Alexandre Julliard
d90f68166c
rpcrt4/tests: Don't use sizeof in ok() to avoid printf format warnings.
2006-06-13 14:03:44 +02:00
Alexandre Julliard
28e17a75af
ole32/tests: Don't use sizeof in ok() to avoid printf format warnings.
2006-06-13 14:03:36 +02:00
Alexandre Julliard
cba2c84741
ntdll/tests: Don't use sizeof in ok() to avoid printf format warnings.
2006-06-13 14:03:19 +02:00
Alexandre Julliard
65459cb344
mshtml/tests: Don't use sizeof in ok() to avoid printf format warnings.
2006-06-13 14:03:01 +02:00
Alexandre Julliard
be4dccb33f
mlang/tests: Don't use sizeof in ok() to avoid printf format warnings.
2006-06-13 14:02:52 +02:00
Alexandre Julliard
4ec2fcc9fd
mapi32/tests: Don't use sizeof in ok() to avoid printf format warnings.
2006-06-13 14:02:45 +02:00
Alexandre Julliard
c6b342d8ff
kernel32/tests: Don't use sizeof in ok() to avoid printf format warnings.
2006-06-13 14:02:31 +02:00
Alexandre Julliard
e19f31b682
gdi/tests: Don't use sizeof in ok() to avoid printf format warnings.
2006-06-13 14:02:13 +02:00
Alexandre Julliard
52d6077f8b
crypt32/tests: Don't use sizeof in ok() to avoid printf format warnings.
2006-06-13 14:02:03 +02:00
Alexandre Julliard
68e4cf4a0b
wininet/tests: Use lstrlenA instead of strlen in ok() to avoid printf format warnings.
2006-06-13 13:58:30 +02:00
Alexandre Julliard
298d80c2bd
version/tests: Use lstrlenA instead of strlen in ok() to avoid printf format warnings.
2006-06-13 13:58:12 +02:00
Alexandre Julliard
0cbd0a367d
shlwapi/tests: Use lstrlenA instead of strlen in ok() to avoid printf format warnings.
2006-06-13 13:57:59 +02:00
Alexandre Julliard
8e5eaaad1b
ntdll/tests: Use lstrlenA instead of strlen in ok() to avoid printf format warnings.
2006-06-13 13:57:40 +02:00
Alexandre Julliard
1369719d2c
mscms/tests: Use lstrlenA instead of strlen in ok() to avoid printf format warnings.
2006-06-13 13:57:27 +02:00
Alexandre Julliard
e2e6115193
kernel32/tests: Use lstrlenA instead of strlen in ok() to avoid printf format warnings.
2006-06-13 13:57:12 +02:00
Alexandre Julliard
93fd4524e4
crypt32/tests: Use lstrlenA instead of strlen in ok() to avoid printf format warnings.
2006-06-13 13:56:39 +02:00
Alexandre Julliard
290ddd8e38
advapi32/tests: Use lstrlenA instead of strlen in ok() to avoid printf format warnings.
2006-06-13 13:56:18 +02:00
Mike McCormack
9985c42150
wingdi: Fix typo in definition of BLTALIGNMENT (spotted by Choe Hwanjin).
2006-06-13 12:56:49 +02:00
Mike McCormack
cfe36cc81d
msi: Fix loading of long strings.
2006-06-13 12:56:42 +02:00
Mike McCormack
25f521f1b2
winmm: Undefine SW_MAX defined by linux/input.h to avoid a conflict with winuser.h.
2006-06-13 12:56:38 +02:00
Michael Stefaniuc
fee72b607a
Yet another round of redundant NULL checks before HeapFree.
2006-06-13 11:40:23 +02:00
Alexandre Julliard
24beabfd4e
msvcrt: Explicitly specify CDECL calling convention on exported functions.
2006-06-13 11:40:23 +02:00
Alexandre Julliard
28bbdf116c
oledlg: Declare varargs functions as WINAPIV instead of cdecl.
2006-06-13 11:40:23 +02:00
Alexandre Julliard
1db7a349c9
avifil32: Declare varargs functions as WINAPIV instead of cdecl.
2006-06-13 11:40:23 +02:00
Mike McCormack
4a2d96077e
userenv: Add profinfo.h.
2006-06-13 11:40:23 +02:00
Ivan Gyurdiev
45dbb78d73
wined3d: Fix params for DP2ADD/TEXLDD.
...
DP2ADD is valid on pshaders 2.0 and above, has 4 parameters.
TEXLDD is valid on pshaders 2.x and above, has 5 parameters.
2006-06-13 11:40:23 +02:00
Ivan Gyurdiev
8c6ee8df0d
wined3d: Mark instructions without a destination token.
