Amine Khaldi
|
b6990fa77a
|
d3dcompiler_43: Avoid an unintended fall-through.
|
2011-02-23 19:24:05 +01:00 |
Rico Schüller
|
12d4683f05
|
d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetType().
|
2011-02-23 18:21:36 +01:00 |
Rico Schüller
|
c647243ed9
|
d3dcompiler: Implement ID3D11ShaderReflectionType::GetDesc().
|
2011-02-23 18:21:34 +01:00 |
Rico Schüller
|
3c75a985e3
|
d3dcompiler: Implement ID3D11ShaderRefleflection::GetVariableByName().
|
2011-02-23 18:21:32 +01:00 |
Rico Schüller
|
e8c6ea220d
|
d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetBuffer().
|
2011-02-22 12:28:59 +01:00 |
Rico Schüller
|
49651c105e
|
d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetDesc().
|
2011-02-22 12:28:55 +01:00 |
Rico Schüller
|
a386f480be
|
d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetVariableByName().
|
2011-02-22 12:28:51 +01:00 |
Rico Schüller
|
73f9d9f516
|
d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetVariableByIndex().
|
2011-02-22 12:28:46 +01:00 |
Rico Schüller
|
debfb06148
|
d3dcompiler: Parse reflection types.
|
2011-02-22 12:28:37 +01:00 |
Rico Schüller
|
0e8d142ea6
|
d3dcompiler: Parse reflection variables.
|
2011-02-21 12:58:58 +01:00 |
Rico Schüller
|
c6ec32aec7
|
d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetDesc().
|
2011-02-21 12:58:57 +01:00 |
Rico Schüller
|
dd934099e1
|
d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByName().
|
2011-02-21 12:58:55 +01:00 |
Rico Schüller
|
a7483f4bcc
|
d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByIndex().
|
2011-02-21 12:58:53 +01:00 |
Rico Schüller
|
3f6c54f263
|
d3dcompiler: Parse reflection constant buffers.
|
2011-02-21 12:58:50 +01:00 |
Matteo Bruni
|
005910957b
|
d3dcompiler: Fix initial allocation (Valgrind).
|
2011-02-21 12:44:19 +01:00 |
Rico Schüller
|
9cc0cd39a1
|
d3dcompiler/tests: Add GetResourceBindingDesc() test.
|
2011-02-18 14:54:51 +01:00 |
Rico Schüller
|
d4798d0580
|
d3dcompiler/tests: Add reflection ps desc test.
|
2011-02-17 17:26:18 +01:00 |
Rico Schüller
|
c7ed17ac66
|
d3dcompiler/tests: Add reflection vs desc test.
|
2011-02-17 17:26:12 +01:00 |
Rico Schüller
|
d790be79d7
|
d3dcompiler/tests: Add reflection test.
|
2011-02-16 14:26:26 +01:00 |
Rico Schüller
|
14d8b51bac
|
d3dcompiler: Add argument check in D3DReflect().
|
2011-02-16 14:26:14 +01:00 |
Rico Schüller
|
cacff4b3a0
|
d3dcompiler: Implement ID3DShaderReflection::GetResourceBindingDescByName().
|
2011-02-14 12:26:08 +01:00 |
Rico Schüller
|
162233eb63
|
d3dcompiler: Implement ID3DShaderReflection::GetResourceBindingDesc().
|
2011-02-14 12:26:04 +01:00 |
Rico Schüller
|
5ad824a178
|
d3dcompiler: Parse bound resources.
|
2011-02-14 12:26:00 +01:00 |
Rico Schüller
|
19fea20963
|
d3dcompiler: Parse OSG5 in the reflection interface.
|
2011-02-08 09:04:27 -06:00 |
Matteo Bruni
|
dbc8c9c299
|
d3dcompiler: Include the string terminator in the output blob.
|
2011-02-07 13:03:39 -06:00 |
Michael Stefaniuc
|
629e853894
|
d3dcompiler_43/tests: COM cleanup for the ID3DInclude iface.
|
2011-01-26 15:00:13 +01:00 |
Travis Athougies
|
ee8b276731
|
d3dcompiler_43/tests: Added error tests to HLSL test suite.
|
2011-01-10 10:39:51 +01:00 |
Travis Athougies
|
3add55840d
|
d3dcompiler_43/tests: Fixed nonconformant C string literals in HLSL test suite.
|
2011-01-10 10:39:44 +01:00 |
Rico Schüller
|
ba9d311f0d
|
d3dcompiler: Implement ID3D11ReflectionInterface::GetDesc().
