Commit Graph

1228 Commits

Author SHA1 Message Date
Henri Verbeet d5365aae28 d3d8: Get rid of the format switching code in d3d8_device_CopyRects().
This can't possibly do anything, since we fail texture creation for
WINED3DFMT_UNKNOWN. If texture creation with D3DFMT_UNKNOWN is actually
supposed to work, we should probably pick an appropriate format at creation,
instead of during CopyRects(). This code has existed in some form or another
since the initial version in commit 850a9429db.
No tests, of course.
2014-09-29 10:37:12 +02:00
Francois Gouget 0dd5cb1cef Assorted spelling fixes. 2014-09-29 10:36:36 +02:00
Stefan Dösinger 92bcb74768 d3d8: Return the correct value in CreateAdditionalSwapChain. 2014-09-25 16:41:48 +02:00
Henri Verbeet 74ab8e8ce9 wined3d: Do not increment the reference count of the returned buffer in wined3d_device_get_stream_source().
None of the other getters increment the reference count either.
2014-09-18 13:06:32 +02:00
Henri Verbeet 07985a8c38 wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet b005ad6f90 wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
Henri Verbeet 8fe8495908 d3d8: wined3d_device_get_available_texture_mem() returns a UINT. 2014-08-18 12:47:07 +02:00
Henri Verbeet 599f018c81 d3d8: The "forwardReference" field in struct d3d8_surface is always a texture, if set. 2014-08-15 17:04:13 +02:00
Henri Verbeet 515c1acf29 d3d8: Volumes are always part of a texture. 2014-08-15 17:04:09 +02:00
Henri Verbeet ca95dd2c82 d3d8: Return E_OUTOFMEMORY on HeapAlloc() failure in device_parent_surface_created(). 2014-08-15 17:04:00 +02:00
Stefan Dösinger 341db6d8d3 wined3d: Remove wined3d_texture_set/get_priority. 2014-07-16 16:10:05 +02:00
Stefan Dösinger cf11933701 wined3d: Remove wined3d_buffer_set/get_priority. 2014-07-16 16:10:01 +02:00
Henri Verbeet 4cb91a69b0 d3d8/tests: Get rid of struct nvertex. 2014-07-15 15:30:01 +02:00
Henri Verbeet 59208edffe d3d8/tests: Get rid of struct tvertex. 2014-07-15 15:29:59 +02:00
Henri Verbeet ab1a53c1b9 d3d8/tests: Get rid of struct vertex. 2014-07-15 15:29:57 +02:00
Stefan Dösinger 0b61e22fd3 d3d8/tests: Add a test for SetPriority and GetPriority. 2014-07-09 14:43:53 +02:00
Henri Verbeet ee7eee5511 d3d8: Check the device status in present calls. 2014-06-30 22:04:53 +02:00
Henri Verbeet 85c203edad d3d8: Improve d3d8_device_TestCooperativeLevel(). 2014-06-30 22:04:53 +02:00
Henri Verbeet 09fda3b805 d3d9: Improve d3d9_device_TestCooperativeLevel(). 2014-06-27 10:37:36 +02:00
Henri Verbeet e6de1cbdc9 d3d8/tests: Add some lost device tests. 2014-06-27 10:37:28 +02:00
Stefan Dösinger af733f0475 d3d8/tests: Add a test for D3DUSAGE_WRITEONLY. 2014-06-11 16:14:56 +02:00
Alexandre Julliard 4df26c56d8 d3d8: Remove unnecessary DllMain implementation. 2014-05-15 19:04:50 +02:00
Henri Verbeet 2a258bd0c5 d3d8/tests: Handle the Windows 8 testbot results in cnd_test(). 2014-04-22 11:26:29 +02:00
Henri Verbeet 41abcf6048 d3d8/tests: Handle the Windows 8 testbot results in zenable_test(). 2014-04-22 11:26:27 +02:00
Henri Verbeet a8248847f5 d3d8/tests: Use a separate device for test_sanity(). 2014-04-22 11:26:26 +02:00
Henri Verbeet 25d2de7b93 d3d8/tests: Use a separate device for depth_clamp_test(). 2014-04-22 11:26:24 +02:00
