Commit Graph

53618 Commits

Author SHA1 Message Date
Juan Lang dd4e05e3ab cryptui: Fix problem with usage checkbox bitmap not being visible after the first time the edit cert properties dialog is shown. 2008-12-20 10:58:46 +01:00
Alexandre Julliard 4cca303be0 cryptui: Commit checks.bmp missed in a previous patch. 2008-12-19 18:31:35 +01:00
Juan Lang 197df1643e cryptui: Don't crash if a chain can't be created for the viewed cert. 2008-12-19 18:07:46 +01:00
Henri Verbeet a52edd7810 wined3d: Don't call allocate_shader_constants() from Init3D().
CreateStateBlock() should take care of that.
2008-12-19 18:05:02 +01:00
Roderick Colenbrander 086d949877 wined3d: Add GL_RG16F / GL_RG32F support using ARB_texture_rg. 2008-12-19 17:49:20 +01:00
Roderick Colenbrander 331fe08b54 wined3d: Add R32F using ARB_texture_rg. 2008-12-19 17:49:08 +01:00
Roderick Colenbrander 8cb84458d3 wined3d: Add R16F using ARB_texture_rg. 2008-12-19 17:49:02 +01:00
Roderick Colenbrander 7238bce79d wined3d: Add GL_ARB_texture_rg / GL_EXT_texture_swizzle support. These extensions are needed for more efficient R32F/RG32F support. 2008-12-19 17:48:55 +01:00
Ricardo Filipe 810508f7de include: Add header information for CDN_INCLUDEITEM notification. 2008-12-19 17:48:29 +01:00
Ricardo Filipe 27a537d13f include: Add DEVNODEID and DEVINSTID definitions. 2008-12-19 17:48:24 +01:00
Francois Gouget f36172ff14 winealsa.drv: Fix the m[io]dMessage() documentation. 2008-12-19 17:45:32 +01:00
Francois Gouget 2b8b8b837c wineoss.drv: Fix the m[io]dMessage() documentation. 2008-12-19 17:45:29 +01:00
Francois Gouget c36c161ce6 wintrust/tests: Add a trailing '\n' to ok() calls. 2008-12-19 17:45:25 +01:00
Juan Lang 472f1bf508 cryptui: Partially implement CryptUIDlgViewContext. 2008-12-19 17:45:19 +01:00
Juan Lang deaf539f47 include: Document definitions missing from cryptuiapi.h. 2008-12-19 17:45:10 +01:00
Lei Zhang d17609ad92 quartz: Ignore unknown chunks when parsing AVI headers. 2008-12-19 17:44:43 +01:00
Vincent Povirk 7ef7d975e4 shell32: Use ShellExecuteEx to create error dialogs for the run dialog. 2008-12-19 17:41:28 +01:00
Vincent Povirk 47298e25a1 shell32: Use ShellExecuteEx instead of ShellExecute in the run dialog. 2008-12-19 17:41:21 +01:00
Vincent Povirk 5c24f70c8b shell32: Display error messages in ShellExecuteEx. 2008-12-19 17:41:15 +01:00
Vincent Povirk 0a2ffa08f5 shell32: Use the NO_UI flag in ShellExecute.
In my testing on Windows, I wasn't able to make ShellExecute display
any error dialogs.