|
2010-12-28 16:35:40 +01:00 |
Rico Schüller
|
127d07a3cc
|
d3dcompiler: Add initial SHDR and SHEX parsing.
|
2010-12-28 16:35:40 +01:00 |
Rico Schüller
|
a2a7000eeb
|
d3dcompiler: Add initial RDEF parsing.
|
2010-12-28 16:35:40 +01:00 |
Rico Schüller
|
97988d63d8
|
d3dcompiler: Implement ID3D11ShaderReflection::GetPatchConstantParameterDesc().
|
2010-12-22 13:00:13 +01:00 |
Rico Schüller
|
bf1065ea6d
|
d3dcompiler: Implement ID3D11ShaderReflection::GetOutputParameterDesc().
|
2010-12-22 13:00:13 +01:00 |
Rico Schüller
|
767e5705a2
|
d3dcompiler: Implement ID3D11ShaderReflection::GetInputParameterDesc().
|
2010-12-22 13:00:12 +01:00 |
Rico Schüller
|
bfcd413553
|
d3dcompiler: Parse PCSG in the reflection interface.
|
2010-12-22 13:00:12 +01:00 |
Rico Schüller
|
ae98cb4659
|
d3dcompiler: Parse OSGN in the reflection interface.
|
2010-12-22 13:00:12 +01:00 |
Rico Schüller
|
e8ba248920
|
d3dcompiler: Properly initialize Stream member of D3D11_SIGNATURE_PARAMETER_DESC.
|
2010-12-22 13:00:11 +01:00 |
Rico Schüller
|
f8e4771be4
|
d3dcompiler: Parse ISGN in the reflection interface.
|
2010-12-21 15:49:19 +01:00 |
Rico Schüller
|
5ad0c856b6
|
d3dcompiler: Implement ID3D11ShaderReflection::GetConversionInstructionCount().
|
2010-12-21 15:49:07 +01:00 |
Rico Schüller
|
ff038cbcbe
|
d3dcompiler: Implement ID3D11ShaderReflection::GetMovInstructionCount().
|
2010-12-21 15:49:04 +01:00 |
Rico Schüller
|
984ed6e9ac
|
d3dcompiler: Parse reflection STAT tag.
|
2010-12-21 15:49:00 +01:00 |
Rico Schüller
|
8f08d38520
|
d3dcompiler: Use an iface instead of a vtbl pointer in d3dcompiler_shader_reflection.
|
2010-12-21 15:48:40 +01:00 |
Rico Schüller
|
806961ec28
|
d3dcompiler: Use an iface instead of a vtbl pointer in d3dcompiler_blob.
|
2010-12-21 15:48:33 +01:00 |
Rico Schüller
|
cc6699f09d
|
d3dcompiler: Handle TAG_OSG5 in D3DGetBlobPart().
|
2010-12-13 12:43:31 +01:00 |
Rico Schüller
|
5b2286a5bd
|
d3dcompiler: Add initial reflection parsing.
|
2010-12-09 19:27:11 +01:00 |
Travis Athougies
|
dbb2d28795
|
d3dcompiler_43/tests: Added trigonometric function tests to HLSL test suite.
|
2010-11-18 12:52:38 +01:00 |
Rico Schüller
|
a7cf4d16fa
|
d3dcompiler: Add stub ID3D11ShaderReflection interface.
|
2010-11-02 13:49:30 +01:00 |
Rico Schüller
|
02264a7628
|
d3dcompiler: Add D3DReflect() stub.
|
2010-11-02 13:41:11 +01:00 |
Henri Verbeet
|
362da026b0
|
d3dcompiler_43/tests: Calculate the probe count.
|
2010-11-01 13:34:44 +01:00 |
Henri Verbeet
|
04632c060d
|
d3dcompiler_43/tests: Make some variables unsigned.
|
2010-11-01 13:34:43 +01:00 |
Henri Verbeet
|
d3dd18646d
|
d3dcompiler_43/tests: Make probe info const.
|
2010-11-01 13:34:43 +01:00 |
Travis Athougies
|
356420b340
|
d3dcompiler_43/tests: Added float vector tests to HLSL test suite.
|
2010-10-29 15:23:34 +02:00 |
Travis Athougies
|
79f715c3ec
|
d3dcompiler_43/tests: Added tests for conditional expressions to HLSL test suite.