Henri Verbeet 9994cf8aec d3d8/tests: Use a separate device for lighting_test(). 2014-04-21 11:09:57 +02:00
Henri Verbeet 00630f67a4 d3d8/tests: Use a separate device for clear_test(). 2014-04-21 11:09:56 +02:00
Henri Verbeet 322e6dd587 d3d8/tests: Use a separate device for fog_test(). 2014-04-21 11:09:55 +02:00
Henri Verbeet 2428049753 d3d8/tests: Use a separate device for z_range_test(). 2014-04-21 11:09:54 +02:00
Henri Verbeet f8bd052366 d3d8/tests: Use a separate device for offscreen_test(). 2014-04-21 11:09:54 +02:00
Henri Verbeet 18ba1bce71 d3d8/tests: Use a separate device for alpha_test(). 2014-04-18 10:44:49 +02:00
Henri Verbeet b2ab682234 d3d8/tests: Use a separate device for test_scalar_instructions(). 2014-04-18 10:44:47 +02:00
Henri Verbeet f693254d2c d3d8/tests: Use a separate device for fog_with_shader_test(). 2014-04-18 10:44:45 +02:00
Henri Verbeet af8cd4a7af d3d8/tests: Use a separate device for cnd_test(). 2014-04-18 10:44:43 +02:00
Henri Verbeet 9166b74039 d3d8/tests: Use a separate device for p8_texture_test(). 2014-04-18 10:44:39 +02:00
Henri Verbeet f719ef3858 d3d8/tests: Use a separate device for texop_test(). 2014-04-17 10:44:34 +02:00
Henri Verbeet 8cd5f7fdca d3d8/tests: Use a separate device for depth_buffer_test(). 2014-04-17 10:44:32 +02:00
Henri Verbeet f798db55c8 d3d8/tests: Use a separate device for depth_buffer2_test(). 2014-04-17 10:44:30 +02:00
Henri Verbeet e43d7c4f8a d3d8/tests: Use a separate device for intz_test(). 2014-04-17 10:44:28 +02:00
Henri Verbeet 527882d4e2 d3d8/tests: Use a separate device for shadow_test(). 2014-04-17 10:44:26 +02:00
Henri Verbeet b2d8573848 d3d8/tests: Use a separate device for multisample_copy_rects_test(). 2014-04-16 10:53:56 +02:00
Henri Verbeet 36f5debb88 d3d8/tests: Use a separate device for zenable_test(). 2014-04-16 10:53:52 +02:00
Henri Verbeet 46a7517fed d3d8/tests: Use a separate device for resz_test(). 2014-04-16 10:53:48 +02:00
Henri Verbeet b17ff75649 d3d8/tests: Use a separate device for fog_special_test(). 2014-04-16 10:53:43 +02:00
Henri Verbeet d93cbeca51 d3d8/tests: Use a separate device for volume_dxt5_test(). 2014-04-16 10:53:39 +02:00
Henri Verbeet 554871ea81 d3d8/tests: Use a separate device for volume_v16u16_test(). 2014-04-15 21:03:54 +02:00
Henri Verbeet 29680b685a d3d8/tests: Use a separate device for add_dirty_rect_test(). 2014-04-15 21:03:54 +02:00
Henri Verbeet ef5e4c794d d3d8/tests: Make the sanity test a normal test. 2014-04-15 21:03:54 +02:00
Henri Verbeet 54029915d5 d3d8/tests: Properly declare matrices. 2014-04-14 20:19:01 +02:00
Henri Verbeet 3a87b3a6db d3d8/tests: Get rid of some pointless BeginScene() checks. 2014-04-14 20:19:01 +02:00
Stefan Dösinger 2bf09a1538 d3d8/tests: Test locking of mipmap textures. 2014-04-08 19:23:21 +02:00
Stefan Dösinger fffe162f40 d3d8/tests: Add a test for (sub-) resource types. 2014-04-07 19:06:11 +02:00
Stefan Dösinger 9a795c528f d3d8: Use the private store api for surfaces. 2014-03-21 17:36:30 +01:00
Stefan Dösinger 9be18d5fdd d3d8: Use the private store api for textures. 2014-03-21 17:36:28 +01:00
Stefan Dösinger c9db3c6620 d3d8: Use the private store api for volumes. 2014-03-21 17:36:23 +01:00
Stefan Dösinger 1db2bdcf8a d3d8: Use the private store api for buffers. 2014-03-21 17:36:20 +01:00
