Stefan Dösinger
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271fb0052f
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wined3d: Add support for showing a logo.
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2007-09-14 14:26:00 +02:00 |
Stefan Dösinger
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c0c2319c7a
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wined3d: Implement UpdateTexture for volumes.
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2007-09-13 11:38:54 +02:00 |
Stefan Dösinger
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3b07663b90
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wined3d: Convert the colors to the surface format for colorfill.
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2007-09-13 11:38:32 +02:00 |
Stefan Dösinger
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160258b637
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wined3d: Implement mipmap auto generation.
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2007-09-12 12:10:25 +02:00 |
Roderick Colenbrander
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dc7252a1f8
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wined3d: CreateAdditionalSwapChain bugfix.
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2007-08-29 11:58:22 +02:00 |
Stefan Dösinger
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a8d4779f7f
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wined3d: Fix the spot light falloff == 0.0 case.
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2007-08-28 11:56:00 +02:00 |
Stefan Dösinger
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36aef3dc54
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wined3d: Hold an internal reference on pixel and vertex shaders.
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2007-08-28 11:55:53 +02:00 |
Stefan Dösinger
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c52a190a88
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wined3d: Read the old streamsource from the correct stateblock.
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2007-08-28 11:55:44 +02:00 |
Stefan Dösinger
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2665a8bf79
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wined3d: Add some missing vertex state render states.
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2007-08-27 18:28:32 +02:00 |
Stefan Dösinger
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9092f557d1
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wined3d: Non-primary stateblocks hold an internal reference on indexbuffers.
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2007-08-27 18:28:27 +02:00 |
Stefan Dösinger
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d170aabe20
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wined3d: Non-primary stateblocks also hold an internal reference to buffers.
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2007-08-27 12:00:57 +02:00 |
Stefan Dösinger
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6ec6c941fa
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wined3d: BaseVertexIndex can be negative.
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2007-08-27 12:00:42 +02:00 |
Roderick Colenbrander
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3084081519
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wined3d: Override backbufferformat in window mode.
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2007-08-27 11:59:03 +02:00 |
Stefan Dösinger
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e184b09a66
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wined3d: Fake occlusion queries if the wrong context is active.
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2007-08-23 13:34:52 +02:00 |
Stefan Dösinger
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a99907d1d2
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wined3d: Deal with multithreading in event queries.
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2007-08-23 13:34:17 +02:00 |
H. Verbeet
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e5e41191b3
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wined3d: Attach the correct surface the the fbo.
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2007-08-22 12:18:59 +02:00 |
H. Verbeet
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2e2ab3c3cc
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wined3d: Restore a line that got lost.
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2007-08-22 12:18:59 +02:00 |
Stefan Dösinger
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55b63fe095
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wined3d: Reinstall the internal reference on vertex buffers.
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2007-08-20 22:32:13 +02:00 |
Stefan Dösinger
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4baee1973c
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wined3d: Remove a debug hack.
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2007-08-20 22:31:55 +02:00 |
Stefan Dösinger
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028729d102
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wined3d: Fix WINED3DFMT_A4L4.
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2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
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b220905e4a
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wined3d: Reinstall the internal reference on the current index buffer.
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2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
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7ebf3d92b5
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wined3d: Release the stateblock before destroying the swapchain.
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2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
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f5e6313cf6
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wined3d: Restructure Stateblock::apply a bit.
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2007-08-15 09:41:43 +02:00 |
Stefan Dösinger
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b21c785482
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wined3d: Optimize float constants in stateblocks.
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2007-08-15 09:36:07 +02:00 |
Stefan Dösinger
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59fb2928b8
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wined3d: Optimize sampler states in stateblocks.
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2007-08-15 09:35:49 +02:00 |
Stefan Dösinger
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03ffb73450
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wined3d: Optimize texture stage state applying.
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2007-08-14 12:29:04 +02:00 |
Stefan Dösinger
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865b82af2c
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wined3d: Optimize bool and int pixel shader constants.
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2007-08-14 12:28:59 +02:00 |
Stefan Dösinger
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4673b1c68e
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wined3d: Optimize bool and int vs constants.
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2007-08-14 12:28:52 +02:00 |
Stefan Dösinger
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92ce028a0b
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wined3d: Optimize transform state in stateblocks.
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2007-08-14 12:28:40 +02:00 |
Vitaliy Margolen
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b56afd0cff
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wined3d: Activate context before applying fbo state.
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2007-08-14 12:28:33 +02:00 |
Roderick Colenbrander
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6b177c44e1
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wined3d: Pass the proper DeviceName to ChangeDisplaySettings.
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2007-08-14 12:28:28 +02:00 |
Roderick Colenbrander
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5754726aeb
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wined3d: Use the proper depth stencil format.
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2007-08-13 12:36:55 +02:00 |
Stefan Dösinger
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93155ea087
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wined3d: Optimize render states in the stateblock.
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2007-08-13 11:37:25 +02:00 |
Stefan Dösinger
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e7cbb340dc
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wined3d: Remove stateblock::set.*.
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2007-08-13 11:36:43 +02:00 |
Stefan Dösinger
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55192882f3
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wined3d: Remove outdated TODO in D3DDevice::SetTextureStageState.
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2007-08-13 11:35:56 +02:00 |
Roderick Colenbrander
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ac3927a73e
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wined3d: Move over to WGL.
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2007-08-08 15:32:01 +02:00 |
Stefan Dösinger
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89dccc7c7c
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ddraw: Implement IDirect3DDevice7::DrawIndexedPrimitiveStrided.
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2007-08-08 15:32:00 +02:00 |
Roderick Colenbrander
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f3af04a8be
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wined3d: Use UINT instead of uint.
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2007-08-07 12:36:37 +02:00 |
Roderick Colenbrander
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e77da5ef8a
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
Roderick Colenbrander
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d1bc63090e
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wined3d: Another devmode bug.
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2007-08-06 14:01:42 +02:00 |
Stefan Dösinger
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d2016ff892
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wined3d: Store the gl format table in the gl info structure.
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2007-07-30 12:49:50 +02:00 |
Stefan Dösinger
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a0131a3272
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wined3d: Split up the format table.
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2007-07-30 12:49:39 +02:00 |
H. Verbeet
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b4e596e70e
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wined3d: Flip the scissor rect when rendering offscreen.
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2007-07-26 11:51:34 +02:00 |
Stefan Dösinger
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12788f6fc8
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wined3d: Do not fail if the adapter info can't be initialized.
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2007-07-26 11:48:45 +02:00 |
Stefan Dösinger
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59efd5c7ec
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wined3d: Set the pow2 sizes in gl surface private setup.
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2007-07-26 11:48:36 +02:00 |
Stefan Dösinger
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b9379fc389
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wined3d: Allocate render target management members in Init3D.
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2007-07-26 11:47:43 +02:00 |
Stefan Dösinger
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327aa543a4
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wined3d: Attempt to clean up fbos only if a gl surface is destroyed.
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2007-07-26 11:47:35 +02:00 |
Stefan Dösinger
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861767f036
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wined3d: Create the stateblock in Init3D.
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2007-07-24 13:44:10 +02:00 |
Stefan Dösinger
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fdadf26c20
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wined3d: Add CTXUSAGE_CLEAR context usage.
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2007-07-10 13:30:51 +02:00 |
Stefan Dösinger
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26ebe396c3
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wined3d: Implement high order patches.
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2007-07-06 19:32:47 +02:00 |