...
There are a total of 17 instructions without a destination token. Of
those 9 have num_params != 0, which means that we will not process any
of them correctly, because we assume the first token (if present) is a
destination token.
Those are basically all the flow control instructions, which we plan to
support very soon. They have source tokens, and no destination. Add a
flag that marks them up to the ins table. Use this flag in the trace
pass, and generation pass.
2006-06-13 11:40:22 +02:00
Ivan Gyurdiev
14a52e5c09
wined3d: Keep pshader and vshader constants in GLSL separate.
...
GLSL uniforms have as scope the entire program.
To prevent conflicts, name pshader and vshader constants differently.
Based on a patch by Jason Green.
2006-06-13 11:40:22 +02:00
Ivan Gyurdiev
0d08316523
wined3d: Improve Sampler support on 2.0 and 3.0 shaders.
...
- track sampler declarations and store the sampler usage in reg_maps structure
- store a fake sampler usage for 1.X shaders (defined as 2D sampler)
- re-sync glsl TEX implementation with the ARB one (no idea why they diverged..)
- use sampler type in new TEX implementation to support 2D, 3D, and Cube sampling
- change drawprim to bind pixel shader samplers
Additional improvements:
- rename texture limit to texcoord to prevent confusion
- add sampler limit, and use that for samplers - *not* the same as texcoord above
2006-06-13 11:40:22 +02:00
Ivan Gyurdiev
e99926ee06
wined3d: Cast more things.
...
Anything with a swizzle has to be casted to vec4, or it won't work properly.
There's multiple ways to do this, for the moment pick the easiest one.
2006-06-13 11:40:22 +02:00
Ivan Gyurdiev
a1f4dfe4e3
wined3d: Add support for shader model 3.0 I/O registers.
...
SM 3.0 can pack multiple "semantics" into 12 generic input/output registers.
To support that, define temporaries called IN and OUT, and use those as
the output registers. At the end of the vshader, unpack the OUT temps
into the proper GL variables. At the beginning of the pshader, pack the
GL variables back into 12 IN registers.
2006-06-13 11:40:22 +02:00
Ivan Gyurdiev
1a3003338f
wined3d: Trivial cleanups
...
- compiler warnings and errors should be FIXME
- remove obsolete comment, and change variable type.
2006-06-13 11:40:22 +02:00
Ivan Gyurdiev
a42925ee09
wined3d: Register map cleanups.
...
Various cleanups:
- do not use DWORD as a bitmask, that places artificial limit of 32 on
registers
- track attributes that are used and declare only those
- move declarations function call in pshader/vshader to allow us to
insert pixel or vertex specific code between the declarations and
the rest of the code
- remove redundant 0 intializers
- remove useless continue statement
2006-06-13 11:40:22 +02:00
Ivan Gyurdiev
17b0d26c1e
wined3d: Share trace pass
...
Now that the declaration function is out of the way, the tracing pass,
which is very long and 100% the same can be shared between pixel and
vertex shaders.
The new function is called shader_trace_init(), and is responsible for:
- tracing the shader
- initializing the function length
- setting the shader version [needed very early]
2006-06-13 11:40:22 +02:00
Ivan Gyurdiev
9bae7755ab
wined3d: Rework dcl processing.
...
The new function is called in pass 2 (getister counting/maps), and
it's now in baseshader. It operates on all INPUT and OUTPUT registers,
which, in addition to the old vertex shader input declarations covers
Shader Model 3.0 vshader output and pshader input declarations. The
result is stored into the reg_map structure.
2006-06-13 11:40:21 +02:00
Ivan Gyurdiev
f144d58ac2
wined3d: The namedArrays code path is dead (always FALSE).
...
Delete the entire namedArrays code path and all its dependencies (one
of which is quite long - storeOrder in drawprim is always FALSE, for
example). Delete declaredArrays, and make its code path the default.
2006-06-13 11:40:21 +02:00
Saulius Krasuckas
3692219db4
mscms: Eliminate complex test macro to make source navigation easier.
2006-06-13 11:40:21 +02:00
Robert Shearman
abc0f385a3
mlang: Return S_OK from fnIMultiLanguage2_SetMimeDBSource.
...
The source is largely irrelevant since we are not likely to be wanting
to ship updates to the MIME database as registry updates, instead of
just changing the code.
2006-06-13 11:40:20 +02:00
Robert Shearman
0d1456ca30
mlang: Add us-ascii encoding to the list of supported encodings.
2006-06-13 11:40:20 +02:00
Robert Shearman
4b7a5aaca6
advapi32: Fix the parsing of string SIDs with multiple sub-authorities.