2008-12-19 17:41:11 +01:00
Vincent Povirk 061fb815d6 shell32: Fix a memory leak in the run dialog code. 2008-12-19 17:41:02 +01:00
Juan Lang 96a95bba25 cryptui: Refresh tabs in response to cert properties changes being applied. 2008-12-19 17:39:48 +01:00
Juan Lang 11e7701696 cryptui: Apply changes to enabled usages in response to applying the edit cert properties dialog. 2008-12-19 17:39:21 +01:00
Juan Lang 2d2aafbcfa cryptui: Set cert friendly name and description in response to applying the edit cert properties dialog. 2008-12-19 17:39:15 +01:00
Juan Lang ef8d6d8a96 cryptui: Toggle a usage when it's clicked. 2008-12-19 17:39:08 +01:00
Juan Lang a958c27cdd cryptui: Validate OID in add purpose dialog. 2008-12-19 17:39:02 +01:00
Juan Lang a0ae811ecc cryptui: Show/hide add purpose OID's scrollbar depending on how much text it has. 2008-12-19 17:38:55 +01:00
Juan Lang 356596561c cryptui: Add an add purpose dialog. 2008-12-19 17:38:49 +01:00
Juan Lang 3c7e95ee39 cryptui: Set purpose selection radio button based on enhanced key usage value. 2008-12-19 17:38:07 +01:00
Juan Lang a45c2484e0 cryptui: Redraw purposes list based on purpose selection. 2008-12-19 17:38:02 +01:00
Juan Lang 0bb4f7e3c4 cryptui: Show a cert's allowed usages in cert properties dialog. 2008-12-19 17:37:55 +01:00
Juan Lang c489ce31ba cryptui: Show/hide description's scrollbar depending on how much text it has. 2008-12-19 17:37:38 +01:00
Juan Lang 53fc5b850d cryptui: Show cert's friendly name and description in edit properties dialog. 2008-12-19 17:37:31 +01:00
Juan Lang 7153a6fb87 cryptui: Add (empty) edit cert properties dialog. 2008-12-19 17:37:24 +01:00
Juan Lang 63be2a038e cryptui: Show cert when it's double-clicked in the hierarchy page. 2008-12-19 17:37:15 +01:00
Juan Lang 93f4c49ea5 cryptui: Remove code duplication in formatting an enhanced key usage value. 2008-12-19 17:37:07 +01:00
Paul Vriens d743ff8815 msvfw32/tests: Fix a test failure on W2K3. 2008-12-19 17:36:36 +01:00
Juan Lang a29ba27361 crypt32: Make a function static. 2008-12-19 17:36:36 +01:00
Nikolay Sivov 0eeb042067 ole32: Make OleSetClipboard affected by previous OleInitialize() calls. 2008-12-19 17:36:36 +01:00
Christian Costa c983cd6423 winealsa.drv: Initialize correctly the header before adding it to the queue. 2008-12-19 17:36:35 +01:00
Andrew Talbot ebf3a680c7 jscript: Remove unused Wine debug channel. 2008-12-19 17:36:35 +01:00
Andrew Talbot a1e31e580e kernel32: Remove unused Wine debug channel. 2008-12-19 17:36:35 +01:00
Andrew Talbot c1526fd33a msvcr71: Remove unused Wine debug channel. 2008-12-19 17:36:35 +01:00
Andrew Talbot bebbc4b780 msvcrt40: Remove unused Wine debug channel. 2008-12-19 17:36:35 +01:00
Andrew Talbot 96d7c6e2ea ole32: Remove unused Wine debug channel. 2008-12-19 17:36:35 +01:00
Hwang YunSong(황윤성) a4a64dc6ef oleview: Updated Korean resource. 2008-12-19 17:36:35 +01:00
Stefan Dösinger 690cbe76ac wined3d: Make pixelshaders disable fog properly.
This is a first step towards cleaning up the fog mess. The fog
parameter is added to the pixelshader compile args structure. That way
multiple pshaders are compiled for different fog settings, and the
pixel shader can remove the fog line if fog is not enabled. That way
we don't need special fog start and end settings, and this allows us
to implement EXP and EXP2 fog in the future too.
2008-12-19 17:17:16 +01:00
Stefan Dösinger 7d92b54a97 wined3d: Use the ps_compile_args struct in glsl. 2008-12-19 17:17:04 +01:00
Stefan Dösinger 20189eb4f8 wined3d: Make use of ps_compile_args in arb shader. 2008-12-19 17:16:56 +01:00
Stefan Dösinger 30d542c3dd wined3d: Make use of the ps_compile_args structure in glsl_shader.
Only a first step, many more occasions need fixing. This is an easy
one though.
2008-12-19 17:16:50 +01:00