Commit Graph

42551 Commits

Author SHA1 Message Date
Hib Eris fa8f8a3efc msi/tests: Test type for INT column. 2009-04-28 13:10:03 +02:00
Alexandre Julliard 4857e1997e include: Added definitions for HTMLWindowEvents and HTMLWindowEvents2. 2009-04-28 13:10:03 +02:00
Stefan Dösinger 25a59fe71b wined3d: Set the max mipmap level in the pbo test.
fglrx refuses to use PBOs on not mipmap complete textures. The texture code
already takes care of this, do the same in the test.
2009-04-28 13:10:03 +02:00
Stefan Dösinger 8513f64a01 wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_rg is not supported.
Nvidia doesn't offer it on geforce 7 and earlier cards, but some games need
it. This is surprising because the extension was made specifically for
compatibility purposes for older cards.
2009-04-28 13:10:03 +02:00
Stefan Dösinger 1fbc6e560d wined3d: Fix an issue in buffer_get_sysmem.
Checking for the doublebuffer flag can cause confusion if no VBO has
been allocated for the buffer. Checking for allocatedMemory is the
more direct approach.
2009-04-28 13:10:03 +02:00
Stefan Dösinger 926fe798c5 wined3d: Activate a thread before mapping a buffer.
This fixes a regression in EverQuest 2.
2009-04-28 13:10:02 +02:00
Stefan Dösinger 3dc55010ea wined3d: Fix a few more direct buffer accesses. 2009-04-28 13:10:02 +02:00
Jörg Höhle 9296b1e917 msvfw32/tests: Add mixed-case FOURCC comparisons. 2009-04-28 13:10:02 +02:00
Henri Verbeet d32d308798 wined3d: Remove some redundant defines. 2009-04-28 13:10:02 +02:00
Henri Verbeet b8b12d2dc2 wined3d: Mask set bool/int constants with bool/int constants read. 2009-04-28 13:10:02 +02:00
Henri Verbeet 9db67a5971 wined3d: Clear reg_maps in shader_get_registers_used() instead of the callers. 2009-04-28 13:10:02 +02:00
Henri Verbeet 0df4514894 wined3d: Use shader_sm1_read_dst_param() and shader_sm1_read_src_param() in shader_get_registers_used(). 2009-04-28 13:10:02 +02:00
Henri Verbeet e001876163 wined3d: Create a separate function to record register usage. 2009-04-28 13:10:02 +02:00
Juan Lang b6682f96f7 cryptui: If an input file name is given to CryptUIWizImport, show it in the wizard. 2009-04-28 13:10:02 +02:00
Vincent Povirk 73eea0d05f gdiplus: Create a static InstalledFontCollection object, currently empty. 2009-04-28 13:10:02 +02:00
Vincent Povirk 31f2b8e1ea gdiplus: Add test for GdipNewInstalledFontCollection. 2009-04-28 13:10:01 +02:00
Massimo Del Fedele a3221e7f23 gdiplus: Add stub for GdipBitmapSetPixel. 2009-04-28 13:10:01 +02:00
Eric Pouech 88bdc0c110 kernel32: In editline's keys table, use constants instead of numeric constants. 2009-04-28 11:58:41 +02:00
Paul Vriens 6ba4b314f3 urlmon/tests: Fix a test failure on Win9x, WinME and NT4. 2009-04-28 11:58:31 +02:00
Paul Vriens f043f3db27 gdi32/tests: Fix a test failure on NT4. 2009-04-28 11:58:27 +02:00
Paul Vriens ffd855d214 ws2_32/tests: Run tests again on several platforms due to missing functions. 2009-04-28 11:58:24 +02:00
Paul Vriens 75f6b1d636 gdi32/tests: Fix some test failures on Win9x/WinME. 2009-04-28 11:58:14 +02:00
Alexandre Julliard 7e11ecdd8d wininet: Fix a memory leak in the URL cache. 2009-04-27 20:04:45 +02:00
Alexandre Julliard e12ade9fb3 wininet: Add stubs for PrivacyGet/SetZonePreferenceW. 2009-04-27 20:04:34 +02:00
Jeff Latimer 4d4819d8c4 ws2_32: Make inet_ntop conform to msdn definition. 2009-04-27 14:29:28 +02:00
Jeff Latimer 0cdd0d80ee ws2_32/tests: Add tests for Inet_Ntop and inet_ntoa. 2009-04-27 14:29:08 +02:00
Nikolay Sivov 82744c93e0 comctl32/listview: Fix resizing grid drawing at right from rightmost column. 2009-04-27 13:47:48 +02:00
Nikolay Sivov d1d7dfab64 comctl32/listview: Fix horizontal grid line drawing. 2009-04-27 13:47:41 +02:00
Nikolay Sivov 2796763ee3 comctl32/listview: Draw rightmost vertical grid line when needed. 2009-04-27 13:47:35 +02:00
Nikolay Sivov 3f0824bdf4 comctl32/listview: Remove duplicated iterator initializer. 2009-04-27 13:47:25 +02:00
Nikolay Sivov bf61677998 comctl32/listview: Reuse existing variable instead of duplicated expression. 2009-04-27 13:47:18 +02:00
Alexandre Julliard 72f89d6bfc Revert "kernel32: Report unixfs instead of ntfs for unknown filesystem type."
