Francois Gouget
1e8abc3984
dinput: Make semantic_to_obj_id() static.
2011-09-02 14:42:14 +02:00
Lucas Fialho Zawacki
d175c1526f
dinput: Common implementation for joystick, keyboard and mouse SetActionMap.
2011-08-24 11:51:42 +02:00
Lucas Fialho Zawacki
c0fd222321
dinput: Common implementation of BuildActionMap for keyboard and mouse.
2011-08-24 11:51:39 +02:00
Francois Gouget
5e9a1eeeb5
dinput: Remove IDirectInputDevice8AImpl_{Build,Set}ActionMap() as it is unused.
2011-08-01 18:26:26 +02:00
Lucas Fialho Zawacki
31fdae5b4c
dinput: BuildActionMap for all joysticks. For the moment only for buttons and axis.
2011-07-22 12:57:21 +02:00
Lucas Fialho Zawacki
39684c7e3a
dinput: SetActionMap and queue_event setting mapped data.
2011-07-04 20:25:00 +02:00
Lucas Fialho Zawacki
b590090a48
dinput: SetActionMap constructing a dataformat for keyboard and mouse.
2011-07-04 20:24:48 +02:00
Lucas Fialho Zawacki
83aded2754
dinput: Keyboard and mouse implementation of BuildActionMap.
2011-07-04 20:24:10 +02:00
Marcus Meissner
cba138547a
dinput: Mark internal symbols as hidden.
2011-04-29 14:21:40 +02:00
Vitaliy Margolen
6b30480021
dinput: COM cleanup - use interfaces instead of vtbl. Combine both Unicode and ASCII interfaces into the same classes.
2011-01-10 12:41:20 +01:00
Vitaliy Margolen
0f24b9e86f
dinput: Explicitly define ASCII and Unicode methods in DirectInputDevice base class. Make ASCII methods call Unicode. Use new methods in child classes.
2011-01-10 11:03:17 +01:00
Vitaliy Margolen
179b862738
dinput: Rename IDirectInputDevice2AImpl into IDirectInputDeviceImpl.
2011-01-03 16:46:41 +01:00
Andrew Talbot
e6649952fa
dinput: Constify some variables.
2010-08-31 14:23:47 +02:00
Francois Gouget
c5b346440f
dsound: Make id_to_offset() static.
2009-12-02 14:19:50 +01:00
Vitaliy Margolen
2665272d6c
dinput: Pass event instance ID to queue_event instead of offset.
2009-11-30 12:49:11 +01:00
Vitaliy Margolen
6e07c7bc14
dinput: Remove DIEnumDevicesCallbackAtoW.
...
It's no longer used.
2008-12-20 11:11:30 +01:00
Alexandre Julliard
9ef1f0fe2e
dinput: Make some functions static.
2008-12-03 12:13:37 +01:00
Vitaliy Margolen
aa0188cd6f
dinput: Zero the out buffer.
2008-07-28 12:16:34 +02:00
Vitaliy Margolen
aa3694d8ac
dinput: Use Wine list for effects list.
2008-07-07 12:11:24 +02:00
Vitaliy Margolen
8ff85c08b6
dinput: Add a helper function to open configuration registry keys.
2007-09-25 11:55:23 +02:00
Vitaliy Margolen
319097f563
dinput: Move get_config_key to a common place.
2007-09-25 11:55:19 +02:00
Vitaliy Margolen
b06786940c
dinput: Reuse common code and definition.
...
Unify object properties structure and he common axis mapping function
for both joystick drivers.
2007-08-06 14:02:41 +02:00
Vitaliy Margolen
19183e71d4
dinput: Fix POV calculation.
...
Combine and simplify the POV calculations. Linux provides X,Y for the POV.
While DirectInput returns dial-degrees*1000 (12 o-click is 0 degrees).
2007-08-06 14:02:26 +02:00
Vitaliy Margolen
9e36848303
dinput: Fix mapping of axes ids to property ids.