2006-06-13 11:40:20 +02:00
Robert Shearman
8a4088d8a3
advapi32: Replace some mixed tabs with spaces.
2006-06-13 11:40:20 +02:00
Robert Shearman
84019596be
advapi32: Support well-knowns SIDs in string SIDs.
2006-06-13 11:40:20 +02:00
Robert Shearman
ddd84f4f28
advapi32: Nul-terminate the domain string in LookupAccountNameW.
2006-06-13 11:40:20 +02:00
Robert Shearman
b5f7e818a1
ole32: Print an error if a DLL's DllGetClassObject fails as this is
...
usually a good indicator of a bug elsewhere in Wine.
2006-06-13 11:40:20 +02:00
Jan Zerebecki
c6449b5a91
wined3d: Move a checkGLcall to it's gl call inside an "if".
2006-06-13 10:51:07 +02:00
Jan Zerebecki
7528fc0de1
wined3d: Fix stencil related render states.
2006-06-13 10:50:55 +02:00
Jan Zerebecki
cf8833c467
wined3d: Enable two sided stencil in the caps.
2006-06-13 10:46:29 +02:00
Jan Zerebecki
df3e078b20
wined3d: Also print the format like a fourcc if unknown in debug_d3dformat.
2006-06-13 10:35:14 +02:00
Alexandre Julliard
6444876da2
msvcrtd: Explicitly specify CDECL calling convention on exported functions.
2006-06-12 21:35:40 +02:00
Alexandre Julliard
f278f534c1
msvcrt20: Explicitly specify CDECL calling convention on exported functions.
2006-06-12 21:35:27 +02:00
Alexandre Julliard
40cbe19e49
crtdll: Explicitly specify CDECL calling convention on exported functions.
2006-06-12 21:35:20 +02:00
Alexandre Julliard
57939d8fa4
ntdll: Explicitly specify CDECL calling convention on exported functions.
2006-06-12 21:35:07 +02:00
Alexandre Julliard
69591d81f9
ole32: Explicitly specify CDECL calling convention on exported functions.
2006-06-12 21:34:59 +02:00
Alexandre Julliard
91e45c62d3
wldap32: Explicitly specify CDECL calling convention on exported functions.
2006-06-12 21:34:46 +02:00
Alexandre Julliard
1053eccb36
include: Added prototype for DllMain.
2006-06-12 16:18:17 +02:00
Alexandre Julliard
9936feef07
include: Make the Dll* entry points hidden.
2006-06-12 16:18:01 +02:00
Alexandre Julliard
72e2dea1f1
ntdll: Added spec entry for NtQueryMultipleValueKey.
2006-06-12 16:10:28 +02:00
Alexandre Julliard
fe4c4780eb
riched20: Fix an uninitialized variable bug.
...
Mark todo a test that depended on the bug to succeed.
2006-06-12 16:09:50 +02:00
H. Verbeet
405e11ea62
wined3d: Cleanup GetSrcAndOpFromValue().
...
- Cleanup GetSrcAndOpFromValue().
- Use naming more consistent with the rest of the file.
2006-06-12 16:07:58 +02:00
Mike McCormack
a28ebdf7d4
msi: Add some more test cases for INSERT.
2006-06-12 16:04:31 +02:00
Mike McCormack
7f64332d11
msi: Add some more MsiFormatRecord tests.
2006-06-12 16:04:19 +02:00
Mike McCormack
bef879cb24
msi: Add tests for creating packages and formatting records.
2006-06-12 16:04:08 +02:00
Mike McCormack
f29ec238e8
msi: Delete any databases we create at the end of each test.
2006-06-12 16:03:57 +02:00
Mike McCormack
53041d8f73
msi: Fix compilation on msvc6.
2006-06-12 16:03:05 +02:00
Mike McCormack
3c81969a55
msi: Remove an inconsistent test.
2006-06-12 16:02:53 +02:00
Mike McCormack
a302ec19bd
msi: Fix some test cases to pass against win2k.
2006-06-12 15:56:54 +02:00
Robert Shearman
be35acf02e
atl: Implement AtlModuleGetClassObject.
2006-06-12 15:56:34 +02:00
Robert Shearman
79b2742120
msxml3: Fix domelem_get_tagName to return a string with the namespace prefixed, if it is present.
2006-06-12 15:56:23 +02:00
Robert Shearman
6dd935bc33
msxml3: Initialise output interface pointers to NULL in xmlnodelist_QueryInterface and xmlnodelist_nextNode.
