.
2009-11-03 21:16:23 +01:00
Henri Verbeet
4bb4bad11a
d3d10core: Add a stub ID3D10DepthStencilView implementation.
2009-11-03 21:16:17 +01:00
Henri Verbeet
3333b12487
d3d10core: Add a separate function for d3d10_rendertarget_view initialization.
2009-10-30 11:29:11 +01:00
Henri Verbeet
39d6f64885
d3d10core: Add a separate function for d3d10_geometry_shader initialization.
2009-10-30 11:29:01 +01:00
Henri Verbeet
60e32659a7
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
2009-09-25 15:14:44 +02:00
Henri Verbeet
dde50a4748
d3d10core: Add a separate function for d3d10_pixel_shader initialization.
2009-09-24 13:24:34 +02:00
Henri Verbeet
0a72acc7f4
d3d10core: Add a separate function for d3d10_vertex_shader initialization.
2009-09-24 13:23:58 +02:00
Henri Verbeet
cc68900d86
d3d10core: Add a separate function for d3d10_input_layout initialization.
2009-09-23 12:34:53 +02:00
Henri Verbeet
c2a240e8c0
d3d10core: Add a separate function for d3d10_buffer initialization.
2009-09-18 08:54:52 -05:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet
57b196b2e4
d3d10core: Add a separate function for d3d10_texture2d initialization.
2009-09-15 14:32:17 -05:00
Henri Verbeet
fa07d93730
d3d10core: Implement ID3D10Device::DrawIndexed().
2009-09-11 12:09:27 +02:00
Henri Verbeet
956e800c81
d3d10core: Add an initial implementation of ID3D10Device::IASetIndexBuffer().
2009-09-11 12:09:20 +02:00
Francois Gouget
3c80cf5210
d3d10core: Fix compilation on systems that don't support nameless unions.
2009-08-31 12:49:21 +02:00
Henri Verbeet
4bc6b376e0
wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface().
2009-06-12 17:33:15 +02:00
Henri Verbeet
13a05caa97
wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader().
...
Once upon a time this was used for creating fake vertex shader
attribute semantics for d3d8 shaders. We don't need this anymore since
device_stream_info_from_declaration() will use the vertex
declaration's output slot to load the data, if present. That also
avoids the potentially expensive matching of attribute semantics
between vertex shader and declaration for d3d8.
2009-05-28 12:42:18 +02:00
Henri Verbeet
71382b5cbb
d3d10core: Don't complain as much about setting a NULL geometry shader.
...
Setting a NULL geometry shader doesn't hurt much, and it reduces console spam
a bit.
2009-05-28 12:42:18 +02:00
Henri Verbeet
057513cf66
d3d10core: Implement ID3D10Device::VSSetShader().
2009-05-28 12:42:18 +02:00
Henri Verbeet
fcee1b709c
d3d10core: Implement ID3D10Device::CreateVertexShader().
2009-05-26 13:50:01 +02:00
Henri Verbeet
32eb698612
d3d10core: Implement ID3D10Device::PSSetShader().
2009-05-11 12:43:25 +02:00
Henri Verbeet
bb3b5a7305
d3d10core: Parse pixelshader output signatures and pass them to CreatePixelShader().
2009-05-11 12:43:15 +02:00
Henri Verbeet
9a579a43b1
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
2009-05-11 12:43:00 +02:00
Henri Verbeet
f1023815ce
wined3d: Add a wined3d pixel shader to struct d3d10_pixel_shader.
2009-04-27 13:25:32 +02:00
Henri Verbeet
6f33b97c94
wined3d: Get rid of the shared_handle parameter.
...
I don't expect us to support this in the near future, and right now it's just
dead code.
2009-04-23 14:22:06 +02:00
Henri Verbeet
4ccbc948a1
d3d10core: Set the initial buffer data, when present.
2009-03-31 12:42:07 +02:00
Henri Verbeet
9ef184c168
d3d10core: Implement ID3D10Device::IASetVertexBuffers().
2009-03-31 12:41:54 +02:00
Henri Verbeet
de7749b3fb
d3d10core: Implement ID3D10Device::IASetInputLayout().
2009-03-31 12:41:49 +02:00
Henri Verbeet
ec0370a2d2
d3d10core: Create a vertex declaration from the input layout.
2009-03-30 15:11:46 +02:00
Henri Verbeet
27a6bb5f08
d3d10core: Only destroy the device when it doesn't have any references left.
