Alexandre Julliard
96508ad686
Moved return value handling to the individual relay thunks so that we
...
only need one version of wine_call_from_16.
Patch the wine_call_from_16 address along with the cs value directly
in the 16-bit code segment to avoid the need for special magic in the
import thunks.
2005-09-18 12:25:22 +00:00
Alexandre Julliard
89024a63d3
Make the users of wine_call_from_32_regs save %eax so that we don't
...
need a special hack in the import thunk.
Added a get_pc_thunk_eax function to simplify the code a bit.
2005-09-18 11:13:54 +00:00
Robert Shearman
3d14d01cc1
Define RPC_FC_RANGE.
2005-09-14 10:06:41 +00:00
Alexandre Julliard
7e4c88c6d9
Avoid some warnings on 64-bit platforms.
2005-09-13 11:07:14 +00:00
Marcus Meissner
a42e6aefe1
Added DRAWPATTERNRECT Escape() 16<->32 mapper and stub in WINEPS.
2005-09-06 14:12:17 +00:00
Ivan Leo Puoti
f0db7ab06b
Added FSCTL_PIPE_LISTEN support.
2005-09-06 14:09:42 +00:00
Alexandre Julliard
883d3c52d3
Use explicit function pointers for pthread support instead of relying
...
on ELF symbol overriding.
2005-09-03 15:11:29 +00:00
Alexandre Julliard
ce20722109
Moved the spec file init function and constructor to winecrt0.
2005-09-02 14:43:03 +00:00
Juan Lang
341ba0f696
Added a LIST_FOR_EACH_ENTRY_SAFE helper macro.
2005-08-29 12:18:15 +00:00
James Hawkins
5a07e6eda1
Moved itss.idl to include/wine.
2005-08-25 10:25:14 +00:00
Alexandre Julliard
f62f6e8fe1
Don't cache file descriptors open on removable devices.
2005-08-24 18:33:50 +00:00
Alexandre Julliard
38502f70eb
Added a separate set_handle_cached_fd request instead of abusing
...
set_handle_info for that.
2005-08-23 18:43:50 +00:00
Kevin Koltzau
7ab2813735
Fix pointer cast warnings in 64bit.
2005-08-23 09:36:34 +00:00
Oliver Stieber
cd159e3a74
Tidy up d3d9 and finalize passing d3d9 calls to wined3d for now.
2005-08-23 09:34:57 +00:00
Oliver Stieber
2c0e97e641
Copy the parser and cross compiler from d3d8 and update everything to
...
vertex shaders 3.0.
The Parser will now display the input shader in DirectX style, and the
cross compiler now generates valid ARB_VERTEX_PROGRAM programs and
outputs the result in ARB_VERTEX_PROGRAM style.
Support for a number of extended attributes has been added, but this
may not be complete, and dereferencing from loop counters isn't
properly parsed yet.
2005-08-17 11:34:03 +00:00
Oliver Stieber
80cbb93163
Tidy up vertex shaders and bring the current code inline with the rest
...
of wined3d.
2005-08-17 09:54:54 +00:00
Alexandre Julliard
628939d567
Use the proper WOW functions everywhere instead of the K32WOW variant.
2005-08-10 10:59:19 +00:00
Mike McCormack
03d46879c4
Fix gcc 4.0 warnings.
2005-08-10 09:47:19 +00:00
Alexandre Julliard
964815bc42
Added an unmount_device request that invalidates all file descriptors
...
open on a given Unix device.
2005-08-08 15:11:03 +00:00
Alexandre Julliard
49b7fdcfc0
Removed the broken mmap64 configure check, and moved the
...
_FILE_OFFSET_BITS define to wine/port.h. Made sure that all files that
need the define include it.
2005-08-03 21:25:10 +00:00
Robert Shearman
037bbdaf24
Add stubs for NdrMapCommAndFaultStatus, conformant string marshaling
...
and context handle functions.
2005-08-03 14:55:57 +00:00
Mike McCormack
50a6d970f5
gcc 4.0 warning fixes for Interlocked* functions.
2005-08-03 11:03:05 +00:00
Oliver Stieber
bb6f9b022b
Move the setting of states from device to basetexture, states that
...
relate to the opengl texture object will only be updated when they are
out of sync, this reduces the number of texture object state changes
during game play in Axis and allies from several hundreds to 0 or 1.
2005-08-03 11:00:28 +00:00
Alexandre Julliard
4de75b5a6f
Use the new RtlExitUserThread function instead of exporting
...
wine_server_exit_thread.
2005-08-02 09:55:40 +00:00
Oliver Stieber
c93da09265
Changed swapchains held by the device from an array to a linked
...
list. Also provide a notification function that that the swapchain can
be removed when it is released.