|
2010-10-29 15:23:31 +02:00 |
Travis Athougies
|
9f7ceec91f
|
d3dcompiler_43/tests: Added order of operations test to HLSL test suite.
|
2010-10-29 15:23:28 +02:00 |
Travis Athougies
|
7c56eb8872
|
d3dcompiler_43/tests: Added HLSL test suite.
|
2010-10-28 18:18:11 +02:00 |
Henri Verbeet
|
1f437a9349
|
d3dcompiler: Mark some internal symbols hidden.
|
2010-10-18 19:08:38 +02:00 |
Henri Verbeet
|
a141ea4933
|
d3dcompiler: Merge asmutils.c into utils.c.
|
2010-10-18 19:08:38 +02:00 |
Henri Verbeet
|
72d5b9ddab
|
d3dcompiler: Move some bytecode output functions to bytecodewriter.c.
|
2010-10-18 19:08:37 +02:00 |
Henri Verbeet
|
3db5163fd0
|
d3dcompiler: Make some variables static.
|
2010-10-18 19:08:37 +02:00 |
Henri Verbeet
|
ac8f8c02a6
|
d3dcompiler: Remove some stray tabs.
|
2010-10-15 16:20:06 +02:00 |
Rico Schüller
|
83cff120b9
|
d3dcompiler/tests: Add D3DCOMPILER_STRIP_REFLECTION_DATA test.
|
2010-10-15 16:17:50 +02:00 |
Rico Schüller
|
f4a9a0bb59
|
d3dcompiler/tests: Add D3DCOMPILER_STRIP_DEBUG_INFO test.
|
2010-10-15 16:17:50 +02:00 |
Rico Schüller
|
060028c8e3
|
d3dcompiler/tests: Add D3DStripShader() test.
|
2010-10-15 16:17:50 +02:00 |
Rico Schüller
|
beb2cad0fb
|
d3dcompiler/tests: Add D3D_BLOB_XNA_SHADER test.
|
2010-10-15 16:17:50 +02:00 |
Rico Schüller
|
b09da75fb5
|
d3dcompiler/tests: Add D3D_BLOB_XNA_PREPASS_SHADER test.
|
2010-10-15 16:17:50 +02:00 |
Rico Schüller
|
c5d601c199
|
d3dcompiler/tests: Add D3D_BLOB_LEGACY_SHADER test.
|
2010-10-15 16:17:50 +02:00 |
Rico Schüller
|
3c12dd345d
|
d3dcompiler/tests: Add D3D_BLOB_DEBUG_INFO test.
|
2010-10-15 16:17:50 +02:00 |
Rico Schüller
|
ed6c221942
|
d3dcompiler/tests: Add D3D_BLOB_ALL_SIGNATURE_BLOB test.
|
2010-10-15 16:17:50 +02:00 |
Rico Schüller
|
291a3b98a5
|
d3dcompiler/tests: Add D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB test.
|
2010-10-15 16:17:50 +02:00 |
Rico Schüller
|
7d87a4d42b
|
d3dcompiler/tests: Add D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB test.
|
2010-10-15 16:17:50 +02:00 |
Rico Schüller
|
87344c6726
|
d3dcompiler/tests: Add D3D_BLOB_OUTPUT_SIGNATURE_BLOB test.
|
2010-10-15 16:17:50 +02:00 |
Rico Schüller
|
1c26d22dc3
|
d3dcompiler/tests: Add D3D_BLOB_INPUT_SIGNATURE_BLOB test.
|
2010-10-15 16:17:50 +02:00 |
Rico Schüller
|
6628944b7f
|
d3dcompiler/tests: Add D3DGetBlobPart() test.
|
2010-10-15 16:17:49 +02:00 |
Matteo Bruni
|
7c47a9d192
|
d3dcompiler: Accept dot terminated float immediate values.
|
2010-10-14 17:54:52 +02:00 |
Matteo Bruni
|
422d57e2fc
|
d3dcompiler: Don't store instruction length in DEF opcode in PS 1.x.
|
2010-10-14 17:54:52 +02:00 |
Rico Schüller
|
2c9b24b054
|
d3dcompiler: Implement D3DStripShader().
|
2010-10-13 16:29:46 +02:00 |
Rico Schüller
|
a36f51b1b2
|
d3dcompiler: Add D3D_BLOB_XNA_SHADER to D3DGetBlobPart().
|
2010-10-13 16:29:23 +02:00 |
Rico Schüller
|
cdfdfe59ee
|
d3dcompiler: Add D3D_BLOB_XNA_PREPASS_SHADER to D3DGetBlobPart().