2007-08-06 14:01:54 +02:00
Vitaliy Margolen
deb74efc04
dinput: Handle multiple keyboard and mouse devices.
2007-07-09 14:27:25 +02:00
Vitaliy Margolen
6d6e4f4ea2
dinput: Export Mouse and Keyboard GUIDs.
2007-07-09 14:25:47 +02:00
Vitaliy Margolen
448dde9be8
dinput: Keep the list of all the dinput devices created for each IDIrectInput object.
2007-07-09 14:25:33 +02:00
Vitaliy Margolen
d2966c2dfb
dinput: Move parent dinput reference into base class.
2007-06-28 12:16:11 +02:00
Andrew Talbot
5e1ca16052
dinput: Constify some variables.
2007-04-24 11:53:46 +02:00
Vitaliy Margolen
dbd2112eee
dinput: Internal data format is not const anymore.
2007-01-11 11:49:12 +01:00
Vitaliy Margolen
da78a7af5e
dinput: Use internal data format for object lookups.
2007-01-11 11:48:55 +01:00
Vitaliy Margolen
cd306046bb
dinput: Pass complete DataFormat structure to find_property.
2007-01-10 12:23:28 +01:00
Vitaliy Margolen
30e2fbcb6e
dinput: Fix mouse to use proper offset when queuing new events. Add handling of X-buttons.
...
We should use instance IDs instead of sequential numbers to get correct offset.
2007-01-06 11:40:46 +01:00
Vitaliy Margolen
6246fa62f9
dinput: Remove redundant parameter.
2006-12-12 20:24:10 +01:00
Vitaliy Margolen
3446caab56
dinput: Add user data format into base class. Implement SetDataFormat.
2006-12-12 20:22:53 +01:00
Vitaliy Margolen
cd050bf25c
dinput: Move transform and offsets structures into base device class.
2006-12-12 20:22:44 +01:00
Vitaliy Margolen
68176eeda1
dinput: Move few helper functions and standardize them.
2006-12-11 16:17:46 +01:00
Vitaliy Margolen
267cbf8289
dinput: Move internal function calculate_ids to where it's really used.
2006-12-11 16:17:40 +01:00
Vitaliy Margolen
03fa9106cf
dinput: Remove no longer used GEN_EVENT.
2006-12-05 11:33:03 +01:00
Vitaliy Margolen
ce0c3cdae7
dinput: Implement [Get|Set]Property and GetDeviceData in base Device object.
...
Also add queue_event to replace big macro GEN_EVENT.
2006-12-05 11:32:34 +01:00
Vitaliy Margolen
0da0486cc3
dinput: Move critical section to the base device class.
2006-12-04 12:33:47 +01:00
Vitaliy Margolen
f7eacd64d1
dinput: Move acquired flag to the base device class. Add tests.
2006-12-04 12:33:35 +01:00
Vitaliy Margolen
1dae4c6832
dinput: Move SetCooperativeLevel into base class.
2006-10-17 12:36:13 +02:00
Vitaliy Margolen
af34ef12ba
dinput: Move SetEventNotification and associated event into base class.
2006-10-17 12:36:00 +02:00
Vitaliy Margolen
7d838d9e6f
dinput: Use dinput device as a base class for keyboard, mouse and joystick.
2006-10-17 12:35:39 +02:00
Vitaliy Margolen
722a686d66
dinput: Move hook_thread from device to DirectInput.
2006-09-11 17:45:42 +02:00
Vitaliy Margolen
3241974ebd
dinput: Simplify code a bit.
2006-07-24 12:57:34 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Vitaliy Margolen
e66e34ef7b
dinput: Create single thread for mouse and keyboard hook.
...
Put keyboard & mouse hook callbacks into separate thread.
Move few global variables into object. Delete no longer used crit section.
For hooks to work properly hook callback have to be in a thread
with message loop. Some games create separate threads just to handle
mouse and/or keyboard events that do not have message loop.
2006-03-21 11:27:49 +01:00
Mike McCormack
c447939033
Interlocked LONG* gcc warning fixes.
2005-07-12 17:03:19 +00:00