2006-06-12 15:56:16 +02:00
Alexandre Julliard
276e223bcb
wineps.drv: Make some variables static.
2006-06-12 13:46:17 +02:00
Alexandre Julliard
11b9d02048
crypt32: Make some variables static and/or const.
2006-06-12 13:45:11 +02:00
Alexandre Julliard
7a0396afd1
shell32: Make some variables static and/or const.
2006-06-12 13:44:21 +02:00
Alexandre Julliard
ec6a1653aa
kernel32: Make some variables static.
2006-06-12 13:41:45 +02:00
Alexandre Julliard
7bbc1d68c5
advapi32: Make some variables static and/or const.
2006-06-12 13:41:15 +02:00
Alexandre Julliard
b5878798fd
winemp3.acm: Make some variables static and/or const.
2006-06-12 13:40:34 +02:00
Alexandre Julliard
b79a53e959
msi: Make some variables static and/or const.
2006-06-12 13:39:59 +02:00
Alexandre Julliard
654c02017b
crtdll: Fixed copy/paste error in definition of _baseminor_dll and _baseversion_dll.
2006-06-12 13:38:29 +02:00
Alexandre Julliard
653fc2c443
x11drv: Get rid of the no longer used desktop_tid variable.
2006-06-12 13:37:36 +02:00
Dmitry Timoshkov
099e23ce49
user32: Remove redundant SetLastError call from MENU_SetMenu.
2006-06-12 13:21:48 +02:00
Christian Gmeiner
f14f04dc8a
setupapi: Documentation update.
2006-06-12 13:21:48 +02:00
Mike McCormack
a8ac8d7f09
user32: Win64 lparam and wparam are longs.
2006-06-12 13:21:47 +02:00
Mike McCormack
87db243f0e
user32: Fix a pointer size warning in Win64.
2006-06-12 13:21:47 +02:00
Mike McCormack
3ea306f264
kernel32: Fix a cast for Win64.
2006-06-12 13:21:47 +02:00
Mike McCormack
bbbcc2a1be
msi: Add some test cases for "SELECT ... WHERE condition".
2006-06-12 13:21:47 +02:00
Mike McCormack
a21f9e5587
msi: Freeing the zero handle always succeeds.
2006-06-12 13:21:47 +02:00
Mike McCormack
15d302c313
msi: Always initialize MsiViewFetch's returned record to zero.
2006-06-12 13:21:47 +02:00
H. Verbeet
3a91a4a274
d3d9: Make some test functions static.
2006-06-12 13:21:47 +02:00
H. Verbeet
142a62be74
d3d8: Make some test functions static.
2006-06-12 13:21:47 +02:00
Dmitry Timoshkov
a87a153587
msvcrt: Print exception code in hex.
2006-06-12 13:21:47 +02:00
Jason Green
d822496dee
wined3d: Map D3DSIO_DEF to it's GLSL generating function for vertex shaders.
2006-06-12 13:21:46 +02:00
Robert Shearman
1c04d9ab20
rpcrt4: Add an exception handler for CStdStubBuffer_Invoke.
...
This is needed because IRpcStubBuffer::Invoke should not allow RPC
exceptions to be passed to the caller.
2006-06-12 13:21:46 +02:00
Robert Shearman
35982d72f5
rpcrt4: Initialise pStubMsg->MemorySize to zero before calling
...
ComplexStructMemorySize from NdrComplexArrayUnmarshall.
2006-06-12 13:21:46 +02:00
Robert Shearman
539b48bff4
rpcrt4: Use safe_mutiply in conformant array functions.
2006-06-12 13:21:46 +02:00
Robert Shearman
8dea3c2aa8
rpcrt4: Pass in a maximum variance value to ReadVariance to allow us
...
to validate the conformance values being read from the wire.
2006-06-12 13:21:46 +02:00
Robert Shearman
613ee6d01c
rpcrt4: Check that strings are null-terminated on unmarshaling of conformant-varying structs.
2006-06-12 13:21:46 +02:00
Robert Shearman
a946eb420b
rpcrt4: Use safe_multiply when multiplying anything by pStubMsg->ActualCount or pStubMsg->MaxCount.
2006-06-12 13:21:46 +02:00
Robert Shearman
cec6092aa2
rpcrt4: Raise an exception during unmarshaling if a conformant string isn't null-terminated.
2006-06-12 13:21:46 +02:00
Robert Shearman
6e95bfe85a
rpcrt4: Introduce a new function, safe_multiply, which will raise an
...
exception if a multiply overflows a 4-byte integer.
This will protect the unmarshaling code against attacks specifying a
large variance.
Use this new function in the conformant string functions to harden them
against attack.