Stefan Dösinger 97b5525888 d3d8: Introduce a resource structure. 2014-03-21 17:36:17 +01:00
Stefan Dösinger 938529e1f9 wined3d: Remove the version parameter. 2014-03-20 19:04:37 +01:00
Henri Verbeet 8db0401f60 d3d8/tests: Move some stateblock tests to device.c. 2014-03-13 20:22:03 +01:00
Stefan Dösinger a3e5676c9a d3d8/tests: Test GetPrivateData size behavior. 2014-03-12 19:01:27 +01:00
Stefan Dösinger 120ca8e722 d3d8/tests: Use a custom GUID for the private data tests. 2014-03-12 19:01:25 +01:00
Stefan Dösinger b71c4f000b d3d8/tests: Show that a failing SetPrivateData call does not clear the old contents. 2014-03-11 19:39:32 +01:00
Henri Verbeet b0de8d8891 d3d8/tests: Handle failure to create a device in the stateblock tests with skip(). 2014-03-07 11:33:53 +01:00
Henri Verbeet 314a016e29 d3d8/tests: Use create_device() in more tests. 2014-03-07 11:33:38 +01:00
Henri Verbeet db34ccd7f2 d3d8/tests: Don't bother handling Direct3DCreate8() failures, we verified it works earlier. 2014-03-06 12:01:28 +01:00
Ken Thomases 7366709d60 d3d8/tests: Test that Direct3D8 doesn't modify the pixel format of the window it targets. 2014-02-22 08:42:03 -06:00
Stefan Dösinger 69c4f41646 d3d8/tests: Add a test for sub resource private data. 2014-02-17 20:16:28 +01:00
Ken Thomases bdb9a9e4f0 d3d8/tests: Ignore broken CheckDeviceType() behavior on 64-bit Windows 8. 2014-02-13 19:00:59 +01:00
Henri Verbeet b22ee99fe9 d3d8/tests: Accept some broken results in test_scalar_instructions(). 2014-02-13 17:52:13 +01:00
Henri Verbeet 56d1225ec2 d3d8/tests: Direct3DCreate8() is always available if we have d3d8. 2014-01-29 20:26:06 +01:00
Henri Verbeet 1438c74b74 d3d8/tests: Port test_display_formats() to d3d8. 2014-01-29 20:25:55 +01:00
Stefan Dösinger b91973daa7 wined3d: Merge wined3d_surface_set_mem into wined3d_surface_update_desc . 2014-01-08 20:02:22 +01:00
Alexandre Julliard 99ef0d6ff0 makefiles: Get rid of the MAKE_TEST_RULES variable. 2014-01-02 12:13:16 +01:00
Alexandre Julliard 5e7416e5c8 makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
Andrey Gusev fe57612c1c d3d8: Added missing hyphen in WARN message. 2013-12-23 11:54:31 +01:00
Henri Verbeet 27dc41d0dc wined3d: Fix the source swizzle for WINED3DSIH_LOG and WINED3DSIH_LOGP. 2013-12-12 12:08:09 +01:00
Henri Verbeet c8852c3ee3 wined3d: Fix the source swizzle for WINED3DSIH_EXPP. 2013-12-11 15:15:01 +01:00
Henri Verbeet 6e9acca1f4 wined3d: Fix the source swizzle for WINED3DSIH_EXP. 2013-12-11 15:14:58 +01:00
Henri Verbeet b5742fb950 d3d8/tests: Add a test for instructions taking a scalar source. 2013-12-11 15:14:55 +01:00
Henri Verbeet 15c1a26b55 wined3d: Create volumes inside wined3d. 2013-12-06 13:14:52 +01:00
Henri Verbeet 4b3db52b53 wined3d: Merge the texture creation functions. 2013-11-27 11:30:15 +01:00
Stefan Dösinger f65f951cba d3d8/tests: Read the result before swapping in volume_v16u16_test. 2013-11-25 17:42:56 +01:00
Stefan Dösinger de60681b86 d3d8/tests: Add a test for AddDirtyRect. 2013-11-21 19:39:02 +01:00
Henri Verbeet afc3d2ab70 wined3d: Create surfaces inside wined3d. 2013-11-15 12:00:26 +01:00
Henri Verbeet b83a0b9d3e d3d8: Clear pBits and Pitch when d3d8_surface_LockRect() fails.
This is a only slightly modified version of a patch by Lasse Rasinen.