2005-07-27 15:33:17 +00:00
Oliver Stieber
7cb748fed2
Makes sure any internal reference counting is passed onto the parent,
...
any objects referenced by the internal stateblock are released when
the stateblock is released (we don't reference count while a
stateblock is recording, so recorded stateblocks have no references to
clean up).
2005-07-26 18:49:30 +00:00
Alexandre Julliard
b8d3075d83
Uncomment the typedef in the DECLARE_INTERFACE macro, and get rid of
...
duplicate typedefs.
2005-07-26 18:32:53 +00:00
Oliver Stieber
ea6189e04b
Implement resource tracking, require for reset and evict managed
...
resources and provides extra sanity checks.
2005-07-26 10:34:15 +00:00
Robert Shearman
91eaea53ae
- Change the default user SID to match what was previously returned by
...
NtQueryInformationToken.
- Implement TokenUser for NtQueryInformationToken.
- Add a function for getting the user's registry path from a SID.
2005-07-18 13:22:55 +00:00
Alexandre Julliard
9ad5628639
Moved the server start time to the init_thread request and got rid of
...
the init_process request (based on a patch by Felix Nawothnig).
2005-07-14 10:32:46 +00:00
Alexandre Julliard
11ad6a0ac4
Return the startup info size in the init_thread request, and allocate
...
the process parameters structure in ntdll instead of kernel.
2005-07-13 19:43:35 +00:00
Alexandre Julliard
4391be583e
Get rid of the boot_done request.
2005-07-13 14:20:13 +00:00
Alexandre Julliard
0424f38169
Already initialize the process in the first init_thread request
...
instead of waiting for the init_process request.
2005-07-13 12:12:43 +00:00
Oliver Stieber
6a032491d3
Added basic memory management and tracking to wined3d.
2005-07-13 11:34:55 +00:00
Alexandre Julliard
01caa5e645
Moved the fields that depends on startup info from the init_process
...
request to get_startup_info.
2005-07-12 20:27:09 +00:00
Alexandre Julliard
e40383699e
Fixed strchrW and strrchrW for a null character (spotted by Aric
...
Stewart).
2005-07-12 19:27:41 +00:00
Alexandre Julliard
6aa0cc5e3c
Load the HKEY_CURRENT_USER branch at server startup too.
2005-07-11 20:44:59 +00:00
Oliver Stieber
13621056db
Move parameters relating to opengl on the surface structure on to a
...
glDesciption member.
Removed Level and Target from LoadTexture, and reduced the dependency
on surface->device.
Fixed a couple of compiler warnings in d3d9.
2005-07-11 20:38:27 +00:00
Oliver Stieber
9b75356fc4
Tidy up the way caps are managed in GetDeviceCaps and FillGlCaps.
2005-07-10 17:48:07 +00:00
Alexandre Julliard
8c518808b8
Put in place the basic infrastructure to allow supporting multiple
...
desktop windows.
2005-07-08 11:37:40 +00:00
Oliver Stieber
3b0b430824
Added support for vertex declarations to wined3d, it's the last patch
...
to give wined3d basic functionality.
2005-07-07 20:45:39 +00:00
Dmitry Timoshkov
86af38c8ca
Make IsWindowUnicode work in the case when window belongs to another
...
process.
2005-07-07 12:02:31 +00:00
Oliver Stieber
abb11f30cd
Implemented stateblocks in wined3d.
2005-07-05 14:05:18 +00:00
Alexandre Julliard
e56d9deac4
Added vararg argument type so that the relay code can distinguish from
...
a normal cdecl function.
Don't rely on the relay thunk preserving the stack pointer.
2005-07-05 11:50:40 +00:00
Alexandre Julliard
07dd5a7e86
Attempt at a better fix for the winsock.h problems on Darwin.
2005-06-30 21:13:00 +00:00
Mike McCormack
f6be23e75b
Don't include winreg.h.
2005-06-25 17:57:29 +00:00
Oliver Stieber
18857f1170
Add support for samplers.
...
Switch from using d3d9 constants to wined3d constants so that there's
no recursive dependencies.
2005-06-24 11:53:07 +00:00
Oliver Stieber
46e7c30a71
Implement swapchains.
2005-06-23 11:05:24 +00:00
Pierre d'Herbemont
321a3e1aa6
Fix winsock.h and stdlib.h collision by including windows.h instead
...
of the previous headers.
2005-06-21 09:43:44 +00:00
Robert Shearman
4bba21643c
Add support for impersonating a token.
2005-06-20 13:18:38 +00:00