|
2010-10-13 16:29:19 +02:00 |
Rico Schüller
|
976b4e96bd
|
d3dcompiler: Add D3D_BLOB_LEGACY_SHADER to D3DGetBlobPart().
|
2010-10-13 16:29:14 +02:00 |
Rico Schüller
|
7b5e05a99d
|
d3dcompiler: Add D3D_BLOB_ALL_SIGNATURE_BLOB to D3DGetBlobPart().
|
2010-10-13 16:29:07 +02:00 |
Rico Schüller
|
3cbb72667b
|
d3dcompiler: Add D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB to D3DGetBlobPart().
|
2010-10-13 16:28:59 +02:00 |
Rico Schüller
|
d52f2b63c0
|
d3dcompiler: Implement D3DGetDebugInfo().
|
2010-10-07 15:58:11 +02:00 |
Rico Schüller
|
4467901e31
|
d3dcompiler: Implement D3DGetInputAndOutputSignatureBlob().
|
2010-10-07 15:58:11 +02:00 |
Rico Schüller
|
164dcc7973
|
d3dcompiler: Implement D3DGetOutputSignatureBlob().
|
2010-10-07 15:58:11 +02:00 |
Rico Schüller
|
5946201d19
|
d3dcompiler: Implement D3DGetInputSignatureBlob().
|
2010-10-07 15:58:11 +02:00 |
Rico Schüller
|
ec698dea66
|
d3dcompiler: Implement D3DGetBlobPart().
|
2010-10-07 15:58:11 +02:00 |
Rico Schüller
|
033fd44aa1
|
d3dcompiler: Add D3DGetBlobPart() stub.
|
2010-10-07 15:58:10 +02:00 |
Alexandre Julliard
|
81b8ee863e
|
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
|
2010-09-19 12:36:48 +02:00 |
Matteo Bruni
|
87f00d34fd
|
d3dcompiler: Add D3DPreprocess tests.
|
2010-09-13 14:43:42 -05:00 |
Matteo Bruni
|
5504395697
|
d3dcompiler: D3DPreprocess implementation.
|
2010-09-13 14:43:34 -05:00 |
Francois Gouget
|
7d9cd71db7
|
d3dcompiler_43: Make asmshader_error() and set_rel_reg() static.
|
2010-09-13 13:26:59 -05:00 |
Francois Gouget
|
330520980a
|
d3dcompiler_43: Move asmparser_message() and asmshader_error() up to avoid forward declarations.
|
2010-09-13 13:26:54 -05:00 |
Francois Gouget
|
aaf78f1a0b
|
d3dcompiler_43: Don't use nameless unions in our private structures to avoid trouble with compilers where they are not supported.
|
2010-08-30 11:26:46 +02:00 |
Matteo Bruni
|
390b480356
|
d3dcompiler: Stub D3DCompile implementation.
|
2010-08-30 11:26:28 +02:00 |
Francois Gouget
|
ea67356998
|
d3dcompiler_43: Make debug_print_{relarg,swizzle,writemask}() static.
|
2010-08-26 13:40:29 +02:00 |
Matteo Bruni
|
53a15436f8
|
d3dcompiler: Move D3DAssemble tests from d3dx9_36.
|
2010-08-25 17:35:19 +02:00 |
Matteo Bruni
|
5dcb2e4b7e
|
d3dcompiler: Move shader assembler implementation from d3dx9_36.
|
2010-08-25 17:34:24 +02:00 |
Matteo Bruni
|
7aa026ccf5
|
d3dcompiler: D3DAssemble stub.
|
2010-08-25 17:31:59 +02:00 |
Rico Schüller
|
5ad7f7b9d3
|
d3dcompiler: Add D3DCreateBlob() test.
|
2010-08-20 13:21:37 +02:00 |
Rico Schüller
|
fa456a61bc
|
d3dcompiler: Implement ID3DBlob::GetBufferSize().
|
2010-08-17 11:42:39 +02:00 |
Rico Schüller
|
d889800beb
|
d3dcompiler: Implement ID3DBlob::GetBufferPointer().
|
2010-08-17 11:42:39 +02:00 |
Rico Schüller
|
d511f18f9e
|
d3dcompiler: Implement D3DCreateBlob().
|
2010-08-17 11:42:26 +02:00 |
Matteo Bruni
|
70962ee4d8
|
d3dcompiler_43: Add dll directory.
|
2010-08-02 15:14:01 +02:00 |