This reverts commit 8044c11ecf.
2009-04-27 13:25:53 +02:00
Henri Verbeet f1023815ce wined3d: Add a wined3d pixel shader to struct d3d10_pixel_shader. 2009-04-27 13:25:32 +02:00
Henri Verbeet abc253f52f wined3d: Add a function to read a destination parameter from SM1-3 bytecode. 2009-04-27 13:25:26 +02:00
Henri Verbeet 4e97e430d9 wined3d: Add a function to read a source parameter from SM1-3 bytecode. 2009-04-27 13:25:21 +02:00
Henri Verbeet 15953b94b6 wined3d: Use shader_sm1_read_opcode() in shader_trace_init(). 2009-04-27 13:25:16 +02:00
Henri Verbeet 2b07565d6e wined3d: Store D3D shader opcode names in a separate table. 2009-04-27 13:25:09 +02:00
Christian Costa 240ddb27c4 mciqtz32: Add support for MCI_WHERE. 2009-04-27 13:25:01 +02:00
Christian Costa 42e9acdffb mciqtz32: Add support for MCI_GETDEVCAPS. 2009-04-27 13:24:56 +02:00
Nikolay Sivov 7daf9b6ef5 msi: Fix wrong calling convention. 2009-04-27 13:24:51 +02:00
Paul TBBle Hampson 4d57ee3409 wininet: HTTP_HttpAddRequestHeadersW should ignore 0-length headers. 2009-04-27 13:24:42 +02:00
Paul TBBle Hampson 01a83cde55 wininet/tests: Test for handling of blank headers in HttpAddRequestHeaders. 2009-04-27 13:24:37 +02:00
Massimo Del Fedele 078989d463 richedit20: Test for fonttbl streamout. 2009-04-27 13:24:27 +02:00
Massimo Del Fedele 6f17327728 riched20: Fix placement of crlf on font table streamout. 2009-04-27 13:24:09 +02:00
Stefan Dösinger 7ab6c22f5a wined3d: Support the full amount of constants in GLSL.
This patch advertises all GL reported float uniforms to the D3D app to
reach the 256 constants required by Shader Model 3.0 on dx9 cards. If
the shader does not use indirect addressing, all 256 constants are
declared. The compiler can then figure out which constants are
actually used. This makes shaders work that use high constant indices,
but don't use all 256 constants.
2009-04-27 13:24:00 +02:00
Stefan Dösinger 9f1731edb6 d3d: Limit d3d8 and d3d9 vshader constants to 256.
DX10 cards support 512(ATI) or 1024(Nvidia) vertex shader constants in
GL. The dx9 DXCapsViewer shows that dx10 windows drivers only claim
256 constants on Windows, so we can and should do the same.
2009-04-27 13:23:36 +02:00
David Adam 758777d1e2 d3d9: Fix a copy/paste error in test. 2009-04-27 13:23:19 +02:00
Vincent Povirk c3d2395669 gdiplus: Don't leak a device context when GdipCreateFromHWND fails. 2009-04-27 13:23:05 +02:00
Vincent Povirk 8a3d9ff773 gdiplus: Only release device contexts created internally. 2009-04-27 13:23:00 +02:00
Hans Leidekker fea6d0a764 ws2_32: Implement GetAddrInfoW and FreeAddrInfoW. 2009-04-27 13:22:54 +02:00