2013-11-12 14:15:01 +01:00
Henri Verbeet 4eb3ce8568 d3d8/tests: Use color_match() in p8_texture_test(). 2013-11-01 10:53:04 +01:00
Henri Verbeet 45a1aae0a1 d3d8/tests: Use explicit A calls. 2013-10-29 10:34:18 +01:00
Henri Verbeet f70672336e d3d8/tests: Avoid windowsx.h. 2013-10-29 10:34:03 +01:00
Stefan Dösinger 9db01c16ac d3d8/tests: Port z_range_test to d3d8. 2013-10-25 17:18:48 +02:00
Stefan Dösinger 672e3ee1b4 d3d8/tests: Remove the rtpatch test. 2013-10-24 19:01:56 +02:00
Henri Verbeet 7475944454 d3d8: Don't mask out internal wined3d usage flags in surface_init(). 2013-10-02 11:05:37 +02:00
Michael Stefaniuc 0e681027a2 tests: Compile the tests by default with -D__WINESRC__. 2013-10-02 11:04:02 +02:00
Stefan Dösinger 993c977890 d3d8/tests: Add a volume V16U16 test. 2013-09-23 20:32:35 +02:00
Stefan Dösinger 8aa65c79e7 d3d8/tests: Test invalid volume lock boxes. 2013-09-19 19:49:59 +02:00
Stefan Dösinger 9efed3d379 d3d8/tests: Add tests for block-based volume formats. 2013-09-19 19:49:55 +02:00
Henri Verbeet ce81f0809d d3d8: Avoid LPVOID. 2013-09-12 10:59:26 +02:00
Stefan Dösinger 5b48335ce2 d3d8/tests: Mark YUY2 and UYVY broken. 2013-09-10 17:00:50 +02:00
Stefan Dösinger 99da74fea4 d3d8/tests: Test the behavior of failing surface creation calls. 2013-09-10 17:00:41 +02:00
Stefan Dösinger 36c15d92e9 d3d8/tests: Test blocked texture creation restrictions. 2013-09-06 17:25:08 +02:00
Stefan Dösinger 80638b6d2f wined3d: Enforce texturing capability format restrictions on resource creation. 2013-09-06 17:25:08 +02:00
Matteo Bruni bcecdbda88 d3d8/tests: Add cnd instruction test. 2013-09-03 16:58:28 +02:00
Stefan Dösinger 6c1007db1e d3d8/tests: Add a DXT5 volume test. 2013-09-02 18:07:40 +02:00
Stefan Dösinger 930d43be08 d3d8/tests: Add UpdateTexture tests with volumes. 2013-08-27 21:30:03 +02:00
Stefan Dösinger ccc1ce9fe3 d3d8/tests: Add a volume texture locking test. 2013-08-27 21:30:03 +02:00
Stefan Dösinger ac871305f8 wined3d: Store the mipmap level in the volume. 2013-08-22 20:15:18 +02:00
Henri Verbeet 133bfe29e4 d3d8: Always create textures for surfaces. 2013-08-20 11:50:36 +02:00
Alexandre Julliard 32d8e9cb96 d3d8/tests: Remove a todo from a test that succeeds. 2013-07-29 15:52:09 +02:00
Henri Verbeet 00f41ac4e0 d3d8/tests: Make shader bytecode static const. 2013-07-01 19:51:23 +02:00
Stefan Dösinger 5f2f2ae9c8 d3d8/tests: Add a test for fog_start == fog_end. 2013-06-19 20:09:53 +02:00
Henri Verbeet d97a8b3e83 d3d8: Create textures for swapchain surfaces. 2013-06-07 11:58:17 +02:00
Henri Verbeet d6bc4fe71a wined3d: Allow surface flags to be passed to texture creation functions. 2013-06-06 11:47:19 +02:00
Henri Verbeet 91096dd7ad wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d(). 2013-06-06 11:47:07 +02:00
Henri Verbeet b23739316c wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube(). 2013-06-05 17:31:39 +02:00
Henri Verbeet 9d4cbd6195 wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d(). 2013-06-05 17:31:39 +02:00
Henri Verbeet 13a38e8d5e wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface(). 2013-06-04 10:14:28 +02:00
Henri Verbeet a4d2660c9b wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface(). 2013-06-04 10:14:26 +02:00
Stefan Dösinger 9287bb80dc d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources. 2013-05-20 19:08:28 +02:00