2006-06-12 13:20:30 +02:00
Alexandre Julliard
236fd51020
uuid: Mark all GUID variables as hidden.
2006-06-12 12:01:38 +02:00
Alexandre Julliard
d74b280e95
dnsapi: DnsExtractRecordsFromMessage_A is not exported.
2006-06-12 12:01:06 +02:00
Alexandre Julliard
ce49817bc5
advapi32: Added spec entry for GetEffectiveRightsFromAclW.
2006-06-12 11:58:41 +02:00
Alexandre Julliard
dbfb3739aa
wined3d: Make all the local shader functions static.
2006-06-10 13:22:27 +02:00
Alexandre Julliard
e9cbc66e93
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
Jason Green
42dd4653e3
wined3d: Change fog output variable name for GLSL shaders.
2006-06-10 12:43:10 +02:00
Jason Green
e8c97e9421
wined3d: Fix regression from register maps switch for ARB shaders.
...
I missed a register mask in the move to share the shader_hw_def()
function between pixel and vertex shaders for ARB shaders. Fixed
that, and made the GLSL version use the same mask for consistency.
2006-06-10 12:43:02 +02:00
Ivan Gyurdiev
a09c941677
wined3d: Enable CND/CMP for SHADER_ARB.
2006-06-10 12:42:09 +02:00
Ivan Gyurdiev
621f075fb9
wined3d: Print out sampler state names.
2006-06-10 12:41:54 +02:00
Ivan Gyurdiev
d44d0b5edb
wined3d: Downgrade Get*Shader FIXME to TRACE.
2006-06-10 12:41:44 +02:00
Detlef Riekenberg
e55b52fdd0
winspool/tests: Tests for GetPrintProcessorDirectory.
2006-06-10 12:41:34 +02:00
Saulius Krasuckas
072c11dc49
advapi32: Test RegSetValueEx[AW] for setting some sequential strings as one.
2006-06-10 12:41:27 +02:00
Alexandre Julliard
9a59ee76e4
msi: Make all the ops structures static and const.
2006-06-10 12:02:39 +02:00
Alexandre Julliard
ba5efc6c76
imagehlp: Remove the unused internal.c file.
2006-06-10 12:02:14 +02:00
Alexandre Julliard
cfc6c4891d
oleaut32: Make the virtual table functions static where possible.
2006-06-10 11:59:33 +02:00
Alexandre Julliard
ae525c1441
ole32: Make the virtual table functions static where possible.
2006-06-10 11:59:15 +02:00
Alexandre Julliard
c637fa3cc6
itss: Make the virtual table functions static where possible.
2006-06-10 11:58:27 +02:00
Alexandre Julliard
fa26809f0a
dxdiagn: Make the virtual table functions static where possible.
2006-06-10 11:58:14 +02:00
Alexandre Julliard
9d1d5c2aa2
dswave: Make the virtual table functions static where possible.
2006-06-10 11:58:01 +02:00
Alexandre Julliard
bbeeea4b88
dsound: Make the virtual table functions static where possible.
2006-06-10 11:57:48 +02:00
Alexandre Julliard
c44fc329f7
dpnet: Make the virtual table functions static where possible.
2006-06-10 11:57:38 +02:00
Alexandre Julliard
d37c555a48
dmusic: Make the virtual table functions static where possible.
2006-06-10 11:57:22 +02:00
Alexandre Julliard
f6da014c4b
dmsynth: Make the virtual table functions static where possible.
2006-06-10 11:57:03 +02:00
Alexandre Julliard
40feb043b1
dmstyle: Make the virtual table functions static where possible.
2006-06-10 11:56:49 +02:00
Alexandre Julliard
06ff754a95
dmscript: Make the virtual table functions static where possible.
2006-06-10 11:56:19 +02:00
Alexandre Julliard
12179978fb
dmloader: Make the virtual table functions static where possible.
2006-06-10 11:56:03 +02:00
Alexandre Julliard
4358b4d8e1
dmcompos: Make the virtual table functions static where possible.
2006-06-10 11:55:30 +02:00
Alexandre Julliard
c30d4ecd81
d3d9: Make the virtual table functions static where possible.
2006-06-10 11:51:05 +02:00
Alexandre Julliard
a34074c5db
d3dx8: Make the virtual table functions static where possible.
2006-06-10 11:50:26 +02:00
Alexandre Julliard
c3bd09e563
d3d8: Make the virtual table functions static where possible.
2006-06-10 11:48:24 +02:00
Andrew Talbot
02731de430
x11drv: Write-strings warnings fix.
2006-06-09 21:14:05 +02:00
Detlef Riekenberg
94543cb630
winspool: Add GetPrintProcessorDirectoryA.