2009-03-23 14:08:03 +01:00
Henri Verbeet
18300b8351
d3d10core: Implement ID3D10Device::Draw().
2009-03-05 16:16:25 +01:00
Henri Verbeet
702eeb6b0c
wined3d: Add separate methods for setting the primitive type.
2009-03-05 16:16:25 +01:00
Henri Verbeet
53239a9aa2
d3d10core: Add a stub ID3D10PixelShader implementation.
2009-03-04 12:07:20 +01:00
Henri Verbeet
972221f5ea
d3d10core: Add a stub ID3D10GeometryShader implementation.
2009-03-04 12:07:20 +01:00
Henri Verbeet
7eb634976d
d3d10core: Add a stub ID3D10VertexShader implementation.
2009-03-04 12:07:20 +01:00
Henri Verbeet
03fae2179f
d3d10core: Add a stub ID3D10InputLayout implementation.
2009-03-04 12:07:20 +01:00
Henri Verbeet
1622f89ce9
d3d10core: Adjust a couple of FIXMEs.
2009-02-25 12:37:06 +01:00
Henri Verbeet
444de4aa12
d3d10core: Don't pass 1 for multisample type to wined3d.
...
It has a different meaning there.
2009-02-25 12:37:06 +01:00
Henri Verbeet
7facc6906d
wined3d: Implement IWineD3DDeviceImpl_ClearRendertargetView().
2009-02-25 12:37:06 +01:00
Henri Verbeet
eda929d010
dxgi: Create a wined3d swapchain.
2009-02-24 16:57:29 +01:00
Henri Verbeet
91e4ec57cc
d3d10core: Add a wined3d rendertarget view to the d3d10 rendertarget view.
2009-02-24 16:57:29 +01:00
Henri Verbeet
399d992a07
wined3d: Add IWineD3DBuffer, use it in d3d10core.
2009-02-23 12:20:45 +01:00
Henri Verbeet
0048a0373b
d3d10core: Keep a reference to the wined3d device in the d3d10 device.
2009-02-23 12:20:29 +01:00
Henri Verbeet
d28e5a0551
d3d10core: Convert between DXGI_FORMAT and WINED3DFORMAT values.
2009-02-20 11:11:01 +01:00
Francois Gouget
191eeef0e4
d3d10core: Make some device_parent_*() functions static.
2009-01-26 15:13:24 +01:00
Henri Verbeet
2953d81463
d3d10core: Handle a NULL view desc in CreateRenderTargetView().
2009-01-26 14:57:18 +01:00
Henri Verbeet
1fa7fea8a0
d3d10core: Implement ID3D10Texture2D::GetDesc().
2009-01-26 14:57:02 +01:00
Henri Verbeet
6d2d5318c4
d3d10core: Add a stub ID3D10Buffer implementation.
2009-01-23 13:13:24 +01:00
Henri Verbeet
b279d6574a
d3d10core: Add a stub ID3D10RenderTargetView implementation.
2009-01-23 13:13:13 +01:00
Henri Verbeet
c9f116a56f
dxgi: Implement IDXGIDevice::CreateSurface().
2009-01-19 13:36:25 +01:00
Henri Verbeet
bb0e940e16
d3d10core: Implement device_parent_CreateDepthStencilSurface().
2009-01-19 13:36:25 +01:00
Henri Verbeet
57242b848f
d3d10core: Implement device_parent_CreateRenderTarget().
2009-01-19 13:36:25 +01:00
Henri Verbeet
43f469ec6a
d3d10core: Implement device_parent_CreateSurface().
2009-01-19 13:36:25 +01:00
Henri Verbeet
a966293f59
wined3d: Add an IWineD3DDeviceParent interface.
...
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Henri Verbeet
e398a779f7
d3d10core: Add a stub ID3D10Texture2D implementation.
2009-01-15 12:43:23 +01:00
Francois Gouget
13a279ef0a
d3d10core: Fix spelling of 'unknown'.
2008-11-17 15:56:48 +01:00
Henri Verbeet
ed418dc815
d3d10core: Allow ID3D10Device to be aggregated.
2008-11-13 12:04:43 +01:00
Henri Verbeet
ccf48fff33
d3d10core: Implement ID3D10Device in d3d10core instead of d3d10.
2008-11-13 12:04:35 +01:00