Stefan Dösinger a18cffb4de d3d8/tests: Test NPOT texture creation. 2013-04-16 17:48:56 +02:00
Rico Schüller 1486bdd99f d3d8: Don't assert on invalid IDirect3DBaseTexture8 interfaces. 2013-04-15 17:45:29 +02:00
Sam Edwards 33d31a3547 wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset. 2013-04-11 12:06:49 +02:00
Sam Edwards ce6173264d d3d8/tests: Verify window style after exiting fullscreen mode. 2013-04-03 11:34:02 +02:00
Michael Stefaniuc 14c3895573 d3d8: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:18 +01:00
Stefan Dösinger 0badb01ce1 d3d8/tests: Add simple DrawRectPatch tests. 2013-01-25 11:31:06 +01:00
Stefan Dösinger 149a85c2e7 d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
Stefan Dösinger aaa11492db wined3d: Ignore clears if count = 0 and rects != NULL. 2013-01-23 19:16:32 +01:00
Henri Verbeet 1249976eb6 wined3d: Get rid of the surface_type parameter to wined3d_check_device_format(). 2013-01-17 12:22:01 +01:00
Henri Verbeet ce912d5149 wined3d: Get rid of the surface_type parameter to wined3d_surface_create(). 2013-01-17 12:21:55 +01:00
Stefan Dösinger ce31e40f24 d3d8/tests: Create a plain DS surface in test_reset_resources. 2013-01-16 20:27:13 +01:00
Henri Verbeet 31e8976910 wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create(). 2013-01-16 12:22:57 +01:00
Stefan Dösinger f30b6d0b4a d3d8/tests: Add a software vertexprocessing buffer discard test. 2013-01-15 16:25:36 +01:00
Stefan Dösinger d70ab45fc5 d3d8: Return D3D_OK from the palette setters. 2013-01-14 17:30:03 +01:00
Henri Verbeet f279d09f78 d3d8/tests: Merge surface.c into device.c. 2013-01-09 17:39:29 +01:00
Henri Verbeet 59aab5ca5c d3d8/tests: Merge texture.c into device.c. 2013-01-09 17:05:05 +01:00
Henri Verbeet 19cb2e21a3 d3d8/tests: Merge buffer.c into device.c. 2013-01-09 17:05:02 +01:00
Henri Verbeet 00ef7a5285 d3d8/tests: Merge volume.c into device.c. 2013-01-08 12:49:07 +01:00
Henri Verbeet 9dbf059c75 d3d8/tests: Merge d3d8_main.c into device.c. 2013-01-08 12:49:06 +01:00
Stefan Dösinger 01197730ef d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP. 2012-12-19 12:53:15 +01:00
Stefan Dösinger 7dd4460bc8 d3d8: Use a dynamic vertex buffer for DrawPrimitiveUP. 2012-12-19 12:53:12 +01:00
Henri Verbeet d0d213f7d1 d3d10core: Implement d3d10_device_IAGetIndexBuffer(). 2012-11-21 13:25:57 +01:00
Andrew Talbot 1cd505cb81 d3d8: Remove unused variable. 2012-11-21 13:25:22 +01:00
Henri Verbeet 79f0b4d977 d3d9: Avoid resetting device state for d3d9ex resets. 2012-11-20 11:44:27 +01:00
Henri Verbeet fa834b0bcc d3d8/tests: Add a test for the viewport after SetRenderTarget() calls. 2012-11-19 11:47:03 +01:00
Henri Verbeet f94f753e51 d3d8/tests: Also test that render states get reset in test_reset(). 2012-11-16 11:39:54 +01:00
Sam Edwards 9fb27d7a05 d3d8/tests: Add test for IDirect3DDevice8_Reset with BackBufferWidth/Height = 0. 2012-11-08 15:37:50 +01:00
Henri Verbeet 2bf46c60fb wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index. 2012-10-25 11:48:25 +02:00
Henri Verbeet ddbe791d37 wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
Matteo Bruni f90f895759 d3d8: Use proper helper. 2012-10-10 20:34:13 +02:00
Henri Verbeet 8e24dbb60a wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
Henri Verbeet b69545c7da wined3d: wined3d_stateblock_capture() never fails. 2012-10-08 11:28:32 +02:00