2006-06-09 21:13:00 +02:00
Robert Shearman
70c34ccc47
oleaut32: We always pass in an IRpcChannelBuffer to IRpcStubBuffer::Invoke now,
...
so remove the case for it being NULL.
2006-06-09 21:11:32 +02:00
Robert Shearman
c60c28cf08
ole32: If IRpcStubBuffer_Invoke fails, we should raise an exception to
...
tell the RPC runtime that the call failed.
2006-06-09 21:11:20 +02:00
Robert Shearman
3d4e9d6a71
ole32: Register ISequentialStream for marshaling.
2006-06-09 21:11:09 +02:00
Robert Shearman
51e22f42bb
ole32: Implement CoQueryClientBlanket, CoImpersonateClient and
...
CoRevertToSelf on top of CoGetCallContext, which is a stub.
2006-06-09 21:11:02 +02:00
Robert Shearman
42c39675ea
ole32: Implement FTMarshalImpl_GetMarshalSizeMax.
2006-06-09 21:10:44 +02:00
Alexandre Julliard
b4629addbd
shell32: Use the standard DEFINE_GUID macro to define GUIDs.
2006-06-09 21:10:25 +02:00
Alexandre Julliard
49b3837504
riched32: Use the standard DEFINE_GUID macro to define GUIDs.
2006-06-09 21:10:01 +02:00
Alexandre Julliard
32f57b0214
ole32: Use the standard DEFINE_OLEGUID macro to define GUIDs.
2006-06-09 21:09:49 +02:00
Alexandre Julliard
707060913c
oleaut32: Use the standard DEFINE_OLEGUID macro to define GUIDs.
2006-06-09 21:09:35 +02:00
Jason Green
08295f4cfc
wined3d: GLSL shader cleanup patch.
...
- Based on comments from H. Verbeet
- Changed the distinction from .rgba & .xyzw masks to only use .xyzw
in GLSL shaders. They are interchangeable, and only served to make
the trace look more intuitive, but they don't always apply as-is, so
we'll just leave everything to .xyzw.
- Got rid of the "UseProgramObjectARB(0)" call in drawprim. If there
is no shader set on the next primitive, then that primitive will
call UseProgramObjectARB(0) when it begins to draw.
2006-06-09 21:09:03 +02:00
Pierre d'Herbemont
deab874424
dbghelp: Implement fetch_thread_info on powerpc.
2006-06-09 21:08:26 +02:00
Pierre d'Herbemont
6d0e51fb66
ntdll: Fix NtQueryInformationThread on non x86.
2006-06-09 21:08:14 +02:00
Robert Shearman
d98b73a17a
rpcrt4: Clear an object pointer during unmarshaling, otherwise we
...
could end up using the previously allocated memory even if it isn't
the right size, causing heap corruption.
2006-06-09 21:07:57 +02:00
Robert Shearman
578df90d6d
rpcrt4: Initialise pStubMsg->MemorySize to zero before calling ComplexStructMemorySize from NdrComplexArrayUnmarshall.
2006-06-09 21:07:44 +02:00
Robert Shearman
e3df112a39
rpcrt4: Don't raise an exception if there is no freer function - not all types have a freer.
2006-06-09 21:07:37 +02:00
Robert Shearman
21673d03f9
rpcrt4: Implement more base types for complex types.
2006-06-09 21:07:22 +02:00
Robert Shearman
0b1e51ca25
rpcrt4: Now that there's a process-wide pool of connections we don't
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need to copy the FromConn field when copying bindings.
2006-06-09 21:07:11 +02:00
Robert Shearman
56386bd88c
rpcrt4: Return the status received from RPCRT4_Send in I_RpcSend instead of always returning RPC_S_OK.
2006-06-09 21:07:02 +02:00
H. Verbeet
773309a403
d3d9: Add a test for default texture stage state values.
2006-06-09 21:06:54 +02:00
Jeff Latimer
8bdeffa4ef
usp10: ScriptTextOut updated to reflect that it must have a hdc passed to it.
2006-06-09 18:13:44 +02:00
Peter Beutner
d5d441d790
msvidc: Change short description to MS-CRAM.
2006-06-09 18:13:38 +02:00
Dmitry Timoshkov
2dd2eafd3c
user: Neither WS_CAPTION nor WS_EX_APPWINDOW has anything to do how
...
passed in to CreateWindow menu should be handled.
2006-06-09 18:13:29 +02:00
qingdoa daoo
f80db874d4
oleaut32: Fix safearray data destruction.
2006-06-09 18:13:22 +02:00
Alexandre Julliard
ad5e02e604
opengl32: Store function pointers in a separate array to avoid a bunch of relocations.
2006-06-09 18:13:09 +02:00
Alexandre Julliard
3e68508ecd
opengl32: Only store the glX name if different from the wgl name.
2006-06-09 16:26:44 +02:00
Alexandre Julliard
cac3301854
opengl32: Make all the function pointers and thunks static.
2006-06-09 16:11:38 +02:00
Mike McCormack
7500e0feab
msi: Update the progress control while installing.
2006-06-09 15:20:25 +02:00
Mike McCormack
ea3ab4952b
msi: Remove some unnecessary NULL checks.
2006-06-09 15:20:14 +02:00
Jason Green
d5d4568450
wined3d: Allow drawPrim to create and use the GLSL program.
2006-06-09 15:20:06 +02:00
Jason Green
b67cda248d
wined3d: Add GLSL helper functions to Device.
...
- Add functions to attach & detach shader objects, create and delete programs, and maintain the list of programs.
- Add a list of GLSL shader programs to the device which is initialized on Init3D(), and deleted on Release().
2006-06-09 15:19:52 +02:00
Jason Green
ca7976c34f
wined3d: Map vertex shader instructions to GLSL generating functions.
2006-06-09 15:19:09 +02:00
Jason Green
5798356d21
wined3d: Map pixel shader instructions to GLSL generating functions.
2006-06-09 15:19:02 +02:00
Jason Green
d59714b78c
wined3d: Prototype the GLSL functions for use with pixel and vertex shaders.
2006-06-09 15:14:34 +02:00
Jason Green
806aaa1287
wined3d: Added more declarations to GLSL.
...
- Declare more variable names for GLSL programs.
- Some of these won't need to be declared eventually, but it doesn't hurt to do it for now.
- Correct output name for pixel shaders (gl_FragColor instead of glFragColor).
2006-06-09 15:14:22 +02:00
Jason Green
ca70d13af4
wined3d: Unified float constant register mapping between ARB pixel and vertex shaders.
...
- Got rid of the separate constant maps.
- Side effect of this is that the map is a bit larger for pixel shaders than it needs to be
2006-06-09 14:36:50 +02:00
Jason Green
0c59ca6448
wined3d: Add the bulk of the GLSL string generation functions.
...
- Add a new file glsl_shader.c which contains almost every GLSL specific function we'll need
- Move print_glsl_info() into glsl_shader.c
- Move the shader_reg_maps struct info into the private header, and make it part of SHADER_OPCODE_ARG.
- Create a new shared ps/vs register map for float constants (future patch will make ARB programs use this, too)
2006-06-09 13:47:55 +02:00
Jason Green
1f1057fc9b
wined3d: Move constant loading out of DrawPrimDrawStrided() and enable
...
loading float constants for GLSL.
- DrawPrim is just too big of a function. This separates the passing
of constants to the shader into new functions.
- Fixes an off-by-one error when loading vertex declaration constants
(should be <, not <=)
- Adds a function for GLSL loading of constants (aka Uniforms)
- Adds a GLSL program variable to the stateblock and sets it to 0 (a
future patch will actually create this program)
2006-06-09 13:26:51 +02:00
Dmitry Timoshkov
217dae68c5
comctl32: Return FALSE in the WM_CLOSE PROPSHEET_DialogProc handler.
...
Return FALSE in the WM_CLOSE PROPSHEET_DialogProc handler in order to
allow DefDlgProc to post us WM_COMMAND/IDCANCEL and unblock modal
message loop.
2006-06-09 13:26:31 +02:00
Detlef Riekenberg
249fa5b7a2
comdlg32: Rename finddlg.c to finddlg16.c.
2006-06-09 13:25:52 +02:00
Alexandre Julliard
bdc419ed0b
hlink: Add spec file entry for HlinkQueryCreateFromData.
2006-06-09 13:17:12 +02:00
Alexandre Julliard
c32dc6744c
rpcrt4: Make the protseq_ops structure constant.
2006-06-09 13:12:58 +02:00
Alexandre Julliard
9aea3b2d31
kernel: Added support for GlobalMemoryStatus on MacOS.
2006-06-09 11:52:50 +02:00
Alexandre Julliard
12286afc24
mshtml: Changed C syntax that winapi_check doesn't like.
2006-06-09 11:52:41 +02:00
Jeff Latimer
51ac1039db
usp10: Update ScriptStringAnalyse and tests for ScriptString functions.
2006-06-08 11:37:35 +02:00
Jeff Latimer
422ca43d14
usp10: Update ScriptGetCMap to conform to Windows.
2006-06-08 11:35:22 +02:00
Jeff Latimer
beb097fc93
usp10: Update tests in test_ScriptItemIzeShapePlace to match Windows results.
2006-06-08 11:34:58 +02:00
Jeff Latimer
5f529fe0d8
usp10: Add stubs for ScriptCPtoX, ScriptXtoCP and ScriptBreak and some basic tests.
2006-06-08 11:34:42 +02:00
Alexandre Julliard
c0fcba798b
rpcrt4: Avoid potential redefinition of uuid_t.
2006-06-08 11:29:26 +02:00
Phil Lodwick
6fc50ff378
shell32/tests: Test to make sure we can create a non-nested directory.
2006-06-08 11:12:02 +02:00
Phil Lodwick
5a13cba8b6
shell32: SHCreateDirectoryEx can create a non-nested directory.
2006-06-08 11:11:43 +02:00
Michael Kaufmann
ea5d55bf4c
user/tests: Update LoadImage test.
...
Include a bitmap in the resources and don't depend on Windows'
OBM_CHECK bitmap anymore.
2006-06-08 11:11:30 +02:00
Robert Shearman
b5bff92a0c
oleaut32: Uncomment a line to implement conversion from VT_DISPATCH to VT_BSTR.
2006-06-08 11:11:01 +02:00
Robert Shearman
e452b7a0b4
oleaut32: Handle BSTRs in VARIANT_CopyData.
2006-06-08 11:10:58 +02:00
Phil Lodwick
3575918411
wininet: ftp: Fix crash if input buffer is larger than MAX_PATH.
2006-06-08 10:17:41 +02:00
Phil Lodwick
5ea41cc5fb
wininet: ftp: 125 is an acceptable response code for the STORE command.
2006-06-08 10:17:27 +02:00
Robert Shearman
58ec282bfb
rpcrt4: Implement a process-wide connection pool for client connections,
...
rather than relying on the restriction of one connection per
binding. This also avoids the problem of two threads using the same
connection at the same time.
2006-06-08 10:16:00 +02:00
Robert Shearman
1412c47a50
rpcrt4: Fix the retrieval of This for interpreted proxies.
2006-06-08 10:15:36 +02:00
Robert Shearman
7ef5c3c772
rpcrt4: Implement full-pointer support for interpreted stubs.
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Move the calls to the full pointer init functions before
NdrClient/ServerInitializeNew, like in MIDL-generated code.
2006-06-08 10:15:22 +02:00
H. Verbeet
5eaf49f895
d3d9: Add a test for GetContainer (Volumes & Surfaces).
2006-06-07 15:37:30 +02:00
H. Verbeet
07a3173bee
d3d9: Remove unused vshaderdeclaration.c.
2006-06-07 15:28:25 +02:00
H. Verbeet
34e2e2bd39
d3d9: Fix QueryInterface.
...
QueryInterface should return S_OK on success and set the object
pointer to NULL on failure. This is similar to the patch Ivan
submitted a while ago for wined3d.
2006-06-07 15:28:12 +02:00
H. Verbeet
d06aa8d857
d3d8: Fix QueryInterface.
...
QueryInterface should return S_OK on success and set the object
pointer to NULL on failure. This is similar to the patch Ivan
submitted a while ago for wined3d.
2006-06-07 15:28:06 +02:00
Andrew Talbot
034fc473ec
msvcrt: Write-strings warning fix.
2006-06-07 15:24:18 +02:00
Andrew Talbot
0ba64e58e5
kernel/tests: Write-strings warnings fix.
2006-06-07 15:24:13 +02:00
Andrew Talbot
63efd7f8e6
crypt32: Write-strings warning fix.
2006-06-07 15:24:05 +02:00
Andrew Talbot
8527f91043
dbghelp: Write-strings warning fix.
2006-06-07 15:23:55 +02:00
Ivan Gyurdiev
ac46320f57
wined3d: TEXREG2GB is valid on pshaders 1.1.
2006-06-07 15:23:23 +02:00
Ivan Gyurdiev
83a9666f9c
wined3d: Fix NULL dereference in generator function.
2006-06-07 15:23:17 +02:00
Ivan Gyurdiev
4d66615bbb
wined3d: Fix missing light recording.
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Write a light with the default parameters in disabled state if
capturing a missing light.
2006-06-07 15:20:00 +02:00
Ivan Gyurdiev
5bb0eebc95
d3d9: Test missing light recording.
...
When a light does not exist, and the app attempts to capture it in the
stateblock, a disabled light with the default light parameters is
written instead.
2006-06-07 15:16:25 +02:00